Remathilis wrote: »Y'all wanted harder overland...
Remathilis wrote: »Y'all wanted harder overland...
Grandchamp1989 wrote: »With them effectively cutting the power of all the champion points in half next patch if PTS goes through like this...
https://forums.elderscrollsonline.com/en/discussion/569953/update-30-combat-preview
Tanks:
Less mitigation, health, max ressource, lower block mitigation, proc sets being tied to weapon/spell dmg so that leaves out most selfish sets for new tanks (Winter's Respite, batallion defender, Leeching, Crimson etc). All around less survivability
Stamina DD:
Already struggling with penetration - we'll see even more of a pen nerf next patch if this goes through for an even wider gap between mag and stam.
Also Dmg nerf, less health and mitigation
Mag DD:
The sustain star will effectively also be cut in half.. Both recovery and the ressources you get pr. kill.
Also Dmg nerf, less health and mitigation
Ouch...
Grandchamp1989 wrote: »With them effectively cutting the power of all the champion points in half next patch if PTS goes through like this...
https://forums.elderscrollsonline.com/en/discussion/569953/update-30-combat-preview
Tanks:
Less mitigation, health, max ressource, lower block mitigation, proc sets being tied to weapon/spell dmg so that leaves out most selfish sets for new tanks (Winter's Respite, batallion defender, Leeching, Crimson etc). All around less survivability
Stamina DD:
Already struggling with penetration - we'll see even more of a pen nerf next patch if this goes through for an even wider gap between mag and stam.
Also Dmg nerf, less health and mitigation
Mag DD:
The sustain star will effectively also be cut in half.. Both recovery and the ressources you get pr. kill.
Also Dmg nerf, less health and mitigation
Ouch...
The questions I have is related to the wording. It reads they are reducing passives by two stages but I think there needs to be more clarification. On one hand, reads like a nerf. On the other, reads like it would take less CP to earn the same % the passive grants. For instance, the passive to reduce non-player damage takes 40 cp to Max at 2% per stage totaling 8%. Does the proposed change mean it will only take 20 cp to reach the same 8%? Or are we assuming it would take
40cp to reach 4%?
The questions I have is related to the wording. It reads they are reducing passives by two stages but I think there needs to be more clarification. On one hand, reads like a nerf. On the other, reads like it would take less CP to earn the same % the passive grants. For instance, the passive to reduce non-player damage takes 40 cp to Max at 2% per stage totaling 8%. Does the proposed change mean it will only take 20 cp to reach the same 8%? Or are we assuming it would take 40cp to reach 4%?
I’m actually so fed up of them constantly changing so much stuff. It’s like they have 0 clue on what they want the game to be.
furiouslog wrote: »The language in the preview is unclear. Until it gets clarified, let's chill out and wait before we start complaining.
Agenericname wrote: »furiouslog wrote: »The language in the preview is unclear. Until it gets clarified, let's chill out and wait before we start complaining.
This will greatly lower the number of points required to get to a more optimal build in both of those constellations, while also taking some of the power out of the high-end experience
I think its pretty clear their intent is a nerf, but then they added the CP for light and heavies back, which widens the gap again. Who knows?
furiouslog wrote: »The language in the preview is unclear. Until it gets clarified, let's chill out and wait before we start complaining.
You're the third or fourth person I've seen freaking out about this, but I think you're mistaken — I don't think that's what ZOS said they're doing at all.Grandchamp1989 wrote: »With them effectively cutting the power of all the champion points in half next patch if PTS goes through like this...
We also are keenly aware of the passive power this system added in the initial offering and the concerns you all have about getting optimal builds as soon as possible.
To address these concerns, we are reducing the number of stages on passive stars in the Warfare and Fitness constellations by two more stages, to a maximum of 2 stages per passive star. This will greatly lower[ing] the number of points required to get to a more optimal build in both of those constellations, while also taking some of the power out of the high-end experience.
We also are keenly aware of the ... concerns you all have about getting optimal builds as soon as possible. To address these concerns, we are ... greatly lower[ing] the number of points required to get to a more optimal build in both of those constellations[.]
You're the third or fourth person I've seen freaking out about this, but I think you're mistaken — I don't think that's what ZOS said they're doing at all.Grandchamp1989 wrote: »With them effectively cutting the power of all the champion points in half next patch if PTS goes through like this...
Here is the pertinent section:We also are keenly aware of the passive power this system added in the initial offering and the concerns you all have about getting optimal builds as soon as possible.
To address these concerns, we are reducing the number of stages on passive stars in the Warfare and Fitness constellations by two more stages, to a maximum of 2 stages per passive star. This will greatly lower[ing] the number of points required to get to a more optimal build in both of those constellations, while also taking some of the power out of the high-end experience.
The bolded part seems to be saying that where you used to have to put 50 CP into a constellation to get a 10% buff lest patch, next patch you'll only have to put ~25 or so into it. The buff itself doesn't change — only the cost to you does.*
The part after the bolded text just means that people with 3300 CP aren't going to be as OP compared to 810s because the 810s are going to be getting buffed.
* Of course it's entirely possible that I could be the one misreading this, but I don't think I am.
I’m actually so fed up of them constantly changing so much stuff. It’s like they have 0 clue on what they want the game to be.
You're the third or fourth person I've seen freaking out about this, but I think you're mistaken — I don't think that's what ZOS said they're doing at all.Grandchamp1989 wrote: »With them effectively cutting the power of all the champion points in half next patch if PTS goes through like this...
Here is the pertinent section:We also are keenly aware of the passive power this system added in the initial offering and the concerns you all have about getting optimal builds as soon as possible.
To address these concerns, we are reducing the number of stages on passive stars in the Warfare and Fitness constellations by two more stages, to a maximum of 2 stages per passive star. This will greatly lower[ing] the number of points required to get to a more optimal build in both of those constellations, while also taking some of the power out of the high-end experience.
The bolded part seems to be saying that where you used to have to put 50 CP into a constellation to get a 10% buff lest patch, next patch you'll only have to put ~25 or so into it. The buff itself doesn't change — only the cost to you does.*
The part after the bolded text just means that people with 3300 CP aren't going to be as OP compared to 810s because the 810s are going to be getting buffed.
* Of course it's entirely possible that I could be the one misreading this, but I don't think I am.
while slso taking some power out of the high-end
is pretty clear that not only cost is reduced. but as well what you get at max.
The part after the bolded text just means that people with 3300 CP aren't going to be as OP compared to 810s because the 810s are going to be getting buffed.