No worries, everything will change in a month or two, and again after that, and after that, and...
I will be honest, I did see it coming, and tbh, I will adapt. So will you. And most hardcore players in this thread. We will all deal less damage (just like the 5% nerf of previous CP changes), but we will be fine.
The ones are getting hit the most from it, are the house. The ones strangling to hit 70k/80k. The ones that have harder time keeping up their dots, weaving, and doing stuff at the same time. The ones that barely survive the hard content on their tanks. Worst of all, these changes don't even buff lower CP players but only nerfs higher CP players.
I really don't understand what is going on through their mind, what is the point of CP, if it is practically useless? Why even have passive cp's if they are that bad? Can you genuinely imagine a player rejoicing he got to a certain passive?
Grandchamp1989 wrote: »I will be honest, I did see it coming, and tbh, I will adapt. So will you. And most hardcore players in this thread. We will all deal less damage (just like the 5% nerf of previous CP changes), but we will be fine.
The ones are getting hit the most from it, are the house. The ones strangling to hit 70k/80k. The ones that have harder time keeping up their dots, weaving, and doing stuff at the same time. The ones that barely survive the hard content on their tanks. Worst of all, these changes don't even buff lower CP players but only nerfs higher CP players.
I really don't understand what is going on through their mind, what is the point of CP, if it is practically useless? Why even have passive cp's if they are that bad? Can you genuinely imagine a player rejoicing he got to a certain passive?
Hardy and Elemental defender at max will literally translate to 2% in each hahah
The pooooower!
CP 1.0 it was what? 20% 25% ? XD
codierussell wrote: »Grandchamp1989 wrote: »codierussell wrote: »I love how everyone is already complaining about the changes and they haven't even been announced. Like can you at least wait for the patch notes to come out to start complaining? If you really want to complain this much play another game if even speculations make you complain on a forum.
check post 51
Zos made an official announcement and it was been confirmed by youtuber who got early access.
Except you have no idea how this effects anything. For all we know they could also be adjusting the values for each stage. One little paragraph does not tell the whole story. Every PTS people scream about how dps has gone down and content is impossible but yet every patch I feel like damage goes up. The CP in FoA makes my group feel stronger than previous updates, meanwhile people were screaming about the new CP for 5 weeks.
This is false. They've just taken out stages, cutting power in half.(...)
Grandchamp1989 wrote: »I will be honest, I did see it coming, and tbh, I will adapt. So will you. And most hardcore players in this thread. We will all deal less damage (just like the 5% nerf of previous CP changes), but we will be fine.
The ones are getting hit the most from it, are the house. The ones strangling to hit 70k/80k. The ones that have harder time keeping up their dots, weaving, and doing stuff at the same time. The ones that barely survive the hard content on their tanks. Worst of all, these changes don't even buff lower CP players but only nerfs higher CP players.
I really don't understand what is going on through their mind, what is the point of CP, if it is practically useless? Why even have passive cp's if they are that bad? Can you genuinely imagine a player rejoicing he got to a certain passive?
Hardy and Elemental defender at max will literally translate to 2% in each hahah
The pooooower!
CP 1.0 it was what? 20% 25% ? XD
15% I think. I was genuinely looking forward for that 5% to mitigate the 7% bonus damage I am taking. Now it is 4%. Next patch 2%. I wish luck to all the godslayer prog groups to finish before patch.
Just going to skip this year and come back next year when things have more or less settled.
Grandchamp1989 wrote: »
Patch 28: 15%
Patch 29: 4%
Patch 30: 2%
Patch 31: 1% bous and then it starts to go into the negatives Hahaha
Patch 33 -4% resistances XD
But atleast the devs promise us we'll still be as strong with 1800 CP and we were at CP 810, who needs math?
Artemis_X_ wrote: »ZOS ain't thanos. They're not doing this to just half of us, we're all in the same boat, don't worry we'll all be fine!
Sanguinor2 wrote: »Grandchamp1989 wrote: »
Patch 28: 15%
Patch 29: 4%
Patch 30: 2%
Patch 31: 1% bous and then it starts to go into the negatives Hahaha
Patch 33 -4% resistances XD
But atleast the devs promise us we'll still be as strong with 1800 CP and we were at CP 810, who needs math?
Actually they told us in their FAQ for CP 2.0 launch that an 810 CP player from CP 2.0 would feel just as strong as an 810 player from CP1.0 And no thats not a joke.
The questions I have is related to the wording. It reads they are reducing passives by two stages but I think there needs to be more clarification. On one hand, reads like a nerf. On the other, reads like it would take less CP to earn the same % the passive grants. For instance, the passive to reduce non-player damage takes 40 cp to Max at 2% per stage totaling 8%. Does the proposed change mean it will only take 20 cp to reach the same 8%? Or are we assuming it would take 40cp to reach 4%?
You're the third or fourth person I've seen freaking out about this, but I think you're mistaken — I don't think that's what ZOS said they're doing at all.Grandchamp1989 wrote: »With them effectively cutting the power of all the champion points in half next patch if PTS goes through like this...
Here is the pertinent section:We also are keenly aware of the passive power this system added in the initial offering and the concerns you all have about getting optimal builds as soon as possible.
To address these concerns, we are reducing the number of stages on passive stars in the Warfare and Fitness constellations by two more stages, to a maximum of 2 stages per passive star. This will greatly lower[ing] the number of points required to get to a more optimal build in both of those constellations, while also taking some of the power out of the high-end experience.
If you ignore everything but the bolded part:We also are keenly aware of the ... concerns you all have about getting optimal builds as soon as possible. To address these concerns, we are ... greatly lower[ing] the number of points required to get to a more optimal build in both of those constellations[.]
It seems to me they're saying that where you used to have to put 50 CP into a constellation to get a 10% buff last patch, next patch you'll only have to put ~25 or so into it. The buff itself doesn't change — only the cost to you does.*
The part after the bolded text ("while also taking some of the power out of the high-end experience.") just means that people with 3300 CP aren't going to be as OP compared to 810s because the 810s are going to be getting buffed.
* Of course it's entirely possible that I could be the one misreading this, but I don't think I am.
RogueShark wrote: »I was just complaining to another stam DD in my otherwise all mag trial groups that it's already obnoxious enough to try and get to pen cap for stam if supports go all-in for helping mag.
I really hope we don't lose more of what very little pen we can scrape together from CP for stam.It's very hard to make up.
You're the third or fourth person I've seen freaking out about this, but I think you're mistaken — I don't think that's what ZOS said they're doing at all.Grandchamp1989 wrote: »With them effectively cutting the power of all the champion points in half next patch if PTS goes through like this...
Here is the pertinent section:We also are keenly aware of the passive power this system added in the initial offering and the concerns you all have about getting optimal builds as soon as possible.
To address these concerns, we are reducing the number of stages on passive stars in the Warfare and Fitness constellations by two more stages, to a maximum of 2 stages per passive star. This will greatly lower[ing] the number of points required to get to a more optimal build in both of those constellations, while also taking some of the power out of the high-end experience.
If you ignore everything but the bolded part:We also are keenly aware of the ... concerns you all have about getting optimal builds as soon as possible. To address these concerns, we are ... greatly lower[ing] the number of points required to get to a more optimal build in both of those constellations[.]
It seems to me they're saying that where you used to have to put 50 CP into a constellation to get a 10% buff last patch, next patch you'll only have to put ~25 or so into it. The buff itself doesn't change — only the cost to you does.*
The part after the bolded text ("while also taking some of the power out of the high-end experience.") just means that people with 3300 CP aren't going to be as OP compared to 810s because the 810s are going to be getting buffed.
* Of course it's entirely possible that I could be the one misreading this, but I don't think I am.
I agree. no one can slot more than 8 combat stars. 4 are for damage 4 are for mitigation. A lower CP player will now have more CP to put into slotable stars and have the passives maxed out. It will take much less than the 1200 CP to do that. Maybe 810. So now any CP over what gets you all the passives you need and the 8 stars goes straight to things you don't need but might need. Maybe. One day. Maybe not.
So if you look at the big picture from CP1.0 to 2.0 low CP is now all you really need. High CP does very little except make crafting stuff easier.
Aldia_of_Drangleic wrote: »This actually worries me. I hope this change is not made because of the new companions. I think we have to wait for it to be on PTS.
I will be honest, I did see it coming, and tbh, I will adapt. So will you. And most hardcore players in this thread. We will all deal less damage (just like the 5% nerf of previous CP changes), but we will be fine.
The ones are getting hit the most from it, are the house. The ones strangling to hit 70k/80k. The ones that have harder time keeping up their dots, weaving, and doing stuff at the same time. The ones that barely survive the hard content on their tanks. Worst of all, these changes don't even buff lower CP players but only nerfs higher CP players.
I really don't understand what is going on through their mind, what is the point of CP, if it is practically useless? Why even have passive cp's if they are that bad? Can you genuinely imagine a player rejoicing he got to a certain passive?
Joy_Division wrote: »I will be honest, I did see it coming, and tbh, I will adapt. So will you. And most hardcore players in this thread. We will all deal less damage (just like the 5% nerf of previous CP changes), but we will be fine.
The ones are getting hit the most from it, are the house. The ones strangling to hit 70k/80k. The ones that have harder time keeping up their dots, weaving, and doing stuff at the same time. The ones that barely survive the hard content on their tanks. Worst of all, these changes don't even buff lower CP players but only nerfs higher CP players.
I really don't understand what is going on through their mind, what is the point of CP, if it is practically useless? Why even have passive cp's if they are that bad? Can you genuinely imagine a player rejoicing he got to a certain passive?
This is correct.
Zos seems to be under the impression that when things get nerfed, it affects the "ceiling" more than the floor. This is backward. The "ceiling" get annoyed, yet adapts, whereas the "floor" most of the time just eats the nerf (because if the had the gear, the CP, the # alts, the experience, etc. to adapt, they wouldn't be the "floor".)
Joy_Division wrote: »I will be honest, I did see it coming, and tbh, I will adapt. So will you. And most hardcore players in this thread. We will all deal less damage (just like the 5% nerf of previous CP changes), but we will be fine.
The ones are getting hit the most from it, are the house. The ones strangling to hit 70k/80k. The ones that have harder time keeping up their dots, weaving, and doing stuff at the same time. The ones that barely survive the hard content on their tanks. Worst of all, these changes don't even buff lower CP players but only nerfs higher CP players.
I really don't understand what is going on through their mind, what is the point of CP, if it is practically useless? Why even have passive cp's if they are that bad? Can you genuinely imagine a player rejoicing he got to a certain passive?
This is correct.
Zos seems to be under the impression that when things get nerfed, it affects the "ceiling" more than the floor. This is backward. The "ceiling" get annoyed, yet adapts, whereas the "floor" most of the time just eats the nerf (because if the had the gear, the CP, the # alts, the experience, etc. to adapt, they wouldn't be the "floor".)
It looks like they want to nerf us more. nothing more, nothing less. I mean, assuming we are getting nerfed anyway, I am happy it at least means we can have the end of vertical progression in the end of 1200 CP. The question on the table is Why are we getting nerfed? Most of the high CP players, that sub, hate dlc dungeons and trials. They are moving ESO + benefits (dlc dungeons) farther away from the casual player base. Additionally, dlc dungeons are now unlocked sooner in new player's eso career making them go into them when They are not even close to being ready. If ZOS really cares about their accessibility (which is definitely not what these changes are doing) what they need to do is creating proper, with various difficulty levels, tutorials, for all 3 roles.
Remathilis wrote: »Y'all wanted harder overland...
You're the third or fourth person I've seen freaking out about this, but I think you're mistaken — I don't think that's what ZOS said they're doing at all.Grandchamp1989 wrote: »With them effectively cutting the power of all the champion points in half next patch if PTS goes through like this...
Here is the pertinent section:We also are keenly aware of the passive power this system added in the initial offering and the concerns you all have about getting optimal builds as soon as possible.
To address these concerns, we are reducing the number of stages on passive stars in the Warfare and Fitness constellations by two more stages, to a maximum of 2 stages per passive star. This will greatly lower[ing] the number of points required to get to a more optimal build in both of those constellations, while also taking some of the power out of the high-end experience.
The bolded part seems to be saying that where you used to have to put 50 CP into a constellation to get a 10% buff lest patch, next patch you'll only have to put ~25 or so into it. The buff itself doesn't change — only the cost to you does.*
The part after the bolded text just means that people with 3300 CP aren't going to be as OP compared to 810s because the 810s are going to be getting buffed.
* Of course it's entirely possible that I could be the one misreading this, but I don't think I am.
while slso taking some power out of the high-end
is pretty clear that not only cost is reduced. but as well what you get at max.
I addressed that sentence here:The part after the bolded text just means that people with 3300 CP aren't going to be as OP compared to 810s because the 810s are going to be getting buffed.
I disagree with your assessment of it.
Remathilis wrote: »Y'all wanted harder overland...
So ZOS is finally listening to the vocal minority.
Everest_Lionheart wrote: »Joy_Division wrote: »I will be honest, I did see it coming, and tbh, I will adapt. So will you. And most hardcore players in this thread. We will all deal less damage (just like the 5% nerf of previous CP changes), but we will be fine.
The ones are getting hit the most from it, are the house. The ones strangling to hit 70k/80k. The ones that have harder time keeping up their dots, weaving, and doing stuff at the same time. The ones that barely survive the hard content on their tanks. Worst of all, these changes don't even buff lower CP players but only nerfs higher CP players.
I really don't understand what is going on through their mind, what is the point of CP, if it is practically useless? Why even have passive cp's if they are that bad? Can you genuinely imagine a player rejoicing he got to a certain passive?
This is correct.
Zos seems to be under the impression that when things get nerfed, it affects the "ceiling" more than the floor. This is backward. The "ceiling" get annoyed, yet adapts, whereas the "floor" most of the time just eats the nerf (because if the had the gear, the CP, the # alts, the experience, etc. to adapt, they wouldn't be the "floor".)
It looks like they want to nerf us more. nothing more, nothing less. I mean, assuming we are getting nerfed anyway, I am happy it at least means we can have the end of vertical progression in the end of 1200 CP. The question on the table is Why are we getting nerfed? Most of the high CP players, that sub, hate dlc dungeons and trials. They are moving ESO + benefits (dlc dungeons) farther away from the casual player base. Additionally, dlc dungeons are now unlocked sooner in new player's eso career making them go into them when They are not even close to being ready. If ZOS really cares about their accessibility (which is definitely not what these changes are doing) what they need to do is creating proper, with various difficulty levels, tutorials, for all 3 roles.
A tutorial isn’t going to help much when you simply just can’t mitigate enough damage to stay off the floor. DPS doesn’t really matter. I’ve been though all the HM song wins with players under 45k DPS and it amounts to little more that a couple extra rounds of mechanics. There are mechs I could survive in the old CP system that will 1 shot me today.
I don’t care that my DPS has dropped from 85-80. I don’t care if it drops to 75 because that’s more than enough. I care that I can’t fend of some of the simple mechs like shielding and blocking through Starfall on vHRC HM, which isn’t even that hard of a trial but under the new system I can barely survive while blocking with my 28K hp, harness magicka, spirit guardian, summoners armor and healing springs from my healer going. That’s literally everything I can do to survive and I’m barely making it. If I start with 2k less HP I’m dead.
I also can’t block cast harness Magicka and coagulating blood and survive vAS+1 cone+kite mechanic like I could under the old CP system. This is an instant kill now for me just have to eat it and take the death.
I don’t want to imagine vSS portal boss on HM where you have 90 seconds of the most punishing mechs in the game to kill a mini boss with 11.6mil HP. I don’t know how players are going to walk that delicate rope right now. Would love to see that no-cp team over a zos do a godslayer run and report back.