CyberOnEso wrote: »I am not saying it's fixed. It isn't!
However, with the update today ZOS has changed how the cooldown works. It now only puts you on cooldown when you change your champion bar loadout. Not when you re-distribute your points. It is a small improvement, but a welcome one.
Thank you very much for making this change, if you were wondering whether players would notice. I certainly did, it is appreciated.
Please consider making the green CP tree passive/ removing the cooldown entirely/ reducing the cooldown timer.
Thank you very much, this change whilst minor is an improvement!
DaveMoeDee wrote: »CyberOnEso wrote: »I am not saying it's fixed. It isn't!
However, with the update today ZOS has changed how the cooldown works. It now only puts you on cooldown when you change your champion bar loadout. Not when you re-distribute your points. It is a small improvement, but a welcome one.
Thank you very much for making this change, if you were wondering whether players would notice. I certainly did, it is appreciated.
Please consider making the green CP tree passive/ removing the cooldown entirely/ reducing the cooldown timer.
Thank you very much, this change whilst minor is an improvement!
Cooldown on changing the loadout is also absurd out of combat, particularly when I am trying to decide what I want to use. Drag the wrong thing and you are waiting.
HowellQagan wrote: »I really don't get why the crafting tree has the highest number of slottables.
I thought the point was to make CP2.0 into more of a horizontal progression instead of making CP a power creep factor.
But most of the slottables on the green tree are QoL features. Anything that doesn't affect combat should be a passive tbh...
Potion, food, fall damage, heat etc related -> make it slottable.
Gathering, crafting, looting etc related -> make it passive.
VaranisArano wrote: »
Let's just say I have a lot of questions about how we got to this point.
AlextheMuspel wrote: »CyberOnEso wrote: »Whilst I obviously disagree with this change. And would much prefer that the Green CP stars are passive I have updated Jack of all Trades to obey this new cooldown and to queue up stars to be slotted when the cooldown ends.
If you are interested you can download it from ESOUI or Minion
This also removes the annoying messages 'One of more champion points could not be slotted' and simply tells you in chat that you are on cooldown and how long the cooldown will last. It won't annoy you with error sounds or top-right notifications.
This version, therefore, is a significantly nerfed version of what Jack of all Trades could have been but still provides many benefits.
It will slot gathering stars when you harvest, fishing nodes when you go fishing, Meticulous Disassembly when you start crafting, and many more- including 'Rationer' which was added recently due to a suggestion. It will slot these in slots 3 and 4 of your Champion Bar and will not touch slot 1 or 2, I recommend you use those slots for stars like 'Steed's Blessing' or 'Gifted Rider'.
To the people who are on console, I can only apologize. I wouldn't want to be in your shoes. If I could make the addon work on consoles I would love to.
To ZOS I have no desire to try to get around whatever restrictions you impose. It's your game and you can do whatever you like with it. However, you have chosen to provide players with the API (Which I personally think is an amazing tool).
I only intend to use it for its intended purposes. I personally have seen no evidence that either version of Jack of all Trades would cause server performance issues.
It’s NOT their game! Technically they can do whatever they want with this game, but that’s only the case bc there’re no regulations with regard to softwares like this. I would be more than glad to see some governmental regulations ensuring the quality of service they must provide.
You, as a customer, should feel entitled to deserve high-quality service. If some feature is objectively obstructive to the enjoyability of the product, you OUGHT to point that out and confront them. It’s your RESPONSIBILITY, for both yourself and other customers.
I get the cooldown multiple times by hand also. Usually when setting up a character the first time (see: Every single character ), primarily confirming after slotting a star to ensure it 'sticks' and then looking for the other active ones available.
If it was easier to find stars by them having actual labels without an addon required, I wouldn't feel the need to 'lock in' choices as frequently.
VaranisArano wrote: »Devs, was this what you intended to happen?
I don't think they realized that players would be reslotting CP at the frequency they are forced to do now just to get what used to be passive harvesting / treasure buffs. I do believe it was planned for people to "waste" CP having to get past the crafting inspiration chokepoint, because surely they are aware that inspiration is redundant for most players, who are max crafters already.
This is, simply, all very terrible design, and a disgrace for whoever thought of this nonsense.
That's it pretty much in a nut shell. It almost seems to be so absolutely obvious that it is bad that I am to the point of believing that it must actually be deliberate. If that is the case then ZOS is literally trying to make player experience painful and I can't for the life of me figure out why.
Normally when I see behavior like this from the developer of an MMO I immediately assume there must be some drug-pushing-style cash shop business skullduggery planned to go with it. So far I can't identify anything obvious of that nature though. So what is the motivation?
AlextheMuspel wrote: »CyberOnEso wrote: »Whilst I obviously disagree with this change. And would much prefer that the Green CP stars are passive I have updated Jack of all Trades to obey this new cooldown and to queue up stars to be slotted when the cooldown ends.
If you are interested you can download it from ESOUI or Minion
This also removes the annoying messages 'One of more champion points could not be slotted' and simply tells you in chat that you are on cooldown and how long the cooldown will last. It won't annoy you with error sounds or top-right notifications.
This version, therefore, is a significantly nerfed version of what Jack of all Trades could have been but still provides many benefits.
It will slot gathering stars when you harvest, fishing nodes when you go fishing, Meticulous Disassembly when you start crafting, and many more- including 'Rationer' which was added recently due to a suggestion. It will slot these in slots 3 and 4 of your Champion Bar and will not touch slot 1 or 2, I recommend you use those slots for stars like 'Steed's Blessing' or 'Gifted Rider'.
To the people who are on console, I can only apologize. I wouldn't want to be in your shoes. If I could make the addon work on consoles I would love to.
To ZOS I have no desire to try to get around whatever restrictions you impose. It's your game and you can do whatever you like with it. However, you have chosen to provide players with the API (Which I personally think is an amazing tool).
I only intend to use it for its intended purposes. I personally have seen no evidence that either version of Jack of all Trades would cause server performance issues.
It’s NOT their game! Technically they can do whatever they want with this game, but that’s only the case bc there’re no regulations with regard to softwares like this. I would be more than glad to see some governmental regulations ensuring the quality of service they must provide.
You, as a customer, should feel entitled to deserve high-quality service. If some feature is objectively obstructive to the enjoyability of the product, you OUGHT to point that out and confront them. It’s your RESPONSIBILITY, for both yourself and other customers.
well most customers are f2p? not sure you qualify as a customer if you dont pay?
CyberOnEso wrote: »I am not saying it's fixed. It isn't!
However, with the update today ZOS has changed how the cooldown works. It now only puts you on cooldown when you change your champion bar loadout. Not when you re-distribute your points. It is a small improvement, but a welcome one.
Thank you very much for making this change, if you were wondering whether players would notice. I certainly did, it is appreciated.
Please consider making the green CP tree passive/ removing the cooldown entirely/ reducing the cooldown timer.
Thank you very much, this change whilst minor is an improvement!
CyberOnEso wrote: »I am not saying it's fixed. It isn't!
However, with the update today ZOS has changed how the cooldown works. It now only puts you on cooldown when you change your champion bar loadout. Not when you re-distribute your points. It is a small improvement, but a welcome one.
Thank you very much for making this change, if you were wondering whether players would notice. I certainly did, it is appreciated.
Please consider making the green CP tree passive/ removing the cooldown entirely/ reducing the cooldown timer.
Thank you very much, this change whilst minor is an improvement!
what do you mean by champion bar loadout? is it the presets in the upper right?
VaranisArano wrote: »Devs, was this what you intended to happen?
I don't think they realized that players would be reslotting CP at the frequency they are forced to do now just to get what used to be passive harvesting / treasure buffs. I do believe it was planned for people to "waste" CP having to get past the crafting inspiration chokepoint, because surely they are aware that inspiration is redundant for most players, who are max crafters already.
I was stuck on that point for a while, but then I decided to do Wanderer and Steadfast Enchantment. 10 points more, but at least those do *something*, however minimal their benefits.
VaranisArano wrote: »Devs, was this what you intended to happen?
I don't think they realized that players would be reslotting CP at the frequency they are forced to do now just to get what used to be passive harvesting / treasure buffs. I do believe it was planned for people to "waste" CP having to get past the crafting inspiration chokepoint, because surely they are aware that inspiration is redundant for most players, who are max crafters already.
didnt realize?!? O.o
CyberOnEso wrote: »I am not saying it's fixed. It isn't!
However, with the update today ZOS has changed how the cooldown works. It now only puts you on cooldown when you change your champion bar loadout. Not when you re-distribute your points. It is a small improvement, but a welcome one.
Thank you very much for making this change, if you were wondering whether players would notice. I certainly did, it is appreciated.
Please consider making the green CP tree passive/ removing the cooldown entirely/ reducing the cooldown timer.
Thank you very much, this change whilst minor is an improvement!
what do you mean by champion bar loadout? is it the presets in the upper right?
Just checking - can someone confirm that the Rationer star really only works at the moment when you eat/drink? I.e. it doesn't prolong the timer while it's slotted?
To me, it seems like that, and tbh, that takes the cake - a star that is, by ZOS' design, meant to be slotted for literally a second every one or two hours (plusminus) and then immediately thrown out again.
That means that, by ZOS' design, you will run into the cooldown except if you're really taking your time rummaging through your pack, looking for food. I don't know how others play the game, but it will certainly not take me 30 seconds to find and ingest the food. I mean, on some characters I have it on the quickbar...
So what ZOS' idea of using the CP system is: When we refresh food, we are supposed to go into the CP menu, slot the star, confirm, leave the menu, ingest the food, go into the CP menu, unslot Rationer, wait for ~15 seconds contemplating all the choices that led to this nonsense, confirm, leave the CP menu.
This is utterly ridiculous.
VaranisArano wrote: »Devs, was this what you intended to happen?
I don't think they realized that players would be reslotting CP at the frequency they are forced to do now just to get what used to be passive harvesting / treasure buffs. I do believe it was planned for people to "waste" CP having to get past the crafting inspiration chokepoint, because surely they are aware that inspiration is redundant for most players, who are max crafters already.
didnt realize?!? O.o
Why else would they add a cooldown after it went live and someone mentioned an addon to streamline the process? If they had realized players would be swapping around this frequently they would have had the cooldown in place before the update dropped.
AlextheMuspel wrote: »CyberOnEso wrote: »Whilst I obviously disagree with this change. And would much prefer that the Green CP stars are passive I have updated Jack of all Trades to obey this new cooldown and to queue up stars to be slotted when the cooldown ends.
If you are interested you can download it from ESOUI or Minion
This also removes the annoying messages 'One of more champion points could not be slotted' and simply tells you in chat that you are on cooldown and how long the cooldown will last. It won't annoy you with error sounds or top-right notifications.
This version, therefore, is a significantly nerfed version of what Jack of all Trades could have been but still provides many benefits.
It will slot gathering stars when you harvest, fishing nodes when you go fishing, Meticulous Disassembly when you start crafting, and many more- including 'Rationer' which was added recently due to a suggestion. It will slot these in slots 3 and 4 of your Champion Bar and will not touch slot 1 or 2, I recommend you use those slots for stars like 'Steed's Blessing' or 'Gifted Rider'.
To the people who are on console, I can only apologize. I wouldn't want to be in your shoes. If I could make the addon work on consoles I would love to.
To ZOS I have no desire to try to get around whatever restrictions you impose. It's your game and you can do whatever you like with it. However, you have chosen to provide players with the API (Which I personally think is an amazing tool).
I only intend to use it for its intended purposes. I personally have seen no evidence that either version of Jack of all Trades would cause server performance issues.
It’s NOT their game! Technically they can do whatever they want with this game, but that’s only the case bc there’re no regulations with regard to softwares like this. I would be more than glad to see some governmental regulations ensuring the quality of service they must provide.
You, as a customer, should feel entitled to deserve high-quality service. If some feature is objectively obstructive to the enjoyability of the product, you OUGHT to point that out and confront them. It’s your RESPONSIBILITY, for both yourself and other customers.
well most customers are f2p? not sure you qualify as a customer if you dont pay?
VaranisArano wrote: »It's a shame that, apparently, their server/database can't even handle manually swapping slottables in under 30 seconds. Maybe they should work on that for their next big rework.
AlextheMuspel wrote: »CyberOnEso wrote: »Whilst I obviously disagree with this change. And would much prefer that the Green CP stars are passive I have updated Jack of all Trades to obey this new cooldown and to queue up stars to be slotted when the cooldown ends.
If you are interested you can download it from ESOUI or Minion
This also removes the annoying messages 'One of more champion points could not be slotted' and simply tells you in chat that you are on cooldown and how long the cooldown will last. It won't annoy you with error sounds or top-right notifications.
This version, therefore, is a significantly nerfed version of what Jack of all Trades could have been but still provides many benefits.
It will slot gathering stars when you harvest, fishing nodes when you go fishing, Meticulous Disassembly when you start crafting, and many more- including 'Rationer' which was added recently due to a suggestion. It will slot these in slots 3 and 4 of your Champion Bar and will not touch slot 1 or 2, I recommend you use those slots for stars like 'Steed's Blessing' or 'Gifted Rider'.
To the people who are on console, I can only apologize. I wouldn't want to be in your shoes. If I could make the addon work on consoles I would love to.
To ZOS I have no desire to try to get around whatever restrictions you impose. It's your game and you can do whatever you like with it. However, you have chosen to provide players with the API (Which I personally think is an amazing tool).
I only intend to use it for its intended purposes. I personally have seen no evidence that either version of Jack of all Trades would cause server performance issues.
It’s NOT their game! Technically they can do whatever they want with this game, but that’s only the case bc there’re no regulations with regard to softwares like this. I would be more than glad to see some governmental regulations ensuring the quality of service they must provide.
You, as a customer, should feel entitled to deserve high-quality service. If some feature is objectively obstructive to the enjoyability of the product, you OUGHT to point that out and confront them. It’s your RESPONSIBILITY, for both yourself and other customers.
robertthebard wrote: »AlextheMuspel wrote: »CyberOnEso wrote: »Whilst I obviously disagree with this change. And would much prefer that the Green CP stars are passive I have updated Jack of all Trades to obey this new cooldown and to queue up stars to be slotted when the cooldown ends.
If you are interested you can download it from ESOUI or Minion
This also removes the annoying messages 'One of more champion points could not be slotted' and simply tells you in chat that you are on cooldown and how long the cooldown will last. It won't annoy you with error sounds or top-right notifications.
This version, therefore, is a significantly nerfed version of what Jack of all Trades could have been but still provides many benefits.
It will slot gathering stars when you harvest, fishing nodes when you go fishing, Meticulous Disassembly when you start crafting, and many more- including 'Rationer' which was added recently due to a suggestion. It will slot these in slots 3 and 4 of your Champion Bar and will not touch slot 1 or 2, I recommend you use those slots for stars like 'Steed's Blessing' or 'Gifted Rider'.
To the people who are on console, I can only apologize. I wouldn't want to be in your shoes. If I could make the addon work on consoles I would love to.
To ZOS I have no desire to try to get around whatever restrictions you impose. It's your game and you can do whatever you like with it. However, you have chosen to provide players with the API (Which I personally think is an amazing tool).
I only intend to use it for its intended purposes. I personally have seen no evidence that either version of Jack of all Trades would cause server performance issues.
It’s NOT their game! Technically they can do whatever they want with this game, but that’s only the case bc there’re no regulations with regard to softwares like this. I would be more than glad to see some governmental regulations ensuring the quality of service they must provide.
You, as a customer, should feel entitled to deserve high-quality service. If some feature is objectively obstructive to the enjoyability of the product, you OUGHT to point that out and confront them. It’s your RESPONSIBILITY, for both yourself and other customers.
Actually, it is their game. As with all gaming software/software in general, you own a license to play it/use it. It's in the ToS of every game, and all external software that I have ever installed on a PC, going all the way back to using Cassette tapes as storage. The reason is, that it's an Intellectual Property, IP for short, and they do own all the rights to it.
As a customer/consumer, yes, we should be able to voice our opinions, good or bad, about the product.