you don't need a passive for cheaper repair cost, you didn't have it before. Also you can use repair kits, they're cheaper than repairing your gear at a vendor.
you don't need passive for faster mount or no stamina cost. A upgraded horse won't even feel stamina draining and 10% mount speed won't change your life.
you don't need the passive for 30 minutes on food, food is cheap already and if you use expensive food then you don't need to use the expensive food during the time when you harvest nodes.
at most you may need to change the potion and food ones instead of harvesting nodes, and that when you join some serious content where you use your expensive food and potions, otherwise no need to change for insignificant bonuses
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Perfectly unacceptable when we routinely (several times a minute) need to remember to swap skills to get the benefit.Sambucca1973 wrote: »Have to chime in with the rest. Many of the green tree skills should be passive. And the 30-second nerf? Not buying that rationale. And the idea that decisions should have consequence? Perfectly acceptable - in in-game dialogue where we make active choices. Perfectly unacceptable when we routinely (several times a day) need to remember to swap skills to get the benefit. Can you imagine making people do that in the middle of a trial/dungeon (yes, you can't - I know, still just imagine).
On my main character, I'm fighting, harvesting, deconning, and creating stuff usually several times a day (playing about 4 hours).
The decision re the crafting skill tree should be looked at again. As implemented, it's decreased the QOL aspect of the game. Just one example: why the heck should anyone have to put CP into faster farming animation? Really. Who/what purpose does that even serve?
I appreciate a lot of the things that Zenimax does. It's a great game, we get some great new stuff regularly, and the team seems responsive to community feedback.
So, Zenimax, I hope you'll reassess the green skill tree and at least making some of the skills passive. To at least improve QOL for players who don't just focus on one aspect of the game.
robertthebard wrote: »robertthebard wrote: »Wait, there's a cooldown on swapping? I thought it was just a bug when I suddenly couldn't change out my stars. I wonder why ZOS implemented such a thing, Craft stars especially looking like something you'd need an addon to swap out any time you transition between overland, crafting or gathering, and I don't recall if there was such a cooldown mentioned on the PTS. Maybe a stealth nerf to prevent people from changing too often while the event is in place? Either way, it needs to be removed or at the very least be reduced to a more reasonable cooldown.
So you do all your crafting in under 15 seconds? Let's see how inconvenient this really is for crafting in particular:
1. I pick up my writ(s) for the day, and swap in my crafting star.
2. I run to the crafting station(s) and produce my items required.
3. I run to the location where I turn them in, and swap back to whatever may have been slotted previously.
4. Profit.
Hmm, seems like the steps between swapping at the end of one, and swapping back at the end of 3 will take a lot longer than 15 seconds, yes? The odds are, if I'm dedicating some time to fishing, or gathering, etc. I'll have something I can do w/out while I take care of that business, and fishing can for sure take a lot longer than 15 seconds.
Crafting does not exist in a vacuum. It’s the fact that there is a slot passive that is only used at a crafting table. And that they have to switch them back when they are done.
Not going fishing? But suddenly the player comes across a fishing hole. Slot the fishing passive->go fishing->unslot passive. Treasure chest? Same thing. It’s endless.
Crafting table and fishing passives don’t need to be slotted. I have not reviewed all of them, but there are far too many of them.
It’s not like we can quickly change them out, or just swap them on the fly. It’s annoying to change them constantly since so many of them are rather mundane and of such limited use.
You might have a point, if we only had one slot. We don't. But let's put this in perspective, we're in a thread complaining about how 15 seconds is an eternity when it comes to swapping out for an activity that could take upwards of 5 minutes, crafting, or longer, dedicated gathering time/fishing. We're being led to believe that there's only one thing we can slot for at a time, which is bogus, since we can actually slot 4.
So, for your scenario, I'm likely to have my fishing, gathering and chest passives slotted for a day of fishing, leaving me one slot for whatever. That I may have to slot in something else, and then do whatever it is I swapped to, and that it starts a 15 second timer before I can swap back means very little, depending on exactly how long whatever I swapped to actually takes. There's even a chance that I can actually put four stars in and forget about them, depending on the toon, and what I'm actually doing.
Did you count how many slot passives there are in the green tree? There are two for mounts alone.
Some of them make sense, like finding an extra furniture plans or extra gold. But most of them are used so occasionally that it’s stupid. Do we need to have green tree load outs for different situations?
I am in a delve, don’t need the mount passives, right?
I am running a trial, maybe I should have the group wait, while I swap out the refining passive?
It’s needless micromanagement.
Hate to say it but this smells like ZOS put the cool down in for the add-on. Which I cannot help but find funny. Play on console and I made numerous comments about this micromanagement and few PC players spoke up about it. Most did not seem to care about knowing that an add-on would fix ZOS poor implementation of the new CP 2.0.
Not trying to bait and pick a fight, I just hope that since the PC, players are upset about this and ZOS seems only to really care about their voice vs. console players. Pray something happens and this gets fixed for all parties involved and for the health of the game.
Stay strong and safe and enjoy the journey
People have been plenty vocal about this problem throughout all of the PTS, and it wasn't even acknowledged. Ignoring it is as good as saying "we want it this way, but we don't want to deal with the ugly mess of actually saying it, so we'll pretend we're dumb and hope you forget".
As for it actually getting addressed, they've all but given a hard no. The same hard no they gave about class change, and the same extremely hard, never ever no they gave about faction change.
robertthebard wrote: »robertthebard wrote: »robertthebard wrote: »Wait, there's a cooldown on swapping? I thought it was just a bug when I suddenly couldn't change out my stars. I wonder why ZOS implemented such a thing, Craft stars especially looking like something you'd need an addon to swap out any time you transition between overland, crafting or gathering, and I don't recall if there was such a cooldown mentioned on the PTS. Maybe a stealth nerf to prevent people from changing too often while the event is in place? Either way, it needs to be removed or at the very least be reduced to a more reasonable cooldown.
So you do all your crafting in under 15 seconds? Let's see how inconvenient this really is for crafting in particular:
1. I pick up my writ(s) for the day, and swap in my crafting star.
2. I run to the crafting station(s) and produce my items required.
3. I run to the location where I turn them in, and swap back to whatever may have been slotted previously.
4. Profit.
Hmm, seems like the steps between swapping at the end of one, and swapping back at the end of 3 will take a lot longer than 15 seconds, yes? The odds are, if I'm dedicating some time to fishing, or gathering, etc. I'll have something I can do w/out while I take care of that business, and fishing can for sure take a lot longer than 15 seconds.
Crafting does not exist in a vacuum. It’s the fact that there is a slot passive that is only used at a crafting table. And that they have to switch them back when they are done.
Not going fishing? But suddenly the player comes across a fishing hole. Slot the fishing passive->go fishing->unslot passive. Treasure chest? Same thing. It’s endless.
Crafting table and fishing passives don’t need to be slotted. I have not reviewed all of them, but there are far too many of them.
It’s not like we can quickly change them out, or just swap them on the fly. It’s annoying to change them constantly since so many of them are rather mundane and of such limited use.
You might have a point, if we only had one slot. We don't. But let's put this in perspective, we're in a thread complaining about how 15 seconds is an eternity when it comes to swapping out for an activity that could take upwards of 5 minutes, crafting, or longer, dedicated gathering time/fishing. We're being led to believe that there's only one thing we can slot for at a time, which is bogus, since we can actually slot 4.
So, for your scenario, I'm likely to have my fishing, gathering and chest passives slotted for a day of fishing, leaving me one slot for whatever. That I may have to slot in something else, and then do whatever it is I swapped to, and that it starts a 15 second timer before I can swap back means very little, depending on exactly how long whatever I swapped to actually takes. There's even a chance that I can actually put four stars in and forget about them, depending on the toon, and what I'm actually doing.
Did you count how many slot passives there are in the green tree? There are two for mounts alone.
Some of them make sense, like finding an extra furniture plans or extra gold. But most of them are used so occasionally that it’s stupid. Do we need to have green tree load outs for different situations?
I am in a delve, don’t need the mount passives, right?
I am running a trial, maybe I should have the group wait, while I swap out the refining passive?
It’s needless micromanagement.
Why didn't you swap before you went in? That's really inconsiderate of you, isn't it?
Actually, ZOS wants what we pick to matter. Being able to switch them on the fly shouldn't happen, as that does no longer make it a choice. Which is exactly why I am for either a cooldown or only being able to swap in town.VaranisArano wrote: »Good, people shouldn't be able to switch CP on the fly.
Although it would have been better to only allow switching CP actives in town.
The entire idea behind slottables is that you can swap them around. You spend your CP, but you only slot 4 stars per tree.
I mean, stuff like Professional Upkeep is designed to be switched in on the fly. It literally only applies when you are repairing your armor. There's no reason to keep it on before or after.
The same is true for a number of the Craft tree slottables. Reel Technique and Angler's Instinct only needed when fishing. Infamous only needs to be equipped right when you sell your stolen goods to a fence. Shadowstrike is only useful if using the Blade of Woe. Cutpurse's Art only applies to pickpocketing. Meticulous Dissembly only needs to be equipped when refining, then unslotted, and so on.
Do you really want to argue that the green slottables weren't designed to be switched around on the fly?
Actually, ZOS wants what we pick to matter. Being able to switch them on the fly shouldn't happen, as that does no longer make it a choice. Which is exactly why I am for either a cooldown or only being able to swap in town.VaranisArano wrote: »Good, people shouldn't be able to switch CP on the fly.
Although it would have been better to only allow switching CP actives in town.
The entire idea behind slottables is that you can swap them around. You spend your CP, but you only slot 4 stars per tree.
I mean, stuff like Professional Upkeep is designed to be switched in on the fly. It literally only applies when you are repairing your armor. There's no reason to keep it on before or after.
The same is true for a number of the Craft tree slottables. Reel Technique and Angler's Instinct only needed when fishing. Infamous only needs to be equipped right when you sell your stolen goods to a fence. Shadowstrike is only useful if using the Blade of Woe. Cutpurse's Art only applies to pickpocketing. Meticulous Dissembly only needs to be equipped when refining, then unslotted, and so on.
Do you really want to argue that the green slottables weren't designed to be switched around on the fly?
Keep in mind, I voiced my opinion that the green tree should be passives. Even before the update went live. Which I still think should happen. But if they do not want to do that, a cooldown/townswap-only would be fair as well.
I am against micromanagement, and against players with an add-on having an in-game loot advantage over those who do not use add-ons.
ZOS_GinaBruno wrote: »Hey everyone, the cooldown was added to alleviate some performance concerns on both the server and database. As this was something that changed a system new with PTS, we didn't call it out in the Live launch notes.
novemberhhh wrote: »
You all know you can burn money too right? You dont -need- to give it to these [snip]s
This, now for the combat skills I like it, as you can choose to be more tanky if needed but this reduces you damage.SammiSakura wrote: »Even if they just keep the slottable ones to the more lengthy use perks, like riding or more combat-ish ones. Things like harvesting or crafting shouldn't need to be slotted, its just such a small action that it's taking up space, make them passive.
I don't know how we will cope when they expand the green tree like the blue tree is (I'm sure I heard them talk about adding more things to it in the future)
I gotta say, I sure hope all you PC folk who're up in arms about this right now will continue with the same level of outrage against the high levels of micromanagement in the green tree for console players as well instead of washing your hands of the issue once you get your addon back, should they go ahead and remove the cooldown.
Because this is the only way us console players are going to get the micromanagement alleviated, if PC players vocally complain as well.
Actually, ZOS wants what we pick to matter. Being able to switch them on the fly shouldn't happen, as that does no longer make it a choice. Which is exactly why I am for either a cooldown or only being able to swap in town.VaranisArano wrote: »Good, people shouldn't be able to switch CP on the fly.
Although it would have been better to only allow switching CP actives in town.
The entire idea behind slottables is that you can swap them around. You spend your CP, but you only slot 4 stars per tree.
I mean, stuff like Professional Upkeep is designed to be switched in on the fly. It literally only applies when you are repairing your armor. There's no reason to keep it on before or after.
The same is true for a number of the Craft tree slottables. Reel Technique and Angler's Instinct only needed when fishing. Infamous only needs to be equipped right when you sell your stolen goods to a fence. Shadowstrike is only useful if using the Blade of Woe. Cutpurse's Art only applies to pickpocketing. Meticulous Dissembly only needs to be equipped when refining, then unslotted, and so on.
Do you really want to argue that the green slottables weren't designed to be switched around on the fly?
Keep in mind, I voiced my opinion that the green tree should be passives. Even before the update went live. Which I still think should happen. But if they do not want to do that, a cooldown/townswap-only would be fair as well.
I am against micromanagement, and against players with an add-on having an in-game loot advantage over those who do not use add-ons.
I gotta say, I sure hope all you PC folk who're up in arms about this right now will continue with the same level of outrage against the high levels of micromanagement in the green tree for console players as well instead of washing your hands of the issue once you get your addon back, should they go ahead and remove the cooldown.
Because this is the only way us console players are going to get the micromanagement alleviated, if PC players vocally complain as well.
It'd be nice if console players weren't here preteneding there's some sepearation, when there really isn't. Everybody's been pushing against this since pts, and the addon changed nothing - it's just a workaround for something that HAS to be changed.
The fact ZoS went and specifically targeted the addon is a cowardly way to tell us to stop wasting our time, and that they do not intend to even consider changing it.
I gotta say, I sure hope all you PC folk who're up in arms about this right now will continue with the same level of outrage against the high levels of micromanagement in the green tree for console players as well instead of washing your hands of the issue once you get your addon back, should they go ahead and remove the cooldown.
Because this is the only way us console players are going to get the micromanagement alleviated, if PC players vocally complain as well.
It'd be nice if console players weren't here preteneding there's some sepearation, when there really isn't. Everybody's been pushing against this since pts, and the addon changed nothing - it's just a workaround for something that HAS to be changed.
The fact ZoS went and specifically targeted the addon is a cowardly way to tell us to stop wasting our time, and that they do not intend to even consider changing it.
Except there is. Yes, there were some people talking about it on PTS, but a lot of that died down once there was known to be an addon that "fixed" it for PC.
Everyone is outraged now because they added a cooldown ao the addon no longer works. You think all these people will continue to have the same outrage and posting volume if tomorrow ZoS removes the cooldown and everyone on PC can use the addon? Because I certainly don't.
I gotta say, I sure hope all you PC folk who're up in arms about this right now will continue with the same level of outrage against the high levels of micromanagement in the green tree for console players as well instead of washing your hands of the issue once you get your addon back
No, the add-ons never gave a loot advantage. Yes, add-ons are convenient, but they do not make you harvest more, or get more loot, have you spend less on repairs, nor make you kill enemies faster. So as someone who does not use add-ons, I could easily keep up.Actually, ZOS wants what we pick to matter. Being able to switch them on the fly shouldn't happen, as that does no longer make it a choice. Which is exactly why I am for either a cooldown or only being able to swap in town.VaranisArano wrote: »Good, people shouldn't be able to switch CP on the fly.
Although it would have been better to only allow switching CP actives in town.
The entire idea behind slottables is that you can swap them around. You spend your CP, but you only slot 4 stars per tree.
I mean, stuff like Professional Upkeep is designed to be switched in on the fly. It literally only applies when you are repairing your armor. There's no reason to keep it on before or after.
The same is true for a number of the Craft tree slottables. Reel Technique and Angler's Instinct only needed when fishing. Infamous only needs to be equipped right when you sell your stolen goods to a fence. Shadowstrike is only useful if using the Blade of Woe. Cutpurse's Art only applies to pickpocketing. Meticulous Dissembly only needs to be equipped when refining, then unslotted, and so on.
Do you really want to argue that the green slottables weren't designed to be switched around on the fly?
Keep in mind, I voiced my opinion that the green tree should be passives. Even before the update went live. Which I still think should happen. But if they do not want to do that, a cooldown/townswap-only would be fair as well.
I am against micromanagement, and against players with an add-on having an in-game loot advantage over those who do not use add-ons.
Then why are you playing this game? Because addons gives major advantages to players who have them over those who don't and have since the beginning of the game. It's weird to continue to play a game where you hate that much of its base setup.