VaranisArano wrote: »
Also, is anyone else having issues with Infamous not working alongside the Haggling Passives from Thieves Guild? Because neither the value of my goods to be fenced nor laundered goods was increased. Am I missing something here?
Farming: swap out Infamous in favor of Treasure Hunter and I'm all good to go on a farming run with a final set of: Steed's Blessing, Plentiful Harvest, Master Gatherer, and Treasure Hunter.
Feedback time.
Cooldown feedback: I wasn't seeing it when I manually swapped my slottables. Which is a good thing!
Menu Management: I'm on PC and this sucks. Every time I swap a single slottable, I have to:
1. Hit the "=" sign to go to the Champion menu
2. Click on the Thief Craft tree
3. Mouse over the stars until I find the one I want (was it too hard to label them, seriously?)
4. Click and drag that star up to the Champion Bar
5. Either Esc or Alt twice to back out of the Champion menu
6. Finally get one with my next activity.
I did this 5-step process at least four times in the course of what used to be my fluid morning gameplay just to use the Slottables that presumably you expect I should want to use. I'll probably get faster as time goes on, but its still a pain.
Devs, that's a pain in the rear. I really, really hope that it makes a significant improvement on the performance side, because it's a significant decrease in quality of life for me with a mouse and keyboard.
Bottom line: No, I can't have my usual fluid gameplay AND use your new CP slottables. Either I have to "set and forget" my four farming ones or I have to stop what I'm doing, dive into the Champion menu, and swap my slottable before doing what I want with the slottable that benefits it.
Devs, was this what you intended to happen?
I can see the new stuff in the green tree as slottable (fishing stars, homemaker, etc) but the crafting, harvesting, treasure hunter etc should remain passive. Change is good, new stuff is good - taking things that used to be passive and making them "slottable" is bad.
Salvas_Aren wrote: »the cooldown affects swapping by hand as well. see?
VaranisArano wrote: »
Also, is anyone else having issues with Infamous not working alongside the Haggling Passives from Thieves Guild? Because neither the value of my goods to be fenced nor laundered goods was increased. Am I missing something here?
Farming: swap out Infamous in favor of Treasure Hunter and I'm all good to go on a farming run with a final set of: Steed's Blessing, Plentiful Harvest, Master Gatherer, and Treasure Hunter.
Feedback time.
Cooldown feedback: I wasn't seeing it when I manually swapped my slottables. Which is a good thing!
Menu Management: I'm on PC and this sucks. Every time I swap a single slottable, I have to:
1. Hit the "=" sign to go to the Champion menu
2. Click on the Thief Craft tree
3. Mouse over the stars until I find the one I want (was it too hard to label them, seriously?)
4. Click and drag that star up to the Champion Bar
5. Either Esc or Alt twice to back out of the Champion menu
6. Finally get one with my next activity.
I did this 5-step process at least four times in the course of what used to be my fluid morning gameplay just to use the Slottables that presumably you expect I should want to use. I'll probably get faster as time goes on, but its still a pain.
Devs, that's a pain in the rear. I really, really hope that it makes a significant improvement on the performance side, because it's a significant decrease in quality of life for me with a mouse and keyboard.
Bottom line: No, I can't have my usual fluid gameplay AND use your new CP slottables. Either I have to "set and forget" my four farming ones or I have to stop what I'm doing, dive into the Champion menu, and swap my slottable before doing what I want with the slottable that benefits it.
Devs, was this what you intended to happen?
Re: Infamous - I can't tell you about white items as I trash them, but with the TG passive and infamous slotted I get 135 gold/green item. Sorry, I don't remember how much the blues sell for and I haven't gotten a purple yet.I can see the new stuff in the green tree as slottable (fishing stars, homemaker, etc) but the crafting, harvesting, treasure hunter etc should remain passive. Change is good, new stuff is good - taking things that used to be passive and making them "slottable" is bad.
I tend to agree with you. I don't want the slottable mechanic gone, I just want a faster way to do it. As Varanis mentioned, we have to click on buttons 5 times (at least. I caught myself in front of a craft station double-checking the stars I'd slotted more than once).
I've wondering if I want the stars you mentioned as passives because I got used to that or because it's what makes more sense. I'm not sure if I want those as passives just because I'm so used to them being that way.
What I do know is that the system, the way it is right now, is clunky and time consuming. Independent of any changes the devs might or might not do to which stars become passive, I want a better way to check and change the stars.
VaranisArano wrote: »Salvas_Aren wrote: »the cooldown affects swapping by hand as well. see?
Maybe? I didn't see the cooldown when I swapped my stars manually. I tried swapping Professional Upkeep and Infamous pretty quickly both in the Champion screen and after backing out/going back in and didn't get a cooldown. I dunno.
CyberOnEso wrote: »Whilst I obviously disagree with this change. And would much prefer that the Green CP stars are passive I have updated Jack of all Trades to obey this new cooldown and to queue up stars to be slotted when the cooldown ends.
If you are interested you can download it from ESOUI or Minion
This also removes the annoying messages 'One of more champion points could not be slotted' and simply tells you in chat that you are on cooldown and how long the cooldown will last. It won't annoy you with error sounds or top-right notifications.
This version, therefore, is a significantly nerfed version of what Jack of all Trades could have been but still provides many benefits.
It will slot gathering stars when you harvest, fishing nodes when you go fishing, Meticulous Disassembly when you start crafting, and many more- including 'Rationer' which was added recently due to a suggestion. It will slot these in slots 3 and 4 of your Champion Bar and will not touch slot 1 or 2, I recommend you use those slots for stars like 'Steed's Blessing' or 'Gifted Rider'.
To the people who are on console, I can only apologize. I wouldn't want to be in your shoes. If I could make the addon work on consoles I would love to.
To ZOS I have no desire to try to get around whatever restrictions you impose. It's your game and you can do whatever you like with it. However, you have chosen to provide players with the API (Which I personally think is an amazing tool).
I only intend to use it for its intended purposes. I personally have seen no evidence that either version of Jack of all Trades would cause server performance issues.
Hell, that addon shold have simply been labeled an exploit and banned outright for sidestepping an intentional mechanic of the game.
VaranisArano wrote: »Devs, was this what you intended to happen?
VaranisArano wrote: »
Hey, thanks for checking! I was getting 110 gold for a green item as if Haggling was the only one working.
I'll have to steal some more later and doublecheck.
VaranisArano wrote: »Devs, was this what you intended to happen?
I don't think they realized that players would be reslotting CP at the frequency they are forced to do now just to get what used to be passive harvesting / treasure buffs. I do believe it was planned for people to "waste" CP having to get past the crafting inspiration chokepoint, because surely they are aware that inspiration is redundant for most players, who are max crafters already.
This is, simply, all very terrible design, and a disgrace for whoever thought of this nonsense.
VaranisArano wrote: »
Hey, thanks for checking! I was getting 110 gold for a green item as if Haggling was the only one working.
I'll have to steal some more later and doublecheck.
Edit: Important notice - the next part only applies when the addon is active. @CyberOnEso
If "Jack of all Trades" is activated, the game won't really tell you in the CP screen that you didn't commit your setup. If you Confirm earlier than 30 seconds after the last one, no sound effect will play, and the Confirm button will remain on screen. That's it - the game won't tell you here that your new loadout was not applied. ONly upon leaving the CP menu will you get a notification in the upper right corner.
The evil thing is: If you see that notification and re-enter the CP menu, your new CP setup will still be slotted (the game is waiting for you to Confirm).
That means that with the addon active, it is very likely that your CP menu can show you a loadout that is not actually active.
Edit history:
1 - Checked without the addon loaded, and there is a significant difference in behaviour. Will reload a few more times...
2 - Re-checked the different behaviour, checked that the latest version of JoaT was used.
This, opening chests, harvesting nodes and deconstructing stuff is something you do during normal play as I see it.I can see the new stuff in the green tree as slottable (fishing stars, homemaker, etc) but the crafting, harvesting, treasure hunter etc should remain passive. Change is good, new stuff is good - taking things that used to be passive and making them "slottable" is bad.
Anyway, I'll keep an eye on this and will only regret I pre-ordered the expansion when I'm never playing it.
Thank god I didn't dump for 14k crowns to get an estate yet, I was pretty close, but not anymore.
If the ridiculous issue with the Craft constellation gets resolves, I'd be glad, but it really won't change the fact ZoS has been absolutely horrible in communicating. Not once has this and other similar issues been acknowledged, for the entire PTS cylce and on release. Now it keeps getting ignored completely, while actively and blatantly working against any community effort to circumvent it. They won't come outright and say "we will not be allowing any addon that automates this aspect, because we intend it to be experienced in this way", instead choosing to ignore the discontent and play it off as if they didn't see, I guess.
Obligatory doomer "haha don't worry in a month's time they'll sell craft tree automation on the crown store" joke.