Wait, there's a cooldown on swapping? I thought it was just a bug when I suddenly couldn't change out my stars. I wonder why ZOS implemented such a thing, Craft stars especially looking like something you'd need an addon to swap out any time you transition between overland, crafting or gathering, and I don't recall if there was such a cooldown mentioned on the PTS. Maybe a stealth nerf to prevent people from changing too often while the event is in place? Either way, it needs to be removed or at the very least be reduced to a more reasonable cooldown.
ZOS_GinaBruno wrote: »Hey everyone, the cooldown was added to alleviate some performance concerns on both the server and database. As this was something that changed a system new with PTS, we didn't call it out in the Live launch notes.
It shouldn't be possible to collect every possible buff and passive in the game, just prioritize and choose carefully.
Like someone said, if swaps were instant, people would change passives between every pull.
We didn't even have these passives before, so people should be grateful we got them. No, people shouldn't be able to do everything at the same time for free, sorry, but that's the right call.VaranisArano wrote: »Kiralyn2000 wrote: »
Because I don't want to wait 15 seconds before I can slot the CP star I want?
Step 1: walk up to a vendor
Step 2: slot Professional Upkeep, which impacts armor repair
Step 3: repair armor
Step 4: wait 15 seconds?
Step 5: slot the star for whatever activity I'm doing next
Apparently, reducing the cost of repairing my armor needed a 15 second cooldown before I can slot the star for pickpocketing, or gathering, or anything else.
Lmao. I just slotted the passive fot what I am doing the most and feel no urge to micromanage my repair cost and other things. My green stars will be there forever.
We didn't even have these passives before, so people should be grateful we got them. No, people shouldn't be able to do everything at the same time for free, sorry, but that's the right call.VaranisArano wrote: »Kiralyn2000 wrote: »
Because I don't want to wait 15 seconds before I can slot the CP star I want?
Step 1: walk up to a vendor
Step 2: slot Professional Upkeep, which impacts armor repair
Step 3: repair armor
Step 4: wait 15 seconds?
Step 5: slot the star for whatever activity I'm doing next
Apparently, reducing the cost of repairing my armor needed a 15 second cooldown before I can slot the star for pickpocketing, or gathering, or anything else.
Can't satisfy players nowadays, they just have to collect every single buff available
robertthebard wrote: »Wait, there's a cooldown on swapping? I thought it was just a bug when I suddenly couldn't change out my stars. I wonder why ZOS implemented such a thing, Craft stars especially looking like something you'd need an addon to swap out any time you transition between overland, crafting or gathering, and I don't recall if there was such a cooldown mentioned on the PTS. Maybe a stealth nerf to prevent people from changing too often while the event is in place? Either way, it needs to be removed or at the very least be reduced to a more reasonable cooldown.
So you do all your crafting in under 15 seconds? Let's see how inconvenient this really is for crafting in particular:
1. I pick up my writ(s) for the day, and swap in my crafting star.
2. I run to the crafting station(s) and produce my items required.
3. I run to the location where I turn them in, and swap back to whatever may have been slotted previously.
4. Profit.
Hmm, seems like the steps between swapping at the end of one, and swapping back at the end of 3 will take a lot longer than 15 seconds, yes? The odds are, if I'm dedicating some time to fishing, or gathering, etc. I'll have something I can do w/out while I take care of that business, and fishing can for sure take a lot longer than 15 seconds.
robertthebard wrote: »Wait, there's a cooldown on swapping? I thought it was just a bug when I suddenly couldn't change out my stars. I wonder why ZOS implemented such a thing, Craft stars especially looking like something you'd need an addon to swap out any time you transition between overland, crafting or gathering, and I don't recall if there was such a cooldown mentioned on the PTS. Maybe a stealth nerf to prevent people from changing too often while the event is in place? Either way, it needs to be removed or at the very least be reduced to a more reasonable cooldown.
So you do all your crafting in under 15 seconds? Let's see how inconvenient this really is for crafting in particular:
1. I pick up my writ(s) for the day, and swap in my crafting star.
2. I run to the crafting station(s) and produce my items required.
3. I run to the location where I turn them in, and swap back to whatever may have been slotted previously.
4. Profit.
Hmm, seems like the steps between swapping at the end of one, and swapping back at the end of 3 will take a lot longer than 15 seconds, yes? The odds are, if I'm dedicating some time to fishing, or gathering, etc. I'll have something I can do w/out while I take care of that business, and fishing can for sure take a lot longer than 15 seconds.
Crafting does not exist in a vacuum. It’s the fact that there is a slot passive that is only used at a crafting table. And that they have to switch them back when they are done.
Not going fishing? But suddenly the player comes across a fishing hole. Slot the fishing passive->go fishing->unslot passive. Treasure chest? Same thing. It’s endless.
Crafting table and fishing passives don’t need to be slotted. I have not reviewed all of them, but there are far too many of them.
It’s not like we can quickly change them out, or just swap them on the fly. It’s annoying to change them constantly since so many of them are rather mundane and of such limited use.
We didn't even have these passives before, so people should be grateful we got them. No, people shouldn't be able to do everything at the same time for free, sorry, but that's the right call.VaranisArano wrote: »Kiralyn2000 wrote: »
Because I don't want to wait 15 seconds before I can slot the CP star I want?
Step 1: walk up to a vendor
Step 2: slot Professional Upkeep, which impacts armor repair
Step 3: repair armor
Step 4: wait 15 seconds?
Step 5: slot the star for whatever activity I'm doing next
Apparently, reducing the cost of repairing my armor needed a 15 second cooldown before I can slot the star for pickpocketing, or gathering, or anything else.
Can't satisfy players nowadays, they just have to collect every single buff available
robertthebard wrote: »robertthebard wrote: »Wait, there's a cooldown on swapping? I thought it was just a bug when I suddenly couldn't change out my stars. I wonder why ZOS implemented such a thing, Craft stars especially looking like something you'd need an addon to swap out any time you transition between overland, crafting or gathering, and I don't recall if there was such a cooldown mentioned on the PTS. Maybe a stealth nerf to prevent people from changing too often while the event is in place? Either way, it needs to be removed or at the very least be reduced to a more reasonable cooldown.
So you do all your crafting in under 15 seconds? Let's see how inconvenient this really is for crafting in particular:
1. I pick up my writ(s) for the day, and swap in my crafting star.
2. I run to the crafting station(s) and produce my items required.
3. I run to the location where I turn them in, and swap back to whatever may have been slotted previously.
4. Profit.
Hmm, seems like the steps between swapping at the end of one, and swapping back at the end of 3 will take a lot longer than 15 seconds, yes? The odds are, if I'm dedicating some time to fishing, or gathering, etc. I'll have something I can do w/out while I take care of that business, and fishing can for sure take a lot longer than 15 seconds.
Crafting does not exist in a vacuum. It’s the fact that there is a slot passive that is only used at a crafting table. And that they have to switch them back when they are done.
Not going fishing? But suddenly the player comes across a fishing hole. Slot the fishing passive->go fishing->unslot passive. Treasure chest? Same thing. It’s endless.
Crafting table and fishing passives don’t need to be slotted. I have not reviewed all of them, but there are far too many of them.
It’s not like we can quickly change them out, or just swap them on the fly. It’s annoying to change them constantly since so many of them are rather mundane and of such limited use.
You might have a point, if we only had one slot. We don't. But let's put this in perspective, we're in a thread complaining about how 15 seconds is an eternity when it comes to swapping out for an activity that could take upwards of 5 minutes, crafting, or longer, dedicated gathering time/fishing. We're being led to believe that there's only one thing we can slot for at a time, which is bogus, since we can actually slot 4.
So, for your scenario, I'm likely to have my fishing, gathering and chest passives slotted for a day of fishing, leaving me one slot for whatever. That I may have to slot in something else, and then do whatever it is I swapped to, and that it starts a 15 second timer before I can swap back means very little, depending on exactly how long whatever I swapped to actually takes. There's even a chance that I can actually put four stars in and forget about them, depending on the toon, and what I'm actually doing.
Good, people shouldn't be able to switch CP on the fly.
Although it would have been better to only allow switching CP actives in town.
FantasticFreddie wrote: »They probably did specifically because they wanted to keep the pain point.... they have said repeatedly they want our choices to have consequences, well if there is an adson that can ninja swap your cp, your choices have fewer consequences.....
totzummrdave_ESO wrote: »FantasticFreddie wrote: »They probably did specifically because they wanted to keep the pain point.... they have said repeatedly they want our choices to have consequences, well if there is an adson that can ninja swap your cp, your choices have fewer consequences.....
And that consequence is they shall no longer receive money from me.
they just kill the jackofalltrades addons! lollllllllll
but agree green tree should all be passives
that was posted 1000 times on the pts
and 96%+ agreed on that
but sure what we think doesnt count
I'm 110% convinced that most of the devs agree, but they spent so much designing the system they can't admit to themselves that this simple but annoying change is worth it, because surely it will just be way too weird if only 2 of the 3 trees have slottable skills, along with other cope justification one tells themselves when they're grasping at straws.
It's like spending a year working on a project and realizing a third of it didn't fit, but changing it would damage the integrity of the concept you want to introduce.
Hate to say it but this smells like ZOS put the cool down in for the add-on. Which I cannot help but find funny. Play on console and I made numerous comments about this micromanagement and few PC players spoke up about it. Most did not seem to care about knowing that an add-on would fix ZOS poor implementation of the new CP 2.0.
Not trying to bait and pick a fight, I just hope that since the PC, players are upset about this and ZOS seems only to really care about their voice vs. console players. Pray something happens and this gets fixed for all parties involved and for the health of the game.
Stay strong and safe and enjoy the journey