What's your CP setup on the PTS? It will be interesting to find out how much the additional CP over 810 will help.
The difference in crit damage stands out to me between live and PTS in those parses. I'm really curious where that's coming from. You get 93% crit damage between the Shadow + 7 divines (18%) and both relevant CP stars (+25%) -- the dummy should also be adding Major Force for 20% for a minimum of 113% crit damage. (Barbed Trap can be run for 10% more.) But your PTS parse has only 98% max, whereas your live parse had 117%. Where'd that 19% go?
I don't have the flanking crit cp slotted on that parse, only the standard crit damage and i'm running medusa instead of trap on PTS
I don't have the flanking crit cp slotted on that parse, only the standard crit damage and i'm running medusa instead of trap on PTS
And I just checked Backstabber on the PTS. It's working. Fighting Finesse was also working as of last week.
If you're running Medusa for Minor Force on PTS, then something really doesn't add up:
Base crit dam: 50%
Shadow + 7 gold divines: 18%
Fighting Finesse: 10%
Minor Force (Medusa): 10%
Major Force (Aggressive Warhorn from the dummy): 20%
Total expected: 108%
Observed: 98%
Can you verify that Minor and Major Force are showing up on your parse? The window in the CMX dialogue is too small to show all your buffs.
I did used the flanking crit CP but I had to not slot some of them, for example max resources wsn't able for me, and all dot damage / aoe damage is barely low for me.
If I understand the math right, on a stam warden you'll want both crit stars plus Deadly Aim and Thaumaturge to buff your light attacks and spammable. The only AoE in a meta stamden rotation is Volley, which already gets buffed by Thaumaturge. Biting Aura would only buff Volley by another 10%. That won't be worth sacrificing Fighting Finesse or Backstabber to do it.
Maxing out your four active nodes plus the important passives like Tireless Discipline, Precision, and Piercing will add up. Reaching for Mighty (which requires 30 CP plus the 20 CP prereq in Battle Mastery) will increase your dps but not by all that much in the grand scheme of things.
@virtus753 this setup matches my live parse better.
15k dps loss.
Blue CP: Fightning finesse, Backstabber, Deadly Aim, Untamed Aggression
mothers sorrow, perf siroria, zaan, shadow
@virtus753 this setup matches my live parse better.
15k dps loss.
Blue CP: Fightning finesse, Backstabber, Deadly Aim, Untamed Aggression
mothers sorrow, perf siroria, zaan, shadow
Noted. I'm still missing those but as CP`810 I tried to slot all Crit damage I could, Im' also afraid the bleed from axe is a big cut to our dps, since I'm noticing you're very well versed on the subject, what do you think about it?
Olupajmibanan wrote: »1150 bonus spell damage and laughable 60% bonus chance to apply status effects is hardly enough to make up for the loss of old CPs. That's where the big dps difference comes from.
Staff expert - removed
Master at Arms - removed
Exploiter - removed
Thaumaturge - nerfed from 0-25 to 0-10
Elemental Expert - changed to affect only single target attacks (previously all magic/elemental damage) and nerfed from 0-15 to 0-10
Elfborn - you need to slot two active CPs and flanking position in order to retain previous power level of Elfborn. It's the BiS option right now to have both crit damage CPs if you can flank, which is honestly possible in every trial except Sunspire, so you can't even think about the AoE damage CP in single target fights.
That's a whole bunch of % dmg modifiers removed/nerfed badly.
Olupajmibanan wrote: »Guys, one thing to add: after crit chance nerf, Thief will outperform Shadow (it already did on live as well in some cases).
Olupajmibanan wrote: »Guys, one thing to add: after crit chance nerf, Thief will outperform Shadow (it already did on live as well in some cases).
Hey can u explain more ? Some math ?
But seriously, though? Is the +15%crit damage when flanking considered cheese? It won't work in vSS, but pretty much everywhere else. And that one would have a big impact on parses.
Olupajmibanan wrote: »
I play exclusively magicka, so only for this. Let's take NB as an example. Also, let's assume additive stacking of on-target crit damage debuffs (Catalyst, Minor Brittle ...) and on caster crit damage buffs (Elfborn, Major Force ...)
Formulas source is Asayre who has done very excessive testing on majority of in-game formulas.
Live:
Crit damage 115%
50% base
20% major force with standard uptime of 0,45 (that's usual uptime in my trial group)
10% minor force with 80% uptime
22% Elfborn
10% NB passive
10% Minor Brittle with 70% uptime (that's usual uptime in my trial group)
9% Elemental Catalyst (we usually have this at near full uptime on all three elements)
Crit chance 73,96%
(MS + False God + Zaan, Precise inferno front bar)
Thief will add 6,637% to your dps on average
(0,1068*1,15)/(1+0,7396*1,15)
Shadow will add 6,794% to your dps on average
(0,17*0,7396)/(1+1,15*0,7396)
PTS
Same setup
Crit damage 117%
(Elfborn is replaced by two active CPs)
Crit chance 65,36%
Thief - 7,081%
(0,1068*1,17)/(1+0,6536*1,17)
Shadow - 6,296%
(0,17*0,6536)/(1+1,17*0,6536)
ok thx for info now it is much clear for me.
About topic why u compare 810 cp to 810 PTS ? why not compare this to like 1600 CP ? were you should have every important star?
Can I check a few numbers? I don’t think they’ll change your outcome for mag setups, but just to clarify.
Shouldn’t your PTS crit dam be 118%, if replacing Elfborn at 22% with the two crit nodes at 25%? A net of +3% to 115% is 118%.
Last I knew, the Thief’s crit rating had been lowered to 9.96% (2182 rating in full divines) with patch 6.1.6. Did they revert that later?
Shadow should also be 18% crit dam rather than 17% in full divines, or at least that’s what I’m seeing on PTS.
I’m not as familiar with mag and am probably missing something in your PTS crit chance calculation: I’ve got 10% base + 10% major prophecy + 6% minor prophecy + 4% Precision + 29.17% for the sets and weapon (12.97% MS, 6% FGD, 3% Zaan, precise staff at 7.2%) = 59.17% crit chance on the PTS
Where is the other 6%+ coming from?
The addition of Minor Brittle and EleCat over the past year push the break-even threshold very high now, but I’m not certain if the elemental weaknesses are applied to the raid dummy yet.
I don’t think something you actually use in PvE could be considered cheese on a dummy. Usually “cheese” is used to describe skills, sets, or CP you wouldn’t ever use in actual PvE but which you might try to slot to help you get better parses on a dummy.
So unless someone is asking you to parse in a SS-specific setup, I’d say go for it.
Olupajmibanan wrote: »
You are right. It's a typo, but after correcting, that would be only in favor of Thief even more.
- Major Prophecy got buffed some patch ago to 12%.
- Light armor gives you 7% on PTS (10% on live) you may have forgotten this one
- Precise weapon trait and false god 4th bonus are not active all the time, you must account for your front bar uptime.
- Spell precision is 3%, not 4%.