15% to 20% dps loss

Tannus15
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So with the armour debuff's fixed we can start seeing the full impact of the nerfs and changes on the PTS.
Granted I'm working with 810 CP and there are probably better ways to optimise it, but on live i'm seeing 103k on my mag sorc, on PTS with a similar setup i'm looking at 83k

live:
Spoiler
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pts:
Spoiler
unknown.png?width=589&height=442

either something is broken still, or ZoS have gone way overboard with the nerfs.
Some of the dps loss is going to come from the sustain nerfs which hit the dummy disproportionally, I expect sustain to be better in actual content, but that aside things are looking somewhat grim.

I recently did portals on vSS HM and I can tell you now that if this level of dps loss is legit and across the board, then I won't be capable of that anymore.
  • Darktrox
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    I did 92k on PTS, 106k on live. I need more damage CP tho. Stamden here;
    Edited by Darktrox on February 16, 2021 2:36AM
  • virtus753
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    What's your CP setup on the PTS? It will be interesting to find out how much the additional CP over 810 will help.

    The difference in crit damage stands out to me between live and PTS in those parses. I'm really curious where that's coming from. You get 93% crit damage between the Shadow + 7 divines (18%) and both relevant CP stars (+25%) -- the dummy should also be adding Major Force for 20% for a minimum of 113% crit damage. (Barbed Trap can be run for 10% more.) But your PTS parse has only 98% max, whereas your live parse had 117%.

    Edit to clarify: We have different sources of crit dam now. The difference between expected crit dam (113%) and observed (98%) is 15%, suggesting that perhaps Backstabber isn't applied or still isn't functioning.
    Edited by virtus753 on February 16, 2021 3:03AM
  • Tannus15
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    virtus753 wrote: »
    What's your CP setup on the PTS? It will be interesting to find out how much the additional CP over 810 will help.

    The difference in crit damage stands out to me between live and PTS in those parses. I'm really curious where that's coming from. You get 93% crit damage between the Shadow + 7 divines (18%) and both relevant CP stars (+25%) -- the dummy should also be adding Major Force for 20% for a minimum of 113% crit damage. (Barbed Trap can be run for 10% more.) But your PTS parse has only 98% max, whereas your live parse had 117%. Where'd that 19% go?

    I don't have the flanking crit cp slotted on that parse, only the standard crit damage and i'm running medusa instead of trap on PTS
  • Darktrox
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    I did used the flanking crit CP but I had to not slot some of them, for example max resources wsn't able for me, and all dot damage / aoe damage is barely low for me.
  • Darktrox
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    Tannus15 wrote: »

    I don't have the flanking crit cp slotted on that parse, only the standard crit damage and i'm running medusa instead of trap on PTS

    But did you used the same sets as live correct? for the whole comparison.
  • virtus753
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    Tannus15 wrote: »

    I don't have the flanking crit cp slotted on that parse, only the standard crit damage and i'm running medusa instead of trap on PTS

    And I just checked Backstabber on the PTS. It's working. Fighting Finesse was also working as of last week.

    If you're running Medusa for Minor Force on PTS, then something really doesn't add up:

    Base crit dam: 50%
    Shadow + 7 gold divines: 18%
    Fighting Finesse: 10%
    Minor Force (Medusa): 10%
    Major Force (Aggressive Warhorn from the dummy): 20%

    Total expected: 108%
    Observed: 98%

    Can you verify that Minor and Major Force are showing up on your parse? The window in the CMX dialogue is too small to show all your buffs.
  • Tannus15
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    virtus753 wrote: »

    And I just checked Backstabber on the PTS. It's working. Fighting Finesse was also working as of last week.

    If you're running Medusa for Minor Force on PTS, then something really doesn't add up:

    Base crit dam: 50%
    Shadow + 7 gold divines: 18%
    Fighting Finesse: 10%
    Minor Force (Medusa): 10%
    Major Force (Aggressive Warhorn from the dummy): 20%

    Total expected: 108%
    Observed: 98%

    Can you verify that Minor and Major Force are showing up on your parse? The window in the CMX dialogue is too small to show all your buffs.

    I've closed PTS and I didn't save the parse. Maybe I had the wrong CP slotted. Let's assume that.
  • virtus753
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    Darktrox wrote: »
    I did used the flanking crit CP but I had to not slot some of them, for example max resources wsn't able for me, and all dot damage / aoe damage is barely low for me.

    If I understand the math right, on a stam warden you'll want both crit stars plus Deadly Aim and Thaumaturge to buff your light attacks and spammable. The only AoE in a meta stamden rotation is Volley, which already gets buffed by Thaumaturge. Biting Aura would only buff Volley by another 10%. That won't be worth sacrificing Fighting Finesse or Backstabber to do it.

    Maxing out your four active nodes plus the important passives like Tireless Discipline, Precision, and Piercing will add up. Reaching for Mighty (which requires 30 CP plus the 20 CP prereq in Battle Mastery) will increase your dps but not by all that much in the grand scheme of things.
  • Dracane
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    With 810 CP you just have no valid talking point or basis to even see the full picture.
    So I can not help but disregard this finding. If you with the bare minimum see a 15% dps loss, someone with all important things unlocked, should see a less dramatic loss.

    I think it's great news if someone with very low CP only sees a 15% loss. Means it would not be too far below live with a finished setup. We had it coming and everyone knew it; there would be a damage nerf and it seems it will not be nearly as severe as everyone expected.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Darktrox
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    virtus753 wrote: »

    If I understand the math right, on a stam warden you'll want both crit stars plus Deadly Aim and Thaumaturge to buff your light attacks and spammable. The only AoE in a meta stamden rotation is Volley, which already gets buffed by Thaumaturge. Biting Aura would only buff Volley by another 10%. That won't be worth sacrificing Fighting Finesse or Backstabber to do it.

    Maxing out your four active nodes plus the important passives like Tireless Discipline, Precision, and Piercing will add up. Reaching for Mighty (which requires 30 CP plus the 20 CP prereq in Battle Mastery) will increase your dps but not by all that much in the grand scheme of things.

    Noted. I'm still missing those but as CP`810 I tried to slot all Crit damage I could, Im' also afraid the bleed from axe is a big cut to our dps, since I'm noticing you're very well versed on the subject, what do you think about it?
  • Tannus15
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    @virtus753 this setup matches my live parse better.
    15k dps loss.

    Blue CP: Fightning finesse, Backstabber, Deadly Aim, Untamed Aggression

    mothers sorrow, perf siroria, zaan, shadow

    0ydmcvg6xijr.png

  • Firstmep
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    Tannus15 wrote: »
    @virtus753 this setup matches my live parse better.
    15k dps loss.

    Blue CP: Fightning finesse, Backstabber, Deadly Aim, Untamed Aggression

    mothers sorrow, perf siroria, zaan, shadow

    0ydmcvg6xijr.png

    That's fine, frankly we have had far too much dps for a while now.
    We were getting close to thrassian lvls of dps without thrassian for a while now.
    15k seems fair and won't really be game breaking.
  • AyaDark
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    Lose 10-15% DPS.
    Test on 3kk dummy.

    Have to small crit chance now - it would be good if 1 star would be not just spw/wpd, but crit chanse i think :(

    With buff set change lose some dummy dps because can not buff before start with the same set i am in, so 6 seconds i fight with out its buff ... in real fight it will not be a problem, when tank agr i hope sets turn on but , ... on dummy it is a problem.
    Edited by AyaDark on February 16, 2021 6:44AM
  • preevious
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    Ok, so ..

    While this is a bit disheartening to be brought back a few k's, it's not that bad, since it's a blanket nerf.
    It'll strike down everyone equally and thus, no one will "loose his place".

    I mean, 70k will be the new 85k. Someone who was considered good and welcome in trials with her/his 85k, will continue to be just as good and welcome with her/his 70k, since everyone's number will fall.

    We will basically stay the same relative to each others .. at least.

    Now, yes, the people who can do vSS HM will be very, very rare, and that will be problematic ..

    All in all, it's sad, it may be discouraging, but worry not. Everything will stay more or less the same.
  • virtus753
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    Tannus15 wrote: »
    @virtus753 this setup matches my live parse better.
    15k dps loss.

    Blue CP: Fightning finesse, Backstabber, Deadly Aim, Untamed Aggression

    mothers sorrow, perf siroria, zaan, shadow

    0ydmcvg6xijr.png

    Thank you! Still a loss, but not quite as much as a lot of people feared, I think. I wonder if Thaumaturge wouldn't do you even better, even. Untamed Aggression is only 150 extra spell damage, whereas Thaumaturge ups your DoTs by 10%. Just a thought, though. I'm more familiar with stam than mag.

    ETA: Math is a thing I should do more carefully. Untamed Aggression will be outparsed by Wrathful Strikes at 165 spell/weapon damage. But I still suspect Thaumaturge will help even more. I'd be curious to see the numbers.
    Edited by virtus753 on February 16, 2021 7:46AM
  • ErMurazor
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    I wait to draw any conclusions until someone test with same gear as on live and 1800 CP on PTS
  • virtus753
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    Darktrox wrote: »

    Noted. I'm still missing those but as CP`810 I tried to slot all Crit damage I could, Im' also afraid the bleed from axe is a big cut to our dps, since I'm noticing you're very well versed on the subject, what do you think about it?

    I think I'm very glad the new XP curve will let the vast majority of us get a lot more CP a lot faster! They've given us a reason to want to reach for more CP, and now they've made it reasonably accessible. I hope they keep it that way.

    I was hoping we'd have valid testing numbers long before this, but with the resistance debuff bugs that hasn't been possible until today. My main concern with the axe change is that (as others pointed out back at the beginning of the PTS cycle) it seems out of line with the other weapon bonuses now, and I think all four weapons really need to offer something *comparable* to each other, even if there will always be a numerical best-in-slot for PvE.

    I'll be very curious to see more parses forthcoming this week as people finally get to test.
  • Olupajmibanan
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    1150 bonus spell damage and laughable 60% bonus chance to apply status effects is hardly enough to make up for the loss of old CPs. That's where the big dps difference comes from.

    Staff expert - removed
    Master at Arms - removed
    Exploiter - removed
    Thaumaturge - nerfed from 0-25 to 0-10
    Elemental Expert - changed to affect only single target attacks (previously all magic/elemental damage) and nerfed from 0-15 to 0-10
    Elfborn - you need to slot two active CPs and flanking position in order to retain previous power level of Elfborn. It's the BiS option right now to have both crit damage CPs if you can flank, which is honestly possible in every trial except Sunspire, so you can't even think about the AoE damage CP in single target fights.

    That's a whole bunch of % dmg modifiers removed/nerfed badly.
    Edited by Olupajmibanan on February 16, 2021 10:12AM
  • virtus753
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    1150 bonus spell damage and laughable 60% bonus chance to apply status effects is hardly enough to make up for the loss of old CPs. That's where the big dps difference comes from.

    Staff expert - removed
    Master at Arms - removed
    Exploiter - removed
    Thaumaturge - nerfed from 0-25 to 0-10
    Elemental Expert - changed to affect only single target attacks (previously all magic/elemental damage) and nerfed from 0-15 to 0-10
    Elfborn - you need to slot two active CPs and flanking position in order to retain previous power level of Elfborn. It's the BiS option right now to have both crit damage CPs if you can flank, which is honestly possible in every trial except Sunspire, so you can't even think about the AoE damage CP in single target fights.

    That's a whole bunch of % dmg modifiers removed/nerfed badly.

    And yet a toon with 810 CP still only suffers less than a 15% dps loss. Not horrific, I would say, considering all those damage modifiers were removed and 810 is now a far cry from vertical progression cap.

    I’m curious to see what the difference will be when OP has all the nearly 1400 CP available on that account to apply. The outright dps maximum requires 480 CP in the blue tree, iirc. But 465 will be most of the way there.
  • Olupajmibanan
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    Guys, one thing to add: after crit chance nerf, Thief will outperform Shadow (it already did on live as well in some cases).
  • virtus753
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    Guys, one thing to add: after crit chance nerf, Thief will outperform Shadow (it already did on live as well in some cases).

    I’m not so sure that’ll be true across the board. AY should still push a stam setup above the break-even point even on a templar, especially if switching out an axe (an easier, perhaps required, sacrifice after its recent update) to another dagger.
  • Zymcio
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    Guys, one thing to add: after crit chance nerf, Thief will outperform Shadow (it already did on live as well in some cases).

    Hey can u explain more ? Some math ?
  • Olupajmibanan
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    Zymcio wrote: »

    Hey can u explain more ? Some math ?

    I play exclusively magicka, so only for this. Let's take NB as an example. Also, let's assume additive stacking of on-target crit damage debuffs (Catalyst, Minor Brittle ...) and on caster crit damage buffs (Elfborn, Major Force ...)
    Formulas source is Asayre who has done very excessive testing on majority of in-game formulas.

    Live:
    Crit damage 115%
    50% base
    20% major force with standard uptime of 0,45 (that's usual uptime in my trial group)
    10% minor force with 80% uptime
    22% Elfborn
    10% NB passive
    10% Minor Brittle with 70% uptime (that's usual uptime in my trial group)
    9% Elemental Catalyst (we usually have this at near full uptime on all three elements)

    Crit chance 73,96%
    (MS + False God + Zaan, Precise inferno front bar)

    Thief will add 6,637% to your dps on average
    (0,1068*1,15)/(1+0,7396*1,15)

    Shadow will add 6,794% to your dps on average
    (0,17*0,7396)/(1+1,15*0,7396)

    PTS
    Same setup
    Crit damage 117%
    (Elfborn is replaced by two active CPs)

    Crit chance 65,36%

    Thief - 7,081%
    (0,1068*1,17)/(1+0,6536*1,17)

    Shadow - 6,296%
    (0,17*0,6536)/(1+1,17*0,6536)
    Edited by Olupajmibanan on February 16, 2021 11:54AM
  • preevious
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    Really, this is far from the catastrophe lots of people heralded.

    I just did my frist real parse on the trial dummy.

    I went from 85k on live to 73k on PTS.
    So, 12k loss. It hurts but not that much.

    It's still nice considering that
    1. I did not switch thief mundus from shadow mundus
    2. I'm only 880cp .. there's still lost power to be regained there, but that's longterm.
    3. I do not have 4 blue slottable cps, and I didn't use the flanking crit damage one (is it considered cheese to parse with it, by the way?). I should replace a weak passive by a strong star.

    All in all, by tweaking stuff, I can probably get back to 75-76 immediately. A little over 10% DPS loss.


    But seriously, though? Is the +15%crit damage when flanking considered cheese? It won't work in vSS, but pretty much everywhere else. And that one would have a big impact on parses.
  • virtus753
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    Can I check a few numbers? I don’t think they’ll change your outcome for mag setups, but just to clarify.

    Shouldn’t your PTS crit dam be 118%, if replacing Elfborn at 22% with the two crit nodes at 25%? A net of +3% to 115% is 118%.

    Last I knew, the Thief’s crit rating had been lowered to 9.96% (2182 rating in full divines) with patch 6.1.6. Did they revert that later?

    Shadow should also be 18% crit dam rather than 17% in full divines, or at least that’s what I’m seeing on PTS.

    I’m not as familiar with mag and am probably missing something in your PTS crit chance calculation: I’ve got 10% base + 10% major prophecy + 6% minor prophecy + 4% Precision + 29.17% for the sets and weapon (12.97% MS, 6% FGD, 3% Zaan, precise staff at 7.2%) = 59.17% crit chance on the PTS

    Where is the other 6%+ coming from?

    The addition of Minor Brittle and EleCat over the past year push the break-even threshold very high now, but I’m not certain if the elemental weaknesses are applied to the raid dummy yet.
    preevious wrote: »
    But seriously, though? Is the +15%crit damage when flanking considered cheese? It won't work in vSS, but pretty much everywhere else. And that one would have a big impact on parses.

    I don’t think something you actually use in PvE could be considered cheese on a dummy. Usually “cheese” is used to describe skills, sets, or CP you wouldn’t ever use in actual PvE but which you might try to slot to help you get better parses on a dummy.

    So unless someone is asking you to parse in a SS-specific setup, I’d say go for it.
  • Zymcio
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    I play exclusively magicka, so only for this. Let's take NB as an example. Also, let's assume additive stacking of on-target crit damage debuffs (Catalyst, Minor Brittle ...) and on caster crit damage buffs (Elfborn, Major Force ...)
    Formulas source is Asayre who has done very excessive testing on majority of in-game formulas.

    Live:
    Crit damage 115%
    50% base
    20% major force with standard uptime of 0,45 (that's usual uptime in my trial group)
    10% minor force with 80% uptime
    22% Elfborn
    10% NB passive
    10% Minor Brittle with 70% uptime (that's usual uptime in my trial group)
    9% Elemental Catalyst (we usually have this at near full uptime on all three elements)

    Crit chance 73,96%
    (MS + False God + Zaan, Precise inferno front bar)

    Thief will add 6,637% to your dps on average
    (0,1068*1,15)/(1+0,7396*1,15)

    Shadow will add 6,794% to your dps on average
    (0,17*0,7396)/(1+1,15*0,7396)

    PTS
    Same setup
    Crit damage 117%
    (Elfborn is replaced by two active CPs)

    Crit chance 65,36%

    Thief - 7,081%
    (0,1068*1,17)/(1+0,6536*1,17)

    Shadow - 6,296%
    (0,17*0,6536)/(1+1,17*0,6536)

    ok thx for info now it is much clear for me.

    About topic why u compare 810 cp to 810 PTS ? why not compare this to like 1600 CP ? were you should have every important star?
  • virtus753
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    Zymcio wrote: »

    ok thx for info now it is much clear for me.

    About topic why u compare 810 cp to 810 PTS ? why not compare this to like 1600 CP ? were you should have every important star?

    Players on NA and players under 1600 CP don’t have access to 1600 CP on PTS this week, since the devs have not given us templates above 810. Only EU accounts at 1600 will be able to test that right now.
  • Olupajmibanan
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    virtus753 wrote: »
    Can I check a few numbers? I don’t think they’ll change your outcome for mag setups, but just to clarify.

    Shouldn’t your PTS crit dam be 118%, if replacing Elfborn at 22% with the two crit nodes at 25%? A net of +3% to 115% is 118%.

    Last I knew, the Thief’s crit rating had been lowered to 9.96% (2182 rating in full divines) with patch 6.1.6. Did they revert that later?

    Shadow should also be 18% crit dam rather than 17% in full divines, or at least that’s what I’m seeing on PTS.

    I’m not as familiar with mag and am probably missing something in your PTS crit chance calculation: I’ve got 10% base + 10% major prophecy + 6% minor prophecy + 4% Precision + 29.17% for the sets and weapon (12.97% MS, 6% FGD, 3% Zaan, precise staff at 7.2%) = 59.17% crit chance on the PTS

    Where is the other 6%+ coming from?

    The addition of Minor Brittle and EleCat over the past year push the break-even threshold very high now, but I’m not certain if the elemental weaknesses are applied to the raid dummy yet.

    I don’t think something you actually use in PvE could be considered cheese on a dummy. Usually “cheese” is used to describe skills, sets, or CP you wouldn’t ever use in actual PvE but which you might try to slot to help you get better parses on a dummy.

    So unless someone is asking you to parse in a SS-specific setup, I’d say go for it.

    You are right. It's a typo, but after correcting, that would be only in favor of Thief even more.

    - Major Prophecy got buffed some patch ago to 12%.
    - Light armor gives you 7% on PTS (10% on live) you may have forgotten this one
    - Precise weapon trait and false god 4th bonus are not active all the time, you must account for your front bar uptime.
    - Spell precision is 3%, not 4%

    And again, you are right. Raid dummy is not affected by Ele Catalyst but it is affected by Minor Brittle. I always count with Ele Catalyst, because most serious groups optimize their set composition and Ele catalyst is usually present.
    Edited by Olupajmibanan on February 16, 2021 1:39PM
  • virtus753
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    You are right. It's a typo, but after correcting, that would be only in favor of Thief even more.

    - Major Prophecy got buffed some patch ago to 12%.
    - Light armor gives you 7% on PTS (10% on live) you may have forgotten this one
    - Precise weapon trait and false god 4th bonus are not active all the time, you must account for your front bar uptime.
    - Spell precision is 3%, not 4%.

    Yes, definitely missed the LA passive!

    I didn’t mean the current spell precision but the new CP node just called Precision, but then I forgot they’d nerfed that too: it’s 2.92% now, down from 3.65%. Hopefully they’ll return the last stages of the stuff they trimmed at some point down the line...
  • Darktrox
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    We're always hitting the bosses from the flank spot, I think the only ones we are not are the dragons, and gladly you can swap them out for the situation anyways. That's why I tried Backstabber.
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