My argument has nothing to do with perceived damage loss or anything like that, my main playtime is CP PvP, which under this new system, even though I have had parity (been at CP810, which took me 2.5k hours) with everyone else for the last 1K hours now, will see that parity removed and I will now have to play for another 2K hours to ragain that parity with other players who have played longer than me.
Be that as it may, vertical progression is not where players want to hang out for years, feeling handicapped the entire time. Judging from the cost of XP pots and sealed enchanting / alchemy writs right now, grinding to max CP right away is exactly what people feel the need to do, regardless of how small the incremental changes are.WrathOfInnos wrote: »I don’t think the intent is for everyone to go skyreach themselves to max CP in the first few weeks, the new system is intended to give small vertical and horizontal progression over years of play
WrathOfInnos wrote: »It’s was looking like a tough grind week 1, but after the adjustments to the effective CP cap and the xp curve it doesn’t seem bad now. I don’t think the intent is for everyone to go skyreach themselves to max CP in the first few weeks, the new system is intended to give small vertical and horizontal progression over years of play. The point is that you don’t need max CP to compete because they don’t give nearly as much value as they used to.
ExistingRug61 wrote: »WrathOfInnos wrote: »It’s was looking like a tough grind week 1, but after the adjustments to the effective CP cap and the xp curve it doesn’t seem bad now. I don’t think the intent is for everyone to go skyreach themselves to max CP in the first few weeks, the new system is intended to give small vertical and horizontal progression over years of play. The point is that you don’t need max CP to compete because they don’t give nearly as much value as they used to.
The problem is psychologically, many players want that benefit, regardless of how small it may be.
Look at buildcrafting for PvP or PvE - players out their searching for the tiniest marginal gains.
I don't think this is going to be any different.
And as such, even though it may not be ZOS's intent to cause a grind, this is likely what many players will do in response.
WrathOfInnos wrote: »ExistingRug61 wrote: »WrathOfInnos wrote: »It’s was looking like a tough grind week 1, but after the adjustments to the effective CP cap and the xp curve it doesn’t seem bad now. I don’t think the intent is for everyone to go skyreach themselves to max CP in the first few weeks, the new system is intended to give small vertical and horizontal progression over years of play. The point is that you don’t need max CP to compete because they don’t give nearly as much value as they used to.
The problem is psychologically, many players want that benefit, regardless of how small it may be.
Look at buildcrafting for PvP or PvE - players out their searching for the tiniest marginal gains.
I don't think this is going to be any different.
And as such, even though it may not be ZOS's intent to cause a grind, this is likely what many players will do in response.
Yeah, you’re not wrong. I’d like to max everything out myself, which is not an option at my current 1450 CPs. I just mean that’s likely by design, to keep people playing, paying and progressing by minuscule amounts. We won’t be completely crippled by low CP like we were in the old system, so it’s mostly psychological now.
Still no word on being able to setup multiple bars and rename them so console players and PC players can more easily change slotted cp perks.
This is really disappointing to me and makes me a little mad about it . Considering since so many of the stars need slotting to get any use out of them and since with version 1.0 it didn't matter. You spent the point you get the benefit but not now.
Knowing that PC players will get the help of add-ons to fix this deficiency and lack of consideration for console players. Feels like ZOS just sort of giving a middle finger to the console player.
Why add this micromanagement without at least giving us a way to manage it more easily? It's not like we have not been asking for it since you introduced the system and surely in the 2 years of planning you had to see the micromanagement you were adding to the game.
This kind of micromanagement adds no value whatsoever to the game and only takes away from it by while adding frustration.
Come on you can do better than this.
Stay safe
edit spelling
WrathOfInnos wrote: »It’s was looking like a tough grind week 1, but after the adjustments to the effective CP cap and the xp curve it doesn’t seem bad now. I don’t think the intent is for everyone to go skyreach themselves to max CP in the first few weeks, the new system is intended to give small vertical and horizontal progression over years of play. The point is that you don’t need max CP to compete because they don’t give nearly as much value as they used to.
starkerealm wrote: »As of this week, Meticulous Disassembly appears to have no effect on characters with maxed out extraction passives.
(This was tested with jewelry crafting specifically, as raw jewelry mats are included with the template bags, but not for the other crafting skill lines.)
Installed the PTS and re-activated forums account just to leave feedback on the new CP system.
My partner already stopped playing after learning about the new CP system a couple of weeks ago, being told that she can no longer have all her crafting and gathering perks with CP550 and would have to grind out another 300 levels to get them back, she just threw her hands in the air and said F this game. I feel like this is going to be a very common response to CP 2.0 for overworld casuals.
Currently CP910 on live, I would need to grind out to CP1200 to start feeling 'competitive' and slotting 4 fully leveled stars and still missing A LOT of the passives.
Let me be clear, I am a FAN of grinding usually and enjoy it, but this grind is daunting and undesirable even to me (someone who grinding BDO and maplestory and runescape finds this new grind ridiculous).
Its too high.
No new player will want to play this game if it remains this way.
The vertical progression needs to be reigned in to MAX OUT at CP1200 (which most new people and casuals will still run from).
Even with the increased exp now extending to 1800, the grind is too much and people will feel like they cannot fairly compete in PVP or PVE until reaching that, which is ridiculous.
Let me be clear, at 900CP you will not be 'competitive'.
You will be missing at least another 10% in dmg increase by reaching CP1200. You would likely gain another 5%~ going from 1200-1800.
It is a ridiculous grind and a game breaking level of diference in PVP.
The vertical progression should COMPLETELY STOP by CP1200 (i'd argue lower but they never will).
It should be OPTIONS and horizontal progression from 1200+, like was originally discussed in the reveal video.
Whoever thought this was a good idea needs to lose their job, honestly speechless that it could progress so far as an 'idea' in any company wanting to retain its customer base.
Installed the PTS and re-activated forums account just to leave feedback on the new CP system.
My partner already stopped playing after learning about the new CP system a couple of weeks ago, being told that she can no longer have all her crafting and gathering perks with CP550 and would have to grind out another 300 levels to get them back, she just threw her hands in the air and said F this game. I feel like this is going to be a very common response to CP 2.0 for overworld casuals.
Currently CP910 on live, I would need to grind out to CP1200 to start feeling 'competitive' and slotting 4 fully leveled stars and still missing A LOT of the passives.
Let me be clear, I am a FAN of grinding usually and enjoy it, but this grind is daunting and undesirable even to me (someone who grinding BDO and maplestory and runescape finds this new grind ridiculous).
Its too high.
No new player will want to play this game if it remains this way.
The vertical progression needs to be reigned in to MAX OUT at CP1200 (which most new people and casuals will still run from).
Even with the increased exp now extending to 1800, the grind is too much and people will feel like they cannot fairly compete in PVP or PVE until reaching that, which is ridiculous.
Let me be clear, at 900CP you will not be 'competitive'.
You will be missing at least another 10% in dmg increase by reaching CP1200. You would likely gain another 5%~ going from 1200-1800.
It is a ridiculous grind and a game breaking level of diference in PVP.
The vertical progression should COMPLETELY STOP by CP1200 (i'd argue lower but they never will).
It should be OPTIONS and horizontal progression from 1200+, like was originally discussed in the reveal video.
Whoever thought this was a good idea needs to lose their job, honestly speechless that it could progress so far as an 'idea' in any company wanting to retain its customer base.
I was watching a content creator go through and do some parsing on the PTS. There was about a 30% difference between No-CP and Max-CP 75k no-cp, 100k cp (on stamplar)
On Live currently, there is about a 100% difference (55k no-cp, 110k cp). (Magicka classes were nerfed LESS)
So, low CP players get a pretty significant boost to DPS, due to the increased stats at the bottom. Top tier DPS will see a little bit of a nerf (although some of this will be mitigated by new sets, buffs in group content, etc). The damage ramped up quick, so that just below 1000 CP, you had most of your damage passives (your 4 slottables, easily the most powerful of the stars, and a couple of others), and then it was only minor gains to about 1200-1300 where you had ALL of your main stat increases... then from there it was off-stat and off-healing.
Also, because of the changes to the curve, your CP gain from 800-1800 is going to be like 4x as fast as what you have now on Live. You also have 2 double XP events happening back to back with Jester's and Anniversary. The leveling is going to fly by with those combations.
I've also played BDO, only briefly admittingly, and the reason I quit was because of the grind. Leveling past 60 in BDO is complete and utter insanity, and I feel comparing that to ESO is disingenuous. With enlightenment in ESO, they're giving you at least 1 CP a day in that 800-1200 range just for doing a single random normal. Without even "grinding", especially during the double XP events, you can easily gain 4-6 CP a day, with grinding 12-20 (or more) if you wanted. I'm stockpiling my master writs from doing my daily writs. I'll be able to easily gain dozens of CP from them (and I'm at 2000+, so I still have the 50% penalty)
That said, I'm going to trust the content creator who's put out dozens of builds, has all the "end-game" content cleared and titles, and when they say that 95% of the vertical progression is done before you hit CP1000, I believe them. I came to a similar conclusion myself. (Now, it WAS ~1200 BEFORE they made the changes to some of the stars)
Installed the PTS and re-activated forums account just to leave feedback on the new CP system.
My partner already stopped playing after learning about the new CP system a couple of weeks ago, being told that she can no longer have all her crafting and gathering perks with CP550 and would have to grind out another 300 levels to get them back, she just threw her hands in the air and said F this game. I feel like this is going to be a very common response to CP 2.0 for overworld casuals.
Currently CP910 on live, I would need to grind out to CP1200 to start feeling 'competitive' and slotting 4 fully leveled stars and still missing A LOT of the passives.
Let me be clear, I am a FAN of grinding usually and enjoy it, but this grind is daunting and undesirable even to me (someone who grinding BDO and maplestory and runescape finds this new grind ridiculous).
Its too high.
No new player will want to play this game if it remains this way.
The vertical progression needs to be reigned in to MAX OUT at CP1200 (which most new people and casuals will still run from).
Even with the increased exp now extending to 1800, the grind is too much and people will feel like they cannot fairly compete in PVP or PVE until reaching that, which is ridiculous.
Let me be clear, at 900CP you will not be 'competitive'.
You will be missing at least another 10% in dmg increase by reaching CP1200. You would likely gain another 5%~ going from 1200-1800.
It is a ridiculous grind and a game breaking level of diference in PVP.
The vertical progression should COMPLETELY STOP by CP1200 (i'd argue lower but they never will).
It should be OPTIONS and horizontal progression from 1200+, like was originally discussed in the reveal video.
Whoever thought this was a good idea needs to lose their job, honestly speechless that it could progress so far as an 'idea' in any company wanting to retain its customer base.
I was watching a content creator go through and do some parsing on the PTS. There was about a 30% difference between No-CP and Max-CP 75k no-cp, 100k cp (on stamplar)
On Live currently, there is about a 100% difference (55k no-cp, 110k cp). (Magicka classes were nerfed LESS)
So, low CP players get a pretty significant boost to DPS, due to the increased stats at the bottom. Top tier DPS will see a little bit of a nerf (although some of this will be mitigated by new sets, buffs in group content, etc). The damage ramped up quick, so that just below 1000 CP, you had most of your damage passives (your 4 slottables, easily the most powerful of the stars, and a couple of others), and then it was only minor gains to about 1200-1300 where you had ALL of your main stat increases... then from there it was off-stat and off-healing.
Also, because of the changes to the curve, your CP gain from 800-1800 is going to be like 4x as fast as what you have now on Live. You also have 2 double XP events happening back to back with Jester's and Anniversary. The leveling is going to fly by with those combations.
I've also played BDO, only briefly admittingly, and the reason I quit was because of the grind. Leveling past 60 in BDO is complete and utter insanity, and I feel comparing that to ESO is disingenuous. With enlightenment in ESO, they're giving you at least 1 CP a day in that 800-1200 range just for doing a single random normal. Without even "grinding", especially during the double XP events, you can easily gain 4-6 CP a day, with grinding 12-20 (or more) if you wanted. I'm stockpiling my master writs from doing my daily writs. I'll be able to easily gain dozens of CP from them (and I'm at 2000+, so I still have the 50% penalty)
That said, I'm going to trust the content creator who's put out dozens of builds, has all the "end-game" content cleared and titles, and when they say that 95% of the vertical progression is done before you hit CP1000, I believe them. I came to a similar conclusion myself. (Now, it WAS ~1200 BEFORE they made the changes to some of the stars)
Think about what you just said for a minute, for casuals and non-hardcore players. 1 free CP a day would take over a year (assuming they are even 810 atm). Assuming working or casual players get 2-3 hours a day to play at best, that is a ridiculous grind investment they need to make to continue to be equal to hardcore players for CP PVP and endgame trials.
Exp is 4x faster than it currently is, but its still ABSURDLY SLOW from 810-1200 to get back to being competitive, It is the equivelnt of grinding roughly 500>810 on live, its a BIG grind, even hardcore 5-10 hour a day players would be looking at weeks of grind. How is that appealing or acceptable to anyone is beyond me.
starkerealm wrote: »As of this week, Meticulous Disassembly appears to have no effect on characters with maxed out extraction passives.
(This was tested with jewelry crafting specifically, as raw jewelry mats are included with the template bags, but not for the other crafting skill lines.)
Installed the PTS and re-activated forums account just to leave feedback on the new CP system.
My partner already stopped playing after learning about the new CP system a couple of weeks ago, being told that she can no longer have all her crafting and gathering perks with CP550 and would have to grind out another 300 levels to get them back, she just threw her hands in the air and said F this game. I feel like this is going to be a very common response to CP 2.0 for overworld casuals.
Currently CP910 on live, I would need to grind out to CP1200 to start feeling 'competitive' and slotting 4 fully leveled stars and still missing A LOT of the passives.
Let me be clear, I am a FAN of grinding usually and enjoy it, but this grind is daunting and undesirable even to me (someone who grinding BDO and maplestory and runescape finds this new grind ridiculous).
Its too high.
No new player will want to play this game if it remains this way.
The vertical progression needs to be reigned in to MAX OUT at CP1200 (which most new people and casuals will still run from).
Even with the increased exp now extending to 1800, the grind is too much and people will feel like they cannot fairly compete in PVP or PVE until reaching that, which is ridiculous.
Let me be clear, at 900CP you will not be 'competitive'.
You will be missing at least another 10% in dmg increase by reaching CP1200. You would likely gain another 5%~ going from 1200-1800.
It is a ridiculous grind and a game breaking level of diference in PVP.
The vertical progression should COMPLETELY STOP by CP1200 (i'd argue lower but they never will).
It should be OPTIONS and horizontal progression from 1200+, like was originally discussed in the reveal video.
Whoever thought this was a good idea needs to lose their job, honestly speechless that it could progress so far as an 'idea' in any company wanting to retain its customer base.
I was watching a content creator go through and do some parsing on the PTS. There was about a 30% difference between No-CP and Max-CP 75k no-cp, 100k cp (on stamplar)
On Live currently, there is about a 100% difference (55k no-cp, 110k cp). (Magicka classes were nerfed LESS)
So, low CP players get a pretty significant boost to DPS, due to the increased stats at the bottom. Top tier DPS will see a little bit of a nerf (although some of this will be mitigated by new sets, buffs in group content, etc). The damage ramped up quick, so that just below 1000 CP, you had most of your damage passives (your 4 slottables, easily the most powerful of the stars, and a couple of others), and then it was only minor gains to about 1200-1300 where you had ALL of your main stat increases... then from there it was off-stat and off-healing.
Also, because of the changes to the curve, your CP gain from 800-1800 is going to be like 4x as fast as what you have now on Live. You also have 2 double XP events happening back to back with Jester's and Anniversary. The leveling is going to fly by with those combations.
I've also played BDO, only briefly admittingly, and the reason I quit was because of the grind. Leveling past 60 in BDO is complete and utter insanity, and I feel comparing that to ESO is disingenuous. With enlightenment in ESO, they're giving you at least 1 CP a day in that 800-1200 range just for doing a single random normal. Without even "grinding", especially during the double XP events, you can easily gain 4-6 CP a day, with grinding 12-20 (or more) if you wanted. I'm stockpiling my master writs from doing my daily writs. I'll be able to easily gain dozens of CP from them (and I'm at 2000+, so I still have the 50% penalty)
That said, I'm going to trust the content creator who's put out dozens of builds, has all the "end-game" content cleared and titles, and when they say that 95% of the vertical progression is done before you hit CP1000, I believe them. I came to a similar conclusion myself. (Now, it WAS ~1200 BEFORE they made the changes to some of the stars)
Think about what you just said for a minute, for casuals and non-hardcore players. 1 free CP a day would take over a year (assuming they are even 810 atm). Assuming working or casual players get 2-3 hours a day to play at best, that is a ridiculous grind investment they need to make to continue to be equal to hardcore players for CP PVP and endgame trials.
Exp is 4x faster than it currently is, but its still ABSURDLY SLOW from 810-1200 to get back to being competitive, It is the equivelnt of grinding roughly 500>810 on live, its a BIG grind, even hardcore 5-10 hour a day players would be looking at weeks of grind. How is that appealing or acceptable to anyone is beyond me.
You will be competitive at less than 1000 CP. If you're already at 810, you are likely already very close to being there.
Player skill is much much more important than your CP. A skilled player at CP800 will beat a less skilled player at CP1200 every single time in the next update. The power delta between those will be measured in the single percentage points.
That 1 free CP is from literally doing a 10 minute random normal or a 15-minute random BG. Or go spend 20 minutes questing, you'll use up your enlightenment as you kill stuff. Do 5 alchemy master writs, you'll use up your enlightenment. For the rest of your time, you'll still be earning CP.
This myth that you will need 1500/1800/2100 CP (I've seen all these numbers stated) to do end-game PVP or PVE needs to be put to rest. You are talking about fractional, marginal gains beyond CP1000, where your skill as a player is going to matter way more than your CP level. Way more.
I get that everybody "wants to be max level" but I, for one, am happy, ecstatic, joyous, that I will be able to have some sense of progression again for the first time in years... even if it is extremely tiny. I will actually earn a CP and go "Hey, I can go spend that now" after years of being at the "cap"
Installed the PTS and re-activated forums account just to leave feedback on the new CP system.
My partner already stopped playing after learning about the new CP system a couple of weeks ago, being told that she can no longer have all her crafting and gathering perks with CP550 and would have to grind out another 300 levels to get them back, she just threw her hands in the air and said F this game. I feel like this is going to be a very common response to CP 2.0 for overworld casuals.
Currently CP910 on live, I would need to grind out to CP1200 to start feeling 'competitive' and slotting 4 fully leveled stars and still missing A LOT of the passives.
Let me be clear, I am a FAN of grinding usually and enjoy it, but this grind is daunting and undesirable even to me (someone who grinding BDO and maplestory and runescape finds this new grind ridiculous).
Its too high.
No new player will want to play this game if it remains this way.
The vertical progression needs to be reigned in to MAX OUT at CP1200 (which most new people and casuals will still run from).
Even with the increased exp now extending to 1800, the grind is too much and people will feel like they cannot fairly compete in PVP or PVE until reaching that, which is ridiculous.
Let me be clear, at 900CP you will not be 'competitive'.
You will be missing at least another 10% in dmg increase by reaching CP1200. You would likely gain another 5%~ going from 1200-1800.
It is a ridiculous grind and a game breaking level of diference in PVP.
The vertical progression should COMPLETELY STOP by CP1200 (i'd argue lower but they never will).
It should be OPTIONS and horizontal progression from 1200+, like was originally discussed in the reveal video.
Whoever thought this was a good idea needs to lose their job, honestly speechless that it could progress so far as an 'idea' in any company wanting to retain its customer base.
I was watching a content creator go through and do some parsing on the PTS. There was about a 30% difference between No-CP and Max-CP 75k no-cp, 100k cp (on stamplar)
On Live currently, there is about a 100% difference (55k no-cp, 110k cp). (Magicka classes were nerfed LESS)
So, low CP players get a pretty significant boost to DPS, due to the increased stats at the bottom. Top tier DPS will see a little bit of a nerf (although some of this will be mitigated by new sets, buffs in group content, etc). The damage ramped up quick, so that just below 1000 CP, you had most of your damage passives (your 4 slottables, easily the most powerful of the stars, and a couple of others), and then it was only minor gains to about 1200-1300 where you had ALL of your main stat increases... then from there it was off-stat and off-healing.
Also, because of the changes to the curve, your CP gain from 800-1800 is going to be like 4x as fast as what you have now on Live. You also have 2 double XP events happening back to back with Jester's and Anniversary. The leveling is going to fly by with those combations.
I've also played BDO, only briefly admittingly, and the reason I quit was because of the grind. Leveling past 60 in BDO is complete and utter insanity, and I feel comparing that to ESO is disingenuous. With enlightenment in ESO, they're giving you at least 1 CP a day in that 800-1200 range just for doing a single random normal. Without even "grinding", especially during the double XP events, you can easily gain 4-6 CP a day, with grinding 12-20 (or more) if you wanted. I'm stockpiling my master writs from doing my daily writs. I'll be able to easily gain dozens of CP from them (and I'm at 2000+, so I still have the 50% penalty)
That said, I'm going to trust the content creator who's put out dozens of builds, has all the "end-game" content cleared and titles, and when they say that 95% of the vertical progression is done before you hit CP1000, I believe them. I came to a similar conclusion myself. (Now, it WAS ~1200 BEFORE they made the changes to some of the stars)
Think about what you just said for a minute, for casuals and non-hardcore players. 1 free CP a day would take over a year (assuming they are even 810 atm). Assuming working or casual players get 2-3 hours a day to play at best, that is a ridiculous grind investment they need to make to continue to be equal to hardcore players for CP PVP and endgame trials.
Exp is 4x faster than it currently is, but its still ABSURDLY SLOW from 810-1200 to get back to being competitive, It is the equivelnt of grinding roughly 500>810 on live, its a BIG grind, even hardcore 5-10 hour a day players would be looking at weeks of grind. How is that appealing or acceptable to anyone is beyond me.
You will be competitive at less than 1000 CP. If you're already at 810, you are likely already very close to being there.
Player skill is much much more important than your CP. A skilled player at CP800 will beat a less skilled player at CP1200 every single time in the next update. The power delta between those will be measured in the single percentage points.
That 1 free CP is from literally doing a 10 minute random normal or a 15-minute random BG. Or go spend 20 minutes questing, you'll use up your enlightenment as you kill stuff. Do 5 alchemy master writs, you'll use up your enlightenment. For the rest of your time, you'll still be earning CP.
This myth that you will need 1500/1800/2100 CP (I've seen all these numbers stated) to do end-game PVP or PVE needs to be put to rest. You are talking about fractional, marginal gains beyond CP1000, where your skill as a player is going to matter way more than your CP level. Way more.
I get that everybody "wants to be max level" but I, for one, am happy, ecstatic, joyous, that I will be able to have some sense of progression again for the first time in years... even if it is extremely tiny. I will actually earn a CP and go "Hey, I can go spend that now" after years of being at the "cap"
I will no longer respond to your attempts to maintain a performance advantage over 99% of the player base at the expense of tested feedback that affects the many, not the few.