FrancisCrawford wrote: »Taleof2Cities wrote: »LuxanQualta wrote: »Please give this a rethink folks.
ZOS found the root cause for the skill points issue and has a solution ... which will help every single affected player and put everyone on even ground.
Why on earth would this need a "rethink"?
It sounds like some characters will flat-out LOSE 20+ skillpoints they've long had.
When you push the patch, can you make it so that Chapter tutorials dont give a skillpoint? It has been since Morrowind (2017) that characters created prior to owning a chapter have reported missing a skillpoint, since chapter tutorials give out a skillpoint, and characters created after owning a chapter can also do the original Soul Shrivren in Coldharbour tutorial for another skillpoint. That option isn't available for pre-chapter characters. Remove the skillpoint from the Chapter tutorials, or give all pre-chapter characters that skillpoint.
https://forums.elderscrollsonline.com/en/discussion/374410/skillpoint-from-morrowind-tutorial-unobtainable-for-toons-created-before-morrowind-change-please/p1
https://forums.elderscrollsonline.com/en/discussion/404450/major-oversight-summerset-tutorial-missable-skillpoint-feedback/p1
ZOS_GinaBruno wrote: »This brings us to today where we've identified an issue with the original addition of refunds. Since 2018, it appears that some players were erroneously granted extra skill points based on the number of Champion skills they purchased. Furthermore, our data shows that some players have earned more than 20 extra skill points this way that are unaccounted for by the refund system. The more Champion Points someone had, the more likely they were to encounter this issue. But to be clear, these are skill points that these players should not have been able to earn, and that are not obtainable by players through normal gameplay means.
ZOS_GinaBruno wrote: »Hi everyone,
When we launched Update 28 on PC/Mac back in November, some of you ran into an issue where the Soul Trap or the Werewolf Ultimate skills had unmorphed. When attempting to re-morph these skills, they would continually reset and cause you to lose a skill point each time. Each attempt to refund missing skill points in subsequent incremental patches was unsuccessful. As we continued to further investigate the entirety of the issue, we discovered numerous other bugs that were contributing to a much larger and more extensive problem. In this post, we’ll elaborate on the current issues and how we plan to address them.
First, we need to take a step back and look at the skill system itself, which reallocates skill points in two different ways:We introduced Refunding in 2018 when a change to the Werewolf passive Devour removed the purchase requirement, and instead automatically granted the ability when players first acquired the Werewolf skill line. At that time, we did not take measures to refund the point back to players who had already spent a skill point on it.
- Respec-ing, which grants a full refund of all points based on system tracking, completely ignoring allocated points
- Refunding, which measures allocations against expectations, and only returns points that are missing
Fast forward to Update 28 in 2020, when a recent change to the way we count skill point allocations caused an issue where abilities that are automatically granted - but have purchasable morphs - were not correctly counted. This caused those abilities to reset back to their base state without refunding a point. We quickly addressed the issue to prevent players from losing more points, and with it, issued a skill point refund.
After this occurred, we continued to receive complaints that skill points were still not refunded. Upon further investigation, we suspected that some players actually had extra skill points for one reason or another – more than they should, and more than normal play would grant. This means when players lost a skill point, the system did not know to refund that missing point since they had extra points to begin with. To gather more information, we added some logging in an incremental patch to help us identify the players with extra skill points.
This brings us to today where we've identified an issue with the original addition of refunds. Since 2018, it appears that some players were erroneously granted extra skill points based on the number of Champion skills they purchased. Furthermore, our data shows that some players have earned more than 20 extra skill points this way that are unaccounted for by the refund system. The more Champion Points someone had, the more likely they were to encounter this issue. But to be clear, these are skill points that these players should not have been able to earn, and that are not obtainable by players through normal gameplay means.
To correct this issue and return us to a place where we can accurately give refunds when needed, we will push a full respec for skills and Champion Points to all players in Update 29. When that happens, all extra skill points should be removed from the game and all players will have access to the same amount of earnable skill points, as is intended. The amount of extraneous skill points we remove will range from 0 all the way up to 25, depending on skill allocation when these refunds were performed. We are taking additional steps to prepare for the future including improved logging for refunds, converting our refund process to match the respec process, and better precautions surrounding how we change existing skills.
We understand these actions may be pretty disruptive to your builds; to extend our apologies for all these issues, we’ll be offering a free Ambersheen Vale Fawn pet and free respecs for all players at the launch of Update 29.
We hope this gives some insight into this issue and the related investigation we’ve been tackling since Update 28. Thank you, and we appreciate your patience and understanding while we correct these issues.
DewiMorgan wrote: »I'll get cracking on an addon to backup and restore skills and CP for all characters, when I get back from work in 5 hours.
At the moment I know of a few addons that already do something similar:
- https://www.esoui.com/downloads/info946-SuperStar-CharacterBuilder.html - for CP and skillpoints.
- https://www.esoui.com/downloads/info2126-ChampionPointsSlots.html - for CP only.
- https://www.esoui.com/downloads/info1903-ChampionPointRespec.html - for CP only.
These are powerful and full-featured, but perhaps overkill for just a simple backup/restore of CP and skillpoints.
All I think we need for this update is:
- A "Backup" button
- A "Restore" button
- Let the user know if there is a points difference between backup and restore.
- Let the user tweak the restored values before committing them (maybe only possible for CP?).
- Gracefully handle if the user has already spent some skillpoints/CP before hitting "restore".
- Gracefully handle if the user is up to 25 points short of what they had when they backed up.
- Decent translation, so everyone can use it easily.
- VERY simple/easy to use and lightweight. May be *many* users.
Anything I'm missing?
Elfdominion4 wrote: »ZOS_GinaBruno wrote: »Hi everyone,
When we launched Update 28 on PC/Mac back in November, some of you ran into an issue where the Soul Trap or the Werewolf Ultimate skills had unmorphed. When attempting to re-morph these skills, they would continually reset and cause you to lose a skill point each time. Each attempt to refund missing skill points in subsequent incremental patches was unsuccessful. As we continued to further investigate the entirety of the issue, we discovered numerous other bugs that were contributing to a much larger and more extensive problem. In this post, we’ll elaborate on the current issues and how we plan to address them.
First, we need to take a step back and look at the skill system itself, which reallocates skill points in two different ways:We introduced Refunding in 2018 when a change to the Werewolf passive Devour removed the purchase requirement, and instead automatically granted the ability when players first acquired the Werewolf skill line. At that time, we did not take measures to refund the point back to players who had already spent a skill point on it.
- Respec-ing, which grants a full refund of all points based on system tracking, completely ignoring allocated points
- Refunding, which measures allocations against expectations, and only returns points that are missing
Fast forward to Update 28 in 2020, when a recent change to the way we count skill point allocations caused an issue where abilities that are automatically granted - but have purchasable morphs - were not correctly counted. This caused those abilities to reset back to their base state without refunding a point. We quickly addressed the issue to prevent players from losing more points, and with it, issued a skill point refund.
After this occurred, we continued to receive complaints that skill points were still not refunded. Upon further investigation, we suspected that some players actually had extra skill points for one reason or another – more than they should, and more than normal play would grant. This means when players lost a skill point, the system did not know to refund that missing point since they had extra points to begin with. To gather more information, we added some logging in an incremental patch to help us identify the players with extra skill points.
This brings us to today where we've identified an issue with the original addition of refunds. Since 2018, it appears that some players were erroneously granted extra skill points based on the number of Champion skills they purchased. Furthermore, our data shows that some players have earned more than 20 extra skill points this way that are unaccounted for by the refund system. The more Champion Points someone had, the more likely they were to encounter this issue. But to be clear, these are skill points that these players should not have been able to earn, and that are not obtainable by players through normal gameplay means.
To correct this issue and return us to a place where we can accurately give refunds when needed, we will push a full respec for skills and Champion Points to all players in Update 29. When that happens, all extra skill points should be removed from the game and all players will have access to the same amount of earnable skill points, as is intended. The amount of extraneous skill points we remove will range from 0 all the way up to 25, depending on skill allocation when these refunds were performed. We are taking additional steps to prepare for the future including improved logging for refunds, converting our refund process to match the respec process, and better precautions surrounding how we change existing skills.
We understand these actions may be pretty disruptive to your builds; to extend our apologies for all these issues, we’ll be offering a free Ambersheen Vale Fawn pet and free respecs for all players at the launch of Update 29.
We hope this gives some insight into this issue and the related investigation we’ve been tackling since Update 28. Thank you, and we appreciate your patience and understanding while we correct these issues.
Ambersheen Vale Fawn pet, really? ZeniMax Online Studios, pls, kill me!
Tommy_The_Gun wrote: »Elfdominion4 wrote: »ZOS_GinaBruno wrote: »Hi everyone,
When we launched Update 28 on PC/Mac back in November, some of you ran into an issue where the Soul Trap or the Werewolf Ultimate skills had unmorphed. When attempting to re-morph these skills, they would continually reset and cause you to lose a skill point each time. Each attempt to refund missing skill points in subsequent incremental patches was unsuccessful. As we continued to further investigate the entirety of the issue, we discovered numerous other bugs that were contributing to a much larger and more extensive problem. In this post, we’ll elaborate on the current issues and how we plan to address them.
First, we need to take a step back and look at the skill system itself, which reallocates skill points in two different ways:We introduced Refunding in 2018 when a change to the Werewolf passive Devour removed the purchase requirement, and instead automatically granted the ability when players first acquired the Werewolf skill line. At that time, we did not take measures to refund the point back to players who had already spent a skill point on it.
- Respec-ing, which grants a full refund of all points based on system tracking, completely ignoring allocated points
- Refunding, which measures allocations against expectations, and only returns points that are missing
Fast forward to Update 28 in 2020, when a recent change to the way we count skill point allocations caused an issue where abilities that are automatically granted - but have purchasable morphs - were not correctly counted. This caused those abilities to reset back to their base state without refunding a point. We quickly addressed the issue to prevent players from losing more points, and with it, issued a skill point refund.
After this occurred, we continued to receive complaints that skill points were still not refunded. Upon further investigation, we suspected that some players actually had extra skill points for one reason or another – more than they should, and more than normal play would grant. This means when players lost a skill point, the system did not know to refund that missing point since they had extra points to begin with. To gather more information, we added some logging in an incremental patch to help us identify the players with extra skill points.
This brings us to today where we've identified an issue with the original addition of refunds. Since 2018, it appears that some players were erroneously granted extra skill points based on the number of Champion skills they purchased. Furthermore, our data shows that some players have earned more than 20 extra skill points this way that are unaccounted for by the refund system. The more Champion Points someone had, the more likely they were to encounter this issue. But to be clear, these are skill points that these players should not have been able to earn, and that are not obtainable by players through normal gameplay means.
To correct this issue and return us to a place where we can accurately give refunds when needed, we will push a full respec for skills and Champion Points to all players in Update 29. When that happens, all extra skill points should be removed from the game and all players will have access to the same amount of earnable skill points, as is intended. The amount of extraneous skill points we remove will range from 0 all the way up to 25, depending on skill allocation when these refunds were performed. We are taking additional steps to prepare for the future including improved logging for refunds, converting our refund process to match the respec process, and better precautions surrounding how we change existing skills.
We understand these actions may be pretty disruptive to your builds; to extend our apologies for all these issues, we’ll be offering a free Ambersheen Vale Fawn pet and free respecs for all players at the launch of Update 29.
We hope this gives some insight into this issue and the related investigation we’ve been tackling since Update 28. Thank you, and we appreciate your patience and understanding while we correct these issues.
Ambersheen Vale Fawn pet, really? ZeniMax Online Studios, pls, kill me!
Yep... kinda shame... I mean I lost one skill point due to a bug (not caused by me) and because of that I kept "on hold" playing Markarth (skyshards & main story quest rewarding with skill point). And now they say that "some people" may lose even more because "supposedly" long time ago they got some due to a bug (also, not caused by them).
Idk about you but it (from the lack of better word) - "stinks"... On one hand I appreciate that they try to put everyrhing on "even ground"... but part of me is afraid that it maybe like: "lets use this as an opportunity to take some skill points away from players who have too much, so they will have more reason to buy new content for more skill points".
Idk... I guess I am paranoid lol...
I am most likely not on the "list". I do not recall getting skill points out of nowhere, and even skill respec shrine is charging 50 gold more than it should (for one skill point I am missing). So I should simply got skill point back... but I am a kind of person that likes to be prepared for the worst... I already planned my build with 25 skill point less lol...
Izanagi.Xiiib16_ESO wrote: »https://www.esoui.com/downloads/info1863-UrichsSkillPointFinder.html
@DewiMorgan
This is useful to compare your earnt skillpoints.
No matter how much out announce this, a huge part of the playerbase will be caught off-guard.
ZOS_GinaBruno wrote: »This brings us to today where we've identified an issue with the original addition of refunds. Since 2018, it appears that some players were erroneously granted extra skill points based on the number of Champion skills they purchased. Furthermore, our data shows that some players have earned more than 20 extra skill points this way that are unaccounted for by the refund system. The more Champion Points someone had, the more likely they were to encounter this issue. But to be clear, these are skill points that these players should not have been able to earn, and that are not obtainable by players through normal gameplay means.
@ZOS_GinaBruno
Can you please clarify what this ACTUALLY means? Because no one else seems to know.
Sorry, no. This is referencing Champion Skills unlocked, not "purchased" in the sense of purchasing through the Crown Store.SimonThesis wrote: »Thank you for the clarification above!
What does "players were erroneously granted extra skill points based on the number of Champion skills they purchased" mean? Do you mean champion skills purchased from the crown store?
@ZOS_GinaBruno
Yes, all skills will be reset with each character copy during PTS.Tommy_The_Gun wrote: »One thing I would like to know is: Will skill point reset be on PTS for update 29 too ? I mean each time there is a PTS we have our characters coppied to PTS. 1st 2 weeks are NA characters and 2 next weeks we have EU characters.
So will we be able to test if it works (before it will go live with Update 29) ?
This is on both PC and console.Pyr0xyrecuprotite wrote: »Izanagi.Xiiib16_ESO wrote: »https://www.esoui.com/downloads/info1863-UrichsSkillPointFinder.html
@DewiMorgan
This is useful to compare your earnt skillpoints.
@ZOS_GinaBruno can someone please officially state if the characters with excess skill points are on PC or consoles or both, and (for PC players) if the real (official) total skill points available matches what the skill point addon finds?
This would allow PC players (at least) to find out in advance if they are likely to lose a bunch of skill points when update 29 comes out. Thanks!
ZOS_GinaBruno wrote: »This is on both PC and console.
ZOS_GinaBruno wrote: »Yes, all skills will be reset with each character copy during PTS.SimonThesis wrote: »Thank you for the clarification above!
So will we be able to test if it works (before it will go live with Update 29) ?
ZOS_GinaBruno wrote: »relentless_turnip wrote: »@ZOS_GinaBruno apologies, I am still a little confused. Does this mean I will need to replace all my.skill points on all of my characters? I don't mind I am just after clarification 👍
Correct, once Update 29 launches (we haven't announced a date for this yet, but figure it'll be in Q1).