Indeed it is! My magDK wouldn't be able to really solo them so efficiently without it. Time Stop is too slow to cast to be as effective as it, but I still wish Mesmerize functioned liked Skyrim and Oblivion's Vampiric Charm where it didn't require them to be looking at you.
VampireLordLover99 wrote: »
Indeed it is! My magDK wouldn't be able to really solo them so efficiently without it. Time Stop is too slow to cast to be as effective as it, but I still wish Mesmerize functioned liked Skyrim and Oblivion's Vampiric Charm where it didn't require them to be looking at you.
Wouldn't lava rune or the destro staff CC be way better than mesmerize for doing that? Because then it'd also help damage the ghost too.
VampireLordLover99 wrote: »
Indeed it is! My magDK wouldn't be able to really solo them so efficiently without it. Time Stop is too slow to cast to be as effective as it, but I still wish Mesmerize functioned liked Skyrim and Oblivion's Vampiric Charm where it didn't require them to be looking at you.
Wouldn't lava rune or the destro staff CC be way better than mesmerize for doing that? Because then it'd also help damage the ghost too.
Lava rune only procs once and the ghosts are spread apart,which can be an issue since it takes time for the rune to arm. Could theoretically use Flame Clench but that's 3 casts. I don't agree with Jeremy on everything but we both know despite Mesmerize being a horrible stun it has niche uses. Also works against charging ball groups in PVP and getting people chasing after you.
Dark Talons does not stun therefore it's worthless in Harrowstorms.
Edit: Also Fossilize, like all other DK abilities, is super expensive. Why would I use a 3,400+ magicka single target stun when I can cast a single less than 2,800 magicka stun and go back to DPSing the pikes?
Dark Talons does not stun therefore it's worthless in Harrowstorms.
Edit: Also Fossilize, like all other DK abilities, is super expensive. Why would I use a 3,400+ magicka single target stun when I can cast a single less than 2,800 magicka stun and go back to DPSing the pikes?
Can't even say a single good thing about vampire without everyone saying its trash instantly. Even the small uses or few good abilities.
Dark Talons does not stun therefore it's worthless in Harrowstorms.
Edit: Also Fossilize, like all other DK abilities, is super expensive. Why would I use a 3,400+ magicka single target stun when I can cast a single less than 2,800 magicka stun and go back to DPSing the pikes?
Can't even say a single good thing about vampire without everyone saying its trash instantly. Even the small uses or few good abilities.
I have a few glory stories regarding Mesmerize and it's morphs, but even I can see room for improvement. The devs did get some things right like with Mistform and the passives (excluding Feed), but the line as a whole is very dysfunctional.
I personally believe it stems from that one statement from the creative director saying Blood Frenzy was what ticked all the boxes of what It meant to be a vampire. When I first heard it I actually felt like the dude was joking, but he wasn't. Vampiric Drain ticks all the boxes of what it means to be a vampire and Blood Frenzy is quite literally the exact opposite of that. This is why the Ring of the Pale Order makes vampire feel vampiric. Because it corrects the skill line in that it needs to be siphoning your enemy's health, not your own.
This is why I voted other on the poll. It can work, but it's really backwards with how it should be.
Yeah, I voted other as well. Not saying the entire line is good, just that I found some uses for some of the skills. Blood frenzy I wanted to like, but it's far too dangerous and unreliable.
I think vampire drain was supposed to be health sustain but it doesn't work due to being a channel leaving you wide open and unable to use any other skill. Nb strife feels great with vamp on the flip side. What if drain acted like strife instead?
AvalonRanger wrote: »Vampire skill line is useless for me. I gave up vampire build.
Because it kills health regeneration. And become after "vamp stage2", you can't use merchant.
Super inconvenient mechanic.
VampireLordLover99 wrote: »
Wow, one whole niche use for it?
Really selling it there.
In my experience all classes have better CC available to them that actually does more than just CC.
VampireLordLover99 wrote: »
Wow, one whole niche use for it?
Really selling it there.
In my experience all classes have better CC available to them that actually does more than just CC.
Thanks for changing your post from saying I was overselling it, because I thought that was kind of unfair (at least that's how I first remember reading your post). So I appreciate that bit of effort on your part.
Anyway, I was just trying to be "productive" and give you an example of when the skill could be used effectively. It's just a cheap stun, and like all stuns, it's going to be situational. I'm sure there are better CC out there. But they probably cost more as well.
VampireLordLover99 wrote: »VampireLordLover99 wrote: »
Wow, one whole niche use for it?
Really selling it there.
In my experience all classes have better CC available to them that actually does more than just CC.
Thanks for changing your post from saying I was overselling it, because I thought that was kind of unfair (at least that's how I first remember reading your post). So I appreciate that bit of effort on your part.
Anyway, I was just trying to be "productive" and give you an example of when the skill could be used effectively. It's just a cheap stun, and like all stuns, it's going to be situational. I'm sure there are better CC out there. But they probably cost more as well.
What can I say, I am not an unreasonable guy.
And that's fair enough. I do acknowledge and accept that it does have some very niche uses.
I just don't want people giving this ability too much credit because all they did was move the CC from vampiric drain to a standalone ability. Which is the most uncreative way to handle it. If mesmerize did anything else but just cc I'd give it a pass.
I'd hate for ZoS to get the wrong idea and think this skill is actually good.
I miss the stun on Vampiric Drain too. So if that's the source of your discontent, I can relate.
I used to have a lot of fun going in and out of stealth stunning/draining people. The amount of hate whispers I received as a result suggests that the fun was one-sided, however. I got more death threats for doing that then probably anything else I've even done in PvP on this game. So I'm guessing that's why it was removed. I doubt it had anything to do with Mesmerize.
VampireLordLover99 wrote: »VampireLordLover99 wrote: »
Wow, one whole niche use for it?
Really selling it there.
In my experience all classes have better CC available to them that actually does more than just CC.
Thanks for changing your post from saying I was overselling it, because I thought that was kind of unfair (at least that's how I first remember reading your post). So I appreciate that bit of effort on your part.
Anyway, I was just trying to be "productive" and give you an example of when the skill could be used effectively. It's just a cheap stun, and like all stuns, it's going to be situational. I'm sure there are better CC out there. But they probably cost more as well.
What can I say, I am not an unreasonable guy.
And that's fair enough. I do acknowledge and accept that it does have some very niche uses.
I just don't want people giving this ability too much credit because all they did was move the CC from vampiric drain to a standalone ability. Which is the most uncreative way to handle it. If mesmerize did anything else but just cc I'd give it a pass.
I'd hate for ZoS to get the wrong idea and think this skill is actually good.
I miss the stun on Vampiric Drain too. So if that's the source of your discontent, I can relate.
I used to have a lot of fun going in and out of stealth stunning/draining people. The amount of hate whispers I received as a result suggests that the fun was one-sided, however. I got more death threats for doing that then probably anything else I've even done in PvP on this game. So I'm guessing that's why it was removed. I doubt it had anything to do with Mesmerize.
Ok so bare in mind, I'm a long time werewolf. But last week I wanted to clear all my vamp achievements on my ww so I switched over for the day. Granted I'm a stam build but, it seemed so bad. I'm likely plating it wrong but the skills seemed useless except the become invisible when running thing, and the no health regen was very noticeable to me. I didnt like it was was very happy to get my fur back. It seems not great.
I agree with many of your points, but its not easy to "experiment" and not cheap either, unless one does all of this on the PTS.
Yeah, I was originally pretty excited about the set collections system because it would make doing fun things a bit easier. As a console player I don't even have access to PTS to test anything, so I basically have to just look at everything manually and hope it works out OK in practice. Usually it does, sometimes it doesn't. Overall, because with how much the developers tinker with this and that, I'll focus on nailing a particular character concept and getting it to work well enough and not sweat the small stuff. A lot of what works and what doesn't is tied to player preferences and what we do in the game, which the OP did not specify for the discussion. I tell my story in part to point out that vampire can and does work fine and is not unqualified "trash." Could certain things be better? Oh, for sure, but it's not really up to me so I work with what I've got.
VampireLordLover99 wrote: »VampireLordLover99 wrote: »VampireLordLover99 wrote: »
Wow, one whole niche use for it?
Really selling it there.
In my experience all classes have better CC available to them that actually does more than just CC.
Thanks for changing your post from saying I was overselling it, because I thought that was kind of unfair (at least that's how I first remember reading your post). So I appreciate that bit of effort on your part.
Anyway, I was just trying to be "productive" and give you an example of when the skill could be used effectively. It's just a cheap stun, and like all stuns, it's going to be situational. I'm sure there are better CC out there. But they probably cost more as well.
What can I say, I am not an unreasonable guy.
And that's fair enough. I do acknowledge and accept that it does have some very niche uses.
I just don't want people giving this ability too much credit because all they did was move the CC from vampiric drain to a standalone ability. Which is the most uncreative way to handle it. If mesmerize did anything else but just cc I'd give it a pass.
I'd hate for ZoS to get the wrong idea and think this skill is actually good.
I miss the stun on Vampiric Drain too. So if that's the source of your discontent, I can relate.
I used to have a lot of fun going in and out of stealth stunning/draining people. The amount of hate whispers I received as a result suggests that the fun was one-sided, however. I got more death threats for doing that then probably anything else I've even done in PvP on this game. So I'm guessing that's why it was removed. I doubt it had anything to do with Mesmerize.
Yeah, miss the stun on vampiric drain. Mesmerize has everything to do with it, in fact. As the design process was very obviously: "Remove stun from vampiric drain and make it a standalone ability"
Meanwhile we got a slap in the face with the NPC vampiric drain being a way more cooler and balanced version of vampiric drain. It still stuns the target, but it locks the vampire in place while it plays the animation. If they had done this for vampiric drain and made it deal decent damage and heal, the skill would be quite unique. Instead they simply used the simple effect of 'stun' to create a whole new ability that the class quite frankly doesn't need.
Mesmerize could very easily be tacked onto the base vampirism passive in the skill tree, enabling a unique dialogue option for NPCs. This would simply allow the vampire to mesmerize them and potentially the devs could have some unique interactions there.
Basically, what I'm getting at is Mesmerize has no need to be an ability by itself in its current stun-only state.
I miss the stun on Vampiric Drain too. So if that's the source of your discontent, I can relate.
I used to have a lot of fun going in and out of stealth stunning/draining people. The amount of hate whispers I received as a result suggests that the fun was one-sided, however. I got more death threats for doing that then probably anything else I've even done in PvP on this game. So I'm guessing that's why it was removed. I doubt it had anything to do with Mesmerize.
Don't we all. I remember it going unchanged for years until one day the game took a 180 on how stuns should be. Suddenly Drain became the last long range instant stun in the game, and once everyone realized this they jumped on it. Then we saw the skill getting changed due to its immense popularity and the stun was put on the end of the channel, now.... its just gone.
Sure they buffed the healing Drain gives, but they also nerfed the damage and didn't give it something to make up for the stun getting ripped off. Drain really needs some love.
VampireLordLover99 wrote: »Same. I'm still there casually for friends, but I'm not spending any more IRL money on crowns until they actually make this better. It's a shame too. I used to love spending money on the game, but now it's really hard to justify it. Vampire's one issue, the blatant neglection of performance is the other.
I also really hate how they did necromancers in this game. So, for me it's mainly the horrible design of vampires/necromancers driving me away.
The worst part? Their NPC counter parts are x10 better designed and zos would save so much money and time if they just copied skills from them.
I want to be able to summon skeletons, zombies, flesh atronachs, bone colossuses. Wraiths that actually attack....shades, or even spirits. I want to be able to use that cool channel-beam attack necromancer npcs have that empower a summon.
I also don't think necromancers should have a heal/damage/tank skill line. They should have a damage/debuff/undead summoning line.
Meanwhile for vampires, all the NPC skills just destroy what we got as players. Summoning Blood-form Bloodknights, imps, and gargoyles? using various blood magic and bat swarm attacks? Having a drain that actually looks cool and lifts people up into the air (but in turn locks the vamp in place)?
VampireLordLover99 wrote: »JanTanhide wrote: »It depends on your build and what skills you use. I've seen some pretty decent Vampire DPS builds for PVE (don't know about PVP).
I have cured all but two of my 16 Vampires and am just now playing a bit with the Skills. It is definitely a challenge for PVE content if you utilize the entire skill line. But some have figured it out and do very well with it.
But overall I think most players will avoid Vampire builds after trying them. Still, it's a fun challenge and I'm going to get a build working with Vampire skills....eventually.
If by Vampire dps build you mean "slot blood frenzy and eviscerate" then yeah sure, I guess those are decent "vampire" builds. Not too sure if I'd call them full vampire builds though. Or if I'd say that means theyre doing 'really good at it's lol.
If you intend to use all vampire skills as devs intended, you'll come to find out there's a reason no build utilizes all the skills or only focuses on the stat overloaded ones. Because the skill line is trash.