LOL. Being ESO is one of the top MMORPGs of today's time and has been successful in maintaining and growing its player base, shows Zos is doing something right with creating content and a combat system that interest players. The fact Zos has had to increase capacity on both EU and NA PC servers last year due to an increase in total players says much that they are doing something right.
The fact that ESO has been selling as many copies as FF14 at this stage in its life cycle demonstrates that Zos is doing something right. FF14 is one of the oldest and largest gaming IPs. Much older than TES and WoW IPs.
In the end, there are different types of games and different types of MMORPGs because everyone has different interests. Clearly this game is not for everyone and people should not expect it to be.
rager82b14_ESO wrote: »
If it is not false then back it up with actual facts. Prove that Zos decided to leave AC in the game because they did not know how to fix it. My logic is sound and at least I have logic. You are just complaining about something and trying to blame it for other
What is funny is you claim my logic is wrong, yet you demonstrated a lack of knowledge of the history of this game since launch in your reply to @Sanguinor2 because they were spot on, accurate, with their facts that moving from a trusted client to having the servers make more checks increased the lag. It was a significant turning point.
I guess that was during your extended absence from the game.
The game, especially Cyrodiil, performed much better, though never perfect before then, and oddly enough AC and weaving of basic attacks were part of the game there. Kind of inconvenient for you that they brought that fact into the thread.
In the end, and after looking at your history of complaining about this game, and the devs, I think a different game is more to your liking. I would suggest staying away from games with highly active combat as they tend to have AC. Maybe WoW or FF14. Just a thought since the recent mid-cycle PTS test Zos did seemed to indicate Zos has every intention to keep weaving in the game. Another fact that is based on Zos' actual actions and comments.
It is like talking to a wall. Ok, want me to prove it? Go look at the patch history. What they tried to change. Was you around for the beta? If you was, do you recall the forum war that went on how people would report each other for using AC as a exploit? And for the longest time, the developers did not say anything about it, but they tried some changes to the combat that was aim to fix it, but did not do it? and they rolled it back? Oh ya? You recall that right?
But here let me help you out. At no point did developers came out and call it a exploit. We the community did for the longest time because it was, it was a unintended element to the combat, that was not part of the vision for a good part of the games life, that was FORCED to be balanced around.
So use some common sense here. What did you want the developers to say? We failed to fix it, and don't got to to change core issues of the game, so we just accept it as a feature now. That would have been more honest, but they just came out and said oh ya well it is a feature. So use it! Spitting in the fact of us testers, who reported this bug, and going back on the changes that was intended to fix it.
I came back because I have some hope for this new team, and the leaders who use to run the show left. The guy who came out and said it was a feature is gone, and i got high hopes for the new leaders to give us the game, that us testers wanted.
rager82b14_ESO wrote: »
LOL. Being ESO is one of the top MMORPGs of today's time and has been successful in maintaining and growing its player base, shows Zos is doing something right with creating content and a combat system that interest players. The fact Zos has had to increase capacity on both EU and NA PC servers last year due to an increase in total players says much that they are doing something right.
The fact that ESO has been selling as many copies as FF14 at this stage in its life cycle demonstrates that Zos is doing something right. FF14 is one of the oldest and largest gaming IPs. Much older than TES and WoW IPs.
In the end, there are different types of games and different types of MMORPGs because everyone has different interests. Clearly this game is not for everyone and people should not expect it to be.
That has nothing to do with how good eso is. It is more of a fact that console people are limited to choices when it comes to MMOS. Again the success of the game is more marketing than anything else.
That is also common sense.
rager82b14_ESO wrote: »
If it is not false then back it up with actual facts. Prove that Zos decided to leave AC in the game because they did not know how to fix it. My logic is sound and at least I have logic. You are just complaining about something and trying to blame it for other
What is funny is you claim my logic is wrong, yet you demonstrated a lack of knowledge of the history of this game since launch in your reply to @Sanguinor2 because they were spot on, accurate, with their facts that moving from a trusted client to having the servers make more checks increased the lag. It was a significant turning point.
I guess that was during your extended absence from the game.
The game, especially Cyrodiil, performed much better, though never perfect before then, and oddly enough AC and weaving of basic attacks were part of the game there. Kind of inconvenient for you that they brought that fact into the thread.
In the end, and after looking at your history of complaining about this game, and the devs, I think a different game is more to your liking. I would suggest staying away from games with highly active combat as they tend to have AC. Maybe WoW or FF14. Just a thought since the recent mid-cycle PTS test Zos did seemed to indicate Zos has every intention to keep weaving in the game. Another fact that is based on Zos' actual actions and comments.
It is like talking to a wall. Ok, want me to prove it? Go look at the patch history. What they tried to change. Was you around for the beta? If you was, do you recall the forum war that went on how people would report each other for using AC as a exploit? And for the longest time, the developers did not say anything about it, but they tried some changes to the combat that was aim to fix it, but did not do it? and they rolled it back? Oh ya? You recall that right?
But here let me help you out. At no point did developers came out and call it a exploit. We the community did for the longest time because it was, it was a unintended element to the combat, that was not part of the vision for a good part of the games life, that was FORCED to be balanced around.
So use some common sense here. What did you want the developers to say? We failed to fix it, and don't got to to change core issues of the game, so we just accept it as a feature now. That would have been more honest, but they just came out and said oh ya well it is a feature. So use it! Spitting in the fact of us testers, who reported this bug, and going back on the changes that was intended to fix it.
I came back because I have some hope for this new team, and the leaders who use to run the show left. The guy who came out and said it was a feature is gone, and i got high hopes for the new leaders to give us the game, that us testers wanted.
First off, there are a number of "forum wars" in beta. That is not to uncommon either. Second, you are speaking in overly generalized terms which is pretty meaningless.
Let me help you out with what really matters. The fact is Cyrodiil performance was much better during the first couple years of the game and after multiple changes Zos made, going from a trusted client to having the servers, adding more calculations via CP and new buffs/debuffs, et,al, performance decreased.
Oddly, weaving and AC were in the game all along. Also ,note the last post.
rager82b14_ESO wrote: »rager82b14_ESO wrote: »
If it is not false then back it up with actual facts. Prove that Zos decided to leave AC in the game because they did not know how to fix it. My logic is sound and at least I have logic. You are just complaining about something and trying to blame it for other
What is funny is you claim my logic is wrong, yet you demonstrated a lack of knowledge of the history of this game since launch in your reply to @Sanguinor2 because they were spot on, accurate, with their facts that moving from a trusted client to having the servers make more checks increased the lag. It was a significant turning point.
I guess that was during your extended absence from the game.
The game, especially Cyrodiil, performed much better, though never perfect before then, and oddly enough AC and weaving of basic attacks were part of the game there. Kind of inconvenient for you that they brought that fact into the thread.
In the end, and after looking at your history of complaining about this game, and the devs, I think a different game is more to your liking. I would suggest staying away from games with highly active combat as they tend to have AC. Maybe WoW or FF14. Just a thought since the recent mid-cycle PTS test Zos did seemed to indicate Zos has every intention to keep weaving in the game. Another fact that is based on Zos' actual actions and comments.
It is like talking to a wall. Ok, want me to prove it? Go look at the patch history. What they tried to change. Was you around for the beta? If you was, do you recall the forum war that went on how people would report each other for using AC as a exploit? And for the longest time, the developers did not say anything about it, but they tried some changes to the combat that was aim to fix it, but did not do it? and they rolled it back? Oh ya? You recall that right?
But here let me help you out. At no point did developers came out and call it a exploit. We the community did for the longest time because it was, it was a unintended element to the combat, that was not part of the vision for a good part of the games life, that was FORCED to be balanced around.
So use some common sense here. What did you want the developers to say? We failed to fix it, and don't got to to change core issues of the game, so we just accept it as a feature now. That would have been more honest, but they just came out and said oh ya well it is a feature. So use it! Spitting in the fact of us testers, who reported this bug, and going back on the changes that was intended to fix it.
I came back because I have some hope for this new team, and the leaders who use to run the show left. The guy who came out and said it was a feature is gone, and i got high hopes for the new leaders to give us the game, that us testers wanted.
First off, there are a number of "forum wars" in beta. That is not to uncommon either. Second, you are speaking in overly generalized terms which is pretty meaningless.
Let me help you out with what really matters. The fact is Cyrodiil performance was much better during the first couple years of the game and after multiple changes Zos made, going from a trusted client to having the servers, adding more calculations via CP and new buffs/debuffs, et,al, performance decreased.
Oddly, weaving and AC were in the game all along. Also ,note the last post.
Again, it all adds up. Spells and Skills should be a choice base off the animation, not just the GCD. It is silly to say that bypassing animation and spamming skills base off the GCD does not have a impact on the servers. Mind you, healing is another issues in itself.
But being able to spam every skill as fast as the GCD lets you, bypass any choice needing to be made in combat, and Animation should be a factor in the choices you make in combat. That would save some server load, and require more skill with choice when to use certain attacks. Now the game has even more players due to console release, and even more skills. The servers are crying tears of blood.
AC needs to go, we been saying it for years. The game combat is hinder by it. It takes away the skill of the combat, and adds to the server load.
rager82b14_ESO wrote: »rager82b14_ESO wrote: »
If it is not false then back it up with actual facts. Prove that Zos decided to leave AC in the game because they did not know how to fix it. My logic is sound and at least I have logic. You are just complaining about something and trying to blame it for other
What is funny is you claim my logic is wrong, yet you demonstrated a lack of knowledge of the history of this game since launch in your reply to @Sanguinor2 because they were spot on, accurate, with their facts that moving from a trusted client to having the servers make more checks increased the lag. It was a significant turning point.
I guess that was during your extended absence from the game.
The game, especially Cyrodiil, performed much better, though never perfect before then, and oddly enough AC and weaving of basic attacks were part of the game there. Kind of inconvenient for you that they brought that fact into the thread.
In the end, and after looking at your history of complaining about this game, and the devs, I think a different game is more to your liking. I would suggest staying away from games with highly active combat as they tend to have AC. Maybe WoW or FF14. Just a thought since the recent mid-cycle PTS test Zos did seemed to indicate Zos has every intention to keep weaving in the game. Another fact that is based on Zos' actual actions and comments.
It is like talking to a wall. Ok, want me to prove it? Go look at the patch history. What they tried to change. Was you around for the beta? If you was, do you recall the forum war that went on how people would report each other for using AC as a exploit? And for the longest time, the developers did not say anything about it, but they tried some changes to the combat that was aim to fix it, but did not do it? and they rolled it back? Oh ya? You recall that right?
But here let me help you out. At no point did developers came out and call it a exploit. We the community did for the longest time because it was, it was a unintended element to the combat, that was not part of the vision for a good part of the games life, that was FORCED to be balanced around.
So use some common sense here. What did you want the developers to say? We failed to fix it, and don't got to to change core issues of the game, so we just accept it as a feature now. That would have been more honest, but they just came out and said oh ya well it is a feature. So use it! Spitting in the fact of us testers, who reported this bug, and going back on the changes that was intended to fix it.
I came back because I have some hope for this new team, and the leaders who use to run the show left. The guy who came out and said it was a feature is gone, and i got high hopes for the new leaders to give us the game, that us testers wanted.
First off, there are a number of "forum wars" in beta. That is not to uncommon either. Second, you are speaking in overly generalized terms which is pretty meaningless.
Let me help you out with what really matters. The fact is Cyrodiil performance was much better during the first couple years of the game and after multiple changes Zos made, going from a trusted client to having the servers, adding more calculations via CP and new buffs/debuffs, et,al, performance decreased.
Oddly, weaving and AC were in the game all along. Also ,note the last post.
Again, it all adds up. Spells and Skills should be a choice base off the animation, not just the GCD. It is silly to say that bypassing animation and spamming skills base off the GCD does not have a impact on the servers. Mind you, healing is another issues in itself.
But being able to spam every skill as fast as the GCD lets you, bypass any choice needing to be made in combat, and Animation should be a factor in the choices you make in combat. That would save some server load, and require more skill with choice when to use certain attacks.
AC needs to go, we been saying it for years. The game combat is hinder by it. It takes away the skill of the combat, and adds to the server load.
AC needs to go, we been saying it for years. The game combat is hinder by it. It takes away the skill of the combat, and adds to the server load.
But bypassing animations in itself does not effect the servers... It only affects the client where animations are rendered.
Not to mention going off animations would be a balance catastrophe as skills would be hindered by the art work put into them.
And you'd have to sync animations the with the server somehow, which would add more glitches. Not to mention require the same if not more calculations.
That is an opinion that you can certainly have. That does not mean it is a problem.
rager82b14_ESO wrote: »
That is an opinion that you can certainly have. That does not mean it is a problem.
Nah fast pace combat is not the problem. Gw2 combat, and BDO combat is just as fast if not faster than this game. It is just done so much better.
I want the combat to require more skill and thinking. It can still keep its fast pace, but balance around making clear choices in what skills you want. Right now this fast pace combat you all talking about takes very little skill.
rager82b14_ESO wrote: »But bypassing animations in itself does not effect the servers... It only affects the client where animations are rendered.
Not to mention going off animations would be a balance catastrophe as skills would be hindered by the art work put into them.
And you'd have to sync animations the with the server somehow, which would add more glitches. Not to mention require the same if not more calculations.
So you saying other fast pace combats does something thing game can't? Hmmm
rager82b14_ESO wrote: »
That is an opinion that you can certainly have. That does not mean it is a problem.
Nah fast pace combat is not the problem. Gw2 combat, and BDO combat is just as fast if not faster than this game. It is just done so much better.
I want the combat to require more skill and thinking. It can still keep its fast pace, but balance around making clear choices in what skills you want. Right now this fast pace combat you all talking about takes very little skill.
I don't think so. Some people are clearly better at it than others, suggesting it's a skill of some sort. And folks show up on the forums all the time trying to get insight into how their opponents were so strong, so there's definately a learning curve.
John_Falstaff wrote: »
- ZOS: Too stingy to spend money on better hardware and resources to optimize their game.
- Players: This teaches us that combat system is bad, and we need new one that makes us stop noticing that company's incompetent and doesn't care about its customers.
rager82b14_ESO wrote: »John_Falstaff wrote: »
- ZOS: Too stingy to spend money on better hardware and resources to optimize their game.
- Players: This teaches us that combat system is bad, and we need new one that makes us stop noticing that company's incompetent and doesn't care about its customers.
Ya because money fixes all problems right? Foolish logic.
rager82b14_ESO wrote: »
That is an opinion that you can certainly have. That does not mean it is a problem.
Nah fast pace combat is not the problem. Gw2 combat, and BDO combat is just as fast if not faster than this game. It is just done so much better.
I want the combat to require more skill and thinking. It can still keep its fast pace, but balance around making clear choices in what skills you want. Right now this fast pace combat you all talking about takes very little skill.
John_Falstaff wrote: »rager82b14_ESO wrote: »John_Falstaff wrote: »
- ZOS: Too stingy to spend money on better hardware and resources to optimize their game.
- Players: This teaches us that combat system is bad, and we need new one that makes us stop noticing that company's incompetent and doesn't care about its customers.
Ya because money fixes all problems right? Foolish logic.
If money is not capable of fixing problems, then it's about time to stop paying them. But yes, to answer your question, you have no idea what makes the game laggy, yet you speculate on it and consider it a base for new combat system. It's the summit of foolishness.
rager82b14_ESO wrote: »rager82b14_ESO wrote: »
That is an opinion that you can certainly have. That does not mean it is a problem.
Nah fast pace combat is not the problem. Gw2 combat, and BDO combat is just as fast if not faster than this game. It is just done so much better.
I want the combat to require more skill and thinking. It can still keep its fast pace, but balance around making clear choices in what skills you want. Right now this fast pace combat you all talking about takes very little skill.
I don't think so. Some people are clearly better at it than others, suggesting it's a skill of some sort. And folks show up on the forums all the time trying to get insight into how their opponents were so strong, so there's definately a learning curve.
I mean that is for any thing really. I'm saying that the combat is so poorly done that many people don't care to do it. And they pay a price because the game is balance around doing it. So the combat system is so tedious, and makes no sense from a rpg mindset.
Someone who does AC is not really more skilled. It is easy to do, just not fun to do for a good chunk of the player base and they pay the price.
rager82b14_ESO wrote: »The light/heavy attack "weaving" sucks, and animation canceling is tedious..that all this combat lag has taught us is that we really need a reworked combat system.
rager82b14_ESO wrote: »The light/heavy attack "weaving" sucks, and animation canceling is tedious..that all this combat lag has taught us is that we really need a reworked combat system.
This actually makes no sense. 😕
rager82b14_ESO wrote: »rager82b14_ESO wrote: »The light/heavy attack "weaving" sucks, and animation canceling is tedious..that all this combat lag has taught us is that we really need a reworked combat system.
This actually makes no sense. 😕
I mean to most of us it does. Sorry you don't understand.
.rager82b14_ESO wrote: »rager82b14_ESO wrote: »The light/heavy attack "weaving" sucks, and animation canceling is tedious..that all this combat lag has taught us is that we really need a reworked combat system.
This actually makes no sense. 😕
I mean to most of us it does. Sorry you don't understand.
LOL. Have you read the replies in this thread?
Yes, most of us do understand which is why what they quoted makes no sense.
rager82b14_ESO wrote: ».rager82b14_ESO wrote: »rager82b14_ESO wrote: »The light/heavy attack "weaving" sucks, and animation canceling is tedious..that all this combat lag has taught us is that we really need a reworked combat system.
This actually makes no sense. 😕
I mean to most of us it does. Sorry you don't understand.
LOL. Have you read the replies in this thread?
Yes, most of us do understand which is why what they quoted makes no sense.
I see the same people saying same things, and I also see people agree with me. You only see one side. I explained what I mean, and most people understand what I mean. You just don't agree.
Not my problem.
Princess_Ciri wrote: »rager82b14_ESO wrote: »The light/heavy attack "weaving" sucks, and animation canceling is tedious..that all this combat lag has taught us is that we really need a reworked combat system.
ESO's combat system (when it doesn't lag) is the best of any MMO out there. If you don't like, it go play something else instead of trying to make ESO into another boring tab target dull [snip] MMO.
[Edit for censor bypass.]
rager82b14_ESO wrote: »
That is an opinion that you can certainly have. That does not mean it is a problem.
Nah fast pace combat is not the problem. Gw2 combat, and BDO combat is just as fast if not faster than this game. It is just done so much better.
I want the combat to require more skill and thinking. It can still keep its fast pace, but balance around making clear choices in what skills you want. Right now this fast pace combat you all talking about takes very little skill.
I don't think so. Some people are clearly better at it than others, suggesting it's a skill of some sort. And folks show up on the forums all the time trying to get insight into how their opponents were so strong, so there's definately a learning curve.
vamp_emily wrote: »I think lag or whatever is causing this game to not function properly is teaching us that majority of the players are content with the fact that the glass is half empty. They continue playing no matter what the situation is.
I'm not much of a "gamer" and I personally think maybe ESO was ahead of its time. More advanced technology would have made this game shine.