rager82b14_ESO wrote: »The light/heavy attack "weaving" sucks, and animation canceling is tedious..that all this combat lag has taught us is that we really need a reworked combat system.
rager82b14_ESO wrote: »The light/heavy attack "weaving" sucks, and animation canceling is tedious..that all this combat lag has taught us is that we really need a reworked combat system.
rager82b14_ESO wrote: »The light/heavy attack "weaving" sucks, and animation canceling is tedious..that all this combat lag has taught us is that we really need a reworked combat system.
That is what I'm saying since years and have posted a couple of times - the base reason for all the lag is the combat system and it's mechanics, which are prone to cause all kind of bottleneck issues leading to lag. Not going to happen though, because ZOS is proud of their twitchy combat system with much too many AoE and DoT effects.
rager82b14_ESO wrote: »The light/heavy attack "weaving" sucks, and animation canceling is tedious..that all this combat lag has taught us is that we really need a reworked combat system.
rager82b14_ESO wrote: »The light/heavy attack "weaving" sucks, and animation canceling is tedious..that all this combat lag has taught us is that we really need a reworked combat system.
relentless_turnip wrote: »I liked the bit where you took an issue that is effecting every area of the game and made it a reason to make a "stop animation cancelling" post.
I've see these posts crop up probably every 2 hours somewhere on the forums😂 need I remind you the issues we are currently having only started with u25... Nothing about how this game is played has changed. The client was changed and how the core combat functions was also altered. Speculatively to appease the silly amount of these posts that occur.
So does animation cancelling break the game or was it the requests to have it removed that broke the game?
rager82b14_ESO wrote: »The light/heavy attack "weaving" sucks, and animation canceling is tedious..that all this combat lag has taught us is that we really need a reworked combat system.
That is what I'm saying since years and have posted a couple of times - the base reason for all the lag is the combat system and it's mechanics, which are prone to cause all kind of bottleneck issues leading to lag. Not going to happen though, because ZOS is proud of their twitchy combat system with much too many AoE and DoT effects.
rager82b14_ESO wrote: »The light/heavy attack "weaving" sucks, and animation canceling is tedious..that all this combat lag has taught us is that we really need a reworked combat system.
That is what I'm saying since years and have posted a couple of times - the base reason for all the lag is the combat system and it's mechanics, which are prone to cause all kind of bottleneck issues leading to lag. Not going to happen though, because ZOS is proud of their twitchy combat system with much too many AoE and DoT effects.
Wait what? How is "the combat system" causing lag?
Are you saying that because combat is so fast, small amounts of lag quickly becomes a problem? That makes sense. But I don't think that's *causing* the performance problems.
robertthebard wrote: »Just curious here, and in no way am I trying to say it's the cause, but for those of you that really are lagging this badly, how many addons are you using?
I ask because I only have two, one for skyshards and one for lore books, and I'm not having any where near the issues that I've seen described since I've been back.
robertthebard wrote: »Just curious here, and in no way am I trying to say it's the cause, but for those of you that really are lagging this badly, how many addons are you using?
I ask because I only have two, one for skyshards and one for lore books, and I'm not having any where near the issues that I've seen described since I've been back.
rager82b14_ESO wrote: »The light/heavy attack "weaving" sucks, and animation canceling is tedious..that all this combat lag has taught us is that we really need a reworked combat system.
That is what I'm saying since years and have posted a couple of times - the base reason for all the lag is the combat system and it's mechanics, which are prone to cause all kind of bottleneck issues leading to lag. Not going to happen though, because ZOS is proud of their twitchy combat system with much too many AoE and DoT effects.
Wait what? How is "the combat system" causing lag?
Are you saying that because combat is so fast, small amounts of lag quickly becomes a problem? That makes sense. But I don't think that's *causing* the performance problems.
i think they do - whenever I am in a location with many players who use a lot of effects and AoE/DoT latency is spiking and the game starts to stutter and even gets me frozen for a moment where I can do nothing at all. And this is with not even a lot of people around, just a few fire up skills with lots of effects at the same time. I can just imagine how terrible this is in cyro then, where even more effects stack on each other because everyone is running their rotations - it is definitely the combat system which is creating the problems in the first place, because too many too expensive effects are stacked onto each other, and even worse if it happens in ball groups or wherever many players fight with each other. There is the reason and trying to fix that by soft- and hardware will just fight the symptoms but not the origin of all this mess.
rager82b14_ESO wrote: »What irks me the most about all this is that the combat is becoming so far off from the idea that it was suppose to be. All because of a exploit they did not know how to fix, and went from calling it a bug, to a feature. The people saying the combat has nothing to do with the lag is being silly, The servers use to be much better before people found out and now the exploit is require for end game content. It at last caught up, and damage has been done.
The combat design needs to go back to what it use to be. Choices, and more toggles to improve weaving, and skills being a action to take at a certain point in combat, not spammable. The only spammable action should be light and heavy attacks.
Go back to your first idea of what the combat should be. Don't let this exploit keep ruining servers, and keep ruining the end game.
Sanguinor2 wrote: »rager82b14_ESO wrote: »What irks me the most about all this is that the combat is becoming so far off from the idea that it was suppose to be. All because of a exploit they did not know how to fix, and went from calling it a bug, to a feature. The people saying the combat has nothing to do with the lag is being silly, The servers use to be much better before people found out and now the exploit is require for end game content. It at last caught up, and damage has been done.
The combat design needs to go back to what it use to be. Choices, and more toggles to improve weaving, and skills being a action to take at a certain point in combat, not spammable. The only spammable action should be light and heavy attacks.
Go back to your first idea of what the combat should be. Don't let this exploit keep ruining servers, and keep ruining the end game.
The Servers also used to be better before serverside checks were implemented, guess which one had a bigger Impact on Server Performance?
rager82b14_ESO wrote: »What irks me the most about all this is that the combat is becoming so far off from the idea that it was suppose to be. All because of a exploit they did not know how to fix, and went from calling it a bug, to a feature. The people saying the combat has nothing to do with the lag is being silly, The servers use to be much better before people found out and now the exploit is require for end game content. It at last caught up, and damage has been done.
The combat design needs to go back to what it use to be. Choices, and more toggles to improve weaving, and skills being a action to take at a certain point in combat, not spammable. The only spammable action should be light and heavy attacks.
Go back to your first idea of what the combat should be. Don't let this exploit keep ruining servers, and keep ruining the end game.
rager82b14_ESO wrote: »The light/heavy attack "weaving" sucks, and animation canceling is tedious..that all this combat lag has taught us is that we really need a reworked combat system.
rager82b14_ESO wrote: »
It was not better, in fact i think it did improve it. But it was not enough. The servers went from an 8 to a 6 it is still not playable enough, and more needs to be done to stop this exploit, and to get the servers under control.
"And the Scrolls have foretold, of black wings in the cold,That when brothers wage war come unfurled!Alduin, Bane of Kings, ancient shadow unbound,With a hunger to swallow the world!"
Did I really just read the only spammable should be light/heavy attacks? Wow.