Oh yeah, I forgot about that interview. I hope they do, even just some toggleable significant debuff would go a long way. Thrassian Stranglers is a good step in the right direction for the meantime.
I still haven't been able to bring myself to do Dragonhold or Murkmire because of this, and I love quests in ESO, if it weren't for this problem.
MartiniDaniels wrote: »
So you deny us (those who are bored by overland since One Tamriel) OPTIONAL mode/slider so we can quest/explore game without falling asleep, and then call us selfish?[/s] Speaking of this forum there is nobody even close in selfishness as casuals are. Casuals want to delete PVP, to delete animation cancelling, to delete trading guilds, to delete veteran content higher rewards - i.e. remove all that which makes this game worth playing for many of us and after that we are called toxic, demeaning and selfish? This is just hilarious.
The reason i feel like the story suffers a bit, is actually only because of 'powerful beings' that die too quickly.
Overland is not the universal faceroll being described. I wish some players would group up for overland quest content. They need it.
It annoys me to no end. I want to play content that isn't tuned for a 5-year old. But it seems 90% of the PVE content is tuned for just that.
I'm not talking about raids or dungeons (public dungeons excluded). Those seem alright.
But when it comes to general questing, delves and the world in general, you can literally run around in crappy green gear 10 levels below your level and still demolish everything like nothing. How is that in any way fun?
I'm currently leveling with a friend and we're closing in on level 40. The game is a huge yawn-fest and we're craving for something to challenge us. He's playing a healer, but almost never have anything to heal. Questing and killing mobs is just a tedious running from A to B, only stopping to kill monsters in 2-8 seconds and it doesn't really matter how many monsters we pull either. We're basically playing an MMO that is tuned for under-geared 5-year olds. I'm saying that because my son can play this game without being able to read or have any understanding of what the skills on his hotbar do. He just mashes them randomly and kills things.
Doing delves feels so pointless. Usually you run into other players as well and everyone's just aching to kill stuff, but everything is mowed down in 2 seconds, and delves really become nothing but something you just run through, trying to get a hit or two in on things to gain exp. So incredibly boring, and such incredibly bad design.
Delves shouldn't even be public when the game is tuned in this way. I say this because they're literally tuned for a badly geared, completely unskilled SOLO player. So the moment you add more people in there, the already trivial content becomes fully and completely pointless from a gameplay perspective.
What's been by far the most fun so far has been killing world bosses (those skulls on the map) and running (non-public) dungeons as a duo. But as soon as you add a couple more players, even that content becomes quite easy. The only annoying thing is that dungeons are in general quite easy, too, but they add certain one-shot or nearly one-shot mechanics into the game to make it harder. That's a lousy way of adding challenge, because it means you can run through everything you're thrown against, but then a sudden and sometimes unavoidable mechanic prevents you from advancing further. Those are some of the most frowned-upon things from a player perspective because they're just not fun.
I'm not level 50 yet so some things might change, but overall this game needs a huge re-tuning. Doubling mob health and damage would be a start, but much more would certainly be required. Delve bosses are more like what normal mobs should be like, but even those are ridiculously easy. Would much prefer longer, harder fights with higher experience rewards per kill than the current trivial content of killing things in a few seconds without barely taking any damage.
Does nobody want even a tiny bit of challenge these days?
PS: Fix the damn bug that sometimes prevents you from attacking or using abilities!!
Still doesn't answer the question why the rest of the content has to be so easy that a 5 year old that mashes buttons (cite OP) can complete the rest of the content.terrordactyl1971 wrote: »end game content, which is where the challenge lies.
Austinseph1 wrote: »It is because overland is for casual play, and casual play is easy. While the definition of easy changes from person to person the devs tuned overworld to be easy for the majority of people. If you want to raise difficulty then do it artificially. Take off your armor pieces, its really easy to challenge yourself if you want to, but dont push your ideals on difficulty onto other layers in a multiplayer game. If you really want to then just play a single player game.
Yes, yes, go on.
One thread every day about the need for higher difficult options until they listen.
Ever hour.
Every minute!
Vivid metaphor.MartiniDaniels wrote: »
Game population doubled, and if older players already given up on this (or they completed majority of the game before OT and so they don't care much), for new players who are coming from modded Skyrim, ESO overland is like a porridge without salt and butter.
MartiniDaniels wrote: »
Please tell me, how completing arenas, vet dungeons and trials will help player to experience Main story of ESO which is the reason why majority of original TES players are coming to this game?
Here you have feedback of that player which is often used as an excuse of that lack difficulty. And newbie who doesn't know anything in-depth about mechanics, about animation cancelling, weaving, min-maxing and so on directly reports that game is too easy.
Mortac, unfortunately it will be only worse as you level up. As for now at least public dungeons and world bosses provide some challenge, but once you will be getting closer to CP300 and then to CP500 those will become pointlessly easy too, with some exceptions.
On the other hand, there are veteran dungeons and veteran trials - those will provide challenge as you level up, and some of them will be challenging even after you reach top level.
Agree with OP.
Still doesn't answer the question why the rest of the content has to be so easy that a 5 year old that mashes buttons (cite OP) can complete the rest of the content.
Q: "Why are you wearing smelly rags?"
A: "Wait, at home I have clean and pretty clothes"
Is that a real answer?
With level appropriate zones (or even areas) you could test if you could go up against 1 level higher or 2 or 3.robertthebard wrote: »I've played MMOs with level appropriate zones, and none of them were especially hard either, so either all games are this way, or I'm just that damn good, eh?
robertthebard wrote: »
I'm going to need to see some video of that, it'll be amusing. I mean, I can sit here and tell you all about how I let my cat do my overland questing, does that mean you're going to buy that too? It's called "Hyperbole", and it's a poor basis for an argument.
With level appropriate zones (or even areas) you could test if you could go up against 1 level higher or 2 or 3.
I think that was fun/challenging. You could really notice the difference if you get better gear or find out some mechanics.
In GW2 you have upscaling (so monsters stay tough if you level up) and 5 starter zones - but no downscaling.
I think that was a nicer concept. It's personal but I really get a bit lost in Tamriel and I don' t have any sense of where I am or what alliance the area belongs to or how areas relate as they are all the same difficulty and the map doesn' t even indicate what provinces your current area is bordering. And even dungeons are accessed and exited at any location.
Only now I have five lvl50s I start to get a clue.
But well that's a slightly different discussion ..
If you genuinely need to group up for overland quest content, you need major help. This game is so mind numbingly easy in the over-world, it is insane. A level 3 could solo literally all quest content.
Unless you're trying to kill a World Boss or a dragon or maybe even a dolmen, you literally should *never* have to group up with another person.
This game is too easy. That's why I'm currently playing Skyrim with the requiem mod and frostfall, ineed etc. Feels like an old school RPG. It's great.
MartiniDaniels wrote: »
It is very easy to create a build for overland with couple of proc sets where you don't even need to use mouse and ability bars. Simply move around and your sets will provide more then enough healing + summon monsters who will kill those mobs or quest bosses. So technically yes, even cat can play ESO overland without dying if you somehow connect his paws with WASD. Well, fall damage still can kill him, ironically. I think ZOS should consider and remove fall damage, hmm?
@ZOS_Wrobel
Yes it was. It was challenging (and fun and we remembered about strong enemies kicking our arses) before a megaton of [snip] asked for less difficulty.
It's an elder scrolls game, it's supposed to be challenging, it's not WoW.
[edited for baiting]
Pretty much everyone, if not actually everyone, replying to this discussion could be considered an expert in the game.
Yes, some players genuinely do need help. Often times, they are Level 3, but they could be level 10, or 20, or 30, too. If they were us, they could solo all that content with no problems. They are not us, and it is not really fair to them to measure their ability against us. To them, these things are not "mind numbingly easy".
MartiniDaniels wrote: »
I very often help people from zone chat. Yes, they ask to help with World bosses. But in my ~3k hours in game I never saw anybody asking to help with quest boss or anything like that. About dead players lying around - they are all AFK. They are always "resurrection pending" and have zero activity. It's either disconnects or they simply went to make tea and some mob respawned behind and after couple minutes of chewing managed to kill them. Though it all depends, I don't think mobs can kill PVP character or PVE tank, but PVE dps is squishy enough to die if AFK.
They don't have to ask for help. They are playing the game like a single player game, and can be in instances that you cannot even see them, and could not help if you tried. I wish they would ask for help.
Wrobel is no longer part of the team.