Why is this game so easy?

Maintenance for the week of March 31:
• PC/Mac: NA and EU megaservers for maintenance – March 31, 4:00AM EDT (8:00 UTC) - 8:00AM EDT (12:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – April 2, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• Playstation®: NA and EU megaservers for patch maintenance – April 2, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
  • kyle.wilson
    kyle.wilson
    ✭✭✭✭✭
    Robo_Hobo wrote: »

    Oh yeah, I forgot about that interview. I hope they do, even just some toggleable significant debuff would go a long way. Thrassian Stranglers is a good step in the right direction for the meantime.

    I still haven't been able to bring myself to do Dragonhold or Murkmire because of this, and I love quests in ESO, if it weren't for this problem.

    In 2015 they talked about spell crafting so.....don't hold your breath on off the cuff comments.
  • StormeReigns
    StormeReigns
    ✭✭✭✭✭
    ✭✭

    So you deny us (those who are bored by overland since One Tamriel) OPTIONAL mode/slider so we can quest/explore game without falling asleep, and then call us selfish?[/s] Speaking of this forum there is nobody even close in selfishness as casuals are. Casuals want to delete PVP, to delete animation cancelling, to delete trading guilds, to delete veteran content higher rewards - i.e. remove all that which makes this game worth playing for many of us and after that we are called toxic, demeaning and selfish? This is just hilarious.

    [snip]

    [edited for baiting image]
    Edited by ZOS_RogerJ on April 30, 2020 2:36PM
  • newtinmpls
    newtinmpls
    ✭✭✭✭✭
    ✭✭✭✭
    MattVH wrote: »

    The reason i feel like the story suffers a bit, is actually only because of 'powerful beings' that die too quickly.

    It's interesting you mention that.

    I have only ever "finished" the main quest on two characters - this despite years of playing. They were ... maybe a year, year and a half apart

    First time I wiped ... oh at least 3-4 times on the "final" enemy. Only got through it with my sweetie sitting at my side coaching me, reminding me to dodge, and take potions and whatever.

    Second time was much much easier.

    Maybe because they nerfed it.
    Maybe because I was so much better as a player. All the things; potions, dodging, situational awareness, "tells" from the boss - I was doing all that (or a lot more of it) now without really thinking about it. That was so NOT the case for the first.. heck at least the first two years of ESOing for me.

    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Noxavian
    Noxavian
    ✭✭✭✭✭
    ✭✭
    Elsonso wrote: »

    Overland is not the universal faceroll being described. I wish some players would group up for overland quest content. They need it. :disappointed:


    If you genuinely need to group up for overland quest content, you need major help. This game is so mind numbingly easy in the over-world, it is insane. A level 3 could solo literally all quest content.

    Unless you're trying to kill a World Boss or a dragon or maybe even a dolmen, you literally should *never* have to group up with another person.
    Edited by Noxavian on April 30, 2020 8:26AM
  • Curious_Death
    Curious_Death
    ✭✭✭✭✭
    Spoiler
    Mortac wrote: »
    It annoys me to no end. I want to play content that isn't tuned for a 5-year old. But it seems 90% of the PVE content is tuned for just that.

    I'm not talking about raids or dungeons (public dungeons excluded). Those seem alright.

    But when it comes to general questing, delves and the world in general, you can literally run around in crappy green gear 10 levels below your level and still demolish everything like nothing. How is that in any way fun?

    I'm currently leveling with a friend and we're closing in on level 40. The game is a huge yawn-fest and we're craving for something to challenge us. He's playing a healer, but almost never have anything to heal. Questing and killing mobs is just a tedious running from A to B, only stopping to kill monsters in 2-8 seconds and it doesn't really matter how many monsters we pull either. We're basically playing an MMO that is tuned for under-geared 5-year olds. I'm saying that because my son can play this game without being able to read or have any understanding of what the skills on his hotbar do. He just mashes them randomly and kills things.

    Doing delves feels so pointless. Usually you run into other players as well and everyone's just aching to kill stuff, but everything is mowed down in 2 seconds, and delves really become nothing but something you just run through, trying to get a hit or two in on things to gain exp. So incredibly boring, and such incredibly bad design.

    Delves shouldn't even be public when the game is tuned in this way. I say this because they're literally tuned for a badly geared, completely unskilled SOLO player. So the moment you add more people in there, the already trivial content becomes fully and completely pointless from a gameplay perspective.

    What's been by far the most fun so far has been killing world bosses (those skulls on the map) and running (non-public) dungeons as a duo. But as soon as you add a couple more players, even that content becomes quite easy. The only annoying thing is that dungeons are in general quite easy, too, but they add certain one-shot or nearly one-shot mechanics into the game to make it harder. That's a lousy way of adding challenge, because it means you can run through everything you're thrown against, but then a sudden and sometimes unavoidable mechanic prevents you from advancing further. Those are some of the most frowned-upon things from a player perspective because they're just not fun.

    I'm not level 50 yet so some things might change, but overall this game needs a huge re-tuning. Doubling mob health and damage would be a start, but much more would certainly be required. Delve bosses are more like what normal mobs should be like, but even those are ridiculously easy. Would much prefer longer, harder fights with higher experience rewards per kill than the current trivial content of killing things in a few seconds without barely taking any damage.

    Does nobody want even a tiny bit of challenge these days?

    PS: Fix the damn bug that sometimes prevents you from attacking or using abilities!!

    OP also:
    Went to professional shooting range... after 30 min... went out .. thinking beeing a soldier is soo easy...
  • Neoealth
    Neoealth
    ✭✭✭✭✭
    ✭✭
    This game is too easy. That's why I'm currently playing Skyrim with the requiem mod and frostfall, ineed etc. Feels like an old school RPG. It's great.
  • Kr3do
    Kr3do
    ✭✭✭✭✭
    It's impressive how many people on this forum are incapable of reading. The third line of his post says "I'm not talking about raids or dungeons (public dungeons excluded). Those seem alright" yet there's like 20 replies of people saying that he should do Dungeons, Trials and Arenas before he complains about PvE being too easy.
    Edited by Kr3do on April 30, 2020 9:42AM
  • Silent84
    Silent84
    ✭✭✭
    this game has no rewards, so everything is so boring i don't understand why people do trials or raids(gw2) 100 times, you don't get nothing, there is no excitement, i did play this game for 3 years, i can tell you for a casual gamer is ok, but for challenging players like me is very boring, but i quit because of servers and i will never return, sad, they are lieing every year they fix something in this game, but they never do!
    Be kind whenever possible. It is always possible.
  • Eifleber
    Eifleber
    ✭✭✭✭✭
    Agree with OP.
    end game content, which is where the challenge lies.
    Still doesn't answer the question why the rest of the content has to be so easy that a 5 year old that mashes buttons (cite OP) can complete the rest of the content.

    Q: "Why are you wearing smelly rags?"
    A: "Wait, at home I have clean and pretty clothes"
    Is that a real answer?

    Edited by Eifleber on April 30, 2020 9:19AM

    Playing since dec 2019 | PC EU
  • Mortiis13
    Mortiis13
    ✭✭✭✭
    It is because overland is for casual play, and casual play is easy. While the definition of easy changes from person to person the devs tuned overworld to be easy for the majority of people. If you want to raise difficulty then do it artificially. Take off your armor pieces, its really easy to challenge yourself if you want to, but dont push your ideals on difficulty onto other layers in a multiplayer game. If you really want to then just play a single player game.

    Kek
  • Faulgor
    Faulgor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes, yes, go on.

    One thread every day about the need for higher difficult options until they listen.

    Ever hour.

    Every minute!
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • MartiniDaniels
    MartiniDaniels
    ✭✭✭✭✭
    ✭✭✭✭✭
    Faulgor wrote: »
    Yes, yes, go on.

    One thread every day about the need for higher difficult options until they listen.

    Ever hour.

    Every minute!

    Game population doubled, and if older players already given up on this (or they completed majority of the game before OT and so they don't care much), for new players who are coming from modded Skyrim, ESO overland is like a porridge without salt and butter.
    giphy-downsized.gif
  • Faulgor
    Faulgor
    ✭✭✭✭✭
    ✭✭✭✭✭

    Game population doubled, and if older players already given up on this (or they completed majority of the game before OT and so they don't care much), for new players who are coming from modded Skyrim, ESO overland is like a porridge without salt and butter.
    giphy-downsized.gif
    Vivid metaphor.

    My main beef is really that there is no challenging content in this game unless you want to play in a group of 4 or 12 people. Well, maybe vMA, but how many years can you be asked to rerun that content?

    Adding higher, rewarding difficulty settings to the standard overland content, which you have to scale to anyway, just seems like a no-brainer solution that is simple to implement and harms no one.

    I just remember from other MMOs, when another friend logged on, we would ask ourselves "what can we accomplish together?" and that's just not possible in ESO. Anything you can do with 2 people you can do solo, and anything you can't solo you need at least 4 people for.
    I get that they want to make quest content accessible for everyone, but the lack of challenging 2-3/5-11 player content makes ESO feel like the most anti-social MMO I've ever played. And without any challenge to overcome, the whole character / progression system - champion points, skills, gear, crafting - is ultimately rendered irrelevant and pointless. And then you just don't have a game worth playing.

    JuSt Go PlAy InStAnCeD gRoUp CoNtEnT misses this point entirely. I'm rather playing Cyrodiil PvP than instanced PvE content because it supports groups of every size, and you can play as long or as little as you like. And I hate PvP!
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Coatmagic
    Coatmagic
    ✭✭✭✭✭
    LOL. Not reading through 5 pages of banter but ahem:

    Player: This game is to easy!
    Also player: Stop nerfing my damage!

    *sigh*

    PS: Absolutely love the comment about 'basic purple gear' ROFLMA.

    PPS: Yush, overland is so easy for me, can't wait til I can invisprint through mobs to get quests done :)
  • robertthebard
    robertthebard
    ✭✭✭✭✭

    Please tell me, how completing arenas, vet dungeons and trials will help player to experience Main story of ESO which is the reason why majority of original TES players are coming to this game?

    Here you have feedback of that player which is often used as an excuse of that lack difficulty. And newbie who doesn't know anything in-depth about mechanics, about animation cancelling, weaving, min-maxing and so on directly reports that game is too easy.

    Mortac, unfortunately it will be only worse as you level up. As for now at least public dungeons and world bosses provide some challenge, but once you will be getting closer to CP300 and then to CP500 those will become pointlessly easy too, with some exceptions.

    On the other hand, there are veteran dungeons and veteran trials - those will provide challenge as you level up, and some of them will be challenging even after you reach top level.

    Please tell me where it stated "Welcome to ESO, the Dark Souls of MMOs"? You came here, by your own admission, looking for Skyrim Online, please tell me where Skyrim was the Dark Souls of SP RPGs? It's a bit ironic, given your "we need PvP to make the game challenging" thread, considering you were looking for Skyrim Online, right? I mean, how much PvP was there in Skyrim again?

    You then go on to make a lot of assumptions about the OP's knowledge of game mechanics. I've got some bad news for you, weaving, animation cancelling etc. weren't invented in ESO. I came in to ESO with full knowledge of these concepts, and I doubt I'd made it to level 10 before I had a useable frame of reference for them here. So basically you're trying to drum up some support for your thread, right? I mean, that would explain why you want everyone to know this thread exists, right?

    In regard to the OP, this isn't Dark Souls, and it was never advertised as such. It's an action RPG that's set up so that if you get a quest in x zone, you can do it, mostly. I've played MMOs with level appropriate zones, and none of them were especially hard either, so either all games are this way, or I'm just that damn good, eh?
  • rager82b14_ESO
    rager82b14_ESO
    ✭✭✭✭✭
    Oh ya, lets make a buggy and more tedious combat system even more so by making things harder. That sure would make things fun right?


    Combat is the weakest part of this game, and the servers can't even handle that.
  • robertthebard
    robertthebard
    ✭✭✭✭✭
    Eifleber wrote: »
    Agree with OP.
    Still doesn't answer the question why the rest of the content has to be so easy that a 5 year old that mashes buttons (cite OP) can complete the rest of the content.

    Q: "Why are you wearing smelly rags?"
    A: "Wait, at home I have clean and pretty clothes"
    Is that a real answer?

    I'm going to need to see some video of that, it'll be amusing. I mean, I can sit here and tell you all about how I let my cat do my overland questing, does that mean you're going to buy that too? It's called "Hyperbole", and it's a poor basis for an argument.
  • Eifleber
    Eifleber
    ✭✭✭✭✭
    I've played MMOs with level appropriate zones, and none of them were especially hard either, so either all games are this way, or I'm just that damn good, eh?
    With level appropriate zones (or even areas) you could test if you could go up against 1 level higher or 2 or 3.
    I think that was fun/challenging. You could really notice the difference if you get better gear or find out some mechanics.

    In GW2 you have upscaling (so monsters stay tough if you level up) and 5 starter zones - but no downscaling.
    I think that was a nicer concept. It's personal but I really get a bit lost in Tamriel and I don' t have any sense of where I am or what alliance the area belongs to or how areas relate as they are all the same difficulty and the map doesn' t even indicate what provinces your current area is bordering. And even dungeons are accessed and exited at any location.
    Only now I have five lvl50s I start to get a clue.

    But well that's a slightly different discussion .. o:)

    Playing since dec 2019 | PC EU
  • MartiniDaniels
    MartiniDaniels
    ✭✭✭✭✭
    ✭✭✭✭✭

    I'm going to need to see some video of that, it'll be amusing. I mean, I can sit here and tell you all about how I let my cat do my overland questing, does that mean you're going to buy that too? It's called "Hyperbole", and it's a poor basis for an argument.

    It is very easy to create a build for overland with couple of proc sets where you don't even need to use mouse and ability bars. Simply move around and your sets will provide more then enough healing + summon monsters who will kill those mobs or quest bosses. So technically yes, even cat can play ESO overland without dying if you somehow connect his paws with WASD. Well, fall damage still can kill him, ironically. I think ZOS should consider and remove fall damage, hmm?
    @ZOS_Wrobel
  • jm42
    jm42
    ✭✭✭✭
    when I want challenge I go to vet dlc dungeons or trials with random party. when I want questing - I want just questing, not killing hard mobs all the time. And if you wand hard game just for adults - go buy dark souls, because Eso has content for every playstyle and don't need any changes
  • robertthebard
    robertthebard
    ✭✭✭✭✭
    Eifleber wrote: »
    With level appropriate zones (or even areas) you could test if you could go up against 1 level higher or 2 or 3.
    I think that was fun/challenging. You could really notice the difference if you get better gear or find out some mechanics.

    In GW2 you have upscaling (so monsters stay tough if you level up) and 5 starter zones - but no downscaling.
    I think that was a nicer concept. It's personal but I really get a bit lost in Tamriel and I don' t have any sense of where I am or what alliance the area belongs to or how areas relate as they are all the same difficulty and the map doesn' t even indicate what provinces your current area is bordering. And even dungeons are accessed and exited at any location.
    Only now I have five lvl50s I start to get a clue.

    But well that's a slightly different discussion .. o:)

    I'm actively playing both at the moment, some time here, some time there, and I'm not noticing any spikes in challenge, and if you read those forums, you're going to find "but the game's too easy" threads there too. I came here, and actually went to GW 2 because of Malukah cover songs, and learning that she was the female bard in the vanilla game. I didn't come here looking to play Dark Souls, or something similar. For what it is, I find it fun, but I also find that, if the fishing hole under Grahtwood's tavern is up, I'll spend as much time fishing there, listening to Malukah sing as doing anything else. A couple of years ago, when I was guilded, it was a running joke that that's where one would find me, if they needed to.
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    Noxavian wrote: »

    If you genuinely need to group up for overland quest content, you need major help. This game is so mind numbingly easy in the over-world, it is insane. A level 3 could solo literally all quest content.

    Unless you're trying to kill a World Boss or a dragon or maybe even a dolmen, you literally should *never* have to group up with another person.

    Pretty much everyone, if not actually everyone, replying to this discussion could be considered an expert in the game.

    Yes, some players genuinely do need help. Often times, they are Level 3, but they could be level 10, or 20, or 30, too. If they were us, they could solo all that content with no problems. They are not us, and it is not really fair to them to measure their ability against us. To them, these things are not "mind numbingly easy".
    Edited by Elsonso on April 30, 2020 12:17PM
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    Neoealth wrote: »
    This game is too easy. That's why I'm currently playing Skyrim with the requiem mod and frostfall, ineed etc. Feels like an old school RPG. It's great.

    Oh, didn't know requiem, that sounds really good to me and I'll try it. When it comes to challenge in a single player game, I'm all for it, because there are no issues with high ping and bad connections and so on Frostfall with the winter edition has been one of my favorite mods (Skyrim becomes more of a survival game than an RPG with it). But in an MMO, where there are issues with connection, NPCs popping in too late and ping, it shouldn't be as challenging as in a single player environment.
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭

    It is very easy to create a build for overland with couple of proc sets where you don't even need to use mouse and ability bars. Simply move around and your sets will provide more then enough healing + summon monsters who will kill those mobs or quest bosses. So technically yes, even cat can play ESO overland without dying if you somehow connect his paws with WASD. Well, fall damage still can kill him, ironically. I think ZOS should consider and remove fall damage, hmm?
    @ZOS_Wrobel

    Wrobel is no longer part of the team.
  • Anhedonie
    Anhedonie
    ✭✭✭✭✭
    ✭✭
    Sarousse wrote: »

    Yes it was. It was challenging (and fun and we remembered about strong enemies kicking our arses) before a megaton of [snip] asked for less difficulty.

    It's an elder scrolls game, it's supposed to be challenging, it's not WoW.

    [edited for baiting]

    Ah yes, the endless stream of tears from nightblades who couldn't even kill a single vr5 enemy, unless they were using a tank build.
    ESO sadly doesn't have the appropriate mechanics at the moment to make the game challenging. Worst case scenario, it will become tedious which nobody wants.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • MartiniDaniels
    MartiniDaniels
    ✭✭✭✭✭
    ✭✭✭✭✭
    Elsonso wrote: »

    Pretty much everyone, if not actually everyone, replying to this discussion could be considered an expert in the game.

    Yes, some players genuinely do need help. Often times, they are Level 3, but they could be level 10, or 20, or 30, too. If they were us, they could solo all that content with no problems. They are not us, and it is not really fair to them to measure their ability against us. To them, these things are not "mind numbingly easy".

    I very often help people from zone chat. Yes, they ask to help with World bosses. But in my ~3k hours in game I never saw anybody asking to help with quest boss or anything like that. About dead players lying around - they are all AFK. They are always "resurrection pending" and have zero activity. It's either disconnects or they simply went to make tea and some mob respawned behind and after couple minutes of chewing managed to kill them. Though it all depends, I don't think mobs can kill PVP character or PVE tank, but PVE dps is squishy enough to die if AFK.
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭

    I very often help people from zone chat. Yes, they ask to help with World bosses. But in my ~3k hours in game I never saw anybody asking to help with quest boss or anything like that. About dead players lying around - they are all AFK. They are always "resurrection pending" and have zero activity. It's either disconnects or they simply went to make tea and some mob respawned behind and after couple minutes of chewing managed to kill them. Though it all depends, I don't think mobs can kill PVP character or PVE tank, but PVE dps is squishy enough to die if AFK.

    They don't have to ask for help. They are playing the game like a single player game, and can be in instances that you cannot even see them, and could not help if you tried. I wish they would ask for help.
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • MartiniDaniels
    MartiniDaniels
    ✭✭✭✭✭
    ✭✭✭✭✭
    Elsonso wrote: »

    They don't have to ask for help. They are playing the game like a single player game, and can be in instances that you cannot even see them, and could not help if you tried. I wish they would ask for help.

    I'm wondering how WoW managed to become most popular game in the world in it's best years when few mobs were enough to kill any player until he reaches cap and gets top gear. WoW was called most casual-friendly game... but in comparison to ESO, even modern non-classic WoW is much harder then ESO overland.
  • MartiniDaniels
    MartiniDaniels
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lysette wrote: »

    Wrobel is no longer part of the team.

    Yep, it's just some kind of joke to link him if some hilarious balance change is suggested :)

    As for connection issues and difficulty - yes, there are players who play from Australia or from satellite connection or GPRS and it is good that One Tamriel allowed them to experience the game. But what about players who don't have problems with connection? Why we can't have optional more difficult mode?
  • Eifleber
    Eifleber
    ✭✭✭✭✭
    One thing though: I never read people complaining about the game being too hard.

    Threads about how easy it is however ...

    That should already say something.

    Playing since dec 2019 | PC EU
Sign In or Register to comment.