Overland is not built for the challenge it's built for the quests and story.
Skykaiser_Ọlọrun wrote: »OP: "I'm not talking about raids or dungeons"
Everyone else: "But what about raids and dungeons...!?"
Putting that aside, I agree. For the majority of the game you can, literally, faceroll your way through it. I wish they'd take the SWTOR route and have difficulty settings for the world/quests.
It annoys me to no end. I want to play content that isn't tuned for a 5-year old. But it seems 90% of the PVE content is tuned for just that.
I'm not talking about raids or dungeons (public dungeons excluded). Those seem alright.
But when it comes to general questing, delves and the world in general, you can literally run around in crappy green gear 10 levels below your level and still demolish everything like nothing. How is that in any way fun?
That’s subjective though.
OP's post summarized without so many words:
Hi, I just started playing this game. The highest level I have ever gotten is level 40. I have done zero end game content. I likely have zero clue how to properly light weave let alone push 90k DPS. I am here to tell the game in my 3 days of play it needs to change entirely because LEVELING content is easy.
See you in the DLC vets and Vet Trials tomorrow?
MartiniDaniels wrote: »
Yeah. Despite my love for TES universe and indifference to WoW universe, WoW questing looked more interesting and varied... as for the voicing of course there are some amazing characters and quests in ESO, but not all of them - far from it.
It annoys me to no end. I want to play content that isn't tuned for a 5-year old. But it seems 90% of the PVE content is tuned for just that.
I'm not talking about raids or dungeons (public dungeons excluded). Those seem alright.
But when it comes to general questing, delves and the world in general, you can literally run around in crappy green gear 10 levels below your level and still demolish everything like nothing. How is that in any way fun?
I'm currently leveling with a friend and we're closing in on level 40. The game is a huge yawn-fest and we're craving for something to challenge us. He's playing a healer, but almost never have anything to heal. Questing and killing mobs is just a tedious running from A to B, only stopping to kill monsters in 2-8 seconds and it doesn't really matter how many monsters we pull either. We're basically playing an MMO that is tuned for under-geared 5-year olds. I'm saying that because my son can play this game without being able to read or have any understanding of what the skills on his hotbar do. He just mashes them randomly and kills things.
Doing delves feels so pointless. Usually you run into other players as well and everyone's just aching to kill stuff, but everything is mowed down in 2 seconds, and delves really become nothing but something you just run through, trying to get a hit or two in on things to gain exp. So incredibly boring, and such incredibly bad design.
Delves shouldn't even be public when the game is tuned in this way. I say this because they're literally tuned for a badly geared, completely unskilled SOLO player. So the moment you add more people in there, the already trivial content becomes fully and completely pointless from a gameplay perspective.
What's been by far the most fun so far has been killing world bosses (those skulls on the map) and running (non-public) dungeons as a duo. But as soon as you add a couple more players, even that content becomes quite easy. The only annoying thing is that dungeons are in general quite easy, too, but they add certain one-shot or nearly one-shot mechanics into the game to make it harder. That's a lousy way of adding challenge, because it means you can run through everything you're thrown against, but then a sudden and sometimes unavoidable mechanic prevents you from advancing further. Those are some of the most frowned-upon things from a player perspective because they're just not fun.
I'm not level 50 yet so some things might change, but overall this game needs a huge re-tuning. Doubling mob health and damage would be a start, but much more would certainly be required. Delve bosses are more like what normal mobs should be like, but even those are ridiculously easy. Would much prefer longer, harder fights with higher experience rewards per kill than the current trivial content of killing things in a few seconds without barely taking any damage.
Does nobody want even a tiny bit of challenge these days?
PS: Fix the damn bug that sometimes prevents you from attacking or using abilities!!
orion_1981usub17_ESO wrote: »[snip]
It is absolutely silly to complain about lack of difficulty in content, this is one of the only few games where if you desire you can handicap yourself. You want double the hp for monsters, half your weapons damage... its that simple but no! You couldn't think if that. Want monsters to do twice the damage, lower your armor levels... and like magic they'll do twice the damage.
Now what you cant get is monsters doing more moves, those dangers only exist to the player until they understand the mechanics and learns to defeat them. Thats why all dungeons slowly get easier over time as players perfect the form. You cant get that hardship back ever. But you can simulate.
So please, op and folks, give it a rest, [snip]. Use the tools you have been given to handicap yourself if you feel regular questing content is too easy.... because you "can" recreate your original experience but you can't unlearn the process.
It annoys me to no end. I want to play content that isn't tuned for a 5-year old. But it seems 90% of the PVE content is tuned for just that.
I'm not talking about raids or dungeons (public dungeons excluded). Those seem alright.
orion_1981usub17_ESO wrote: »It is absolutely silly to complain about lack of difficulty in content, this is one of the only few games where if you desire you can handicap yourself. You want double the hp for monsters, half your weapons damage... its that simple but no! You couldn't think if that. Want monsters to do twice the damage, lower your armor levels... and like magic they'll do twice the damage.
Skykaiser_Ọlọrun wrote: »
LOL. You really think this is one of the only games where you can add/remove gear?
And taking off half your gear? Please...you could walk around butt naked and the quests/overland mobs would still be no threat.
No seriously. Try it. Remove all of your armor, go fight something and watch as they still do practically nothing to you.
Any other suggestions? Maybe we could try turning our monitors off during combat? Playing with our feet? Falling on our own swords? Oh, the possibilities.
Why does it need to be "easy" for the majority? Can't it be "normal" for them and "slightly difficult" for the completely brain-dead? It would still be "easy" for someone who is actually trying to play a game, and not "ridiculously trivial".Austinseph1 wrote: »While the definition of easy changes from person to person the devs tuned overworld to be easy for the majority of people.
Yep.
He'll be the cp 10 guy in vet unhallowed grave.
"why did they kick me?!?!"
xXMeowMeowXx wrote: »This thread again??? Talk about beating the horses bones at this point *sigh*. Certainly that is all that could be left with how long the poor beastie has been dead.
Overland content is for questers, so it is fine how it is.
Don’t say ESO is too easy if you have not even completed the harder content or seriously play PvP.
orion_1981usub17_ESO wrote: »[snip]
You want double the hp for monsters, half your weapons damage... its that simple but no! You couldn't think if that. Want monsters to do twice the damage, lower your armor levels... and like magic they'll do twice the damage.
newtinmpls wrote: »
You just answered your own question.
Oddly, last night my husband and I gently shepherded his brother/my brother in law into beginning to create a character and playing ESO.
This guy has NO experience with MMOPRGs, basically none with any kind of online gaming; think "used to play pac-man" as the limit of it.
He was really really struggling to do even the simplest things.
Me, back shortly after launch was doing better - I'd played Morrowind for years (just not a Skyrim/Oblivion fan), and it was a real eye-opener to see just how far I'd come.
So yes, a lot of the content is easy - and when it's easy, that's a clue to hone the skills you AREN'T so sharp on; the odd things "no one uses" or weird combinations - because you have the baseline skill to play around with this.
And Kudos to ZoS for making content that allows new players - new to everything - to have a chance, while providing Undaunted, Battlegrounds, PvP and Trials for the advanced players.
Yes, you hit the nail on the head. If you want "challenging content", then you need to go to where it is.
Prof_Bawbag wrote: »My biggest beef with overland isn't the difficulty per se, it's the condensed nature of the enemies. If they made overland more difficult, I hope they would thin the herd out. As easy as it is, it still gets tedious asf having to kill enemies every two steps. Especially in delves. If it was more difficult, that would become amplified even more.
Oblivion suffered with this too. As soon as you stepped off the beaten track there was hostile animals or npcs galore. Again, it wasn't difficult, but it became tedious to the point I stopped venturing off the beaten path. This improved immensely with Skyrim. You could actually explore without having to be in combat every few steps.