Everest_Lionheart wrote: »
Skyshards are the main incentive to enter delves. If the 6-7 delve sky shards were in the open world people likely would never go down there unless they were questing. Of course you don’t really need those shards if you choose to skip them so why not boost the content. Every delve is the same long hallway 2 enemies, turn corner 1 enemy, go through door 2 more enemies, bookshelf in the corner of main chamber 3 enemies, skyshard with one lone enemy guarding it if anything at all, and finally mini boss fight with mechanics that most people can DPS though.
Also there are achievements tied to collecting all skyshards in the zones and beating all the delves as well why not make us work for it at least a little?
PS: Absolutely love the comment about 'basic purple gear' ROFLMA.
This game is too easy. That's why I'm currently playing Skyrim with the requiem mod and frostfall, ineed etc. Feels like an old school RPG. It's great.
newtinmpls wrote: »
OMG... I missed this one.
Put in the pile of people who don't think having maxed CP on their Lvl 1 character makes a difference.
MartiniDaniels wrote: »
You have purple weapons from level up rewards. Also improving to purple requires like zero effort and laughable amount of gold. Also only gold weapons and gold jewelry have some notable advantage, other pieces don't have critical difference, especially between blue and purple.
I'm the OP and to answer some questions:
- No, I do not have a lvl 50 character. My highest is lvl 40.
- Yes, I have played the game on and off since release. By that I mean playing maybe 2-3 weeks every year and a half. Main reason for quitting all the time is due to the things stated in the OP. Easy games bore me because they feel pointless.
- I understand content needs to be there for players of all levels, however, the current overland and delve mobs are so easy that nobody can possibly be so bad that they fail them. One also needs to keep in mind that this is an MMO where a major part of the game is balanced around terrible SOLO players. Those two don't mix all that well.
- I understand things will change in many ways at the endgame. That's why I said so in the OP as well. But delves and overworld content will not change.
Are trials for solo players?
Do veteran dungeons need full groups?
I'm very interested in playing content that is doable for 2 people. Basically hoping for content that isn't too easy for 2 people but also is impossible without more than 2 people.
He’s saying that overland content is too easy. He’s not saying that everything is too easy.
So saying “Wait until vet trials” isn’t meaning anything here.
You are so far from the reality of a really new player who knows nothing about the game in the first place. There are more than enough who do not even have traits on their gear, nor enchantments, nor would they know that they can upgrade their gear at all. Many do not know what food/beverages could do for them and such. You assume too much knowledge of the game which a newbie doesn't have.
Wow ... I find it kind of funny that the people who want to pick flowers and kill mobs with light attacks are the toxics ones in this discussion. There is nothing wrong with players advocating for changes they would like to see.
There seems to be some support in the community for increased overland difficulty. Maybe it is best that a toggle should exist to separate players between veteran and normal difficulty zones. That way both sides can be happy. This may never happen, but ultimately it’s up to ZOS to decide. All we can do is give our feedback one way or the other.
Isn't this game pegi 18?
I understand zero difficulty in start zones to get comfy with how things work.
But we are all adults and this kindergarten Overland is offensiv in some way then even my 4 year old son can faceroll through it and the devs thinks I can't handle a challenge even through story and questing.SpoilerGod I was disappointed then I met molag bal and kicked his ass like nothing
No risk, no fun. It's just that simple.
Even the best story is worthless then u can fist fight threw it with no armor.
Playing an RPG intentionally sub-optimally? No thank you. That would ruin the game just as much. A major part of playing RPGs (at least for me) is the whole process of developing your character and getting better gear/skills etc. Still, even doing it this way, the game would be ridiculously easy since you can literally run around half-naked and beat it with only a few exceptions. Yes, I'm still talking about pre-endgame overland and delves and such, since I seem to need to clarify this repeatedly.
orion_1981usub17_ESO wrote: »The OP is not going to be happy. Overland content can not become more demanding, it was only ever hard for new players. Because the mechanics are severely limited, you can not increase "risk", only mitigate advantage. And its unfair to any new players to demand they go through harder content on their way through the content treadmill. Overland -> dungeons -> norm dlc -> vet dung -> vet dlc dung -> trial - vet trials. If a player can't or will not progress through the levels of difficulty of progression... then why are they playing? 5 years and you haven't advanced in any difficulty beyond overland quest?
I remember when overland was difficult, the first time everyone went to fight the snake deadra in the fighters quest, destroyed people so bad that they forums were alive with complaints that is was impossible. And then we figured it out, kill the floaty balls... and we all moved on.. That's progression, we will never be there again but we will fight a new challenge with every update and additional. The Op doesn't want to progress, please folks realize this argument is beneath the players.
Because most players suck. I find myself regularly doing 40-60% of a group's dps as a healer. I slot 4 AOEs, 2 dots, and a dmg ult, but those people i'm outdpsing are putting 0 effort.
Whereas, I find it kind of funny that, just because someone understands what a typical MMO is and how it works, it is assumed he only wants to "pick flowers and kill mobs with light attacks".
I understand he was probably rude, as his post was moderated, but assumptions like yours are pretty "toxic", too.
People who assume, with no good reason, that other people only speak from a totally self centred point of view, are normally saying far more about their own thought processes and motivations than those of the person they are accusing.
Some people are capable of speaking objectively, you know.
What is wrong with asking for an optional toggle that adds extra difficulty? An option that will not increase the difficulty one iota for those who wish things to remain the same as they are now?
This would be a "nerf slider" in ESO. At the far left is "zero nerfs". As the slider is moved to the right, the virtual nerf level would increase, making your character incrementally weaker as the slider moved. Eventually, you get to the far right, at "maximum nerf".
From one perspective, that is what is happening today as the character levels. The game moves this hidden "nerf slider" to the right with each level increase. All of our fully leveled characters are running at maximum nerf right now. This new "nerf slider" would be able to move further to the right. Of course, that is a grand generalization, but it is one way of thinking about it.
What do you think ZOS would implement, if they agreed to something like this?
Pretty much everyone, if not actually everyone, replying to this discussion could be considered an expert in the game.
Yes, some players genuinely do need help. Often times, they are Level 3, but they could be level 10, or 20, or 30, too. If they were us, they could solo all that content with no problems. They are not us, and it is not really fair to them to measure their ability against us. To them, these things are not "mind numbingly easy".
I have played this game for 4 years, ever since one tamriel I have never EVER came across anyone who needs help with an overland quest.
I have tried to get 3 different friends into this game and from the start, despite being complete noobs, they found the game an absolute bore. They were confused with the high stats and even more confused that quest bosses died in less than 30 seconds.
Someone pretty please make a video of their cat playing Overland content and winning at it, then post it here.MartiniDaniels wrote: »It is very easy to create a build for overland with couple of proc sets where you don't even need to use mouse and ability bars. Simply move around and your sets will provide more then enough healing + summon monsters who will kill those mobs or quest bosses. So technically yes, even cat can play ESO overland without dying if you somehow connect his paws with WASD. Well, fall damage still can kill him, ironically. I think ZOS should consider and remove fall damage, hmm?@ZOS_Wrobel
robertthebard wrote: »
Where do we cap the "make us work for it" at? Full CP with years of vxx experience? Level 45 with no CP? Too hard, and people will complain, not hard enough, and people will complain, see this thread, and the free for all PvP thread. I do the delves because there's a yellow bar on my map that needs to be filled up, that includes a delve count, which I can't get by simply getting the skyshard, and a skyshard count where I can. I have yet to enter an empty delve, not in the last few weeks I've been back, and I don't recall being in one before I left the last time. There's been more than one instance of "where this delve boss at" only to have it spawn right on top of me... That's amusing. So I'm pretty sure people are actually using them for more than just skyshard collection.
Supposed to say "content that isn't too easy for 2 people but also ISN'T impossible without more than two people." Can't seem to edit the post.
Everest_Lionheart wrote: »
In my original post I also said they should be solo instanced with the option to group up. This way delves could scale with level/CP and give players a chance to learn a little bit about more than button mashing to win. As it stands now delves are little more than running from point A to B to C and mashing a few buttons in between. I would like to see harder enemies, a couple mobs and bosses with some real mechanics that can’t be killed before they spit out their second line of dialogue mid battle. It would be a nice practice or learning experience if delves worked differently than they do now.