OP mentioned he isn't talking about the raids, dungeons, arenas, etc.
So many responses going on about those aspects anyway, using the veteran content difficulty as a counterargument.
Stop trying so hard to come up with counterarguments that aren't even relevant because of OP's disclaimer. XD
Can we focus on the hypothesis that overland, and mostly quest content, is too easy?
I'm sure a lot of you agree that quest content isn't engaging at all because of it?
Or maybe not. I can respect some struggle anyway. Surely it wouldn't hurt to think about solutions for both cases anyway?
(Imo, overland and mostly quest NPCs just shouldnt be able to die in a few seconds, especially if they are some sort of 'chosen one', gang boss, demigod, daedric prince, etc. )
wild_kmacdb16_ESO wrote: »It's difficult to make challenging solo content without it turning into a chore, as 'harder' in MMOs generally translates into 'give enemies bigger numbers', as opposed to interesting gameplay mechanics.
And consider if they made enemies harder and you died more often. You can simply respawn in 10 seconds on the spot you died and challenge the enemy again. Death without risk is pretty meaningless.
Having said all that, I wouldn't be opposed to instances of zones made for small groups of players that even solo players could challenge if they felt up to it.
MartiniDaniels wrote: »
It's not difficult. Open un-modded Skyrim, switch difficulty to legendary (which simply cuts your damage 4 times and increases damage which you receive in 3 times) and even with capped resistances you will still receive more then enough damage for challenge and enemies will require consistent pressure against them to be killed. Of course there are "cheezy" ways like conjuration and illusion, but even those doesn't guarantee anything.
Typical to call the brainy way of doing it -with conjuration and illusion - the cheesy way. Maybe ESO isn't the game for you, ever considered that?
MartiniDaniels wrote: »
What's "brainy" in summoning atronachs while sitting behind the stone? Ok, Illusion is not that cheezy but still it simplifies things a lot.
i never had much fun playing as a warrior type - conjuration and illusion made it fun for me. But illusion requires dedication to be powerful - you have to be careful going for both conjuration and illusion and master them both - there is no way you can put a lot of skill points into other crafts - at most eventually restoration to a certain degree, but otherwise a mage is in a robe with no armor - of course he has to be in the background, because he is not a warrior but a mage. It can be mixed with stealth skills though - cutting throats with daggers - there a robe is ok as well, it isn't noisy and dead enemies don't fight back - and if they cannot be killed, calm them down with a spell and try again once they turn their back on you - this is how i like to play - and none of those methods require me to be a warrior.
MartiniDaniels wrote: »
True. And now imaging all that in ESO overland and how much more immersive and engaging game will be.
Hopefully when they rework the champion point system some of the power creep can and will be addressed. Fingers crossed that, at the same time, they will also introduce an optional difficulty increase, in some form, for the Overland. The Creative Director discussed in an interview not too long ago that they were very much considering adding some form of extra difficulty when working on One Tamriel, but it didn't make it in. They seem to be aware that a large portion of the player base is dissatisfied with the current difficulty level and will perhaps look into what can be done about it. That's my very optimistic take away, but I could be reading into things a bit.
i think they wanted a difficulty slider like it is in single player TES games. in both directions - to be easier and harder. But that is a problem when it comes to group content, because it could be abused and that in return would crash the game economy.
One of those subjects that refuses to go away. If you want overland to be hard, play like a newbie. Remove all your CP's, attribute points, and wear the gear and weapons you find laying around. Adjust to the game and stop complaining that the game should adjust to you. It's not going to change.
For vets, overland is supposed to be easy because the only time we play it is to level up a toon...and no one wants to spend 5 minutes fighting a mudcrab.
MartiniDaniels wrote: »
Battle spirit rules are turned on/off automatically even within same zone when duel takes place. So restricting it's use in group content won't require to do anything.
If you do group content as a group - but what if you do it as a group of solo players not grouped up and with sliders all on very easy - they could kill anything with ease, farm mass amounts of high value stuff and ruin the economy with it.
i think they wanted a difficulty slider like it is in single player TES games. in both directions - to be easier and harder. But that is a problem when it comes to group content, because it could be abused and that in return would crash the game economy.
Skykaiser_Ọlọrun wrote: »
you could walk around butt naked and the quests/overland mobs would still be no threat.
No seriously. Try it. Remove all of your armor, go fight something and watch as they still do practically nothing to you.
One of those subjects that refuses to go away. If you want overland to be hard, play like a newbie. Remove all your CP's, attribute points, and wear the gear and weapons you find laying around. Adjust to the game and stop complaining that the game should adjust to you. It's not going to change.
For vets, overland is supposed to be easy because the only time we play it is to level up a toon...and no one wants to spend 5 minutes fighting a mudcrab.
MartiniDaniels wrote: »
Please tell me, how completing arenas, vet dungeons and trials will help player to experience Main story of ESO which is the reason why majority of original TES players are coming to this game?
Here you have feedback of that player which is often used as an excuse of that lack difficulty. And newbie who doesn't know anything in-depth about mechanics, about animation cancelling, weaving, min-maxing and so on directly reports that game is too easy.
Mortac, unfortunately it will be only worse as you level up. As for now at least public dungeons and world bosses provide some challenge, but once you will be getting closer to CP300 and then to CP500 those will become pointlessly easy too, with some exceptions.
On the other hand, there are veteran dungeons and veteran trials - those will provide challenge as you level up, and some of them will be challenging even after you reach top level.
One of those subjects that refuses to go away. If you want overland to be hard, play like a newbie. Remove all your CP's, attribute points, and wear the gear and weapons you find laying around. Adjust to the game and stop complaining that the game should adjust to you. It's not going to change.
For vets, overland is supposed to be easy because the only time we play it is to level up a toon...and no one wants to spend 5 minutes fighting a mudcrab.