I think the best route here is to increase and diversify what you can get in VMA overall meaning it does not have to be gear. The 8 arenas leading up to the final have little to no value to most players. Then you may not even get weapons you need. Broaden the VMA loot and you will kill two birds with one stone. Motifs, Style books, whatever. Those first 8 chests are where I think you solve the reward versus time investment issue.
the snowflakes and top players like having something to hold over the heads of us casuals, and now.... vma and vdsa weapons wont be part of that!
the forums are burning and their tears are very amusing.
those that can do vma in 3o minutes will just have to suck it up and regrind for them.
this is an mmo, so get to that grind!
couple of points here:
-i welcome the change because after years of being locked out of obtaining them, i can actually get them from cruising through normal and not worrying about if i can complete the activity.
-so what if i am “not good enough” to beat veteran mode? the more players who have even the normal versions of the gear benefits the community as a whole because more players will have better items to help them advance into veteran content. this will help players who want to get better to be able to be accepted more easily into progressions and such.
yeah, some players (me) will just farm normal and stay out of vet because i dont do vet content. i just do not possess the required level of dedication and effort to do them. this is a GAME and not a JOB.
this community is toxic because everyone worries wayyyyyyyyy too much about what everyone else is doing/using/wearing and how they obtianed it.
tank not a DK with alkosh? KICK!
healer is a nightblade? KICK!
stam dps in asylum? KICK!
mag dps is a pet sorc? KICK!
someone trandformed into a werewolf? KICK!
let us casuals enjoy the game. we have OUR playground on normal mode in all content.
[snip]
[edited for baiting]
I guess people just hate vMA and don't want to run it again because they see it as a distraction from the game they usually play, rather than part of the game itself.
What I don't understand is why not just say so and instead claim this is some kind of moral failing on ZOS' part, when they have added new rewards to old content frequently before without any complaints.
I guess my first question is whether it is even realistic, from the game/server perspective, to upgrade them? Is it even something that they could do, and get it right? I mean, I can see the "no soup for you" coming from them, but there might be more to it than just an arbitrary "no" decision.
aetherial_heavenn wrote: »I guess my first question is whether it is even realistic, from the game/server perspective, to upgrade them? Is it even something that they could do, and get it right? I mean, I can see the "no soup for you" coming from them, but there might be more to it than just an arbitrary "no" decision.
There are options if an auto item upgrade isn't possible. They could set up a barter for a new one at an NPC (a simple trade item no. x for item no. perfectedx.) Even if we had to re enchant afterwards.
Or they could issue a barter token: ie a program that checks your achieve log and if yes, then it is auto-bestowed and you just get a new one. We'd have two. But we've put up with the bonus being borked a for a long time. Fair Compensation?.
I fail to see why people who struggled to get the right trait before transmutes, when vMA was harder than now, should end up with crappier gear than someone who goes in next week with 60k dps and a multitude of viable self heals. Grump grump. Get off my lawn. In the olden days we did it uphill both ways in the snow!
In my case, after I got my staff, I vowed I ain't never going there again! So an upgrade or a swap would make me very very happy.
It's an Id in a data table, just like when they nerfed it, they updated the base item which affected all instances of it.I guess my first question is whether it is even realistic, from the game/server perspective, to upgrade them? Is it even something that they could do, and get it right? I mean, I can see the "no soup for you" coming from them, but there might be more to it than just an arbitrary "no" decision.
Just clone the existing Id for non perfected, update the original to perfected. 5minute job for a grad developer on pittance pay.
I guess people just hate vMA and don't want to run it again because they see it as a distraction from the game they usually play, rather than part of the game itself.
What I don't understand is why not just say so and instead claim this is some kind of moral failing on ZOS' part, when they have added new rewards to old content frequently before without any complaints.
I guess people just hate vMA and don't want to run it again because they see it as a distraction from the game they usually play, rather than part of the game itself.
What I don't understand is why not just say so and instead claim this is some kind of moral failing on ZOS' part, when they have added new rewards to old content frequently before without any complaints.
]the snowflakes and top players like having something to hold over the heads of us casuals, and now.... vma and vdsa weapons wont be part of that!
the forums are burning and their tears are very amusing.
those that can do vma in 3o minutes will just have to suck it up and regrind for them.
this is an mmo, so get to that grind!
couple of points here:
-i welcome the change because after years of being locked out of obtaining them, i can actually get them from cruising through normal and not worrying about if i can complete the activity.
-so what if i am “not good enough” to beat veteran mode? the more players who have even the normal versions of the gear benefits the community as a whole because more players will have better items to help them advance into veteran content. this will help players who want to get better to be able to be accepted more easily into progressions and such.
yeah, some players (me) will just farm normal and stay out of vet because i dont do vet content. i just do not possess the required level of dedication and effort to do them. this is a GAME and not a JOB.
this community is toxic because everyone worries wayyyyyyyyy too much about what everyone else is doing/using/wearing and how they obtianed it.
tank not a DK with alkosh? KICK!
healer is a nightblade? KICK!
stam dps in asylum? KICK!
mag dps is a pet sorc? KICK!
someone trandformed into a werewolf? KICK!
let us casuals enjoy the game. we have OUR playground on normal mode in all content.
[snip]
[edited for baiting]
MLGProPlayer wrote: »I guess people just hate vMA and don't want to run it again because they see it as a distraction from the game they usually play, rather than part of the game itself.
What I don't understand is why not just say so and instead claim this is some kind of moral failing on ZOS' part, when they have added new rewards to old content frequently before without any complaints.
Name one other time they've done this.
MLGProPlayer wrote: »I guess people just hate vMA and don't want to run it again because they see it as a distraction from the game they usually play, rather than part of the game itself.
What I don't understand is why not just say so and instead claim this is some kind of moral failing on ZOS' part, when they have added new rewards to old content frequently before without any complaints.
Name one other time they've done this.
I named several in the other thread you created on this topic.
E.g. the Refabricated motif, every time they add motifs to DLC dungeons, jewelry master writs, battleground styles, when they first introduced monster sets, the whole set reshuffling with One Tamriel, etc.
Maybe those aren't the rewards you care about, but the concept isn't novel for ZOS.
MLGProPlayer wrote: »I guess people just hate vMA and don't want to run it again because they see it as a distraction from the game they usually play, rather than part of the game itself.
What I don't understand is why not just say so and instead claim this is some kind of moral failing on ZOS' part, when they have added new rewards to old content frequently before without any complaints.
Name one other time they've done this.
I named several in the other thread you created on this topic.
E.g. the Refabricated motif, every time they add motifs to DLC dungeons, jewelry master writs, battleground styles, when they first introduced monster sets, the whole set reshuffling with One Tamriel, etc.
Maybe those aren't the rewards you care about, but the concept isn't novel for ZOS.
They aren't taking anything away from you now, either, so what's the distinction here?In every one of those examples, they took away nothing from people who'd previously earned it.
Why are you trying to be condescending here? I didn't say anywhere that people are upset about weapons dropping in normal.Try to read this slowly if you're still having trouble: nobody is complaining about weapons dropping in normal.
Well, now it does sound like you're upset about weapons dropping in normal, because that might harm the reward differential between normal and vet you've come to expect.We are complaining that our weapons earned in vet will be made equal to those dropped in normal, with better versions dropping from old content that we've already completed a number of times.
As I said, might not be the rewards you care about, but the principle is the same.New motifs in old dungeons have no gameplay implications, as opposed to new, better weapons dropping in old content.
If you want to find distinctions, I'm sure you can. Move the goalpost wherever you like. But that wasn't the question, just where they added new rewards to old content.MLGProPlayer wrote: »I guess people just hate vMA and don't want to run it again because they see it as a distraction from the game they usually play, rather than part of the game itself.
What I don't understand is why not just say so and instead claim this is some kind of moral failing on ZOS' part, when they have added new rewards to old content frequently before without any complaints.
Name one other time they've done this.
I named several in the other thread you created on this topic.
E.g. the Refabricated motif, every time they add motifs to DLC dungeons, jewelry master writs, battleground styles, when they first introduced monster sets, the whole set reshuffling with One Tamriel, etc.
Maybe those aren't the rewards you care about, but the concept isn't novel for ZOS.
Those are additional rewards, not replacement ones. And they are not trophy weapons. In fact, most of them are designed to be sellable. You rerun the content for the new rewards if you want them for yourself or if you want to sell them, but not because the rewards you’ve already gotten have just been replaced and made less than in the grand scheme of things.
Well, now it does sound like you're upset about weapons dropping in normal, because that might harm the reward differential between normal and vet you've come to expect.We are complaining that our weapons earned in vet will be made equal to those dropped in normal, with better versions dropping from old content that we've already completed a number of times.
So what if there were no perfected weapons, and the usual ones would just drop in normal and vet, would that upset you, too? If not, well then you're just upset about having to run "content you've already completed a number of times", which, as was my point, is not that different from what ZOS has done before.
If you want to find distinctions, I'm sure you can. Move the goalpost wherever you like. But that wasn't the question, just where they added new rewards to old content.MLGProPlayer wrote: »I guess people just hate vMA and don't want to run it again because they see it as a distraction from the game they usually play, rather than part of the game itself.
What I don't understand is why not just say so and instead claim this is some kind of moral failing on ZOS' part, when they have added new rewards to old content frequently before without any complaints.
Name one other time they've done this.
I named several in the other thread you created on this topic.
E.g. the Refabricated motif, every time they add motifs to DLC dungeons, jewelry master writs, battleground styles, when they first introduced monster sets, the whole set reshuffling with One Tamriel, etc.
Maybe those aren't the rewards you care about, but the concept isn't novel for ZOS.
Those are additional rewards, not replacement ones. And they are not trophy weapons. In fact, most of them are designed to be sellable. You rerun the content for the new rewards if you want them for yourself or if you want to sell them, but not because the rewards you’ve already gotten have just been replaced and made less than in the grand scheme of things.
why not add new non-perfect weapons to normal and make the current weapon perfected? Surely that's what the current weapons are. In absence of non-perfected, and because they only drop from vet, and placement of the leader-board, the current weapons ARE the perfected versions. ZOS has yet to give any justification for this decision.
Are the weapons really that good that it requires all this drama? If you vets are as good as you think you are then you should be able to use the lesser items and still kill it on the battle field or is it the fact you need your fancy swords and staffs to get by, at the end of the day an SAS vet can kill you with a spoon just as easy as with an mp5.
Are the weapons really that good that it reqires all this drama? If you vets are as good as you think you are then you should be able to use the lesser items and still kill it on the battle field or is it the fact you need your fancy swords and staffs to get by, at the end of the day an SAS vet can kill you with a spoon just as easy as with an mp5.
Are the weapons really that good that it reqires all this drama? If you vets are as good as you think you are then you should be able to use the lesser items and still kill it on the battle field or is it the fact you need your fancy swords and staffs to get by, at the end of the day an SAS vet can kill you with a spoon just as easy as with an mp5.
Hope you have your asbestos undies on today.
But, you do touch on a point. ESO at this level is all about DPS and power and people want these items because they add to that. All ZOS has to do in introduce a new weapon from a different source that will be OP/Meta/Better than these weapons. The players will drop them like they are coated with COVID and run, not walk, to the new one. No need to upgrade. No need to re-run those arenas. Problem solved.
Turning my joke into something serious... maybe Greymoor will contain such a weapon and ZOS is expecting that no one will want these old, decrepit, ones. These have held a favored position for a long time and maybe ZOS feels it is time to unseat them. Just idle speculation.
Are the weapons really that good that it reqires all this drama? If you vets are as good as you think you are then you should be able to use the lesser items and still kill it on the battle field or is it the fact you need your fancy swords and staffs to get by, at the end of the day an SAS vet can kill you with a spoon just as easy as with an mp5.
Hope you have your asbestos undies on today.
But, you do touch on a point. ESO at this level is all about DPS and power and people want these items because they add to that. All ZOS has to do in introduce a new weapon from a different source that will be OP/Meta/Better than these weapons. The players will drop them like they are coated with COVID and run, not walk, to the new one. No need to upgrade. No need to re-run those arenas. Problem solved.
Turning my joke into something serious... maybe Greymoor will contain such a weapon and ZOS is expecting that no one will want these old, decrepit, ones. These have held a favored position for a long time and maybe ZOS feels it is time to unseat them. Just idle speculation.
You still think that's what this is about?
Let's change the focus from Arena weapons and instead say (as this is also a common request on the forums) current cosmetics that are received from no death, hard-mode, speed-run achievements, like the Spiderkith Skin for example from cradle of shadows. If a new Perfect Spiderkith Skin was introduced into vet, and the existing one put into normal... would it be acceptable to not upgrade the the existing awards already achieved to the new perfect counterpart? This is the principle we are discussing here.
pierrenuiz wrote: »why the perfect version is not a craft upgrade ,
with a big craft goal like legendary weapon in GW2 ,
where you have to do a lot of different things in all the game , dungeons , trials , exploration , kills , farm ... it will give end game players a necessity to do a lot of stuff to have the ultime weapon
There is a lot of psychoanalysis which go into the creation of games. When a player earns an achievement, studies have shown that dopamine are released causing you to literally feel good. This works for smaller accomplishments as well such as completing a quest. It is the reason why so many quests are breaking up into small parts as well as titles, rewards, and skins handed out for the grind. It is to keep you in the game. Your Malestrom Weapons is a part of that of that cycle. It is designed to be a grind to make it so you will keep running it over and over. The reward is not the weapon (or the Baron skin) it is the natural drug being released because you feel you have had a major success.
Refocusing, when the game was launched or whenever you the reader started, I am sure there were goals. Perhaps the goal was being the greatest in PVP, becoming Emperor, making it to end game PVE. There would be some time committed to the game as developing the skills required for this specific game takes time especially as combat continues to change (and has changed repeatedly). At that time did anyone ever plan to grind for a month for one weapon? Perhaps for a few people that is their idea of fun. For me it is not and I play this game to destress and enjoy myself. If I wanted a second job for a game it would be an eSport where grinding could earn me money. This is not the case here and it is just a game.