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VMA and VDSA weapons will have perfected versions but your weapon won't be upgraded automatically.

  • MLGProPlayer
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    Selminus wrote: »
    I think the best route here is to increase and diversify what you can get in VMA overall meaning it does not have to be gear. The 8 arenas leading up to the final have little to no value to most players. Then you may not even get weapons you need. Broaden the VMA loot and you will kill two birds with one stone. Motifs, Style books, whatever. Those first 8 chests are where I think you solve the reward versus time investment issue.

    If I could make gold while doing vMA, I wouldn't mind re-running it. Give me 30k worth of Undaunted plunder per run and I'll run it again.
    Edited by MLGProPlayer on April 20, 2020 4:28AM
  • SidraWillowsky
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    ayu_fever wrote: »
    the snowflakes and top players like having something to hold over the heads of us casuals, and now.... vma and vdsa weapons wont be part of that!
    the forums are burning and their tears are very amusing.
    those that can do vma in 3o minutes will just have to suck it up and regrind for them.
    this is an mmo, so get to that grind!

    couple of points here:

    -i welcome the change because after years of being locked out of obtaining them, i can actually get them from cruising through normal and not worrying about if i can complete the activity.

    -so what if i am “not good enough” to beat veteran mode? the more players who have even the normal versions of the gear benefits the community as a whole because more players will have better items to help them advance into veteran content. this will help players who want to get better to be able to be accepted more easily into progressions and such.



    yeah, some players (me) will just farm normal and stay out of vet because i dont do vet content. i just do not possess the required level of dedication and effort to do them. this is a GAME and not a JOB.

    this community is toxic because everyone worries wayyyyyyyyy too much about what everyone else is doing/using/wearing and how they obtianed it.
    tank not a DK with alkosh? KICK!
    healer is a nightblade? KICK!
    stam dps in asylum? KICK!
    mag dps is a pet sorc? KICK!
    someone trandformed into a werewolf? KICK!

    let us casuals enjoy the game. we have OUR playground on normal mode in all content.
    [snip]

    [edited for baiting]

    Wooooooooow.... if we're talking toxic, your post is worse than almost every other one in this thread.

    I've pugged hundreds of vet dungeons and many vet trials and I have literally -and I mean literally never seen anyone kicked for stuff like you describe. If this is happening to you on a regular basis then it's more likely than not that the problem is you, not your build or gear.

    Anyway, I don't think that I could possibly care less about Maelstrom weapons becoming so easily accessible, nor do 99% of people in this thread (I saw one person being a jerk in one post and that's it). The fact that you've somehow interpreted as such and are celebrating peoples' very legitimate frustrations leads me to think that the "toxic elitists" of which you speak are simply players who aren't willing to put up with your nonsense...
  • Faulgor
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    I guess people just hate vMA and don't want to run it again because they see it as a distraction from the game they usually play, rather than part of the game itself.

    What I don't understand is why not just say so and instead claim this is some kind of moral failing on ZOS' part, when they have added new rewards to old content frequently before without any complaints.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Schattenfluegel
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    Faulgor wrote: »
    I guess people just hate vMA and don't want to run it again because they see it as a distraction from the game they usually play, rather than part of the game itself.

    What I don't understand is why not just say so and instead claim this is some kind of moral failing on ZOS' part, when they have added new rewards to old content frequently before without any complaints.

    No they are seeing the downgrade to an imperfect version that you recieved in an content for a perfect version. Questers dont need BiS weapons on the Open World and you shouldnt deserve these weapons without any work.
    Edited by Schattenfluegel on April 20, 2020 5:44AM
    Love my Stamsorc
  • AinSoph
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    Why even change them? Just mail the people with the title the new perfected weapon.
  • spekdah
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    They should just make some alterations do the dungeon. Then no one has completed the new version. Case closed.
    .

  • aetherial_heavenn
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    Elsonso wrote: »
    I guess my first question is whether it is even realistic, from the game/server perspective, to upgrade them? Is it even something that they could do, and get it right? I mean, I can see the "no soup for you" coming from them, but there might be more to it than just an arbitrary "no" decision.

    There are options if an auto item upgrade isn't possible. They could set up a barter for a new one at an NPC (a simple trade item no. x for item no. perfectedx.)
    Or they could issue a barter token: ie a program that checks your achieve log and if yes, then it is auto-bestowed and you just get a new one. We'd have two. But we've put up with the bonus being borked a for a long time. Fair Compensation?.

    I fail to see why people who struggled to get the right trait before transmutes, when vMA was harder than now, should end up with crappier gear than someone who goes in next week with 60k dps and a multitude of viable self heals. Grump grump. Get off my lawn. In the olden days we did it uphill both ways in the snow!

    In my case, after I got my staff, I vowed I ain't never going there again! So an upgrade or a swap would make me very very happy.
    Edited by aetherial_heavenn on April 20, 2020 7:02AM
    Quoted for truth
    "In my experience, the elite ones have not been very toxic, and the toxic ones not very elite." WrathOfInnos
  • mairwen85
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    Elsonso wrote: »
    I guess my first question is whether it is even realistic, from the game/server perspective, to upgrade them? Is it even something that they could do, and get it right? I mean, I can see the "no soup for you" coming from them, but there might be more to it than just an arbitrary "no" decision.

    There are options if an auto item upgrade isn't possible. They could set up a barter for a new one at an NPC (a simple trade item no. x for item no. perfectedx.) Even if we had to re enchant afterwards.

    Or they could issue a barter token: ie a program that checks your achieve log and if yes, then it is auto-bestowed and you just get a new one. We'd have two. But we've put up with the bonus being borked a for a long time. Fair Compensation?.

    I fail to see why people who struggled to get the right trait before transmutes, when vMA was harder than now, should end up with crappier gear than someone who goes in next week with 60k dps and a multitude of viable self heals. Grump grump. Get off my lawn. In the olden days we did it uphill both ways in the snow!

    In my case, after I got my staff, I vowed I ain't never going there again! So an upgrade or a swap would make me very very happy.

    To repeat myself:
    mairwen85 wrote: »
    It's an Id in a data table, just like when they nerfed it, they updated the base item which affected all instances of it.
    Elsonso wrote: »
    I guess my first question is whether it is even realistic, from the game/server perspective, to upgrade them? Is it even something that they could do, and get it right? I mean, I can see the "no soup for you" coming from them, but there might be more to it than just an arbitrary "no" decision.

    Just clone the existing Id for non perfected, update the original to perfected. 5minute job for a grad developer on pittance pay.

    Here's the thing. Every patch, they update many items. Every single change to every single one of those happens to every single instance of that item in the game. This is because the base of every item exists in a data table. They can do this; they do this every patch. There is no requirement for ZOS to develop any specific mechanism around this or deliver an 'upgrade path' or any other such BS. All they need to do is introduce new non-perfect rewards, and update the existing ones to perfect.
    Edited by mairwen85 on April 20, 2020 7:03AM
  • MLGProPlayer
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    Faulgor wrote: »
    I guess people just hate vMA and don't want to run it again because they see it as a distraction from the game they usually play, rather than part of the game itself.

    What I don't understand is why not just say so and instead claim this is some kind of moral failing on ZOS' part, when they have added new rewards to old content frequently before without any complaints.

    Name one other time they've done this.
  • mairwen85
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    Faulgor wrote: »
    I guess people just hate vMA and don't want to run it again because they see it as a distraction from the game they usually play, rather than part of the game itself.

    What I don't understand is why not just say so and instead claim this is some kind of moral failing on ZOS' part, when they have added new rewards to old content frequently before without any complaints.

    This isn't an issue of adding new rewards to old content. We would all love it if they actually did that; most of us are telling them to do that. However, this is what they are doing: replacing the reward with a new one, and downgrading the existing reward to a lesser one.
    Edited by mairwen85 on April 20, 2020 7:30AM
  • Deathanubis
    I have done about 20 vDSA runs and no chance for the master bow before giving up because of the RNG, so I do welcome the idea that such weapons are accessible from normal mode which makes farming them easier.

    For vMA, i still remember the pain I went through for my first ever completion. It was about 60 hours over two weeks. A lot of deaths and curses. The sense of achievement in this game it gave me.

    I got better than myself in the later runs but I am no top player. In average, it took me about 1:45 hours to finish one run. So far I did about 60 runs in total. I got 3 bows, 1 inferno staff and 1 lighting staff and a lot of weapons which are not useful at all. My first ever bow dropped after about 30 runs.

    Farming it again is one thing, the RNG of the reward for both trials is another. The thought of facing the RNG again and spend 1:45 hours each run just hoping I would get the same but slighter better weapon again in the same veteran difficulty is not pleasant. I already spent about 150 hours in vMA and my hours are far less compared to other players and veteran players who farmed vMA before transmute even exists. If RNG is not with me this time, I may have to spend another 300, 3000 hours to get what I already had and utilised for my characters. That is off-putting and not good for the gamers who tried their best in this game and put the effort in to have tried and achieved something in more difficult content in this game.

    As a fellow developer, this is not a hard thing to do from a coding point. Event without an ID, you can still do a wide search of all maelstrom drops from veteran using field like "created date"/"dropped date" before the proposed path went live. Considering that they did the change to make the vMA weapons less powerful as well, there is already the possibility to do so.

    In terms of RNG, it should totally get rid of from vet difficulty long time ago. It does not give any value rather than frustration. Not every player in the game has the whole time to farm this over and over.

    Please consider.
  • fxeconomisteb17_ESO
    I'm tank oriented and never grinded for these, however I agree with the players that since these weapons dropped only in that blasted Veteran version, they should be upgraded to perfected. I think players really need to sign up to this thread and cast their opinion. This change should have happened long ago, but at least since Clockwork City DLC.
    "Is it true her wounds healed on their own ? Yes" No s***, at 75% health regen penalty!

    I was a vampire like you, but then I took an idea to the head...
  • Agenericname
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    ayu_fever wrote: »
    ]the snowflakes and top players like having something to hold over the heads of us casuals, and now.... vma and vdsa weapons wont be part of that!
    the forums are burning and their tears are very amusing.
    those that can do vma in 3o minutes will just have to suck it up and regrind for them.
    this is an mmo, so get to that grind!

    couple of points here:

    -i welcome the change because after years of being locked out of obtaining them, i can actually get them from cruising through normal and not worrying about if i can complete the activity.

    -so what if i am “not good enough” to beat veteran mode? the more players who have even the normal versions of the gear benefits the community as a whole because more players will have better items to help them advance into veteran content. this will help players who want to get better to be able to be accepted more easily into progressions and such.



    yeah, some players (me) will just farm normal and stay out of vet because i dont do vet content. i just do not possess the required level of dedication and effort to do them. this is a GAME and not a JOB.

    this community is toxic because everyone worries wayyyyyyyyy too much about what everyone else is doing/using/wearing and how they obtianed it.
    tank not a DK with alkosh? KICK!
    healer is a nightblade? KICK!
    stam dps in asylum? KICK!
    mag dps is a pet sorc? KICK!
    someone trandformed into a werewolf? KICK!

    let us casuals enjoy the game. we have OUR playground on normal mode in all content.
    [snip]

    [edited for baiting]

    Nobody cares if YOU have the weapon or not. I care about ME having already earned the weapons from doing the content, spent the mats and transmutes to improve them, only to be told that I need to clear the exact same content again.

    They can mail out a perfected weapon to every one in the game for all I care, but the non-perfected versions (or the perfected versions for that matter) aren't some panacea that will bridge the gap between the floor and ceiling.
    Edited by Agenericname on April 20, 2020 8:04AM
  • Faulgor
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    Faulgor wrote: »
    I guess people just hate vMA and don't want to run it again because they see it as a distraction from the game they usually play, rather than part of the game itself.

    What I don't understand is why not just say so and instead claim this is some kind of moral failing on ZOS' part, when they have added new rewards to old content frequently before without any complaints.

    Name one other time they've done this.

    I named several in the other thread you created on this topic.
    E.g. the Refabricated motif, every time they add motifs to DLC dungeons, jewelry master writs, battleground styles, when they first introduced monster sets, the whole set reshuffling with One Tamriel, etc.

    Maybe those aren't the rewards you care about, but the concept isn't novel for ZOS.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • daemonios
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    Faulgor wrote: »
    Faulgor wrote: »
    I guess people just hate vMA and don't want to run it again because they see it as a distraction from the game they usually play, rather than part of the game itself.

    What I don't understand is why not just say so and instead claim this is some kind of moral failing on ZOS' part, when they have added new rewards to old content frequently before without any complaints.

    Name one other time they've done this.

    I named several in the other thread you created on this topic.
    E.g. the Refabricated motif, every time they add motifs to DLC dungeons, jewelry master writs, battleground styles, when they first introduced monster sets, the whole set reshuffling with One Tamriel, etc.

    Maybe those aren't the rewards you care about, but the concept isn't novel for ZOS.

    In every one of those examples, they took away nothing from people who'd previously earned it. Try to read this slowly if you're still having trouble: nobody is complaining about weapons dropping in normal. We are complaining that our weapons earned in vet will be made equal to those dropped in normal, with better versions dropping from old content that we've already completed a number of times. New motifs in old dungeons have no gameplay implications, as opposed to new, better weapons dropping in old content. If ZOS want to reintroduce level progression, THEN MAKE NEW CONTENT FOR IT.
  • virtus753
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    Faulgor wrote: »
    Faulgor wrote: »
    I guess people just hate vMA and don't want to run it again because they see it as a distraction from the game they usually play, rather than part of the game itself.

    What I don't understand is why not just say so and instead claim this is some kind of moral failing on ZOS' part, when they have added new rewards to old content frequently before without any complaints.

    Name one other time they've done this.

    I named several in the other thread you created on this topic.
    E.g. the Refabricated motif, every time they add motifs to DLC dungeons, jewelry master writs, battleground styles, when they first introduced monster sets, the whole set reshuffling with One Tamriel, etc.

    Maybe those aren't the rewards you care about, but the concept isn't novel for ZOS.

    Those are additional rewards, not replacement ones. And they are not trophy weapons. In fact, most of them are designed to be sellable. You rerun the content for the new rewards if you want them for yourself or if you want to sell them, but not because the rewards you’ve already gotten have just been replaced and made less than in the grand scheme of things.
  • Faulgor
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    daemonios wrote: »
    In every one of those examples, they took away nothing from people who'd previously earned it.
    They aren't taking anything away from you now, either, so what's the distinction here?
    daemonios wrote: »
    Try to read this slowly if you're still having trouble: nobody is complaining about weapons dropping in normal.
    Why are you trying to be condescending here? I didn't say anywhere that people are upset about weapons dropping in normal.
    daemonios wrote: »
    We are complaining that our weapons earned in vet will be made equal to those dropped in normal, with better versions dropping from old content that we've already completed a number of times.
    Well, now it does sound like you're upset about weapons dropping in normal, because that might harm the reward differential between normal and vet you've come to expect.
    So what if there were no perfected weapons, and the usual ones would just drop in normal and vet, would that upset you, too? If not, well then you're just upset about having to run "content you've already completed a number of times", which, as was my point, is not that different from what ZOS has done before.
    daemonios wrote: »
    New motifs in old dungeons have no gameplay implications, as opposed to new, better weapons dropping in old content.
    As I said, might not be the rewards you care about, but the principle is the same.

    virtus753 wrote: »
    Faulgor wrote: »
    Faulgor wrote: »
    I guess people just hate vMA and don't want to run it again because they see it as a distraction from the game they usually play, rather than part of the game itself.

    What I don't understand is why not just say so and instead claim this is some kind of moral failing on ZOS' part, when they have added new rewards to old content frequently before without any complaints.

    Name one other time they've done this.

    I named several in the other thread you created on this topic.
    E.g. the Refabricated motif, every time they add motifs to DLC dungeons, jewelry master writs, battleground styles, when they first introduced monster sets, the whole set reshuffling with One Tamriel, etc.

    Maybe those aren't the rewards you care about, but the concept isn't novel for ZOS.

    Those are additional rewards, not replacement ones. And they are not trophy weapons. In fact, most of them are designed to be sellable. You rerun the content for the new rewards if you want them for yourself or if you want to sell them, but not because the rewards you’ve already gotten have just been replaced and made less than in the grand scheme of things.
    If you want to find distinctions, I'm sure you can. Move the goalpost wherever you like. But that wasn't the question, just where they added new rewards to old content.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Lotus781
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    Are the weapons really that good that it reqires all this drama? If you vets are as good as you think you are then you should be able to use the lesser items and still kill it on the battle field or is it the fact you need your fancy swords and staffs to get by, at the end of the day an SAS vet can kill you with a spoon just as easy as with an mp5.
  • mairwen85
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    Faulgor wrote: »
    daemonios wrote: »
    In every one of those examples, they took away nothing from people who'd previously earned it.
    They aren't taking anything away from you now, either, so what's the distinction here?

    Except they are. They are diminishing the reward and effort put in.
    Faulgor wrote: »
    daemonios wrote: »
    Try to read this slowly if you're still having trouble: nobody is complaining about weapons dropping in normal.
    Why are you trying to be condescending here? I didn't say anywhere that people are upset about weapons dropping in normal.

    Probably because you're overlooking the point that has been made ad nausium by several people for every misinterpretation of the situation.
    Faulgor wrote: »
    daemonios wrote: »
    We are complaining that our weapons earned in vet will be made equal to those dropped in normal, with better versions dropping from old content that we've already completed a number of times.
    Well, now it does sound like you're upset about weapons dropping in normal, because that might harm the reward differential between normal and vet you've come to expect.
    So what if there were no perfected weapons, and the usual ones would just drop in normal and vet, would that upset you, too? If not, well then you're just upset about having to run "content you've already completed a number of times", which, as was my point, is not that different from what ZOS has done before.

    Point is it is very different to everything ZOS has done before, i.e not adding an additional reward for future runs, but replacing a reward and downgrading those already received for the exact same content with no retroactive recognition of the achievement.
    Faulgor wrote: »
    daemonios wrote: »
    New motifs in old dungeons have no gameplay implications, as opposed to new, better weapons dropping in old content.
    As I said, might not be the rewards you care about, but the principle is the same.

    The principle is not the same at all. See previous comments and responses. The principle in question here is invalidating effort and time taken by many people over several years.
    Faulgor wrote: »
    virtus753 wrote: »
    Faulgor wrote: »
    Faulgor wrote: »
    I guess people just hate vMA and don't want to run it again because they see it as a distraction from the game they usually play, rather than part of the game itself.

    What I don't understand is why not just say so and instead claim this is some kind of moral failing on ZOS' part, when they have added new rewards to old content frequently before without any complaints.

    Name one other time they've done this.

    I named several in the other thread you created on this topic.
    E.g. the Refabricated motif, every time they add motifs to DLC dungeons, jewelry master writs, battleground styles, when they first introduced monster sets, the whole set reshuffling with One Tamriel, etc.

    Maybe those aren't the rewards you care about, but the concept isn't novel for ZOS.

    Those are additional rewards, not replacement ones. And they are not trophy weapons. In fact, most of them are designed to be sellable. You rerun the content for the new rewards if you want them for yourself or if you want to sell them, but not because the rewards you’ve already gotten have just been replaced and made less than in the grand scheme of things.
    If you want to find distinctions, I'm sure you can. Move the goalpost wherever you like. But that wasn't the question, just where they added new rewards to old content.

    That wasn't the question at all. The question was to provide a single example of when ZOS has previously done this: replace a veteran reward with a new veteran reward and relegate the existing reward to a normal reward.
    mairwen85 wrote: »
    why not add new non-perfect weapons to normal and make the current weapon perfected? Surely that's what the current weapons are. In absence of non-perfected, and because they only drop from vet, and placement of the leader-board, the current weapons ARE the perfected versions. ZOS has yet to give any justification for this decision.


    Lotus781 wrote: »
    Are the weapons really that good that it requires all this drama? If you vets are as good as you think you are then you should be able to use the lesser items and still kill it on the battle field or is it the fact you need your fancy swords and staffs to get by, at the end of the day an SAS vet can kill you with a spoon just as easy as with an mp5.

    It's not about the weapon, but the principle of how they're implementing this change. I'm not the best player in the world, my first clear of vMA took months. Yes I can clear it now in 30-40 minutes on a good day, lag permitting and poison flowers not being stupid. It still takes a huge amount of effort and concentration and is a milestone and rite of passage for many players. The weapon itself is the trophy in many ways, and when that trophy is stripped of it's value, people are going to be understandably pissed off. The perfect bonus will be underwhelming and negligible, we're all aware of that. But that isn't the point. The point is it's just plain disrespectful to not acknowledge people's time and commitment.
    Edited by mairwen85 on April 20, 2020 11:26AM
  • Elsonso
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    Lotus781 wrote: »
    Are the weapons really that good that it reqires all this drama? If you vets are as good as you think you are then you should be able to use the lesser items and still kill it on the battle field or is it the fact you need your fancy swords and staffs to get by, at the end of the day an SAS vet can kill you with a spoon just as easy as with an mp5.

    Hope you have your asbestos undies on today.

    But, you do touch on a point. ESO at this level is all about DPS and power and people want these items because they add to that. All ZOS has to do in introduce a new weapon from a different source that will be OP/Meta/Better than these weapons. The players will drop them like they are coated with COVID and run, not walk, to the new one. No need to upgrade. No need to re-run those arenas. Problem solved. :smile:

    Turning my joke into something serious... maybe Greymoor will contain such a weapon and ZOS is expecting that no one will want these old, decrepit, ones. These have held a favored position for a long time and maybe ZOS feels it is time to unseat them. Just idle speculation.
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • mairwen85
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    Elsonso wrote: »
    Lotus781 wrote: »
    Are the weapons really that good that it reqires all this drama? If you vets are as good as you think you are then you should be able to use the lesser items and still kill it on the battle field or is it the fact you need your fancy swords and staffs to get by, at the end of the day an SAS vet can kill you with a spoon just as easy as with an mp5.

    Hope you have your asbestos undies on today.

    But, you do touch on a point. ESO at this level is all about DPS and power and people want these items because they add to that. All ZOS has to do in introduce a new weapon from a different source that will be OP/Meta/Better than these weapons. The players will drop them like they are coated with COVID and run, not walk, to the new one. No need to upgrade. No need to re-run those arenas. Problem solved. :smile:

    Turning my joke into something serious... maybe Greymoor will contain such a weapon and ZOS is expecting that no one will want these old, decrepit, ones. These have held a favored position for a long time and maybe ZOS feels it is time to unseat them. Just idle speculation.

    You still think that's what this is about?

    Let's change the focus from Arena weapons and instead say (as this is also a common request on the forums) current cosmetics that are received from no death, hard-mode, speed-run achievements, like the Spiderkith Skin for example from cradle of shadows. If a new Perfect Spiderkith Skin was introduced into vet, and the existing one put into normal... would it be acceptable to not upgrade the the existing awards already achieved to the new perfect counterpart? This is the principle we are discussing here.
    Edited by mairwen85 on April 20, 2020 12:33PM
  • Elsonso
    Elsonso
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    mairwen85 wrote: »
    Elsonso wrote: »
    Lotus781 wrote: »
    Are the weapons really that good that it reqires all this drama? If you vets are as good as you think you are then you should be able to use the lesser items and still kill it on the battle field or is it the fact you need your fancy swords and staffs to get by, at the end of the day an SAS vet can kill you with a spoon just as easy as with an mp5.

    Hope you have your asbestos undies on today.

    But, you do touch on a point. ESO at this level is all about DPS and power and people want these items because they add to that. All ZOS has to do in introduce a new weapon from a different source that will be OP/Meta/Better than these weapons. The players will drop them like they are coated with COVID and run, not walk, to the new one. No need to upgrade. No need to re-run those arenas. Problem solved. :smile:

    Turning my joke into something serious... maybe Greymoor will contain such a weapon and ZOS is expecting that no one will want these old, decrepit, ones. These have held a favored position for a long time and maybe ZOS feels it is time to unseat them. Just idle speculation.

    You still think that's what this is about?

    Let's change the focus from Arena weapons and instead say (as this is also a common request on the forums) current cosmetics that are received from no death, hard-mode, speed-run achievements, like the Spiderkith Skin for example from cradle of shadows. If a new Perfect Spiderkith Skin was introduced into vet, and the existing one put into normal... would it be acceptable to not upgrade the the existing awards already achieved to the new perfect counterpart? This is the principle we are discussing here.

    No, i don't think that this what this is about. I was replying to someone else with an observation.
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • huntgod_ESO
    huntgod_ESO
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    So glad I never got around to farming these...ran VMA a dozen or so times and said screw this.
    --- HuntGod ---
    Officer of the Unrepentant
    www.unrepentantgaming.com
  • pierrenuiz
    pierrenuiz
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    why the perfect version is not a craft upgrade ,
    with a big craft goal like legendary weapon in GW2 ,

    where you have to do a lot of different things in all the game , dungeons , trials , exploration , kills , farm ... it will give end game players a necessity to do a lot of stuff to have the ultime weapon
  • pierrenuiz
    pierrenuiz
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    maybe you should have to do runs in VMA , but every run give 1 token (maybe you need 20...) , multipl runs in trials too etc ...
    Edited by pierrenuiz on April 20, 2020 12:55PM
  • mairwen85
    mairwen85
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    pierrenuiz wrote: »
    why the perfect version is not a craft upgrade ,
    with a big craft goal like legendary weapon in GW2 ,

    where you have to do a lot of different things in all the game , dungeons , trials , exploration , kills , farm ... it will give end game players a necessity to do a lot of stuff to have the ultime weapon

    Maybe we should just be recognised for the effort and time already spent rather than imagining some unnecessary upgrade path. Especially seeing as most end game players will have already played overland to death in all those ways you describe, not to mention most likely dungeons and trials etc.

    I'd like to see this in the preview notes for U27:
    • Master Angler will now be granted for catching 5 different fish.
    • The new Perfect Master Angler title requires all fishing achievements for base game zones. Your existing Master Angler will not be upgraded automatically.
  • Erelah
    Erelah
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    There is a lot of psychoanalysis which go into the creation of games. When a player earns an achievement, studies have shown that dopamine are released causing you to literally feel good. This works for smaller accomplishments as well such as completing a quest. It is the reason why so many quests are breaking up into small parts as well as titles, rewards, and skins handed out for the grind. It is to keep you in the game. Your Malestrom Weapons is a part of that of that cycle. It is designed to be a grind to make it so you will keep running it over and over. The reward is not the weapon (or the Baron skin) it is the natural drug being released because you feel you have had a major success.

    Refocusing, when the game was launched or whenever you the reader started, I am sure there were goals. Perhaps the goal was being the greatest in PVP, becoming Emperor, making it to end game PVE. There would be some time committed to the game as developing the skills required for this specific game takes time especially as combat continues to change (and has changed repeatedly). At that time did anyone ever plan to grind for a month for one weapon? Perhaps for a few people that is their idea of fun. For me it is not and I play this game to destress and enjoy myself. If I wanted a second job for a game it would be an eSport where grinding could earn me money. This is not the case here and it is just a game.
  • mairwen85
    mairwen85
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    Erelah wrote: »
    There is a lot of psychoanalysis which go into the creation of games. When a player earns an achievement, studies have shown that dopamine are released causing you to literally feel good. This works for smaller accomplishments as well such as completing a quest. It is the reason why so many quests are breaking up into small parts as well as titles, rewards, and skins handed out for the grind. It is to keep you in the game. Your Malestrom Weapons is a part of that of that cycle. It is designed to be a grind to make it so you will keep running it over and over. The reward is not the weapon (or the Baron skin) it is the natural drug being released because you feel you have had a major success.

    Refocusing, when the game was launched or whenever you the reader started, I am sure there were goals. Perhaps the goal was being the greatest in PVP, becoming Emperor, making it to end game PVE. There would be some time committed to the game as developing the skills required for this specific game takes time especially as combat continues to change (and has changed repeatedly). At that time did anyone ever plan to grind for a month for one weapon? Perhaps for a few people that is their idea of fun. For me it is not and I play this game to destress and enjoy myself. If I wanted a second job for a game it would be an eSport where grinding could earn me money. This is not the case here and it is just a game.

    And your point is? Beating vMA is the reward in itself so no trophy or other recognition is required and we should just be happy that we did it regardless of any awarded item that embodies the success?

    In that case they should totally give away Flawless Conqueror for no death nMA and have me re-earn a new Perfectly Flawless Conqueror. /sarcasm

    Edited by mairwen85 on April 20, 2020 1:44PM
  • SirSilver
    SirSilver
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    I rarely post, but I care about this. Another difficulty which I really haven't seen highlighted so far in the discussion is the fact that vMA is solo content. I can not run the content with others and help mitigate the RNG of drops.

    Additionally, my wife ran vMA to get the flawless title and the BIS inferno staff to match me, once she had those she said she would never run the content again because of how time-consuming each run was and the fact that it was solo content, which is "now five years old."

    As stated in other posts, it would be appreciated if current weapons were renamed as perfected with the new stats and the newly coded weapons added be given the old stats and placed in the loot tables for the normal version.
  • Thicclady
    Thicclady
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    Solution:

    Just enable Maelstrom for 2 players (duo play), and adjust mobs damage/health very high
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