Even if that's the case there is a line you don't normally cross.SidraWillowsky wrote: »It's an Id in a data table, just like when they nerfed it, they updated the base item which affected all instances of it.I guess my first question is whether it is even realistic, from the game/server perspective, to upgrade them? Is it even something that they could do, and get it right? I mean, I can see the "no soup for you" coming from them, but there might be more to it than just an arbitrary "no" decision.
Just clone the existing Id for non perfected, update the original to perfected. 5minute job for a grad developer on pittance pay.
The thing is that these people are not stupid, and they are not blind to what players want. If it was simply a matter that a grad student could have done in 5 minutes, then I would expect that they would be doing it. They are not evil, and they are not deliberately mean. If we start to assume that they are doing this for no good reason, or just to be mean, or just because they don't listen, we might as well blame it on 5G cell towers.
Now, I could be wrong. I am not an insider. It just seems implausible that this is just some arbitrary decision to avoid "5 minutes of work".
This is an MMO... they're designed to be as grind-y and addictive as possible. They have teams of analysts and even psychologists whose job it is to ensure that people are playing as much as possible.
This is absolutely intentional from that standpoint. They make tweaks/nerfs/buffs to sets all the time that are applied to existing sets during patches- remember Ravager, Veiled Heritance, Elemental Succession, Iceheart, etc etc etc. There is zero chance that there's no way to change existing vMA weaps to their perfected versions during this update.
They want people to keep playing/grinding, pure and simple.
I personally can't think of any MMO in my years of gaming which changed an item people worked their butt off to get to a lower version just to add the old version back in as a "new" item.
What I don't understand (and I have no coding/design knowledge) is why can't all the current items in the game have their info update to say perfect and keep their values, vet arenas keep dropping those items.
Then create a whole new item/database entry for the new standard version.
SoulAffliction wrote: »I believe someone mentioned earlier getting rid of RNG for both vMA & vDSA...
I’d go one step further and would suggest that upon completion of vMA or vDSA, you should get a choice of what weapon you want (like how you choose the Fighter’s Guild Prismatic)...
However; maybe leaving the trait as RNG, leaving transmutation viable still.
Thoughts?
jimmulvaney wrote: »Don't the perfected weapons from Asylum Sanctorium only drop on Vet HM? Since VMA doesn't exactly have a hard mode yet; unless they are going to use one of those achievos as the HM equivalent, why wouldn't you be expected to do it again... on hard mode? What they need is a currency system like Tel Var or Undaunted Keys so you can pick and choose your rewards from a vendor that shows at the end of an Arena, locking the Vet and Vet HM versions behind the corresponding achievements (like they do the achievement furnishings vendor), of course.
Nemesis7884 wrote: »roflcopter wrote: »Darkenarlol wrote: »you mean my way above 1k + vma runs to get all what i wanted for all my account
should be...redone?? like...srsly?
ok then while we are here why not to raise all gear level to let's say 180cp?
it won't be more ugly than what you are doing now ZOS =/
This is just testing the waters for when they want increase the level cap on gear.
why? there is no benefit in increasing the gear cap...
Kingslayer513 wrote: »Even if that's the case there is a line you don't normally cross.SidraWillowsky wrote: »It's an Id in a data table, just like when they nerfed it, they updated the base item which affected all instances of it.I guess my first question is whether it is even realistic, from the game/server perspective, to upgrade them? Is it even something that they could do, and get it right? I mean, I can see the "no soup for you" coming from them, but there might be more to it than just an arbitrary "no" decision.
Just clone the existing Id for non perfected, update the original to perfected. 5minute job for a grad developer on pittance pay.
The thing is that these people are not stupid, and they are not blind to what players want. If it was simply a matter that a grad student could have done in 5 minutes, then I would expect that they would be doing it. They are not evil, and they are not deliberately mean. If we start to assume that they are doing this for no good reason, or just to be mean, or just because they don't listen, we might as well blame it on 5G cell towers.
Now, I could be wrong. I am not an insider. It just seems implausible that this is just some arbitrary decision to avoid "5 minutes of work".
This is an MMO... they're designed to be as grind-y and addictive as possible. They have teams of analysts and even psychologists whose job it is to ensure that people are playing as much as possible.
This is absolutely intentional from that standpoint. They make tweaks/nerfs/buffs to sets all the time that are applied to existing sets during patches- remember Ravager, Veiled Heritance, Elemental Succession, Iceheart, etc etc etc. There is zero chance that there's no way to change existing vMA weaps to their perfected versions during this update.
They want people to keep playing/grinding, pure and simple.
I personally can't think of any MMO in my years of gaming which changed an item people worked their butt off to get to a lower version just to add the old version back in as a "new" item.
What I don't understand (and I have no coding/design knowledge) is why can't all the current items in the game have their info update to say perfect and keep their values, vet arenas keep dropping those items.
Then create a whole new item/database entry for the new standard version.
I'm a software engineer and can tell you that this is exactly how it would be done, as efficiently as possible. All the current item IDs already drop from vet arenas. Simply update their stats to perfected. You don't even have to change any of the loot tables. Then make new item IDs for the nonperfected weapons. Add those to the loot tables for normal arenas only. Simple.
It actually deliberately takes more work to do this a roundabout way so that all current weapons don't automatically become perfected.
dcam86b14_ESO wrote: »Its an mmo , grind is part of the game.
Kingslayer513 wrote: »I'm a software engineer and can tell you that this is exactly how it would be done, as efficiently as possible. All the current item IDs already drop from vet arenas. Simply update their stats to perfected. You don't even have to change any of the loot tables. Then make new item IDs for the nonperfected weapons. Add those to the loot tables for normal arenas only. Simple.
I guess my first question is whether it is even realistic, from the game/server perspective, to upgrade them? Is it even something that they could do, and get it right? I mean, I can see the "no soup for you" coming from them, but there might be more to it than just an arbitrary "no" decision.
it may not be possible to upgrade them automatically. its not the same as changing a set stat. These will have the blue versions still in the game so they may not be able to differentiate what was already farmed and what was farmed after the patch.
It's an Id in a data table, just like when they nerfed it, they updated the base item which affected all instances of it.I guess my first question is whether it is even realistic, from the game/server perspective, to upgrade them? Is it even something that they could do, and get it right? I mean, I can see the "no soup for you" coming from them, but there might be more to it than just an arbitrary "no" decision.
Just clone the existing Id for non perfected, update the original to perfected. 5minute job for a grad developer on pittance pay.