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Update 26 Combat Preview

  • MurderMostFoul
    MurderMostFoul
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    xaraan wrote: »
    xaraan wrote: »
    I don't get it. If ZOS is increasing the baseline of crit resistance and decreasing the value of impen… won't it still require you to have the same amount of impen gear?

    Yes, this seems like a change just for the benefit of players not willing to learn the game, like most changes zos has been floating lately.

    It will be good for players that don't know or don't bother to make pvp gear to just come in on their divines gear and not be as squishy without making a player in all impen any stronger.

    By reducing the value of each impen piece, the idea is to make the other traits stronger by comparison in the hope of increasing PvP build/gear choice diversity. I'm interested to see how it works/what the precise new values are.

    I don't think it will be a horrible change for the record. This the least dumb thing in the changes mentioned.

    My issues are that they are going about it the wrong way. Adding base impen will just make tanks tankier as they can add other traits to add to it. I can already tank a zerg on my pve tank with zero impen. The most help players need in pvp is that medium armor is meh. Crit should just be added as a line to medium (combine it onto the stealth passive that isnt' really a combat passive) and give medium armor wearers crit resistance. That should help them a little on making that armor useful in pvp again without making heavy armor wearers tankier or light armor wearers who can use shields tougher either.

    And some traits aren't used b/c they just aren't good. Invigorating has been bad since it came out. Nerfing impen won't change that unless they buff it a little (and maybe they will). If it was truly about trait diversity, then I could understand, but I'm just seeing that probably one different trait being used instead of impen is all. Which will be the same traits used in pve, which is why it comes off like just making it easier for players to not learn about pvp and just jump in with the same gear they have. Watering the game down for players that don't care about learning is what they've been up to, I guess that's where the money is.

    I could see divines, well-fitted, and sturdy all seeing more life in PvP, but this is coming from a No-CP perspective where cost reduction is harder to come by.
    “There is nothing either good or bad, but thinking makes it so.”
  • Odovacar
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    Can’t wait to flawless run vMA to keep getting ice staves...whatever I guess we’re all going to have to now...no big just more time. You know you all love it ;)
  • hackdrag0n
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    Here's a better car analogy. If lasts years model is still on the lot when this year's comes out, it instantly devalues. If someone can afford the newer model, they'll most likely go for it even though it costs more. The "normal" vma weapons will be devalued once the prefected ones come out. Even if the ones we have aren't changing they are still worth less because there is a better version of now.

    ZoS have psychologists on staff who understand the effect this will have on people. We will all have to farm it again if anything for the status to prove we've been through that. This isn't about gearing up new players, it's about occupying people's time with old content as it's cheaper and easier than actually developing new content.
  • Conjurer
    Conjurer
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    There is nothing I can say that wasn't already said multiple times but this is what happens when you play a game that is made by a company whose game changes are mainly governed by its money making potential. They expect to change a couple lines of code and players will spend days farming the new gear. No effort on their end, lots of tedious grinding for their players. One sole player will spend more time farming due to this change than it took for ZOS to implement it.
  • ThorinOakenshield86
    Oh and one more thing, zos...i hope u read this. Farming arenas usually don't fill your inventory with crap. When I was farming vma or vdsa, I didn't needed eso plus bcs I could just sell these items to vendor or even deconstructing them don't fill much my inventory. Now, those players who get pissed of your disrespecting thing will cancel their subscribe or stop playing as I read from comments. Those who will still go and farm perfected weapons bcs their hard worked weapons become crap, can ALSO unsubscribe...until they get what they want, bcs they just won't need plus so hard.
  • BlackAxiom
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    all around great changes, keep it up
  • Sleep724
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    Sounds like tremorscale is being pushed to be used in pve. Because using puncture in pvp is just too weak of a skill now to be spammed.
  • xaraan
    xaraan
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    xaraan wrote: »
    xaraan wrote: »
    I don't get it. If ZOS is increasing the baseline of crit resistance and decreasing the value of impen… won't it still require you to have the same amount of impen gear?

    Yes, this seems like a change just for the benefit of players not willing to learn the game, like most changes zos has been floating lately.

    It will be good for players that don't know or don't bother to make pvp gear to just come in on their divines gear and not be as squishy without making a player in all impen any stronger.

    By reducing the value of each impen piece, the idea is to make the other traits stronger by comparison in the hope of increasing PvP build/gear choice diversity. I'm interested to see how it works/what the precise new values are.

    I don't think it will be a horrible change for the record. This the least dumb thing in the changes mentioned.

    My issues are that they are going about it the wrong way. Adding base impen will just make tanks tankier as they can add other traits to add to it. I can already tank a zerg on my pve tank with zero impen. The most help players need in pvp is that medium armor is meh. Crit should just be added as a line to medium (combine it onto the stealth passive that isnt' really a combat passive) and give medium armor wearers crit resistance. That should help them a little on making that armor useful in pvp again without making heavy armor wearers tankier or light armor wearers who can use shields tougher either.

    And some traits aren't used b/c they just aren't good. Invigorating has been bad since it came out. Nerfing impen won't change that unless they buff it a little (and maybe they will). If it was truly about trait diversity, then I could understand, but I'm just seeing that probably one different trait being used instead of impen is all. Which will be the same traits used in pve, which is why it comes off like just making it easier for players to not learn about pvp and just jump in with the same gear they have. Watering the game down for players that don't care about learning is what they've been up to, I guess that's where the money is.

    I could see divines, well-fitted, and sturdy all seeing more life in PvP, but this is coming from a No-CP perspective where cost reduction is harder to come by.

    True, though well-fitted and sturdy are already somewhat useful even with the build, and they are strong in those builds. Giving them base impen may make those traits over perform in PvP. We'll have to see the numbers though.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Maroma7
    Maroma7
    Soul Shriven
    Your current VMA and DSA Weapons will not be automatically upgraded to Perfected versions.

    Extremely unfair. I've farmed vet maelstrom for my weapons over countless hours through many YEARS!
    I run NORMAL maelstrom to level up my characters. That's how easy it is.

    It still takes me hours to run Vet Maelstrom once, to get random RNG on a drop and trait.

    MAIL PERFECTED VERSIONS TO THOSE THAT HAVE ALREADY EARNED IT.

    Honestly, ridiculously unfair..
  • Demalb16_ESO
    Demalb16_ESO
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    I totally agree with the changes about vMA but I think that the player that did the arena before should have their weapons upgraded to perfected (don't know if it's an easy thing to do tho). I really like that you are going to give decent weapons in normal mode. I think that the vMA is a deterrent for casual gamers that want to apporach the end game contents. If this is changes could not be done you can also think to add the drops of the maelstorm weapon in the 5°, 6°, 7°, 8° and 9° stage of the veteran arena in order to make it easyer for the average player to drop them.
  • Runefang
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    What you’re all forgetting is that with the reworking of weapon sets is that they’ll likely nerf vMA staves and bows into the ground anyway.
  • silvereyes
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    How can one team (combat) make so many mistakes? It's ineffable.
    I have released many f’s as a result, but none are the ones you mean, I think.
  • Maroma7
    Maroma7
    Soul Shriven
    Your current VMA and DSA Weapons will not be automatically upgraded to Perfected versions.

    Originally, Maelstrom weapons had this "perfected" version with two stat buffs. You took that away. Now you're re-introducing it but we have to do it ALL AGAIN?!?! Terrible..
  • Demalb16_ESO
    Demalb16_ESO
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    Good changes, but I think that who already farmed the weapon should have their weapon upgraded to perfected.
    I also think that you could implement some other difficult arena but you should not give powerful equip as reward or there wil be an endless request in order to make the game harder, you should give a pet or something like a costume as price not equip that make that content easy so the player demand more challenging contents.
    A content like that should be optional for the one who like to be challenged, the basic player should not be foced to do it in order to drop weapon, and giving stronger weapon to endgame player will result only in the request of more difficult contents.
    Most of the people desire these weapons only to make the questing less boring and to go through daily dungeon, farming and story contents more easily.
  • rockyracoon13
    rockyracoon13
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    Your current VMA and DSA Weapons will not be automatically upgraded to Perfected versions.

    I can't wait to grind the same old content for weeks again !
  • Saepio
    Saepio
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    ZOS_BrianWheelerZOS_BrianWheeler
    Lead PvP Designer
    Your current VMA and DSA Weapons will not be automatically upgraded to Perfected versions.
    Wheeler
    ESO PVP Lead & Combat Lead

    What complete and utter ***, so you are going to make me grind vMA countless times again just to get the weapons perfected that I already have from grinding vMA!

    You have got to be insane if you think that is fair!

    [Edited for profanity bypass]
    Edited by ZOS_Mika on April 18, 2020 12:26PM
  • NordSwordnBoard
    NordSwordnBoard
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    iirc, everybody got maelstrom shields given to them because before they changed the set and linked to the weapon, it was just a shield.

    Most people deconned the shields, so they were able to figure out who should be given one to re-pair with the 1h post change. That's a less popular arena set, but you still didn't make people re farm the shields they deconned.

    It's still possible to do this the right way.
    Fear is the Mindkiller
  • JakaWild
    JakaWild
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    Your current VMA and DSA Weapons will not be automatically upgraded to Perfected versions.

    because ol' Brian over here probably never spent 100s of hours farming VMA or DSA over the years to get the things he wanted.These are just words on a paper to him.
    How you are a lead of anything blows my mind with the amount of incompetence your team has.
  • Moonsorrow
    Moonsorrow
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    Plenty of good things on the preview, gotta see the actual Notes next week, but.. cautious approval so far.

    Nice to see the Battle Spirit healing nerf to be 60% instead of something crazy like 80%. :) It will affect Nightblade hard though since NB healing is not that great/easy to be effective and sustainable without sacrificing way more to it than on other classes. @ZOS_BrianWheeler please, pretty please consider atleast taking cast-time away from Soul Siphon (NB heal ulti morph), it has been working poorly since the cast-time in many ways, you can see the data for sure so no need to explain it further.

    Just give nightblades a working ultimate back for defensive use with this change. I wish being a Vampire is not gonna be the only thing to make a NB be viable.

    Cautious "well done" also for the Impen change, would be nice to play around with other traits also. If the base Crit resist will be high enough, gonna end up transmuting a lot of gear lol, so much fully upgraded legendary tier gear on full Impen. I hope you keep full Impen also still worth it, so while during collecting massive amounts of Transmutes the old gear does not feelsbadgirl.gifloop

    Many of us feel vMA weapons not updated to Perfected is wrong and just brings back tedious grinding for the right weapon types, rng can be painful. Please consider this and make some Currency system to the Arenas where you can then buy the right type with say 10 Arena Medals (1 for each completion as an example) so less grinding, still get rewarded with lucky rng, but not has to re-run it 100 times with bad luck to get that Inferno Staff.

    We wanna start new Chapter with the NEW content, not having to re-grind old content first to get old weapons "back".

    Be the GoodGuyZOS we like, new Chapter and all - make us be excited about it rather than forum and ingame full of salt. Pretty please? :)

    What comes to vDSA, i see in all my guilds how hard it is for new players to get groups for them, not many oldies wanna help out. So in these cases oldies having to get weapons again helps new people too. In vMA situation it is just a salt dispenser decision that helps no one and punishes those that already done it.

    Hoping for such a nice consideration from your team. Hope you get all the things done in the schedule and gotta say nice job doing the work in these quarantine times from home! Thanks for your work i got plenty of things to do myself while stuck at home! <3



    Edited by Moonsorrow on April 18, 2020 3:41AM
  • Taleof2Cities
    Taleof2Cities
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    Moonsorrow wrote: »

    We wanna start new Chapter with the NEW content, not having to re-grind old content first to get old weapons "back".

    I was thinking this exact thing today ... when Greymoor drops I really don't want to be in vMA for days re-farming weapons.

    You get an awesome.
  • IrishOphidia
    IrishOphidia
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    This is absolutely unsettling that @ZOS_BrianWheeler is visibly unaffected by the fact that the entire community is disgusted with this decision.

    The blatant devaluing of player’s time and effort put into farming and grinding of these weapons just to be told that players will now be able to acquire the same weapons on a far easier difficulty. The time players put into completing the harder difficulty simply being disregarded.

    If this is simply a troll then I’d honestly be disgusted by the fact that a game development company would think it acceptable to show such a blatant lack of professionalism towards its costumers. If true, it’s a severe lack of respect. Telling your customers that you simply do not respect them enough to value their time and effort spent PAYING FOR AND PLAYING YOUR GAME. The very same game that you lack the ability to fix and bring to a point of stability. You seem far too focused on pandering to newer players and ensuring that your crown store is well stocked and functioning properly than you are about satisfying the loyal players who have dealt with your unwavering and insatiable need to shove new shiny content in their faces while unsuccessfully focusing on things players ACTUALLY want. Can’t wait for a new MMO to release and give gamers what they actually need; a properly functioning game. Never been more disappointed.
  • MurderologistOnPSN
    This is just ridiculous. If your not changing any of the levels to VDSA or VMA why do I have to regrind those places which is old boring content for something I already achieved and obtained? If we have the weapons now clearly we finished it on its hardest difficulty. REFUND ME ALL THE MATERIALS I USED TO GOLD AND ENCHANT THEM THEN! On top make it so I don’t have to spend hundreds of runs to obtain the one thing I’m there for.

    Thank you kindly
  • zvavi
    zvavi
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    @WrathOfInnos while I do agree with you to some extent, there are some problems.

    1. It makes running vMA up till the patch useless. Me? I am super discouraged running from running it, and that's after the last 2 weeks I was doing it twice a week (because I was enjoying my warden that much, that I was running it on her and on my sorc).

    2. By many eyes, if in zos's vision, normal should drop maelstrom weapons, and vet should drop perfected, why shouldn't all weapons that dropped in vet be perfected?

    3. The lags and bugs make vMA especially pleasant (sarcasm) especially for those who barely finished it.

    4. The rng issue. I mean. Yep. It means that people will feel "forced" as the silly beings we are, to run it again. And if rng is bad, and hell it is bad, and people will take at least 50 runs to get back the reward they feel like they already should have gotten, it is f***ed up. And the current state of the game is not really motivating to run it.



    The only, only way that not upgrading current weapons to perfected is to fix the lag, and reduce the grind hard. Good grind reduction will be to let player chose the weapon he gets upon completion.
  • Major_Lag
    Major_Lag
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    [image removed for bait]
    Edited by ZOS_Mika on April 18, 2020 12:28PM
  • Unknown_Redemption
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    No one is considering this, and not to put bad juju out there. But they are changing a bunch of sets. I am pretty sure the vMA staff will be completely redone to make it niche - instead of on every magicka build. You know... for build diversity.
  • Paganini
    Paganini
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    This doesn't make any sense, unless vMA is getting harder/overworked.

    I have no issues running vMA in like 40-45 mins. It's not, that the arena itself is hard. It is the *** "RANDOM" ( HAHAHA) loot, that's killing everyone. I took me like 160 vMA runs till my FIRST Flame-Staff dropped. During this time i got like 30 powered bows and 2h sword.

    I really hope you'll rethink this decision and the old vMA weapons, fairly dropped in Vet-Mode, will be transformed to the new vMA-perfect versions. Everything else will just be ridiculous and another reason for me to get away from ESO.
  • Lagz
    Lagz
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    I should not have to refarm VMA total BS
  • Skorro
    Skorro
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    And off they go, never to comment again xD

    I personally can't wait for the 1000 forum posts of "why is there lvl10s in BG able to kill me with a Maelstrom bow - nerf nerf nerf"

    Make things good for your community and upgrade their hard earned gear. After all the sets you've butchered, I mean "adjusted" I am not going to buy any *** excuse you eventually drop on us
    Edited by Skorro on April 18, 2020 5:59AM
  • Alucardo
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    I'd say nerf the healing in CP campaigns, or at least limit the additional debuff to off-heals. In no cp it's already hard enough to heal yourself on classes like a stam sorc. We could honestly do without the blanket nerf.
    Are you going to nerf impreg again? Planning for critical resistance is important, and I think it's a function that should remain. Giving people baseline crit resistance is just going to result in more disgusting, over-the-top builds. At the moment you need to sacrifice damage/healing for defence, and that's the way it should be.
  • lellieg8
    lellieg8
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    Your current VMA and DSA Weapons will not be automatically upgraded to Perfected versions.

    Please reconsider this, it took a really long time to collect my inferno staff.
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