MurderMostFoul wrote: »Savos_Saren wrote: »I don't get it. If ZOS is increasing the baseline of crit resistance and decreasing the value of impen… won't it still require you to have the same amount of impen gear?
Yes, this seems like a change just for the benefit of players not willing to learn the game, like most changes zos has been floating lately.
It will be good for players that don't know or don't bother to make pvp gear to just come in on their divines gear and not be as squishy without making a player in all impen any stronger.
By reducing the value of each impen piece, the idea is to make the other traits stronger by comparison in the hope of increasing PvP build/gear choice diversity. I'm interested to see how it works/what the precise new values are.
I don't think it will be a horrible change for the record. This the least dumb thing in the changes mentioned.
My issues are that they are going about it the wrong way. Adding base impen will just make tanks tankier as they can add other traits to add to it. I can already tank a zerg on my pve tank with zero impen. The most help players need in pvp is that medium armor is meh. Crit should just be added as a line to medium (combine it onto the stealth passive that isnt' really a combat passive) and give medium armor wearers crit resistance. That should help them a little on making that armor useful in pvp again without making heavy armor wearers tankier or light armor wearers who can use shields tougher either.
And some traits aren't used b/c they just aren't good. Invigorating has been bad since it came out. Nerfing impen won't change that unless they buff it a little (and maybe they will). If it was truly about trait diversity, then I could understand, but I'm just seeing that probably one different trait being used instead of impen is all. Which will be the same traits used in pve, which is why it comes off like just making it easier for players to not learn about pvp and just jump in with the same gear they have. Watering the game down for players that don't care about learning is what they've been up to, I guess that's where the money is.
MurderMostFoul wrote: »MurderMostFoul wrote: »Savos_Saren wrote: »I don't get it. If ZOS is increasing the baseline of crit resistance and decreasing the value of impen… won't it still require you to have the same amount of impen gear?
Yes, this seems like a change just for the benefit of players not willing to learn the game, like most changes zos has been floating lately.
It will be good for players that don't know or don't bother to make pvp gear to just come in on their divines gear and not be as squishy without making a player in all impen any stronger.
By reducing the value of each impen piece, the idea is to make the other traits stronger by comparison in the hope of increasing PvP build/gear choice diversity. I'm interested to see how it works/what the precise new values are.
I don't think it will be a horrible change for the record. This the least dumb thing in the changes mentioned.
My issues are that they are going about it the wrong way. Adding base impen will just make tanks tankier as they can add other traits to add to it. I can already tank a zerg on my pve tank with zero impen. The most help players need in pvp is that medium armor is meh. Crit should just be added as a line to medium (combine it onto the stealth passive that isnt' really a combat passive) and give medium armor wearers crit resistance. That should help them a little on making that armor useful in pvp again without making heavy armor wearers tankier or light armor wearers who can use shields tougher either.
And some traits aren't used b/c they just aren't good. Invigorating has been bad since it came out. Nerfing impen won't change that unless they buff it a little (and maybe they will). If it was truly about trait diversity, then I could understand, but I'm just seeing that probably one different trait being used instead of impen is all. Which will be the same traits used in pve, which is why it comes off like just making it easier for players to not learn about pvp and just jump in with the same gear they have. Watering the game down for players that don't care about learning is what they've been up to, I guess that's where the money is.
I could see divines, well-fitted, and sturdy all seeing more life in PvP, but this is coming from a No-CP perspective where cost reduction is harder to come by.
ZOS_BrianWheeler wrote: »Your current VMA and DSA Weapons will not be automatically upgraded to Perfected versions.
I have released many f’s as a result, but none are the ones you mean, I think.BennyButton wrote: »How can one team (combat) make so many mistakes? It's ineffable.
ZOS_BrianWheeler wrote: »Your current VMA and DSA Weapons will not be automatically upgraded to Perfected versions.
ZOS_BrianWheeler wrote: »Your current VMA and DSA Weapons will not be automatically upgraded to Perfected versions.
ZOS_BrianWheeler wrote: »Your current VMA and DSA Weapons will not be automatically upgraded to Perfected versions.
Moonsorrow wrote: »
We wanna start new Chapter with the NEW content, not having to re-grind old content first to get old weapons "back".
ZOS_BrianWheeler wrote: »Your current VMA and DSA Weapons will not be automatically upgraded to Perfected versions.