John_Falstaff wrote: »@WrathOfInnos , you're looking at the issue from the standpoint of stats. But in reality, it's a problem of invested time and perceived gratification for the effort. Which is what the game's all about, to think of it. So, people have invested their time to run veteran Maelstrom, for rewards worthy of effort put into veteran mode. First, ZOS decided that veteran isn't worth as much and took away bonuses from existing sets, essentially nerfing them. Now, ZOS have decided that no, veteran clear is worth better weapons. This is where problem lies: now, our current weapons will be rewards worthy of time invested into normal Maelstrom. Weapon in your hands was earned in veteran; it must conform to standards set for reward for veteran content, because content didn't change, it didn't grow any more difficult. Why the update is so insulting is because now, to deserve weapons that are now deemed worthy for veteran clear, we must run veteran again despite the fact we did it already. I'm okay working harder for better weapons, I'm okay with new vMA HM, but I'm not okay with having to prove again that I earned my weapons in vMA and not nMA - when new standards for invested effort and reward are set, they better not belittle my already invested time, else it'll inevitably be a perceived loss. Not acceptable for a game.
xINDOMINUSx wrote: »So @ZOS_BrianWheeler
You are saying that the weapons will not be AUTOMATICALLY upgraded to perfected Versions. Could this mean that there might be a way to do so manually.
ZOS_BrianWheeler wrote: »Your current VMA and DSA Weapons will not be automatically upgraded to Perfected versions.
marius_buys wrote: »Are you aware that healing isn't all that big of an issue but rather the naturally high health pools and the abstinence of being burstable for most of the time, due to casttimes on ults, lack of offensive CCs.
@ZOS_BrianWheeler
I tend to agree, I now regularly see top players 1vXX and take no damage despite simultaneous multiple debuffs and ultimates. If anything you need to look at how much damage LOS and structures absorb with players playing ring-a-rosie around and in structures. It's simply ridiculous and it favors heavy armor to a point of unfairness.
ZOS_BrianWheeler wrote: »Your current VMA and DSA Weapons will not be automatically upgraded to Perfected versions.
WrathOfInnos wrote: »John_Falstaff wrote: »@WrathOfInnos , you're looking at the issue from the standpoint of stats. But in reality, it's a problem of invested time and perceived gratification for the effort. Which is what the game's all about, to think of it. So, people have invested their time to run veteran Maelstrom, for rewards worthy of effort put into veteran mode. First, ZOS decided that veteran isn't worth as much and took away bonuses from existing sets, essentially nerfing them. Now, ZOS have decided that no, veteran clear is worth better weapons. This is where problem lies: now, our current weapons will be rewards worthy of time invested into normal Maelstrom. Weapon in your hands was earned in veteran; it must conform to standards set for reward for veteran content, because content didn't change, it didn't grow any more difficult. Why the update is so insulting is because now, to deserve weapons that are now deemed worthy for veteran clear, we must run veteran again despite the fact we did it already. I'm okay working harder for better weapons, I'm okay with new vMA HM, but I'm not okay with having to prove again that I earned my weapons in vMA and not nMA - when new standards for invested effort and reward are set, they better not belittle my already invested time, else it'll inevitably be a perceived loss. Not acceptable for a game.
@John_Falstaff I agree with some of your points. And it is certainly a matter of perception, because when looking at the stats nothing terrible has been done here. I also agree this would have been handled better with a vMA HM, but that hasn’t really been the way perfected drops are set up since vAS (partially vCR depending which pieces), since Perfected drops from non-HM vet BRP and Sunspire.
When you mention that bonuses were taken away from the veteran weapons, do you mean back in 2017 when they had a set bonus removed? If so I disagree with that. What people seem to be forgetting there, is that prior to this Maelstrom and Master weapons could not have a weapon enchant, adding one would replace their unique affect. So sure, at this time the Maelstrom Inferno for example lost its 189 Spell Damage, but in return it gained an enchant slot that could work in parallel with the unique effect. Most chose to use this for an Infused Berserker glyph and gained 452 Spell Damage (which also applies to both bars, while the previous 189 was only active on the vMA bar).
So this is now the 3rd iteration of Maelstrom and Master weapons, and each time they have changed it has been an improvement. This new Greymoor version is not at all the same as the first versions. Don’t let anyone rewrite history today by saying the original ones were better.
xINDOMINUSx wrote: »So @ZOS_BrianWheeler
You are saying that the weapons will not be AUTOMATICALLY upgraded to perfected Versions. Could this mean that there might be a way to do so manually.
ZOS_BrianWheeler wrote: »Your current VMA and DSA Weapons will not be automatically upgraded to Perfected versions.
ZOS_BrianWheeler wrote: »Your current VMA and DSA Weapons will not be automatically upgraded to Perfected versions.
ZOS_BrianWheeler wrote: »Your current VMA and DSA Weapons will not be automatically upgraded to Perfected versions.
Sanguinor2 wrote: »What makes this even more interesting is that when I got the majority of my vma weapons they had the perfected bonuses. Only that perfected items didnt exist then. I dont know which patch it was that took them away but now reintroducing them but not to the vma weapons I own that had them taken away is downright insulting.
Sanguinor2 wrote: »What makes this even more interesting is that when I got the majority of my vma weapons they had the perfected bonuses. Only that perfected items didnt exist then. I dont know which patch it was that took them away but now reintroducing them but not to the vma weapons I own that had them taken away is downright insulting.
BennyButton wrote: »guys it only took 17 pages for ZOS to walk back their light attack changes, let's make it happen we're so close.
ZOS_BrianWheeler wrote: »Your current VMA and DSA Weapons will not be automatically upgraded to Perfected versions.