Rave the Histborn wrote: »Rave the Histborn wrote: »Rave the Histborn wrote: »Rave the Histborn wrote: »TheRealCherokeee3 wrote: »Rave the Histborn wrote: »TheRealCherokeee3 wrote: »Look again at their aim
"There are, however, several drawbacks to this model as well. First, it tends to reward players for pushing buttons as quickly and efficiently as possible."
The are saying that pushing buttons as quickly and efficiently as possible is a drawback. They are not saying complex combat would be a drawback.
They are saying people that practice to make perfect is somehow a draw back, and thats the most ridiculou thing I have ever heard. Imagine if CoD devs were like " we are decreasing head shot damage because we dont want there to be a skill gap between people who can aim and those who cannot "
I was totally thinking of that example earlier. But you know the reply coming hot on the heels of that will be "oh please not another fps comparison. This is an mmo ect". Your totally not wrong lol it's a great example but im sure you too have perused thread after thread on this and this isn't going away. The long term players certainly are lol but not these changes. Small tid bit on a fps like COD; if you do have slow button mashing your going to not have much gaming in there. But ESO? there's PLENTY to do in the game other than just pvp and vet/hard mode trials. Plenty. Yet big changes are being made inspite of the plethora of options that dont utilize ani cancel and fast paced combat. COD? no changes. Yet...somehow they do just fine. Ah well...practice makes perfect in COD, and err crafting makes cool outfits in ESO
Have you ever played COD? Lol The games dont change because they're made to be as cookie cutter as possible to put out once a year and maximize money. They don't balance because that would be less profitable, not because they're stellar games by any means.
Also when has practice ever helped in CoD? How would practice help in CoD when every game has a cheater in it?
That's cool man. If I primarily played MMOs only...I probably would have said exactly the same things you did. Different worlds. @TheFM comment still makes sense to me and him.
LOL That's cool man, if CoD is your only FPS experience I can understand why the comment makes sense but if you've got experience playing video games in general you'd realize why it's a bad analogy.
I used to play halo in mlg , gears of war and cod. So I have enough experience kthnxbye.
So Halo and CoD experience, sounds about right
If you think halo 3, Halo Reach, CoD MW, BO 1 and 2, Gears of war 1, 2 and 3 on Xbox did not require significant skill in MLG matches, then I dont even know what to say xD.
No, they don't take significant skill lol. I mean the Halo 3 is probably the most unique among the games you're referencing but that's just a Quake clone in the end and Halo: Reach came out in a time when every FPS was trying to emulate CoD games so if you have a grasp on those games you're good to jump in. As for CoD games, once you have one down, you have them ALL down. That's the basis of the formula, don't do anything new, don't do anything spectacular, don't even improve on your own formula, just churn out the exact same game for the Christmas season.
Halo is literally nothing like Quake lmao. The Halo franchise does have an enormously high skill gap, particularly the original trilogy. CoD is played competitively almost purely because it's popular and Activision shells out the dough to maintain a viable pro scene.
LOL Halo is a Quake 2 clone. Sorry if it blows your mind that Bungie didn't invent the wheel, they just brought it to consoles in a time when FPSs was becoming the next big thing. Nostalgia aside they're pretty mediocre games even when it comes to FPSs and their skill level isn't any higher or more demanding than any other FPS. You just don't have games with those playstyles anymore but if CoD had Swat it wouldn't take any more skill than Halo would. Once you understand their inner workings (bullet mechanics, gun recoil, etc.) you've got the games down.
Rave the Histborn wrote: »Rave the Histborn wrote: »Rave the Histborn wrote: »Rave the Histborn wrote: »TheRealCherokeee3 wrote: »Rave the Histborn wrote: »TheRealCherokeee3 wrote: »Look again at their aim
"There are, however, several drawbacks to this model as well. First, it tends to reward players for pushing buttons as quickly and efficiently as possible."
The are saying that pushing buttons as quickly and efficiently as possible is a drawback. They are not saying complex combat would be a drawback.
They are saying people that practice to make perfect is somehow a draw back, and thats the most ridiculou thing I have ever heard. Imagine if CoD devs were like " we are decreasing head shot damage because we dont want there to be a skill gap between people who can aim and those who cannot "
I was totally thinking of that example earlier. But you know the reply coming hot on the heels of that will be "oh please not another fps comparison. This is an mmo ect". Your totally not wrong lol it's a great example but im sure you too have perused thread after thread on this and this isn't going away. The long term players certainly are lol but not these changes. Small tid bit on a fps like COD; if you do have slow button mashing your going to not have much gaming in there. But ESO? there's PLENTY to do in the game other than just pvp and vet/hard mode trials. Plenty. Yet big changes are being made inspite of the plethora of options that dont utilize ani cancel and fast paced combat. COD? no changes. Yet...somehow they do just fine. Ah well...practice makes perfect in COD, and err crafting makes cool outfits in ESO
Have you ever played COD? Lol The games dont change because they're made to be as cookie cutter as possible to put out once a year and maximize money. They don't balance because that would be less profitable, not because they're stellar games by any means.
Also when has practice ever helped in CoD? How would practice help in CoD when every game has a cheater in it?
That's cool man. If I primarily played MMOs only...I probably would have said exactly the same things you did. Different worlds. @TheFM comment still makes sense to me and him.
LOL That's cool man, if CoD is your only FPS experience I can understand why the comment makes sense but if you've got experience playing video games in general you'd realize why it's a bad analogy.
I used to play halo in mlg , gears of war and cod. So I have enough experience kthnxbye.
So Halo and CoD experience, sounds about right
If you think halo 3, Halo Reach, CoD MW, BO 1 and 2, Gears of war 1, 2 and 3 on Xbox did not require significant skill in MLG matches, then I dont even know what to say xD.
No, they don't take significant skill lol. I mean the Halo 3 is probably the most unique among the games you're referencing but that's just a Quake clone in the end and Halo: Reach came out in a time when every FPS was trying to emulate CoD games so if you have a grasp on those games you're good to jump in. As for CoD games, once you have one down, you have them ALL down. That's the basis of the formula, don't do anything new, don't do anything spectacular, don't even improve on your own formula, just churn out the exact same game for the Christmas season.
Halo is literally nothing like Quake lmao. The Halo franchise does have an enormously high skill gap, particularly the original trilogy. CoD is played competitively almost purely because it's popular and Activision shells out the dough to maintain a viable pro scene.
LOL Halo is a Quake 2 clone. Sorry if it blows your mind that Bungie didn't invent the wheel, they just brought it to consoles in a time when FPSs was becoming the next big thing. Nostalgia aside they're pretty mediocre games even when it comes to FPSs and their skill level isn't any higher or more demanding than any other FPS. You just don't have games with those playstyles anymore but if CoD had Swat it wouldn't take any more skill than Halo would. Once you understand their inner workings (bullet mechanics, gun recoil, etc.) you've got the games down.
Dude they're literally nothing alike. Quake is a high speed game where every single weapon can be held at once and the focus is on duels. The entire gameplay loop of Halo is completely different. It's much slower, much more focused on consistent accuracy than rapid flicks, and most importantly, it's a team-based 4v4 meta where teamshooting is the key. You're absolutely talking out of your ass. If you've never played a Halo game at a high level this is your chance to shut the *** up.
Rave the Histborn wrote: »Rave the Histborn wrote: »Rave the Histborn wrote: »Rave the Histborn wrote: »Rave the Histborn wrote: »TheRealCherokeee3 wrote: »Rave the Histborn wrote: »TheRealCherokeee3 wrote: »Look again at their aim
"There are, however, several drawbacks to this model as well. First, it tends to reward players for pushing buttons as quickly and efficiently as possible."
The are saying that pushing buttons as quickly and efficiently as possible is a drawback. They are not saying complex combat would be a drawback.
They are saying people that practice to make perfect is somehow a draw back, and thats the most ridiculou thing I have ever heard. Imagine if CoD devs were like " we are decreasing head shot damage because we dont want there to be a skill gap between people who can aim and those who cannot "
I was totally thinking of that example earlier. But you know the reply coming hot on the heels of that will be "oh please not another fps comparison. This is an mmo ect". Your totally not wrong lol it's a great example but im sure you too have perused thread after thread on this and this isn't going away. The long term players certainly are lol but not these changes. Small tid bit on a fps like COD; if you do have slow button mashing your going to not have much gaming in there. But ESO? there's PLENTY to do in the game other than just pvp and vet/hard mode trials. Plenty. Yet big changes are being made inspite of the plethora of options that dont utilize ani cancel and fast paced combat. COD? no changes. Yet...somehow they do just fine. Ah well...practice makes perfect in COD, and err crafting makes cool outfits in ESO
Have you ever played COD? Lol The games dont change because they're made to be as cookie cutter as possible to put out once a year and maximize money. They don't balance because that would be less profitable, not because they're stellar games by any means.
Also when has practice ever helped in CoD? How would practice help in CoD when every game has a cheater in it?
That's cool man. If I primarily played MMOs only...I probably would have said exactly the same things you did. Different worlds. @TheFM comment still makes sense to me and him.
LOL That's cool man, if CoD is your only FPS experience I can understand why the comment makes sense but if you've got experience playing video games in general you'd realize why it's a bad analogy.
I used to play halo in mlg , gears of war and cod. So I have enough experience kthnxbye.
So Halo and CoD experience, sounds about right
If you think halo 3, Halo Reach, CoD MW, BO 1 and 2, Gears of war 1, 2 and 3 on Xbox did not require significant skill in MLG matches, then I dont even know what to say xD.
No, they don't take significant skill lol. I mean the Halo 3 is probably the most unique among the games you're referencing but that's just a Quake clone in the end and Halo: Reach came out in a time when every FPS was trying to emulate CoD games so if you have a grasp on those games you're good to jump in. As for CoD games, once you have one down, you have them ALL down. That's the basis of the formula, don't do anything new, don't do anything spectacular, don't even improve on your own formula, just churn out the exact same game for the Christmas season.
Halo is literally nothing like Quake lmao. The Halo franchise does have an enormously high skill gap, particularly the original trilogy. CoD is played competitively almost purely because it's popular and Activision shells out the dough to maintain a viable pro scene.
LOL Halo is a Quake 2 clone. Sorry if it blows your mind that Bungie didn't invent the wheel, they just brought it to consoles in a time when FPSs was becoming the next big thing. Nostalgia aside they're pretty mediocre games even when it comes to FPSs and their skill level isn't any higher or more demanding than any other FPS. You just don't have games with those playstyles anymore but if CoD had Swat it wouldn't take any more skill than Halo would. Once you understand their inner workings (bullet mechanics, gun recoil, etc.) you've got the games down.
Dude they're literally nothing alike. Quake is a high speed game where every single weapon can be held at once and the focus is on duels. The entire gameplay loop of Halo is completely different. It's much slower, much more focused on consistent accuracy than rapid flicks, and most importantly, it's a team-based 4v4 meta where teamshooting is the key. You're absolutely talking out of your ass. If you've never played a Halo game at a high level this is your chance to shut the *** up.
Bro, are you for real with this post?
Halo is an arena shooter. Arena shooters consist of arena like maps (mostly symmetrical and based on vantage points and such, just like in Halo), arena shooters have their equipment spawned on the map, you can't choose to spawn with whichever weapon you can in an arena shooter
Now, I know this might be hard for you to comprehend that when Halo was being developed it was heavily influenced by the Quake series and and by extension games like Tribes and you can see if from everything from level design to the game types they introduced with them, to the combat and weapon pick up system.
I get that adding a 4x4 meta in your mind is some how groundbreaking mindblowing new stuff but the only reason for that is because Microsoft bought Bungie and needed a flagship game for the xbox and they veered it in that direction. If it wasn't for them the original Halo was going to be an RTS. That's why a lot of these mechanics are based on Quake and other arena shooters of the time and since there wasn't an online component yet they wanted a game you could play with friends (hence 4x4). If you look up videos of quake arena and compare them to Halo they're basically the same game just with different temps (as you stated). If you slow down Quake it's Halo and if you speed up Halo it's Quake.
If you've never played a Halo game at a high level this is your chance to shut the *** up
I get you think a local tournament in your local small town is "high level" Halo game play but that's not really going to impress me. It's hard to believe someone that claims to play a game at such a high level come at me with such a low level understanding of the game's base mechanics and history. I mean do you need to be at a high level to know it's a 4v4 meta shooter? You can figure that out by looking at the cover and playing a game of Swat. I'd be embarrassed at myself if this was my response. Maybe instead of telling me to shut up, do yourself a favor and stop responding.