Sanguinor2 wrote: »
Mh, thinking about what you are doing maybe?... Elaborating some strategy, with goals and means? Even a well trained monkey can quickly press buttons...
And top Players Arent doing that Right now? Who knew that you could get all the trifecta Achievements for vet hm Trials without thinking About what you are doing.
Top PvP Players Arent thinking About what they are doing either? Hard to believe.
Of course, if they are top players (but even if they are middle players, actually...) they are already playing like this: they don't just press buttons quickly and efficiently but - as you said - they think about what they are doing. This is exactly why I'm a bit perplexed in front of all this fuss about Gina's critics not against "playing" but against "pressing buttons"... A good player has nothing to worry about this.
Of course, if they are top players (but even if they are middle players, actually...) they are already playing like this: they don't just press buttons quickly and efficiently but - as you said - they think about what they are doing. This is exactly why I'm a bit perplexed in front of all this fuss about Gina's critics not against "playing" but against "pressing buttons"... A good player has nothing to worry about this.
John_Falstaff wrote: »Sanguinor2 wrote: »
Mh, thinking about what you are doing maybe?... Elaborating some strategy, with goals and means? Even a well trained monkey can quickly press buttons...
And top Players Arent doing that Right now? Who knew that you could get all the trifecta Achievements for vet hm Trials without thinking About what you are doing.
Top PvP Players Arent thinking About what they are doing either? Hard to believe.
Of course, if they are top players (but even if they are middle players, actually...) they are already playing like this: they don't just press buttons quickly and efficiently but - as you said - they think about what they are doing. This is exactly why I'm a bit perplexed in front of all this fuss about Gina's critics not against "playing" but against "pressing buttons"... A good player has nothing to worry about this.
You're not getting it. Thinking about what you're doing includes thinking about your damage/tanking/healing (read: pressing buttons efficiently) and movement in response to mechanics (again: pressing button efficiently). Combination of all those efficient button presses done together constitutes skilled gameplay.
Allow me to ask, you're probably a good player, so you're already on PTS and probably have tested your damage, right? Do you have enough, after the nerfs, to clear Eternal Servant in vSS HM?
John_Falstaff wrote: »Sanguinor2 wrote: »
Mh, thinking about what you are doing maybe?... Elaborating some strategy, with goals and means? Even a well trained monkey can quickly press buttons...
And top Players Arent doing that Right now? Who knew that you could get all the trifecta Achievements for vet hm Trials without thinking About what you are doing.
Top PvP Players Arent thinking About what they are doing either? Hard to believe.
Of course, if they are top players (but even if they are middle players, actually...) they are already playing like this: they don't just press buttons quickly and efficiently but - as you said - they think about what they are doing. This is exactly why I'm a bit perplexed in front of all this fuss about Gina's critics not against "playing" but against "pressing buttons"... A good player has nothing to worry about this.
You're not getting it. Thinking about what you're doing includes thinking about your damage/tanking/healing (read: pressing buttons efficiently) and movement in response to mechanics (again: pressing button efficiently). Combination of all those efficient button presses done together constitutes skilled gameplay.
Allow me to ask, you're probably a good player, so you're already on PTS and probably have tested your damage, right? Do you have enough, after the nerfs, to clear Eternal Servant in vSS HM?
No I'm not on PTS, I'm on console actually, but I read PTS notes and they didn't seem that bad to me. Course you have to think about new strategies, you can't expect to do the same content in the exact same way with these changes, but well, this doesn't mean that it is impossible. Players are conservative folks, they tend to see every change that takes them out of their comfort zone as a sign of some impending apocalypse, but usually it's not...
Sanguinor2 wrote: »
Of course, if they are top players (but even if they are middle players, actually...) they are already playing like this: they don't just press buttons quickly and efficiently but - as you said - they think about what they are doing. This is exactly why I'm a bit perplexed in front of all this fuss about Gina's critics not against "playing" but against "pressing buttons"... A good player has nothing to worry about this.
Playing efficiently and Pressing Buttons efficiently go Hand in Hand. All the planning and thinking in the world will not help you if you cannot execute it correctly. Gina is essentially saying that it is a drawback that if two People think of the very same Thing to do but one cannot execute it and the other can, that the one who executes it correctly gets rewarded.
I really struggle with this line of thought. Why on earth shouldnt the one having the correct execution together with the correct thought be rewarded? Why would it be a drawback that someone can execute something better than someone else?
Been wondering why everyone's been freaking out about these changes, they're more hysterical than normal. I bolded the part that stuck out and it really hit home and answered my question.Sanguinor2 wrote: »
Of course, if they are top players (but even if they are middle players, actually...) they are already playing like this: they don't just press buttons quickly and efficiently but - as you said - they think about what they are doing. This is exactly why I'm a bit perplexed in front of all this fuss about Gina's critics not against "playing" but against "pressing buttons"... A good player has nothing to worry about this.
Playing efficiently and Pressing Buttons efficiently go Hand in Hand. All the planning and thinking in the world will not help you if you cannot execute it correctly. Gina is essentially saying that it is a drawback that if two People think of the very same Thing to do but one cannot execute it and the other can, that the one who executes it correctly gets rewarded.
I really struggle with this line of thought. Why on earth shouldnt the one having the correct execution together with the correct thought be rewarded? Why would it be a drawback that someone can execute something better than someone else?
You have certainly a point, but that is not what Gina is saying, at least as far as I understand it. I mean, we are not talking about turning ESO in a turn-based strategy game: even with these changes, pressing buttons efficiently will remain a important part of the game. The question is only about finding some balance to prevent mindless, mechanical spamming of buttons from becoming the most important part of the game. A good player, I insist, has nothing to worry about it.
[tiny snip] concerning to me is this quote from Gina's original post:
"There are, however, several drawbacks to this model as well. First, it tends to reward players for pushing buttons as quickly and efficiently as possible."
This comment is so backwards it's scary. Why would rewarding players for playing as 'efficiently as possible' be a "drawback"?
Instead of lowering the ceiling and raising the floor of player skill you should be aiming to effectively teach your players how to use your mechanics to their full potential.
Sanguinor2 wrote: »
Of course, if they are top players (but even if they are middle players, actually...) they are already playing like this: they don't just press buttons quickly and efficiently but - as you said - they think about what they are doing. This is exactly why I'm a bit perplexed in front of all this fuss about Gina's critics not against "playing" but against "pressing buttons"... A good player has nothing to worry about this.
Playing efficiently and Pressing Buttons efficiently go Hand in Hand. All the planning and thinking in the world will not help you if you cannot execute it correctly. Gina is essentially saying that it is a drawback that if two People think of the very same Thing to do but one cannot execute it and the other can, that the one who executes it correctly gets rewarded.
I really struggle with this line of thought. Why on earth shouldnt the one having the correct execution together with the correct thought be rewarded? Why would it be a drawback that someone can execute something better than someone else?
You have certainly a point, but that is not what Gina is saying, at least as far as I understand it. I mean, we are not talking about turning ESO in a turn-based strategy game: even with these changes, pressing buttons efficiently will remain a important part of the game. The question is only about finding some balance to prevent mindless, mechanical spamming of buttons from becoming the most important part of the game. A good player, I insist, has nothing to worry about it.
You have certainly a point, but that is not what Gina is saying, at least as far as I understand it. I mean, we are not talking about turning ESO in a turn-based strategy game: even with these changes, pressing buttons efficiently will remain a important part of the game. The question is only about finding some balance to prevent mindless, mechanical spamming of buttons from becoming the most important part of the game. A good player, I insist, has nothing to worry about it.
You have certainly a point, but that is not what Gina is saying, at least as far as I understand it. I mean, we are not talking about turning ESO in a turn-based strategy game: even with these changes, pressing buttons efficiently will remain a important part of the game. The question is only about finding some balance to prevent mindless, mechanical spamming of buttons from becoming the most important part of the game. A good player, I insist, has nothing to worry about it.
Sanguinor2 wrote: »Gina is essentially saying that it is a drawback that if two People think of the very same Thing to do but one cannot execute it and the other can, that the one who executes it correctly gets rewarded.
I really struggle with this line of thought. Why on earth shouldnt the one having the correct execution together with the correct thought be rewarded? Why would it be a drawback that someone can execute something better than someone else?
Sanguinor2 wrote: »I worry About getting nerfed to close the gap between top Players and bad Players, frankly I dont really like getting nerfed in General and getting nerfed to close the gap between good and bad Players doesnt sit Right with me.
newtinmpls wrote: »
Is it really "good players" and "bad players" or is it people who can type fast VS people who cannot.
newtinmpls wrote: »For "good players", any given change won't really matter, because thoughtful combinations of skill, gear, race, class and playing with a good group and working together - all those will remain.
If it's really "super fast typing" that is making the difference - then it's not really skill at all.
marius_buys wrote: »Dear Salty player, what we have here is a faiure to adapt. Here, let me dedicate a song
https://youtu.be/XorCG9p_nP4
Zos is not trying to actively drive away veteran players. They are just challenged trying to manage combat and server load in this game.
Unfortunately, they have made major changes more than once without thinking through the implications. In Morrowind, they added an emphasis on LAs which increased the skill gap though they were stating they were working on minimizing the skill gap with that update. That is a prime example that someone is not aware of how actual mechanics play out in their game. Lets now forget that Zos released the CP system without a cap even though we warned them it was too strong at 3600 points which we tested on the PTS. They eventually added the cap we have now but it is another sign of short-sightedness with their vision and planning.
Rave the Histborn wrote: »Rave the Histborn wrote: »Rave the Histborn wrote: »TheRealCherokeee3 wrote: »Rave the Histborn wrote: »TheRealCherokeee3 wrote: »Look again at their aim
"There are, however, several drawbacks to this model as well. First, it tends to reward players for pushing buttons as quickly and efficiently as possible."
The are saying that pushing buttons as quickly and efficiently as possible is a drawback. They are not saying complex combat would be a drawback.
They are saying people that practice to make perfect is somehow a draw back, and thats the most ridiculou thing I have ever heard. Imagine if CoD devs were like " we are decreasing head shot damage because we dont want there to be a skill gap between people who can aim and those who cannot "
I was totally thinking of that example earlier. But you know the reply coming hot on the heels of that will be "oh please not another fps comparison. This is an mmo ect". Your totally not wrong lol it's a great example but im sure you too have perused thread after thread on this and this isn't going away. The long term players certainly are lol but not these changes. Small tid bit on a fps like COD; if you do have slow button mashing your going to not have much gaming in there. But ESO? there's PLENTY to do in the game other than just pvp and vet/hard mode trials. Plenty. Yet big changes are being made inspite of the plethora of options that dont utilize ani cancel and fast paced combat. COD? no changes. Yet...somehow they do just fine. Ah well...practice makes perfect in COD, and err crafting makes cool outfits in ESO
Have you ever played COD? Lol The games dont change because they're made to be as cookie cutter as possible to put out once a year and maximize money. They don't balance because that would be less profitable, not because they're stellar games by any means.
Also when has practice ever helped in CoD? How would practice help in CoD when every game has a cheater in it?
That's cool man. If I primarily played MMOs only...I probably would have said exactly the same things you did. Different worlds. @TheFM comment still makes sense to me and him.
LOL That's cool man, if CoD is your only FPS experience I can understand why the comment makes sense but if you've got experience playing video games in general you'd realize why it's a bad analogy.
I used to play halo in mlg , gears of war and cod. So I have enough experience kthnxbye.
So Halo and CoD experience, sounds about right
If you think halo 3, Halo Reach, CoD MW, BO 1 and 2, Gears of war 1, 2 and 3 on Xbox did not require significant skill in MLG matches, then I dont even know what to say xD.
No, they don't take significant skill lol. I mean the Halo 3 is probably the most unique among the games you're referencing but that's just a Quake clone in the end and Halo: Reach came out in a time when every FPS was trying to emulate CoD games so if you have a grasp on those games you're good to jump in. As for CoD games, once you have one down, you have them ALL down. That's the basis of the formula, don't do anything new, don't do anything spectacular, don't even improve on your own formula, just churn out the exact same game for the Christmas season.
Halo is literally nothing like Quake lmao. The Halo franchise does have an enormously high skill gap, particularly the original trilogy. CoD is played competitively almost purely because it's popular and Activision shells out the dough to maintain a viable pro scene.
Catering to the lowest common denominator and "the mass" is what has made many MMOs FAIL across the last 20 years.
One can say the same thing about studios making the MMO inaccessible to newer players by creating systems that only favor the experts.
What I see here is ZOS walking the line between the two. Make the game more accessible and intuitive for new players, so they can become expert players, while not totally gutting the expert players.
It is only "player stress", probably enhanced by current events, that is making this more dramatic than it needs to be. We are not even talking about a feature they are intending to release. We are merely providing feedback for something that they wanted player feedback on.
The combat peak in this game is not inaccessible to people. People just need to actually PRACTICE. Novel idea.And they are not the experts, that much was clear with their stream of unhallowed grave.
To the first part... just "NO". You are incorrect.
As to the second part, you might have a case if those were the only four people working at ZOS. Right?
Catering to the lowest common denominator and "the mass" is what has made many MMOs FAIL across the last 20 years.
One can say the same thing about studios making the MMO inaccessible to newer players by creating systems that only favor the experts.
What I see here is ZOS walking the line between the two. Make the game more accessible and intuitive for new players, so they can become expert players, while not totally gutting the expert players.
It is only "player stress", probably enhanced by current events, that is making this more dramatic than it needs to be. We are not even talking about a feature they are intending to release. We are merely providing feedback for something that they wanted player feedback on.
The combat peak in this game is not inaccessible to people. People just need to actually PRACTICE. Novel idea.And they are not the experts, that much was clear with their stream of unhallowed grave.
To the first part... just "NO". You are incorrect.
As to the second part, you might have a case if those were the only four people working at ZOS. Right?
It was the dungeon lead xD.
John_Falstaff wrote: »
The problem with the internet is that it is hard to gauge the intent behind what people say and do. Here in the forum, we always seem to find people that assume that ZOS is bumbling around, clueless as to what they are doing, lying whenever they get a chance, ignoring anything anyone says, and just doing what they want.
I used to be one of those people, so I am familiar with the territory.
Today, I know better. They may not do what people want, or the way that they want it, but they are experts in the way the game works, and the do play their own game, and I am sure that they see the same bugs and performance problems that we do.
The players have asked to be involved in major combat changes earlier. Players have recognized that, by the time something gets to the PTS, a mere 5 weeks before launch, many things cannot be changed. They live by schedules and deadlines, and have lots of work to do, like a lot of us, and there simply is not time. We asked them to bring us in sooner. They are doing that, right now. They listened to the suggestion. They are listening to the constructive feedback about PTS. They are going to take that back and look it over, then decide what to do. They may decide to do nothing at all, but I expect that we will see a modified version of this in a future update. Probably an update in 2021.
TL;DR: Yes, I believe them.
Rave the Histborn wrote: »
No, ZoS (the people the forums rail against for predatory monetary practices) is actively trying to force their "vets"(whales) out of the game. That is the only possible reason for every change they ever do.
Tanis-Stormbinder wrote: »Coded65536 posted an excellent alternative on the PTS forums. One I believe everyone should read, even Brian Wheeler commented on it. Something similar may go live.
https://forums.elderscrollsonline.com/en/discussion/comment/6671063/#Comment_6671063
Rave the Histborn wrote: »
No, ZoS (the people the forums rail against for predatory monetary practices) is actively trying to force their "vets"(whales) out of the game. That is the only possible reason for every change they ever do.
I remember listening to Kripp talk about Hearthstone a couple days ago, he was talking about monetizing Battlegrounds. His words:
Do you think those rank 1 legend players are the ones giving the money to Blizzard the most? I really doubt. Typically Whales aren't those with tons of time to spend in game. Its the reverse honestly.
“Veteran player” whos crying from slight change in the game. Who’s need to rearrange macro when there is new patch. Who need to learn new rotation since old rotation they can do it in their sleep.
“Veteran player” whos crying from slight change in the game. Who’s need to rearrange macro when there is new patch. Who need to learn new rotation since old rotation they can do it in their sleep.