ricklaverd wrote: »Who ever came up with these ideas should get fired. 1ST of ALL WE CANT CAST ABILITIES 75%OF THE TIME HELLLOOOOOOOOOOO. We have infinite sustain already 2nd of all u increased costs not to long ago and now you give us 2.4k resource restore with offbalance? 3rd That will kill templar pve dps and breton race will be useless in most cases.4th ppl wont take part in endgame trials because you nerf light attacks .ppl who weave will still out dps anyone who doesnt in pvp or pve.Simple math really 5th mola kena will reduce costs of youre skills very needed when you buffed are sustain with la when we have INFINITE SUSTAIN. 6th of all stop changing OUR GAME WE DONT ASK FOR CHANGES LIKE THAT WE DONT ASK FOR NERFS . 7TH of all how about you go play the game and see how lame it has become ZOS
Stop changing your game? but it's not your game. You are leasing, i wouldn't even say that, you a taking part of a experience that can be ripped out from under you at any time without and explanation. You have no right to that pixel character or the digital world it lives in, Yet your so demanding.
100% true. but it's also true for a game company to remain in business, they must meet the demand of their customers.
And 90% of their customers i assure you are not on these forums.
Changes seem pretty sensible to me. I don't get why heavies don't restore - I think it would make more sense to just have them do 2 or 3 times what LAs do, depending on cast time - but anything that gets us away from the current meta of rapidly mashing buttons in static rotations has to be good for the game.
I get that that's what you need to do to "git gud" and some people genuinely seem to enjoy it, to the point they'll stand in front of a target dummy practicing their rotation for hours. But for me, that seems more like a minimum wage job than a way I want to spend my free time. I abandoned any "aspirations" I had to play that part of the game pretty rapidly.
This will, ofc, negatively impact a small number of people who've practiced and perfected their weaving and rotations to the Nth degree. But, ultimately, ESO's niche is that it's pretty casual friendly in comparison to many MMOs, and it makes sense for ZOS to play to its strengths. Design for the 90% of players, not the relatively small number of self identifying "elite" players.
In practice, I suspect this won't come to pass and it's all a bit of a storm in a tea cup. Leaving aside that the population of the PTS server is heavily skewed towards the latter group - how many "casual" players do you know who play on the test server? - the hard core players tend to be the vocal ones - just look at these forums - and drown out the largely silent majority who probably wouldn't mind this change.
JumpmanLane wrote: »Changes seem pretty sensible to me. I don't get why heavies don't restore - I think it would make more sense to just have them do 2 or 3 times what LAs do, depending on cast time - but anything that gets us away from the current meta of rapidly mashing buttons in static rotations has to be good for the game.
I get that that's what you need to do to "git gud" and some people genuinely seem to enjoy it, to the point they'll stand in front of a target dummy practicing their rotation for hours. But for me, that seems more like a minimum wage job than a way I want to spend my free time. I abandoned any "aspirations" I had to play that part of the game pretty rapidly.
This will, ofc, negatively impact a small number of people who've practiced and perfected their weaving and rotations to the Nth degree. But, ultimately, ESO's niche is that it's pretty casual friendly in comparison to many MMOs, and it makes sense for ZOS to play to its strengths. Design for the 90% of players, not the relatively small number of self identifying "elite" players.
In practice, I suspect this won't come to pass and it's all a bit of a storm in a tea cup. Leaving aside that the population of the PTS server is heavily skewed towards the latter group - how many "casual" players do you know who play on the test server? - the hard core players tend to be the vocal ones - just look at these forums - and drown out the largely silent majority who probably wouldn't mind this change.
Yeah, the silent majority who spams light attacks now and take 5 minutes killing a mudcrab, will spam light attacks in the future and get KILLED by a mudcrab, but die with Max resources lol, while role playing by a creek. LMFAO.
"There are, however, several drawbacks to this model as well. First, it tends to reward players for pushing buttons as quickly and efficiently as possible."
This comment is so backwards it's scary. Why would rewarding players for playing as 'efficiently as possible' be a "drawback"?
JumpmanLane wrote: »
Yeah, the silent majority who spams light attacks now and take 5 minutes killing a mudcrab, will spam light attacks in the future and get KILLED by a mudcrab, but die with Max resources lol, while role playing by a creek. LMFAO.
Thank you to those who have contributed to this thread.
What many of you don't understand is that I, along with many other players who have stuck with this game for years through its slow decline, don't particularly care for the current changes proposed. I could and would easily adapt to them.
What I do care about is the clear message ZOS seems to be sending with that post - that they will keep reducing the skill ceiling to cater to players who don't want to invest time into actually learning the game mechanics at the detriment to those that have.
JumpmanLane wrote: »
Yeah, the silent majority who spams light attacks now and take 5 minutes killing a mudcrab, will spam light attacks in the future and get KILLED by a mudcrab, but die with Max resources lol, while role playing by a creek. LMFAO.
Thank you for at least illustrating my point about the forums. I love how "hard core" players like to equate "casual" with *incompetent.*... Ultimately, with attitudes like this, maybe it would be better for the game if the proposed changes led some of the so called veteran players to leave...
Thank you to those who have contributed to this thread.
What many of you don't understand is that I, along with many other players who have stuck with this game for years through its slow decline, don't particularly care for the current changes proposed. I could and would easily adapt to them.
What I do care about is the clear message ZOS seems to be sending with that post - that they will keep reducing the skill ceiling to cater to players who don't want to invest time into actually learning the game mechanics at the detriment to those that have.
You do realize you mix skill ceiling with exploiting a feature that was unintentional from the devs right?
ricklaverd wrote: »Who ever came up with these ideas should get fired. 1ST of ALL WE CANT CAST ABILITIES 75%OF THE TIME HELLLOOOOOOOOOOO. We have infinite sustain already 2nd of all u increased costs not to long ago and now you give us 2.4k resource restore with offbalance? 3rd That will kill templar pve dps and breton race will be useless in most cases.4th ppl wont take part in endgame trials because you nerf light attacks .ppl who weave will still out dps anyone who doesnt in pvp or pve.Simple math really 5th mola kena will reduce costs of youre skills very needed when you buffed are sustain with la when we have INFINITE SUSTAIN. 6th of all stop changing OUR GAME WE DONT ASK FOR CHANGES LIKE THAT WE DONT ASK FOR NERFS . 7TH of all how about you go play the game and see how lame it has become ZOS
Stop changing your game? but it's not your game. You are leasing, i wouldn't even say that, you a taking part of a experience that can be ripped out from under you at any time without and explanation. You have no right to that pixel character or the digital world it lives in, Yet your so demanding.
100% true. but it's also true for a game company to remain in business, they must meet the demand of their customers.
redgreensunset wrote: »ricklaverd wrote: »Who ever came up with these ideas should get fired. 1ST of ALL WE CANT CAST ABILITIES 75%OF THE TIME HELLLOOOOOOOOOOO. We have infinite sustain already 2nd of all u increased costs not to long ago and now you give us 2.4k resource restore with offbalance? 3rd That will kill templar pve dps and breton race will be useless in most cases.4th ppl wont take part in endgame trials because you nerf light attacks .ppl who weave will still out dps anyone who doesnt in pvp or pve.Simple math really 5th mola kena will reduce costs of youre skills very needed when you buffed are sustain with la when we have INFINITE SUSTAIN. 6th of all stop changing OUR GAME WE DONT ASK FOR CHANGES LIKE THAT WE DONT ASK FOR NERFS . 7TH of all how about you go play the game and see how lame it has become ZOS
Stop changing your game? but it's not your game. You are leasing, i wouldn't even say that, you a taking part of a experience that can be ripped out from under you at any time without and explanation. You have no right to that pixel character or the digital world it lives in, Yet your so demanding.
100% true. but it's also true for a game company to remain in business, they must meet the demand of their customers.
Which might be what they're trying to do. Meet the demands of their biggest source of income and end game players and pvpers may have to accept that that is not them.
Overhauling the combat seems entirely unnecessary to me, but I personally could live with the changes. That's not what this discussion is about.
What's much more concerning to me is this quote from Gina's original post:
"There are, however, several drawbacks to this model as well. First, it tends to reward players for pushing buttons as quickly and efficiently as possible."
This comment is so backwards it's scary. Why would rewarding players for playing as 'efficiently as possible' be a "drawback"?
Overhauling the combat seems entirely unnecessary to me, but I personally could live with the changes. That's not what this discussion is about.
What's much more concerning to me is this quote from Gina's original post:
"There are, however, several drawbacks to this model as well. First, it tends to reward players for pushing buttons as quickly and efficiently as possible."
This comment is so backwards it's scary. Why would rewarding players for playing as 'efficiently as possible' be a "drawback"?
People need to stop thinking in terms of "ceilings" and "floors". That was cute, when it first appeared, but like "nerf", they are becoming terms that people just throw out because they want to sound cool and hip.
What Gina said makes perfect sense to me, and it is why I am here. I come from other games, where efficiently pressing buttons is all you do in combat. BORING! That is not ESO combat. That is not "dynamic" combat. Efficiently pressing buttons is for robots. Flawlessly pressing the buttons is for robots.
Thevampirenight wrote: »Well I don't think its their intent to drive anyone away. There will always be players that come and go or come back and play again. I think the goal is they don't want everyone to be one thing, the game is were most players are just light attacking weaving and nothing else. I think some of what drives them is they don't want to be like just any other game. If everyone is winning whats the point nor do they want it to be treated like an mmo.
The point is they desire players to be diverse they do these changes because over time players just copy one another and just do what their other player is doing. ((Ps the changes they do supports the possibility they don't like players cookiecutting/Meta chasing the very thing mmo players tend to do. To Zenimax this isn't healthy game play behavior and they work to stamp it out as much as they can)
You can see this in the changes they do and one can tell that is their true goal here. They make this quite clear that this is the reasoning even if they don't outright say it fully.
People need to stop thinking in terms of "ceilings" and "floors". That was cute, when it first appeared, but like "nerf", they are becoming terms that people just throw out because they want to sound cool and hip.
What Gina said makes perfect sense to me, and it is why I am here. I come from other games, where efficiently pressing buttons is all you do in combat. BORING! That is not ESO combat. That is not "dynamic" combat. Efficiently pressing buttons is for robots. Flawlessly pressing the buttons is for robots.
Dusk_Coven wrote: »"There are, however, several drawbacks to this model as well. First, it tends to reward players for pushing buttons as quickly and efficiently as possible."
This comment is so backwards it's scary. Why would rewarding players for playing as 'efficiently as possible' be a "drawback"?
You only used a partial quote which sounds like presenting a half-truth. The full sentence isn't entirely about efficiency. It's about pressing buttons.
Maybe ZOS doesn't want ESO to be a tap-clicker and they want to support all the platforms, not just PC with mouse and easy keybinds.
Maybe ZOS recognizes that button mashing is affected by lag and they have players geographically far enough that their ping doesn't go below 300.
Overhauling the combat seems entirely unnecessary to me, but I personally could live with the changes. That's not what this discussion is about.
What's much more concerning to me is this quote from Gina's original post:
"There are, however, several drawbacks to this model as well. First, it tends to reward players for pushing buttons as quickly and efficiently as possible."
This comment is so backwards it's scary. Why would rewarding players for playing as 'efficiently as possible' be a "drawback"?
People need to stop thinking in terms of "ceilings" and "floors". That was cute, when it first appeared, but like "nerf", they are becoming terms that people just throw out because they want to sound cool and hip.
What Gina said makes perfect sense to me, and it is why I am here. I come from other games, where efficiently pressing buttons is all you do in combat. BORING! That is not ESO combat. That is not "dynamic" combat. Efficiently pressing buttons is for robots. Flawlessly pressing the buttons is for robots.