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Feels like ZOS is actively trying to drive away veteran players

  • Elsonso
    Elsonso
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    Rukia541 wrote: »
    Elsonso wrote: »
    Arca94 wrote: »
    Overhauling the combat seems entirely unnecessary to me, but I personally could live with the changes. That's not what this discussion is about.

    What's much more concerning to me is this quote from Gina's original post:

    "There are, however, several drawbacks to this model as well. First, it tends to reward players for pushing buttons as quickly and efficiently as possible."

    This comment is so backwards it's scary. Why would rewarding players for playing as 'efficiently as possible' be a "drawback"?

    People need to stop thinking in terms of "ceilings" and "floors". That was cute, when it first appeared, but like "nerf", they are becoming terms that people just throw out because they want to sound cool and hip.

    What Gina said makes perfect sense to me, and it is why I am here. I come from other games, where efficiently pressing buttons is all you do in combat. BORING! That is not ESO combat. That is not "dynamic" combat. Efficiently pressing buttons is for robots. Flawlessly pressing the buttons is for robots.

    Yeah.. ESO is so much different than other MMOs that use buttons to cast skills efficiently ... o wait. So efficient use of skills is robotic?
    [Snip]

    0/10 I bet you think skyrim had excellent combat.
    [Edited for baiting]

    No. A goal of quickly and efficiently pressing buttons is robotic.

    I think of it like this: ZOS is probably trying to pull back ESO combat from becoming a "waltz". You are only as good in combat as you are at that waltz. Waltzes are boring. I approve of this move.

    Dynamic is not being tied to the execution of button presses. It is when you stop dancing the waltz and do something else. Change the tune, if you will. What ZOS is probably seeing is that people are too focused on finding the right set of dance moves that will work all the time, through the entire combat, and for all combats to come. Quickly and efficiently pressing buttons. The Holy Rotation. The reward is high DPS.

    (DPS is the toilet paper of ESO. People are told they need it, so they collect it obsessively until they have it in quantities that are far beyond what they need.)

    Of course, not everyone is so focused, which makes me think that some of the people who agreed to the OP may not fully understand what they agreed to.

    As for Skyrim, I will say that Skyrim definitely focused the player's attention on execution.
    Edited by ZOS_Volpe on March 24, 2020 3:48PM
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • Rave the Histborn
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    Arca94 wrote: »
    Overhauling the combat seems entirely unnecessary to me, but I personally could live with the changes. That's not what this discussion is about.

    What's much more concerning to me is this quote from Gina's original post:

    "There are, however, several drawbacks to this model as well. First, it tends to reward players for pushing buttons as quickly and efficiently as possible."

    This comment is so backwards it's scary. Why would rewarding players for playing as 'efficiently as possible' be a "drawback"?

    Instead of lowering the ceiling and raising the floor of player skill you should be aiming to effectively teach your players how to use your mechanics to their full potential, with the payoff being better results in endgame PvE/PvP. This should be a rewarding experience. Stating that you don't want to reward players who have invested their personal time and put a lot of effort into understanding the game and its mechanics, seems utterly nonsensical to me.

    As someone who's dedicated a lot of time to understanding and constantly improving in this game, I feel completely alienated by this post. We've all seen it coming, ZOS has been dumbing down this game for some time, but to actually come out with this confirmation statement is extremely disheartening to me.

    Have you actually tried anything on the PTS is or is this going to be the usual uninformed "why ZOS change things in MMO? Don't they know I play this game? Let me threaten to unsub until I get what I want."
  • TheFM
    TheFM
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    Elsonso wrote: »
    Rukia541 wrote: »
    Elsonso wrote: »
    Arca94 wrote: »
    Overhauling the combat seems entirely unnecessary to me, but I personally could live with the changes. That's not what this discussion is about.

    What's much more concerning to me is this quote from Gina's original post:

    "There are, however, several drawbacks to this model as well. First, it tends to reward players for pushing buttons as quickly and efficiently as possible."

    This comment is so backwards it's scary. Why would rewarding players for playing as 'efficiently as possible' be a "drawback"?

    People need to stop thinking in terms of "ceilings" and "floors". That was cute, when it first appeared, but like "nerf", they are becoming terms that people just throw out because they want to sound cool and hip.

    What Gina said makes perfect sense to me, and it is why I am here. I come from other games, where efficiently pressing buttons is all you do in combat. BORING! That is not ESO combat. That is not "dynamic" combat. Efficiently pressing buttons is for robots. Flawlessly pressing the buttons is for robots.

    Yeah.. ESO is so much different than other MMOs that use buttons to cast skills efficiently ... o wait. So efficient use of skills is robotic?
    [Snip]

    0/10 I bet you think skyrim had excellent combat.
    [Edited for baiting]

    No. A goal of quickly and efficiently pressing buttons is robotic.

    I think of it like this: ZOS is probably trying to pull back ESO combat from becoming a "waltz". You are only as good in combat as you are at that waltz. Waltzes are boring. I approve of this move.

    Dynamic is not being tied to the execution of button presses. It is when you stop dancing the waltz and do something else. Change the tune, if you will. What ZOS is probably seeing is that people are too focused on finding the right set of dance moves that will work all the time, through the entire combat, and for all combats to come. Quickly and efficiently pressing buttons. The Holy Rotation. The reward is high DPS.

    (DPS is the toilet paper of ESO. People are told they need it, so they collect it obsessively until they have it in quantities that are far beyond what they need.)

    Of course, not everyone is so focused, which makes me think that some of the people who agreed to the OP may not fully understand what they agreed to.

    As for Skyrim, I will say that Skyrim definitely focused the player's attention on execution.

    Skyrim was left and right click / trigger spam to the max, with 0 skill involved what so ever.
    Edited by ZOS_Volpe on March 24, 2020 3:50PM
  • Rave the Histborn
    Rave the Histborn
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    TheFM wrote: »
    Elsonso wrote: »
    Rukia541 wrote: »
    Elsonso wrote: »
    Arca94 wrote: »
    Overhauling the combat seems entirely unnecessary to me, but I personally could live with the changes. That's not what this discussion is about.

    What's much more concerning to me is this quote from Gina's original post:

    "There are, however, several drawbacks to this model as well. First, it tends to reward players for pushing buttons as quickly and efficiently as possible."

    This comment is so backwards it's scary. Why would rewarding players for playing as 'efficiently as possible' be a "drawback"?

    People need to stop thinking in terms of "ceilings" and "floors". That was cute, when it first appeared, but like "nerf", they are becoming terms that people just throw out because they want to sound cool and hip.

    What Gina said makes perfect sense to me, and it is why I am here. I come from other games, where efficiently pressing buttons is all you do in combat. BORING! That is not ESO combat. That is not "dynamic" combat. Efficiently pressing buttons is for robots. Flawlessly pressing the buttons is for robots.

    Yeah.. ESO is so much different than other MMOs that use buttons to cast skills efficiently ... o wait. So efficient use of skills is robotic?
    [Snip]

    0/10 I bet you think skyrim had excellent combat.
    [Edited for baiting]

    No. A goal of quickly and efficiently pressing buttons is robotic.

    I think of it like this: ZOS is probably trying to pull back ESO combat from becoming a "waltz". You are only as good in combat as you are at that waltz. Waltzes are boring. I approve of this move.

    Dynamic is not being tied to the execution of button presses. It is when you stop dancing the waltz and do something else. Change the tune, if you will. What ZOS is probably seeing is that people are too focused on finding the right set of dance moves that will work all the time, through the entire combat, and for all combats to come. Quickly and efficiently pressing buttons. The Holy Rotation. The reward is high DPS.

    (DPS is the toilet paper of ESO. People are told they need it, so they collect it obsessively until they have it in quantities that are far beyond what they need.)

    Of course, not everyone is so focused, which makes me think that some of the people who agreed to the OP may not fully understand what they agreed to.

    As for Skyrim, I will say that Skyrim definitely focused the player's attention on execution.

    Skyrim was left and right click / trigger spam to the max, with 0 skill involved what so ever.

    It could be, if you watch people weave it gets to be more than that though
    Edited by ZOS_Volpe on March 24, 2020 3:50PM
  • TheFM
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    TheFM wrote: »
    Elsonso wrote: »
    Rukia541 wrote: »
    Elsonso wrote: »
    Arca94 wrote: »
    Overhauling the combat seems entirely unnecessary to me, but I personally could live with the changes. That's not what this discussion is about.

    What's much more concerning to me is this quote from Gina's original post:

    "There are, however, several drawbacks to this model as well. First, it tends to reward players for pushing buttons as quickly and efficiently as possible."

    This comment is so backwards it's scary. Why would rewarding players for playing as 'efficiently as possible' be a "drawback"?

    People need to stop thinking in terms of "ceilings" and "floors". That was cute, when it first appeared, but like "nerf", they are becoming terms that people just throw out because they want to sound cool and hip.

    What Gina said makes perfect sense to me, and it is why I am here. I come from other games, where efficiently pressing buttons is all you do in combat. BORING! That is not ESO combat. That is not "dynamic" combat. Efficiently pressing buttons is for robots. Flawlessly pressing the buttons is for robots.

    Yeah.. ESO is so much different than other MMOs that use buttons to cast skills efficiently ... o wait. So efficient use of skills is robotic?
    [Snip]

    0/10 I bet you think skyrim had excellent combat.
    [Edited for baiting]

    No. A goal of quickly and efficiently pressing buttons is robotic.

    I think of it like this: ZOS is probably trying to pull back ESO combat from becoming a "waltz". You are only as good in combat as you are at that waltz. Waltzes are boring. I approve of this move.

    Dynamic is not being tied to the execution of button presses. It is when you stop dancing the waltz and do something else. Change the tune, if you will. What ZOS is probably seeing is that people are too focused on finding the right set of dance moves that will work all the time, through the entire combat, and for all combats to come. Quickly and efficiently pressing buttons. The Holy Rotation. The reward is high DPS.

    (DPS is the toilet paper of ESO. People are told they need it, so they collect it obsessively until they have it in quantities that are far beyond what they need.)

    Of course, not everyone is so focused, which makes me think that some of the people who agreed to the OP may not fully understand what they agreed to.

    As for Skyrim, I will say that Skyrim definitely focused the player's attention on execution.

    Skyrim was left and right click / trigger spam to the max, with 0 skill involved what so ever.

    It could be, if you watch people weave it gets to be more than that though

    Its still far more robotic than weaving between 12 different skills, light attacks and 2 ultis. Skyrims combat doesnt even hold a candle to this games combat. And this game should NEVER strive to be like skyrims restrictive lame combat.
    Edited by ZOS_Volpe on March 24, 2020 3:49PM
  • Ri_Khan
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    Is everyone that's against these PROPOSED changes completely ignoring the part about how this could actually help with performance or are you really just unable to see beyond your own dps parse?
    Edited by Ri_Khan on March 24, 2020 2:37PM
  • Rave the Histborn
    Rave the Histborn
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    TheFM wrote: »
    TheFM wrote: »
    Elsonso wrote: »
    Rukia541 wrote: »
    Elsonso wrote: »
    Arca94 wrote: »
    Overhauling the combat seems entirely unnecessary to me, but I personally could live with the changes. That's not what this discussion is about.

    What's much more concerning to me is this quote from Gina's original post:

    "There are, however, several drawbacks to this model as well. First, it tends to reward players for pushing buttons as quickly and efficiently as possible."

    This comment is so backwards it's scary. Why would rewarding players for playing as 'efficiently as possible' be a "drawback"?

    People need to stop thinking in terms of "ceilings" and "floors". That was cute, when it first appeared, but like "nerf", they are becoming terms that people just throw out because they want to sound cool and hip.

    What Gina said makes perfect sense to me, and it is why I am here. I come from other games, where efficiently pressing buttons is all you do in combat. BORING! That is not ESO combat. That is not "dynamic" combat. Efficiently pressing buttons is for robots. Flawlessly pressing the buttons is for robots.

    Yeah.. ESO is so much different than other MMOs that use buttons to cast skills efficiently ... o wait. So efficient use of skills is robotic?
    [Snip]

    0/10 I bet you think skyrim had excellent combat.
    [Edited for baiting]

    No. A goal of quickly and efficiently pressing buttons is robotic.

    I think of it like this: ZOS is probably trying to pull back ESO combat from becoming a "waltz". You are only as good in combat as you are at that waltz. Waltzes are boring. I approve of this move.

    Dynamic is not being tied to the execution of button presses. It is when you stop dancing the waltz and do something else. Change the tune, if you will. What ZOS is probably seeing is that people are too focused on finding the right set of dance moves that will work all the time, through the entire combat, and for all combats to come. Quickly and efficiently pressing buttons. The Holy Rotation. The reward is high DPS.

    (DPS is the toilet paper of ESO. People are told they need it, so they collect it obsessively until they have it in quantities that are far beyond what they need.)

    Of course, not everyone is so focused, which makes me think that some of the people who agreed to the OP may not fully understand what they agreed to.

    As for Skyrim, I will say that Skyrim definitely focused the player's attention on execution.

    Skyrim was left and right click / trigger spam to the max, with 0 skill involved what so ever.

    It could be, if you watch people weave it gets to be more than that though

    Its still far more robotic than weaving between 12 different skills, light attacks and 2 ultis. Skyrims combat doesnt even hold a candle to this games combat. And this game should NEVER strive to be like skyrims restrictive lame combat.

    Well yeah, ESO is less robotic than with 10 skills and ults but the problem is IT IS STILL INSANELY ROBOTIC. The problem is we're comparing a single player system with an MMO's combat system
    Edited by ZOS_Volpe on March 24, 2020 3:51PM
  • Princess_Ciri
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    To be fair, even without these ridiculous changes veteran/end game players are being driven away because the game runs so poorly.

    Lets see
    • Group finder is bugged since forever
    • You are lucky if skills go off when you want them to go off (used to be in Cyrodil only, now also in PvE)
    • The game lags so badly, if you fight a trial boss you can expect them to do a mechanic and then only 5 seconds later you will actually see your character be 'hit' by that mechanic.
    • Instances where despite the game saying we have 50 - 90 ping, it feels closer to having 800 ping.

      I could continue to list bugs but actually it would be faster to list things that actually work in the game. Quests work, sometimes. I suppose i've not had any issues buying crown crates or using the crown store. So yay.
    GM and raid leader of Hot Girls Play DPS, the cutest guild EU
  • Qbiken
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    Ri_Khan wrote: »
    Is everyone that's against these PROPOSED changes completely ignoring the part about how this could actually help with performance or are you really just unable to see beyond your own dps parse?

    If you for a second believe these changes will improve performance you're delusional. Lowkey look at what zos did during this so called "performance patch", it's a disaster.
  • Arca94
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    To everyone commenting on 'how this will effect my dps parse' or asking me to try the changes on the PTS before posting comments.

    I will state it once more:

    I do not care about these changes, I think they are unnecessary but how they will effect the game is not the point of this topic.

    My concern is the confirmed vision to further trivialise combat going forward. Whether these proposed changes succeed at that or not is not relevant and if in fact they end up raising the ceiling then that is just further evidence to suggest that ZOS don't know how to balance their combat mechanics.
    Edited by Arca94 on March 24, 2020 2:44PM
  • Elsonso
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    TheFM wrote: »
    TheFM wrote: »
    Elsonso wrote: »
    Rukia541 wrote: »
    Elsonso wrote: »
    Arca94 wrote: »
    Overhauling the combat seems entirely unnecessary to me, but I personally could live with the changes. That's not what this discussion is about.

    What's much more concerning to me is this quote from Gina's original post:

    "There are, however, several drawbacks to this model as well. First, it tends to reward players for pushing buttons as quickly and efficiently as possible."

    This comment is so backwards it's scary. Why would rewarding players for playing as 'efficiently as possible' be a "drawback"?

    People need to stop thinking in terms of "ceilings" and "floors". That was cute, when it first appeared, but like "nerf", they are becoming terms that people just throw out because they want to sound cool and hip.

    What Gina said makes perfect sense to me, and it is why I am here. I come from other games, where efficiently pressing buttons is all you do in combat. BORING! That is not ESO combat. That is not "dynamic" combat. Efficiently pressing buttons is for robots. Flawlessly pressing the buttons is for robots.

    Yeah.. ESO is so much different than other MMOs that use buttons to cast skills efficiently ... o wait. So efficient use of skills is robotic?
    [Snip]

    0/10 I bet you think skyrim had excellent combat.
    [Edited for baiting]

    No. A goal of quickly and efficiently pressing buttons is robotic.

    I think of it like this: ZOS is probably trying to pull back ESO combat from becoming a "waltz". You are only as good in combat as you are at that waltz. Waltzes are boring. I approve of this move.

    Dynamic is not being tied to the execution of button presses. It is when you stop dancing the waltz and do something else. Change the tune, if you will. What ZOS is probably seeing is that people are too focused on finding the right set of dance moves that will work all the time, through the entire combat, and for all combats to come. Quickly and efficiently pressing buttons. The Holy Rotation. The reward is high DPS.

    (DPS is the toilet paper of ESO. People are told they need it, so they collect it obsessively until they have it in quantities that are far beyond what they need.)

    Of course, not everyone is so focused, which makes me think that some of the people who agreed to the OP may not fully understand what they agreed to.

    As for Skyrim, I will say that Skyrim definitely focused the player's attention on execution.

    Skyrim was left and right click / trigger spam to the max, with 0 skill involved what so ever.

    It could be, if you watch people weave it gets to be more than that though

    Its still far more robotic than weaving between 12 different skills, light attacks and 2 ultis. Skyrims combat doesnt even hold a candle to this games combat. And this game should NEVER strive to be like skyrims restrictive lame combat.

    Just to be clear, Skyrim combat was not a topic until @Rukia541 brought it up. I doubt anyone is thinking ZOS is going in that direction.
    Edited by ZOS_Volpe on March 24, 2020 3:52PM
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • John_Falstaff
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    It's cute how people who can't weave and don't want to invest time to get good think that now, their time is about to come. And when patch rolls out, they suddenly realize that they're in the gutter because they have to bash weave and LA weave (to sustain the former), and keep track of off-balance status to boot. Have to break it to you, folks, weaving won't go anywhere, and the game is going to get even more difficult for you. All that the change does is help you get through FG1 with heavy attacks (because that's your floor now), and make it even harder for you to get through a vet trial (because ceiling got lower across the board).

    I should stock up on popcorn while watching how ZOS will be torn apart between the need to further buff HAs to make "people who find the climb not fun" competitive, and plague of heavy attack gankers in Cyrodiil (on pts, people already get one-shotted with HAs from stealth). ^^ They so-o didn't think this update through in a slightest.
  • Winzor
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    Why did they choose to spend time on this change and not fix other big issues in the game instead? bleh
    its the everyone needs a medal mentality. its ok for some people to be better than others at things so the poor performers have something to work towards and grow... bleh again.
  • Elsonso
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    Winzor wrote: »
    Why did they choose to spend time on this change and not fix other big issues in the game instead? bleh
    its the everyone needs a medal mentality. its ok for some people to be better than others at things so the poor performers have something to work towards and grow... bleh again.

    I think they are planning for the 2021 Chapter right now :smile:
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • ZOS_Volpe
    ZOS_Volpe
    admin
    Hello there,

    Recently we've had to remove several posts for baiting and bashing, content that is against the Community Rules. For further posts be sure to stay constructive and respectful.

    Thank you for understanding.
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
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  • Muizer
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    Arca94 wrote: »
    "There are, however, several drawbacks to this model as well. First, it tends to reward players for pushing buttons as quickly and efficiently as possible."

    ..... As someone who's dedicated a lot of time to understanding and constantly improving in this game, I feel completely alienated by this post. We've all seen it coming, ZOS has been dumbing down this game for some time, but to actually come out with this confirmation statement is extremely disheartening to me.

    Ok, to play devil's advocate though:

    Aren't you saying you hate the change because you invested a lot in something that might be changed/less useful? That is not necessarily the same thing as making the game worse, is it? Not unless you feel it is right that skill equals "pushing buttons as quickly and efficiently as possible", probably in a pre-trained 'rotation'.

    But for anyone who hasn't done that or isn't hung up on it, does it not make sense that other things, like situational awareness, movement, positioning, responding to what an opponent is doing etc. should determine skill at least as much as something you can train ad nauseam on a training dummy?
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • Arca94
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    Muizer wrote: »
    Ok, to play devil's advocate though:

    Aren't you saying you hate the change because you invested a lot in something that might be changed/less useful? That is not necessarily the same thing as making the game worse, is it? Not unless you feel it is right that skill equals "pushing buttons as quickly and efficiently as possible", probably in a pre-trained 'rotation'.

    But for anyone who hasn't done that or isn't hung up on it, does it not make sense that other things, like situational awareness, movement, positioning, responding to what an opponent is doing etc. should determine skill at least as much as something you can train ad nauseam on a training dummy?

    As I've stated previously (now many times, it's even the first sentence in the OP), I don't hate the change. I hate ZOS's aim of trivialising the game.

    I primarily PvP where 'situational awareness, movement, positioning, responding to what an opponent is doing etc.' are all crucial. However the only thing in that quote which doesn't ultimately come down 'pushing buttons effectively' is situational awareness which fortunately still requires experience.
  • TheFM
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    Muizer wrote: »
    Arca94 wrote: »
    "There are, however, several drawbacks to this model as well. First, it tends to reward players for pushing buttons as quickly and efficiently as possible."

    ..... As someone who's dedicated a lot of time to understanding and constantly improving in this game, I feel completely alienated by this post. We've all seen it coming, ZOS has been dumbing down this game for some time, but to actually come out with this confirmation statement is extremely disheartening to me.

    Ok, to play devil's advocate though:

    Aren't you saying you hate the change because you invested a lot in something that might be changed/less useful? That is not necessarily the same thing as making the game worse, is it? Not unless you feel it is right that skill equals "pushing buttons as quickly and efficiently as possible", probably in a pre-trained 'rotation'.

    But for anyone who hasn't done that or isn't hung up on it, does it not make sense that other things, like situational awareness, movement, positioning, responding to what an opponent is doing etc. should determine skill at least as much as something you can train ad nauseam on a training dummy?

    Absolutely NO ONE uses a strict rotation in pvp, its fluid and is spontaneous. In PvE however, regardless of what they change it will ALWAYS be static. These changes cater to people to lazy to actually practice, that is -it-.
  • Ascarl
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    Arca94 wrote: »
    My concern is the confirmed vision to further trivialise combat going forward. Whether these proposed changes succeed at that or not is not relevant and if in fact they end up raising the ceiling then that is just further evidence to suggest that ZOS don't know how to balance their combat mechanics.

    Actually I don t think that nerfing LA damage is trivialising combat. In contrast right now most people right now only include LA in their rotations not HA. If the changes makes people mix them or even think about it then it is a good change.

    Right now the focus is too much on timing and not on tactical options.

  • Ascarl
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    The problem is that many people here think that pushing buttons in a 10 ms sequence is something elaborate and everything else is trivial.
    For me it is exactly the opposite. Nerfing timing is not trivialising the game but making it more complex, because it makes people use their brains not their reflexes.
  • Arca94
    Arca94
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    Ascarl wrote: »
    Actually I don t think that nerfing LA damage is trivialising combat. In contrast right now most people right now only include LA in their rotations not HA. If the changes makes people mix them or even think about it then it is a good change.

    Right now the focus is too much on timing and not on tactical options.

    Please. I do not care about these combat changes. What you and others have pointed out could indeed be correct, these changes could make things more complex, which would be good in my opinion.

    This is not ZOS's aim however.

    Confirmation of ^THAT^ is what has disheartened me and is why I wrote the OP for this thread.
    Edited by Arca94 on March 24, 2020 5:05PM
  • Ascarl
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    Look again at their aim
    "There are, however, several drawbacks to this model as well. First, it tends to reward players for pushing buttons as quickly and efficiently as possible."

    The are saying that pushing buttons as quickly and efficiently as possible is a drawback. They are not saying complex combat would be a drawback.
  • TheFM
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    Ascarl wrote: »
    Arca94 wrote: »
    My concern is the confirmed vision to further trivialise combat going forward. Whether these proposed changes succeed at that or not is not relevant and if in fact they end up raising the ceiling then that is just further evidence to suggest that ZOS don't know how to balance their combat mechanics.

    Actually I don t think that nerfing LA damage is trivialising combat. In contrast right now most people right now only include LA in their rotations not HA. If the changes makes people mix them or even think about it then it is a good change.

    Right now the focus is too much on timing and not on tactical options.

    I will never -ever- mix heavies into any of my builds. The only build I even used it now on was my mag dk in heavy, and now after this I will never have to mix it in because I wont have to use it for regen xD. My magblade and magsorc -never- -EVER- use heavy attacks now, and will not in the future. Its boring , slow, lumbering gameplay.
  • TheFM
    TheFM
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    Ascarl wrote: »
    Look again at their aim
    "There are, however, several drawbacks to this model as well. First, it tends to reward players for pushing buttons as quickly and efficiently as possible."

    The are saying that pushing buttons as quickly and efficiently as possible is a drawback. They are not saying complex combat would be a drawback.

    They are saying people that practice to make perfect is somehow a draw back, and thats the most ridiculou thing I have ever heard. Imagine if CoD devs were like " we are decreasing head shot damage because we dont want there to be a skill gap between people who can aim and those who cannot "
  • Arca94
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    Ascarl wrote: »
    Look again at their aim
    "There are, however, several drawbacks to this model as well. First, it tends to reward players for pushing buttons as quickly and efficiently as possible."

    The are saying that pushing buttons as quickly and efficiently as possible is a drawback. They are not saying complex combat would be a drawback.

    They are saying that players pushing buttons efficiently (and quickly, although this is incorrect) are currently being rewarded by the combat system and that this is a 'drawback'.

    Players pushing buttons efficiently is ultimately how you become effective at any competitive game.

    So they are saying that players who have learned to play ESO effectively should not be rewarded. They also go on to state that they want to lower the skill gap which they have been doing over many patches anyway. I think it's reasonable to infer that they intend to simplify the combat mechanics.
  • TheRealCherokeee3
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    TheFM wrote: »
    Ascarl wrote: »
    Look again at their aim
    "There are, however, several drawbacks to this model as well. First, it tends to reward players for pushing buttons as quickly and efficiently as possible."

    The are saying that pushing buttons as quickly and efficiently as possible is a drawback. They are not saying complex combat would be a drawback.

    They are saying people that practice to make perfect is somehow a draw back, and thats the most ridiculou thing I have ever heard. Imagine if CoD devs were like " we are decreasing head shot damage because we dont want there to be a skill gap between people who can aim and those who cannot "

    :D:D I was totally thinking of that example earlier. But you know the reply coming hot on the heels of that will be "oh please not another fps comparison. This is an mmo ect". Your totally not wrong lol it's a great example but im sure you too have perused thread after thread on this and this isn't going away. The long term players certainly are lol but not these changes. Small tid bit on a fps like COD; if you do have slow button mashing your going to not have much gaming in there. But ESO? there's PLENTY to do in the game other than just pvp and vet/hard mode trials. Plenty. Yet big changes are being made inspite of the plethora of options that dont utilize ani cancel and fast paced combat. COD? no changes. Yet...somehow they do just fine. Ah well...practice makes perfect in COD, and err crafting makes cool outfits in ESO :D
  • Rave the Histborn
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    TheFM wrote: »
    Ascarl wrote: »
    Look again at their aim
    "There are, however, several drawbacks to this model as well. First, it tends to reward players for pushing buttons as quickly and efficiently as possible."

    The are saying that pushing buttons as quickly and efficiently as possible is a drawback. They are not saying complex combat would be a drawback.

    They are saying people that practice to make perfect is somehow a draw back, and thats the most ridiculou thing I have ever heard. Imagine if CoD devs were like " we are decreasing head shot damage because we dont want there to be a skill gap between people who can aim and those who cannot "

    It's not like that at all lol, it's like increasing the head box size so more people can get headshots. They also do remove mechanics that require "efficiently pushing buttons" in FPSs to, like bunny hoping.
  • TheFM
    TheFM
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    TheFM wrote: »
    Ascarl wrote: »
    Look again at their aim
    "There are, however, several drawbacks to this model as well. First, it tends to reward players for pushing buttons as quickly and efficiently as possible."

    The are saying that pushing buttons as quickly and efficiently as possible is a drawback. They are not saying complex combat would be a drawback.

    They are saying people that practice to make perfect is somehow a draw back, and thats the most ridiculou thing I have ever heard. Imagine if CoD devs were like " we are decreasing head shot damage because we dont want there to be a skill gap between people who can aim and those who cannot "

    It's not like that at all lol, it's like increasing the head box size so more people can get headshots. They also do remove mechanics that require "efficiently pushing buttons" in FPSs to, like bunny hoping.

    Oh yeah, increase the hitbox of the headshot so you can get headshots without actually hitting someone in the head. THAT makes sense. xD.
  • Rave the Histborn
    Rave the Histborn
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    TheFM wrote: »
    Ascarl wrote: »
    Look again at their aim
    "There are, however, several drawbacks to this model as well. First, it tends to reward players for pushing buttons as quickly and efficiently as possible."

    The are saying that pushing buttons as quickly and efficiently as possible is a drawback. They are not saying complex combat would be a drawback.

    They are saying people that practice to make perfect is somehow a draw back, and thats the most ridiculou thing I have ever heard. Imagine if CoD devs were like " we are decreasing head shot damage because we dont want there to be a skill gap between people who can aim and those who cannot "

    :D:D I was totally thinking of that example earlier. But you know the reply coming hot on the heels of that will be "oh please not another fps comparison. This is an mmo ect". Your totally not wrong lol it's a great example but im sure you too have perused thread after thread on this and this isn't going away. The long term players certainly are lol but not these changes. Small tid bit on a fps like COD; if you do have slow button mashing your going to not have much gaming in there. But ESO? there's PLENTY to do in the game other than just pvp and vet/hard mode trials. Plenty. Yet big changes are being made inspite of the plethora of options that dont utilize ani cancel and fast paced combat. COD? no changes. Yet...somehow they do just fine. Ah well...practice makes perfect in COD, and err crafting makes cool outfits in ESO :D

    Have you ever played COD? Lol The games dont change because they're made to be as cookie cutter as possible to put out once a year and maximize money. They don't balance because that would be less profitable, not because they're stellar games by any means.

    Also when has practice ever helped in CoD? How would practice help in CoD when every game has a cheater in it?
  • Rave the Histborn
    Rave the Histborn
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    TheFM wrote: »
    TheFM wrote: »
    Ascarl wrote: »
    Look again at their aim
    "There are, however, several drawbacks to this model as well. First, it tends to reward players for pushing buttons as quickly and efficiently as possible."

    The are saying that pushing buttons as quickly and efficiently as possible is a drawback. They are not saying complex combat would be a drawback.

    They are saying people that practice to make perfect is somehow a draw back, and thats the most ridiculou thing I have ever heard. Imagine if CoD devs were like " we are decreasing head shot damage because we dont want there to be a skill gap between people who can aim and those who cannot "

    It's not like that at all lol, it's like increasing the head box size so more people can get headshots. They also do remove mechanics that require "efficiently pushing buttons" in FPSs to, like bunny hoping.

    Oh yeah, increase the hitbox of the headshot so you can get headshots without actually hitting someone in the head. THAT makes sense. xD.

    LOL always the overreaction. No, it's like making the headshot box the entire head vs just between the eyes. Actual question, have you been on the PTS to try it yourself or have you not left the forums so you can reply to every thread?
This discussion has been closed.