Overhauling the combat seems entirely unnecessary to me, but I personally could live with the changes. That's not what this discussion is about.
What's much more concerning to me is this quote from Gina's original post:
"There are, however, several drawbacks to this model as well. First, it tends to reward players for pushing buttons as quickly and efficiently as possible."
This comment is so backwards it's scary. Why would rewarding players for playing as 'efficiently as possible' be a "drawback"?
People need to stop thinking in terms of "ceilings" and "floors". That was cute, when it first appeared, but like "nerf", they are becoming terms that people just throw out because they want to sound cool and hip.
What Gina said makes perfect sense to me, and it is why I am here. I come from other games, where efficiently pressing buttons is all you do in combat. BORING! That is not ESO combat. That is not "dynamic" combat. Efficiently pressing buttons is for robots. Flawlessly pressing the buttons is for robots.
Yeah.. ESO is so much different than other MMOs that use buttons to cast skills efficiently ... o wait. So efficient use of skills is robotic?
[Snip]
0/10 I bet you think skyrim had excellent combat.
[Edited for baiting]
Overhauling the combat seems entirely unnecessary to me, but I personally could live with the changes. That's not what this discussion is about.
What's much more concerning to me is this quote from Gina's original post:
"There are, however, several drawbacks to this model as well. First, it tends to reward players for pushing buttons as quickly and efficiently as possible."
This comment is so backwards it's scary. Why would rewarding players for playing as 'efficiently as possible' be a "drawback"?
Instead of lowering the ceiling and raising the floor of player skill you should be aiming to effectively teach your players how to use your mechanics to their full potential, with the payoff being better results in endgame PvE/PvP. This should be a rewarding experience. Stating that you don't want to reward players who have invested their personal time and put a lot of effort into understanding the game and its mechanics, seems utterly nonsensical to me.
As someone who's dedicated a lot of time to understanding and constantly improving in this game, I feel completely alienated by this post. We've all seen it coming, ZOS has been dumbing down this game for some time, but to actually come out with this confirmation statement is extremely disheartening to me.
Overhauling the combat seems entirely unnecessary to me, but I personally could live with the changes. That's not what this discussion is about.
What's much more concerning to me is this quote from Gina's original post:
"There are, however, several drawbacks to this model as well. First, it tends to reward players for pushing buttons as quickly and efficiently as possible."
This comment is so backwards it's scary. Why would rewarding players for playing as 'efficiently as possible' be a "drawback"?
People need to stop thinking in terms of "ceilings" and "floors". That was cute, when it first appeared, but like "nerf", they are becoming terms that people just throw out because they want to sound cool and hip.
What Gina said makes perfect sense to me, and it is why I am here. I come from other games, where efficiently pressing buttons is all you do in combat. BORING! That is not ESO combat. That is not "dynamic" combat. Efficiently pressing buttons is for robots. Flawlessly pressing the buttons is for robots.
Yeah.. ESO is so much different than other MMOs that use buttons to cast skills efficiently ... o wait. So efficient use of skills is robotic?
[Snip]
0/10 I bet you think skyrim had excellent combat.
[Edited for baiting]
No. A goal of quickly and efficiently pressing buttons is robotic.
I think of it like this: ZOS is probably trying to pull back ESO combat from becoming a "waltz". You are only as good in combat as you are at that waltz. Waltzes are boring. I approve of this move.
Dynamic is not being tied to the execution of button presses. It is when you stop dancing the waltz and do something else. Change the tune, if you will. What ZOS is probably seeing is that people are too focused on finding the right set of dance moves that will work all the time, through the entire combat, and for all combats to come. Quickly and efficiently pressing buttons. The Holy Rotation. The reward is high DPS.
(DPS is the toilet paper of ESO. People are told they need it, so they collect it obsessively until they have it in quantities that are far beyond what they need.)
Of course, not everyone is so focused, which makes me think that some of the people who agreed to the OP may not fully understand what they agreed to.
As for Skyrim, I will say that Skyrim definitely focused the player's attention on execution.
Overhauling the combat seems entirely unnecessary to me, but I personally could live with the changes. That's not what this discussion is about.
What's much more concerning to me is this quote from Gina's original post:
"There are, however, several drawbacks to this model as well. First, it tends to reward players for pushing buttons as quickly and efficiently as possible."
This comment is so backwards it's scary. Why would rewarding players for playing as 'efficiently as possible' be a "drawback"?
People need to stop thinking in terms of "ceilings" and "floors". That was cute, when it first appeared, but like "nerf", they are becoming terms that people just throw out because they want to sound cool and hip.
What Gina said makes perfect sense to me, and it is why I am here. I come from other games, where efficiently pressing buttons is all you do in combat. BORING! That is not ESO combat. That is not "dynamic" combat. Efficiently pressing buttons is for robots. Flawlessly pressing the buttons is for robots.
Yeah.. ESO is so much different than other MMOs that use buttons to cast skills efficiently ... o wait. So efficient use of skills is robotic?
[Snip]
0/10 I bet you think skyrim had excellent combat.
[Edited for baiting]
No. A goal of quickly and efficiently pressing buttons is robotic.
I think of it like this: ZOS is probably trying to pull back ESO combat from becoming a "waltz". You are only as good in combat as you are at that waltz. Waltzes are boring. I approve of this move.
Dynamic is not being tied to the execution of button presses. It is when you stop dancing the waltz and do something else. Change the tune, if you will. What ZOS is probably seeing is that people are too focused on finding the right set of dance moves that will work all the time, through the entire combat, and for all combats to come. Quickly and efficiently pressing buttons. The Holy Rotation. The reward is high DPS.
(DPS is the toilet paper of ESO. People are told they need it, so they collect it obsessively until they have it in quantities that are far beyond what they need.)
Of course, not everyone is so focused, which makes me think that some of the people who agreed to the OP may not fully understand what they agreed to.
As for Skyrim, I will say that Skyrim definitely focused the player's attention on execution.
Skyrim was left and right click / trigger spam to the max, with 0 skill involved what so ever.
Rave the Histborn wrote: »Overhauling the combat seems entirely unnecessary to me, but I personally could live with the changes. That's not what this discussion is about.
What's much more concerning to me is this quote from Gina's original post:
"There are, however, several drawbacks to this model as well. First, it tends to reward players for pushing buttons as quickly and efficiently as possible."
This comment is so backwards it's scary. Why would rewarding players for playing as 'efficiently as possible' be a "drawback"?
People need to stop thinking in terms of "ceilings" and "floors". That was cute, when it first appeared, but like "nerf", they are becoming terms that people just throw out because they want to sound cool and hip.
What Gina said makes perfect sense to me, and it is why I am here. I come from other games, where efficiently pressing buttons is all you do in combat. BORING! That is not ESO combat. That is not "dynamic" combat. Efficiently pressing buttons is for robots. Flawlessly pressing the buttons is for robots.
Yeah.. ESO is so much different than other MMOs that use buttons to cast skills efficiently ... o wait. So efficient use of skills is robotic?
[Snip]
0/10 I bet you think skyrim had excellent combat.
[Edited for baiting]
No. A goal of quickly and efficiently pressing buttons is robotic.
I think of it like this: ZOS is probably trying to pull back ESO combat from becoming a "waltz". You are only as good in combat as you are at that waltz. Waltzes are boring. I approve of this move.
Dynamic is not being tied to the execution of button presses. It is when you stop dancing the waltz and do something else. Change the tune, if you will. What ZOS is probably seeing is that people are too focused on finding the right set of dance moves that will work all the time, through the entire combat, and for all combats to come. Quickly and efficiently pressing buttons. The Holy Rotation. The reward is high DPS.
(DPS is the toilet paper of ESO. People are told they need it, so they collect it obsessively until they have it in quantities that are far beyond what they need.)
Of course, not everyone is so focused, which makes me think that some of the people who agreed to the OP may not fully understand what they agreed to.
As for Skyrim, I will say that Skyrim definitely focused the player's attention on execution.
Skyrim was left and right click / trigger spam to the max, with 0 skill involved what so ever.
It could be, if you watch people weave it gets to be more than that though
Rave the Histborn wrote: »Overhauling the combat seems entirely unnecessary to me, but I personally could live with the changes. That's not what this discussion is about.
What's much more concerning to me is this quote from Gina's original post:
"There are, however, several drawbacks to this model as well. First, it tends to reward players for pushing buttons as quickly and efficiently as possible."
This comment is so backwards it's scary. Why would rewarding players for playing as 'efficiently as possible' be a "drawback"?
People need to stop thinking in terms of "ceilings" and "floors". That was cute, when it first appeared, but like "nerf", they are becoming terms that people just throw out because they want to sound cool and hip.
What Gina said makes perfect sense to me, and it is why I am here. I come from other games, where efficiently pressing buttons is all you do in combat. BORING! That is not ESO combat. That is not "dynamic" combat. Efficiently pressing buttons is for robots. Flawlessly pressing the buttons is for robots.
Yeah.. ESO is so much different than other MMOs that use buttons to cast skills efficiently ... o wait. So efficient use of skills is robotic?
[Snip]
0/10 I bet you think skyrim had excellent combat.
[Edited for baiting]
No. A goal of quickly and efficiently pressing buttons is robotic.
I think of it like this: ZOS is probably trying to pull back ESO combat from becoming a "waltz". You are only as good in combat as you are at that waltz. Waltzes are boring. I approve of this move.
Dynamic is not being tied to the execution of button presses. It is when you stop dancing the waltz and do something else. Change the tune, if you will. What ZOS is probably seeing is that people are too focused on finding the right set of dance moves that will work all the time, through the entire combat, and for all combats to come. Quickly and efficiently pressing buttons. The Holy Rotation. The reward is high DPS.
(DPS is the toilet paper of ESO. People are told they need it, so they collect it obsessively until they have it in quantities that are far beyond what they need.)
Of course, not everyone is so focused, which makes me think that some of the people who agreed to the OP may not fully understand what they agreed to.
As for Skyrim, I will say that Skyrim definitely focused the player's attention on execution.
Skyrim was left and right click / trigger spam to the max, with 0 skill involved what so ever.
It could be, if you watch people weave it gets to be more than that though
Its still far more robotic than weaving between 12 different skills, light attacks and 2 ultis. Skyrims combat doesnt even hold a candle to this games combat. And this game should NEVER strive to be like skyrims restrictive lame combat.
Is everyone that's against these PROPOSED changes completely ignoring the part about how this could actually help with performance or are you really just unable to see beyond your own dps parse?
Rave the Histborn wrote: »Overhauling the combat seems entirely unnecessary to me, but I personally could live with the changes. That's not what this discussion is about.
What's much more concerning to me is this quote from Gina's original post:
"There are, however, several drawbacks to this model as well. First, it tends to reward players for pushing buttons as quickly and efficiently as possible."
This comment is so backwards it's scary. Why would rewarding players for playing as 'efficiently as possible' be a "drawback"?
People need to stop thinking in terms of "ceilings" and "floors". That was cute, when it first appeared, but like "nerf", they are becoming terms that people just throw out because they want to sound cool and hip.
What Gina said makes perfect sense to me, and it is why I am here. I come from other games, where efficiently pressing buttons is all you do in combat. BORING! That is not ESO combat. That is not "dynamic" combat. Efficiently pressing buttons is for robots. Flawlessly pressing the buttons is for robots.
Yeah.. ESO is so much different than other MMOs that use buttons to cast skills efficiently ... o wait. So efficient use of skills is robotic?
[Snip]
0/10 I bet you think skyrim had excellent combat.
[Edited for baiting]
No. A goal of quickly and efficiently pressing buttons is robotic.
I think of it like this: ZOS is probably trying to pull back ESO combat from becoming a "waltz". You are only as good in combat as you are at that waltz. Waltzes are boring. I approve of this move.
Dynamic is not being tied to the execution of button presses. It is when you stop dancing the waltz and do something else. Change the tune, if you will. What ZOS is probably seeing is that people are too focused on finding the right set of dance moves that will work all the time, through the entire combat, and for all combats to come. Quickly and efficiently pressing buttons. The Holy Rotation. The reward is high DPS.
(DPS is the toilet paper of ESO. People are told they need it, so they collect it obsessively until they have it in quantities that are far beyond what they need.)
Of course, not everyone is so focused, which makes me think that some of the people who agreed to the OP may not fully understand what they agreed to.
As for Skyrim, I will say that Skyrim definitely focused the player's attention on execution.
Skyrim was left and right click / trigger spam to the max, with 0 skill involved what so ever.
It could be, if you watch people weave it gets to be more than that though
Its still far more robotic than weaving between 12 different skills, light attacks and 2 ultis. Skyrims combat doesnt even hold a candle to this games combat. And this game should NEVER strive to be like skyrims restrictive lame combat.
Why did they choose to spend time on this change and not fix other big issues in the game instead? bleh
its the everyone needs a medal mentality. its ok for some people to be better than others at things so the poor performers have something to work towards and grow... bleh again.
"There are, however, several drawbacks to this model as well. First, it tends to reward players for pushing buttons as quickly and efficiently as possible."
..... As someone who's dedicated a lot of time to understanding and constantly improving in this game, I feel completely alienated by this post. We've all seen it coming, ZOS has been dumbing down this game for some time, but to actually come out with this confirmation statement is extremely disheartening to me.
Ok, to play devil's advocate though:
Aren't you saying you hate the change because you invested a lot in something that might be changed/less useful? That is not necessarily the same thing as making the game worse, is it? Not unless you feel it is right that skill equals "pushing buttons as quickly and efficiently as possible", probably in a pre-trained 'rotation'.
But for anyone who hasn't done that or isn't hung up on it, does it not make sense that other things, like situational awareness, movement, positioning, responding to what an opponent is doing etc. should determine skill at least as much as something you can train ad nauseam on a training dummy?
"There are, however, several drawbacks to this model as well. First, it tends to reward players for pushing buttons as quickly and efficiently as possible."
..... As someone who's dedicated a lot of time to understanding and constantly improving in this game, I feel completely alienated by this post. We've all seen it coming, ZOS has been dumbing down this game for some time, but to actually come out with this confirmation statement is extremely disheartening to me.
Ok, to play devil's advocate though:
Aren't you saying you hate the change because you invested a lot in something that might be changed/less useful? That is not necessarily the same thing as making the game worse, is it? Not unless you feel it is right that skill equals "pushing buttons as quickly and efficiently as possible", probably in a pre-trained 'rotation'.
But for anyone who hasn't done that or isn't hung up on it, does it not make sense that other things, like situational awareness, movement, positioning, responding to what an opponent is doing etc. should determine skill at least as much as something you can train ad nauseam on a training dummy?
My concern is the confirmed vision to further trivialise combat going forward. Whether these proposed changes succeed at that or not is not relevant and if in fact they end up raising the ceiling then that is just further evidence to suggest that ZOS don't know how to balance their combat mechanics.
Actually I don t think that nerfing LA damage is trivialising combat. In contrast right now most people right now only include LA in their rotations not HA. If the changes makes people mix them or even think about it then it is a good change.
Right now the focus is too much on timing and not on tactical options.
My concern is the confirmed vision to further trivialise combat going forward. Whether these proposed changes succeed at that or not is not relevant and if in fact they end up raising the ceiling then that is just further evidence to suggest that ZOS don't know how to balance their combat mechanics.
Actually I don t think that nerfing LA damage is trivialising combat. In contrast right now most people right now only include LA in their rotations not HA. If the changes makes people mix them or even think about it then it is a good change.
Right now the focus is too much on timing and not on tactical options.
Look again at their aim
"There are, however, several drawbacks to this model as well. First, it tends to reward players for pushing buttons as quickly and efficiently as possible."
The are saying that pushing buttons as quickly and efficiently as possible is a drawback. They are not saying complex combat would be a drawback.
Look again at their aim
"There are, however, several drawbacks to this model as well. First, it tends to reward players for pushing buttons as quickly and efficiently as possible."
The are saying that pushing buttons as quickly and efficiently as possible is a drawback. They are not saying complex combat would be a drawback.
Look again at their aim
"There are, however, several drawbacks to this model as well. First, it tends to reward players for pushing buttons as quickly and efficiently as possible."
The are saying that pushing buttons as quickly and efficiently as possible is a drawback. They are not saying complex combat would be a drawback.
They are saying people that practice to make perfect is somehow a draw back, and thats the most ridiculou thing I have ever heard. Imagine if CoD devs were like " we are decreasing head shot damage because we dont want there to be a skill gap between people who can aim and those who cannot "
Look again at their aim
"There are, however, several drawbacks to this model as well. First, it tends to reward players for pushing buttons as quickly and efficiently as possible."
The are saying that pushing buttons as quickly and efficiently as possible is a drawback. They are not saying complex combat would be a drawback.
They are saying people that practice to make perfect is somehow a draw back, and thats the most ridiculou thing I have ever heard. Imagine if CoD devs were like " we are decreasing head shot damage because we dont want there to be a skill gap between people who can aim and those who cannot "
Rave the Histborn wrote: »Look again at their aim
"There are, however, several drawbacks to this model as well. First, it tends to reward players for pushing buttons as quickly and efficiently as possible."
The are saying that pushing buttons as quickly and efficiently as possible is a drawback. They are not saying complex combat would be a drawback.
They are saying people that practice to make perfect is somehow a draw back, and thats the most ridiculou thing I have ever heard. Imagine if CoD devs were like " we are decreasing head shot damage because we dont want there to be a skill gap between people who can aim and those who cannot "
It's not like that at all lol, it's like increasing the head box size so more people can get headshots. They also do remove mechanics that require "efficiently pushing buttons" in FPSs to, like bunny hoping.
TheRealCherokeee3 wrote: »Look again at their aim
"There are, however, several drawbacks to this model as well. First, it tends to reward players for pushing buttons as quickly and efficiently as possible."
The are saying that pushing buttons as quickly and efficiently as possible is a drawback. They are not saying complex combat would be a drawback.
They are saying people that practice to make perfect is somehow a draw back, and thats the most ridiculou thing I have ever heard. Imagine if CoD devs were like " we are decreasing head shot damage because we dont want there to be a skill gap between people who can aim and those who cannot "
I was totally thinking of that example earlier. But you know the reply coming hot on the heels of that will be "oh please not another fps comparison. This is an mmo ect". Your totally not wrong lol it's a great example but im sure you too have perused thread after thread on this and this isn't going away. The long term players certainly are lol but not these changes. Small tid bit on a fps like COD; if you do have slow button mashing your going to not have much gaming in there. But ESO? there's PLENTY to do in the game other than just pvp and vet/hard mode trials. Plenty. Yet big changes are being made inspite of the plethora of options that dont utilize ani cancel and fast paced combat. COD? no changes. Yet...somehow they do just fine. Ah well...practice makes perfect in COD, and err crafting makes cool outfits in ESO
Rave the Histborn wrote: »Look again at their aim
"There are, however, several drawbacks to this model as well. First, it tends to reward players for pushing buttons as quickly and efficiently as possible."
The are saying that pushing buttons as quickly and efficiently as possible is a drawback. They are not saying complex combat would be a drawback.
They are saying people that practice to make perfect is somehow a draw back, and thats the most ridiculou thing I have ever heard. Imagine if CoD devs were like " we are decreasing head shot damage because we dont want there to be a skill gap between people who can aim and those who cannot "
It's not like that at all lol, it's like increasing the head box size so more people can get headshots. They also do remove mechanics that require "efficiently pushing buttons" in FPSs to, like bunny hoping.
Oh yeah, increase the hitbox of the headshot so you can get headshots without actually hitting someone in the head. THAT makes sense. xD.