Rave the Histborn wrote: »TheRealCherokeee3 wrote: »Look again at their aim
"There are, however, several drawbacks to this model as well. First, it tends to reward players for pushing buttons as quickly and efficiently as possible."
The are saying that pushing buttons as quickly and efficiently as possible is a drawback. They are not saying complex combat would be a drawback.
They are saying people that practice to make perfect is somehow a draw back, and thats the most ridiculou thing I have ever heard. Imagine if CoD devs were like " we are decreasing head shot damage because we dont want there to be a skill gap between people who can aim and those who cannot "
I was totally thinking of that example earlier. But you know the reply coming hot on the heels of that will be "oh please not another fps comparison. This is an mmo ect". Your totally not wrong lol it's a great example but im sure you too have perused thread after thread on this and this isn't going away. The long term players certainly are lol but not these changes. Small tid bit on a fps like COD; if you do have slow button mashing your going to not have much gaming in there. But ESO? there's PLENTY to do in the game other than just pvp and vet/hard mode trials. Plenty. Yet big changes are being made inspite of the plethora of options that dont utilize ani cancel and fast paced combat. COD? no changes. Yet...somehow they do just fine. Ah well...practice makes perfect in COD, and err crafting makes cool outfits in ESO
Have you ever played COD? Lol The games dont change because they're made to be as cookie cutter as possible to put out once a year and maximize money. They don't balance because that would be less profitable, not because they're stellar games by any means.
Also when has practice ever helped in CoD? How would practice help in CoD when every game has a cheater in it?
TheRealCherokeee3 wrote: »Rave the Histborn wrote: »TheRealCherokeee3 wrote: »Look again at their aim
"There are, however, several drawbacks to this model as well. First, it tends to reward players for pushing buttons as quickly and efficiently as possible."
The are saying that pushing buttons as quickly and efficiently as possible is a drawback. They are not saying complex combat would be a drawback.
They are saying people that practice to make perfect is somehow a draw back, and thats the most ridiculou thing I have ever heard. Imagine if CoD devs were like " we are decreasing head shot damage because we dont want there to be a skill gap between people who can aim and those who cannot "
I was totally thinking of that example earlier. But you know the reply coming hot on the heels of that will be "oh please not another fps comparison. This is an mmo ect". Your totally not wrong lol it's a great example but im sure you too have perused thread after thread on this and this isn't going away. The long term players certainly are lol but not these changes. Small tid bit on a fps like COD; if you do have slow button mashing your going to not have much gaming in there. But ESO? there's PLENTY to do in the game other than just pvp and vet/hard mode trials. Plenty. Yet big changes are being made inspite of the plethora of options that dont utilize ani cancel and fast paced combat. COD? no changes. Yet...somehow they do just fine. Ah well...practice makes perfect in COD, and err crafting makes cool outfits in ESO
Have you ever played COD? Lol The games dont change because they're made to be as cookie cutter as possible to put out once a year and maximize money. They don't balance because that would be less profitable, not because they're stellar games by any means.
Also when has practice ever helped in CoD? How would practice help in CoD when every game has a cheater in it?
That's cool man. If I primarily played MMOs only...I probably would have said exactly the same things you did. Different worlds. @TheFM comment still makes sense to me and him.
Rave the Histborn wrote: »TheRealCherokeee3 wrote: »Rave the Histborn wrote: »TheRealCherokeee3 wrote: »Look again at their aim
"There are, however, several drawbacks to this model as well. First, it tends to reward players for pushing buttons as quickly and efficiently as possible."
The are saying that pushing buttons as quickly and efficiently as possible is a drawback. They are not saying complex combat would be a drawback.
They are saying people that practice to make perfect is somehow a draw back, and thats the most ridiculou thing I have ever heard. Imagine if CoD devs were like " we are decreasing head shot damage because we dont want there to be a skill gap between people who can aim and those who cannot "
I was totally thinking of that example earlier. But you know the reply coming hot on the heels of that will be "oh please not another fps comparison. This is an mmo ect". Your totally not wrong lol it's a great example but im sure you too have perused thread after thread on this and this isn't going away. The long term players certainly are lol but not these changes. Small tid bit on a fps like COD; if you do have slow button mashing your going to not have much gaming in there. But ESO? there's PLENTY to do in the game other than just pvp and vet/hard mode trials. Plenty. Yet big changes are being made inspite of the plethora of options that dont utilize ani cancel and fast paced combat. COD? no changes. Yet...somehow they do just fine. Ah well...practice makes perfect in COD, and err crafting makes cool outfits in ESO
Have you ever played COD? Lol The games dont change because they're made to be as cookie cutter as possible to put out once a year and maximize money. They don't balance because that would be less profitable, not because they're stellar games by any means.
Also when has practice ever helped in CoD? How would practice help in CoD when every game has a cheater in it?
That's cool man. If I primarily played MMOs only...I probably would have said exactly the same things you did. Different worlds. @TheFM comment still makes sense to me and him.
LOL That's cool man, if CoD is your only FPS experience I can understand why the comment makes sense but if you've got experience playing video games in general you'd realize why it's a bad analogy.
This isn't surprising.
As someone who has played MMO's since Starwars Galaxies, this has been a trend for nearly 20 years.
Z0$'s goal is Money.
That's it.
Nothing else.
Never has been anything else.
Games aren't produced for their aesthetic or nostalgic value.
They're produced to make a profit.
End of story, move along people, nothing here to see.
If their proposed changes increase potential profitability, then they will be pushed through.
In gaming, as in life, the majority consist of the willfully mediocre.
Mob-rule always wins, unless your are Thanos.
Sigh, and I was really enjoying the run of this game based upon its meritocracy and performance-based consequence design.
Oh well, perhaps it is time to move on to yet another game where skill and effort matter.
Rave the Histborn wrote: »TheRealCherokeee3 wrote: »Rave the Histborn wrote: »TheRealCherokeee3 wrote: »Look again at their aim
"There are, however, several drawbacks to this model as well. First, it tends to reward players for pushing buttons as quickly and efficiently as possible."
The are saying that pushing buttons as quickly and efficiently as possible is a drawback. They are not saying complex combat would be a drawback.
They are saying people that practice to make perfect is somehow a draw back, and thats the most ridiculou thing I have ever heard. Imagine if CoD devs were like " we are decreasing head shot damage because we dont want there to be a skill gap between people who can aim and those who cannot "
I was totally thinking of that example earlier. But you know the reply coming hot on the heels of that will be "oh please not another fps comparison. This is an mmo ect". Your totally not wrong lol it's a great example but im sure you too have perused thread after thread on this and this isn't going away. The long term players certainly are lol but not these changes. Small tid bit on a fps like COD; if you do have slow button mashing your going to not have much gaming in there. But ESO? there's PLENTY to do in the game other than just pvp and vet/hard mode trials. Plenty. Yet big changes are being made inspite of the plethora of options that dont utilize ani cancel and fast paced combat. COD? no changes. Yet...somehow they do just fine. Ah well...practice makes perfect in COD, and err crafting makes cool outfits in ESO
Have you ever played COD? Lol The games dont change because they're made to be as cookie cutter as possible to put out once a year and maximize money. They don't balance because that would be less profitable, not because they're stellar games by any means.
Also when has practice ever helped in CoD? How would practice help in CoD when every game has a cheater in it?
That's cool man. If I primarily played MMOs only...I probably would have said exactly the same things you did. Different worlds. @TheFM comment still makes sense to me and him.
LOL That's cool man, if CoD is your only FPS experience I can understand why the comment makes sense but if you've got experience playing video games in general you'd realize why it's a bad analogy.
I used to play halo in mlg , gears of war and cod. So I have enough experience kthnxbye.
Rave the Histborn wrote: »TheRealCherokeee3 wrote: »Rave the Histborn wrote: »TheRealCherokeee3 wrote: »Look again at their aim
"There are, however, several drawbacks to this model as well. First, it tends to reward players for pushing buttons as quickly and efficiently as possible."
The are saying that pushing buttons as quickly and efficiently as possible is a drawback. They are not saying complex combat would be a drawback.
They are saying people that practice to make perfect is somehow a draw back, and thats the most ridiculou thing I have ever heard. Imagine if CoD devs were like " we are decreasing head shot damage because we dont want there to be a skill gap between people who can aim and those who cannot "
I was totally thinking of that example earlier. But you know the reply coming hot on the heels of that will be "oh please not another fps comparison. This is an mmo ect". Your totally not wrong lol it's a great example but im sure you too have perused thread after thread on this and this isn't going away. The long term players certainly are lol but not these changes. Small tid bit on a fps like COD; if you do have slow button mashing your going to not have much gaming in there. But ESO? there's PLENTY to do in the game other than just pvp and vet/hard mode trials. Plenty. Yet big changes are being made inspite of the plethora of options that dont utilize ani cancel and fast paced combat. COD? no changes. Yet...somehow they do just fine. Ah well...practice makes perfect in COD, and err crafting makes cool outfits in ESO
Have you ever played COD? Lol The games dont change because they're made to be as cookie cutter as possible to put out once a year and maximize money. They don't balance because that would be less profitable, not because they're stellar games by any means.
Also when has practice ever helped in CoD? How would practice help in CoD when every game has a cheater in it?
That's cool man. If I primarily played MMOs only...I probably would have said exactly the same things you did. Different worlds. @TheFM comment still makes sense to me and him.
LOL That's cool man, if CoD is your only FPS experience I can understand why the comment makes sense but if you've got experience playing video games in general you'd realize why it's a bad analogy.
Rave the Histborn wrote: »Rave the Histborn wrote: »TheRealCherokeee3 wrote: »Rave the Histborn wrote: »TheRealCherokeee3 wrote: »Look again at their aim
"There are, however, several drawbacks to this model as well. First, it tends to reward players for pushing buttons as quickly and efficiently as possible."
The are saying that pushing buttons as quickly and efficiently as possible is a drawback. They are not saying complex combat would be a drawback.
They are saying people that practice to make perfect is somehow a draw back, and thats the most ridiculou thing I have ever heard. Imagine if CoD devs were like " we are decreasing head shot damage because we dont want there to be a skill gap between people who can aim and those who cannot "
I was totally thinking of that example earlier. But you know the reply coming hot on the heels of that will be "oh please not another fps comparison. This is an mmo ect". Your totally not wrong lol it's a great example but im sure you too have perused thread after thread on this and this isn't going away. The long term players certainly are lol but not these changes. Small tid bit on a fps like COD; if you do have slow button mashing your going to not have much gaming in there. But ESO? there's PLENTY to do in the game other than just pvp and vet/hard mode trials. Plenty. Yet big changes are being made inspite of the plethora of options that dont utilize ani cancel and fast paced combat. COD? no changes. Yet...somehow they do just fine. Ah well...practice makes perfect in COD, and err crafting makes cool outfits in ESO
Have you ever played COD? Lol The games dont change because they're made to be as cookie cutter as possible to put out once a year and maximize money. They don't balance because that would be less profitable, not because they're stellar games by any means.
Also when has practice ever helped in CoD? How would practice help in CoD when every game has a cheater in it?
That's cool man. If I primarily played MMOs only...I probably would have said exactly the same things you did. Different worlds. @TheFM comment still makes sense to me and him.
LOL That's cool man, if CoD is your only FPS experience I can understand why the comment makes sense but if you've got experience playing video games in general you'd realize why it's a bad analogy.
I used to play halo in mlg , gears of war and cod. So I have enough experience kthnxbye.
So Halo and CoD experience, sounds about right
Stating that you don't want to reward players who have invested their personal time and put a lot of effort into understanding the game and its mechanics, seems utterly nonsensical to me.
Completely agree with this only thing that makes sense honestly is heavy attacks doing more damage then light attacks.Overhauling the combat seems entirely unnecessary to me, but I personally could live with the changes. That's not what this discussion is about.
What's much more concerning to me is this quote from Gina's original post:
"There are, however, several drawbacks to this model as well. First, it tends to reward players for pushing buttons as quickly and efficiently as possible."
This comment is so backwards it's scary. Why would rewarding players for playing as 'efficiently as possible' be a "drawback"?
Instead of lowering the ceiling and raising the floor of player skill you should be aiming to effectively teach your players how to use your mechanics to their full potential, with the payoff being better results in endgame PvE/PvP. This should be a rewarding experience. Stating that you don't want to reward players who have invested their personal time and put a lot of effort into understanding the game and its mechanics, seems utterly nonsensical to me.
As someone who's dedicated a lot of time to understanding and constantly improving in this game, I feel completely alienated by this post. We've all seen it coming, ZOS has been dumbing down this game for some time, but to actually come out with this confirmation statement is extremely disheartening to me.
Rave the Histborn wrote: »Rave the Histborn wrote: »TheRealCherokeee3 wrote: »Rave the Histborn wrote: »TheRealCherokeee3 wrote: »Look again at their aim
"There are, however, several drawbacks to this model as well. First, it tends to reward players for pushing buttons as quickly and efficiently as possible."
The are saying that pushing buttons as quickly and efficiently as possible is a drawback. They are not saying complex combat would be a drawback.
They are saying people that practice to make perfect is somehow a draw back, and thats the most ridiculou thing I have ever heard. Imagine if CoD devs were like " we are decreasing head shot damage because we dont want there to be a skill gap between people who can aim and those who cannot "
I was totally thinking of that example earlier. But you know the reply coming hot on the heels of that will be "oh please not another fps comparison. This is an mmo ect". Your totally not wrong lol it's a great example but im sure you too have perused thread after thread on this and this isn't going away. The long term players certainly are lol but not these changes. Small tid bit on a fps like COD; if you do have slow button mashing your going to not have much gaming in there. But ESO? there's PLENTY to do in the game other than just pvp and vet/hard mode trials. Plenty. Yet big changes are being made inspite of the plethora of options that dont utilize ani cancel and fast paced combat. COD? no changes. Yet...somehow they do just fine. Ah well...practice makes perfect in COD, and err crafting makes cool outfits in ESO
Have you ever played COD? Lol The games dont change because they're made to be as cookie cutter as possible to put out once a year and maximize money. They don't balance because that would be less profitable, not because they're stellar games by any means.
Also when has practice ever helped in CoD? How would practice help in CoD when every game has a cheater in it?
That's cool man. If I primarily played MMOs only...I probably would have said exactly the same things you did. Different worlds. @TheFM comment still makes sense to me and him.
LOL That's cool man, if CoD is your only FPS experience I can understand why the comment makes sense but if you've got experience playing video games in general you'd realize why it's a bad analogy.
I used to play halo in mlg , gears of war and cod. So I have enough experience kthnxbye.
So Halo and CoD experience, sounds about right
If you think halo 3, Halo Reach, CoD MW, BO 1 and 2, Gears of war 1, 2 and 3 on Xbox did not require significant skill in MLG matches, then I dont even know what to say xD.
Rave the Histborn wrote: »Rave the Histborn wrote: »Rave the Histborn wrote: »TheRealCherokeee3 wrote: »Rave the Histborn wrote: »TheRealCherokeee3 wrote: »Look again at their aim
"There are, however, several drawbacks to this model as well. First, it tends to reward players for pushing buttons as quickly and efficiently as possible."
The are saying that pushing buttons as quickly and efficiently as possible is a drawback. They are not saying complex combat would be a drawback.
They are saying people that practice to make perfect is somehow a draw back, and thats the most ridiculou thing I have ever heard. Imagine if CoD devs were like " we are decreasing head shot damage because we dont want there to be a skill gap between people who can aim and those who cannot "
I was totally thinking of that example earlier. But you know the reply coming hot on the heels of that will be "oh please not another fps comparison. This is an mmo ect". Your totally not wrong lol it's a great example but im sure you too have perused thread after thread on this and this isn't going away. The long term players certainly are lol but not these changes. Small tid bit on a fps like COD; if you do have slow button mashing your going to not have much gaming in there. But ESO? there's PLENTY to do in the game other than just pvp and vet/hard mode trials. Plenty. Yet big changes are being made inspite of the plethora of options that dont utilize ani cancel and fast paced combat. COD? no changes. Yet...somehow they do just fine. Ah well...practice makes perfect in COD, and err crafting makes cool outfits in ESO
Have you ever played COD? Lol The games dont change because they're made to be as cookie cutter as possible to put out once a year and maximize money. They don't balance because that would be less profitable, not because they're stellar games by any means.
Also when has practice ever helped in CoD? How would practice help in CoD when every game has a cheater in it?
That's cool man. If I primarily played MMOs only...I probably would have said exactly the same things you did. Different worlds. @TheFM comment still makes sense to me and him.
LOL That's cool man, if CoD is your only FPS experience I can understand why the comment makes sense but if you've got experience playing video games in general you'd realize why it's a bad analogy.
I used to play halo in mlg , gears of war and cod. So I have enough experience kthnxbye.
So Halo and CoD experience, sounds about right
If you think halo 3, Halo Reach, CoD MW, BO 1 and 2, Gears of war 1, 2 and 3 on Xbox did not require significant skill in MLG matches, then I dont even know what to say xD.
No, they don't take significant skill lol. I mean the Halo 3 is probably the most unique among the games you're referencing but that's just a Quake clone in the end and Halo: Reach came out in a time when every FPS was trying to emulate CoD games so if you have a grasp on those games you're good to jump in. As for CoD games, once you have one down, you have them ALL down. That's the basis of the formula, don't do anything new, don't do anything spectacular, don't even improve on your own formula, just churn out the exact same game for the Christmas season.
Rave the Histborn wrote: »Rave the Histborn wrote: »Rave the Histborn wrote: »TheRealCherokeee3 wrote: »Rave the Histborn wrote: »TheRealCherokeee3 wrote: »Look again at their aim
"There are, however, several drawbacks to this model as well. First, it tends to reward players for pushing buttons as quickly and efficiently as possible."
The are saying that pushing buttons as quickly and efficiently as possible is a drawback. They are not saying complex combat would be a drawback.
They are saying people that practice to make perfect is somehow a draw back, and thats the most ridiculou thing I have ever heard. Imagine if CoD devs were like " we are decreasing head shot damage because we dont want there to be a skill gap between people who can aim and those who cannot "
I was totally thinking of that example earlier. But you know the reply coming hot on the heels of that will be "oh please not another fps comparison. This is an mmo ect". Your totally not wrong lol it's a great example but im sure you too have perused thread after thread on this and this isn't going away. The long term players certainly are lol but not these changes. Small tid bit on a fps like COD; if you do have slow button mashing your going to not have much gaming in there. But ESO? there's PLENTY to do in the game other than just pvp and vet/hard mode trials. Plenty. Yet big changes are being made inspite of the plethora of options that dont utilize ani cancel and fast paced combat. COD? no changes. Yet...somehow they do just fine. Ah well...practice makes perfect in COD, and err crafting makes cool outfits in ESO
Have you ever played COD? Lol The games dont change because they're made to be as cookie cutter as possible to put out once a year and maximize money. They don't balance because that would be less profitable, not because they're stellar games by any means.
Also when has practice ever helped in CoD? How would practice help in CoD when every game has a cheater in it?
That's cool man. If I primarily played MMOs only...I probably would have said exactly the same things you did. Different worlds. @TheFM comment still makes sense to me and him.
LOL That's cool man, if CoD is your only FPS experience I can understand why the comment makes sense but if you've got experience playing video games in general you'd realize why it's a bad analogy.
I used to play halo in mlg , gears of war and cod. So I have enough experience kthnxbye.
So Halo and CoD experience, sounds about right
If you think halo 3, Halo Reach, CoD MW, BO 1 and 2, Gears of war 1, 2 and 3 on Xbox did not require significant skill in MLG matches, then I dont even know what to say xD.
No, they don't take significant skill lol. I mean the Halo 3 is probably the most unique among the games you're referencing but that's just a Quake clone in the end and Halo: Reach came out in a time when every FPS was trying to emulate CoD games so if you have a grasp on those games you're good to jump in. As for CoD games, once you have one down, you have them ALL down. That's the basis of the formula, don't do anything new, don't do anything spectacular, don't even improve on your own formula, just churn out the exact same game for the Christmas season.
I was more of a CS:GO and TF2 kind of player
JumpmanLane wrote: »JumpmanLane wrote: »
Yeah, the silent majority who spams light attacks now and take 5 minutes killing a mudcrab, will spam light attacks in the future and get KILLED by a mudcrab, but die with Max resources lol, while role playing by a creek. LMFAO.
Thank you for at least illustrating my point about the forums. I love how "hard core" players like to equate "casual" with *incompetent.*... Ultimately, with attitudes like this, maybe it would be better for the game if the proposed changes led some of the so called veteran players to leave...
Well a hit dog WILL holla...well casual usually DOES mean less skilled. I wouldn't say incompetent. ZOS yapping about "skill gaps" confirms that.
At any rate, anyone self-defining as "casual" should be outraged by ZOS's attempts to do anything to lessen the skill gap, cause then there'd be no difference between a casual and an outright noob.
There's more to being skilled than light attacks weaving. There's a certain gap in knowledge that comes from experience that even ZOS's mighty hammer can't nerf away.
I MIGHT just stick around and prove that point. Lol. Start tbagging some of these folks again. Dueling anybody standing still, like I used to. I ain't gonna mudball role players though. That's just mean! Hehehe 😋
JumpmanLane wrote: »Changes seem pretty sensible to me. I don't get why heavies don't restore - I think it would make more sense to just have them do 2 or 3 times what LAs do, depending on cast time - but anything that gets us away from the current meta of rapidly mashing buttons in static rotations has to be good for the game.
I get that that's what you need to do to "git gud" and some people genuinely seem to enjoy it, to the point they'll stand in front of a target dummy practicing their rotation for hours. But for me, that seems more like a minimum wage job than a way I want to spend my free time. I abandoned any "aspirations" I had to play that part of the game pretty rapidly.
This will, ofc, negatively impact a small number of people who've practiced and perfected their weaving and rotations to the Nth degree. But, ultimately, ESO's niche is that it's pretty casual friendly in comparison to many MMOs, and it makes sense for ZOS to play to its strengths. Design for the 90% of players, not the relatively small number of self identifying "elite" players.
In practice, I suspect this won't come to pass and it's all a bit of a storm in a tea cup. Leaving aside that the population of the PTS server is heavily skewed towards the latter group - how many "casual" players do you know who play on the test server? - the hard core players tend to be the vocal ones - just look at these forums - and drown out the largely silent majority who probably wouldn't mind this change.
Yeah, the silent majority who spams light attacks now and take 5 minutes killing a mudcrab, will spam light attacks in the future and get KILLED by a mudcrab, but die with Max resources lol, while role playing by a creek. LMFAO.
The silent majority is a dangerous opponent to gamble against, Take the real world for example. For every forum grip on this site, how many feedbacks are sent in on the game you have no idea about. People screaming on these forums might actually be the small minority.
Rave the Histborn wrote: »Rave the Histborn wrote: »Rave the Histborn wrote: »TheRealCherokeee3 wrote: »Rave the Histborn wrote: »TheRealCherokeee3 wrote: »Look again at their aim
"There are, however, several drawbacks to this model as well. First, it tends to reward players for pushing buttons as quickly and efficiently as possible."
The are saying that pushing buttons as quickly and efficiently as possible is a drawback. They are not saying complex combat would be a drawback.
They are saying people that practice to make perfect is somehow a draw back, and thats the most ridiculou thing I have ever heard. Imagine if CoD devs were like " we are decreasing head shot damage because we dont want there to be a skill gap between people who can aim and those who cannot "
I was totally thinking of that example earlier. But you know the reply coming hot on the heels of that will be "oh please not another fps comparison. This is an mmo ect". Your totally not wrong lol it's a great example but im sure you too have perused thread after thread on this and this isn't going away. The long term players certainly are lol but not these changes. Small tid bit on a fps like COD; if you do have slow button mashing your going to not have much gaming in there. But ESO? there's PLENTY to do in the game other than just pvp and vet/hard mode trials. Plenty. Yet big changes are being made inspite of the plethora of options that dont utilize ani cancel and fast paced combat. COD? no changes. Yet...somehow they do just fine. Ah well...practice makes perfect in COD, and err crafting makes cool outfits in ESO
Have you ever played COD? Lol The games dont change because they're made to be as cookie cutter as possible to put out once a year and maximize money. They don't balance because that would be less profitable, not because they're stellar games by any means.
Also when has practice ever helped in CoD? How would practice help in CoD when every game has a cheater in it?
That's cool man. If I primarily played MMOs only...I probably would have said exactly the same things you did. Different worlds. @TheFM comment still makes sense to me and him.
LOL That's cool man, if CoD is your only FPS experience I can understand why the comment makes sense but if you've got experience playing video games in general you'd realize why it's a bad analogy.
I used to play halo in mlg , gears of war and cod. So I have enough experience kthnxbye.
So Halo and CoD experience, sounds about right
If you think halo 3, Halo Reach, CoD MW, BO 1 and 2, Gears of war 1, 2 and 3 on Xbox did not require significant skill in MLG matches, then I dont even know what to say xD.
No, they don't take significant skill lol. I mean the Halo 3 is probably the most unique among the games you're referencing but that's just a Quake clone in the end and Halo: Reach came out in a time when every FPS was trying to emulate CoD games so if you have a grasp on those games you're good to jump in. As for CoD games, once you have one down, you have them ALL down. That's the basis of the formula, don't do anything new, don't do anything spectacular, don't even improve on your own formula, just churn out the exact same game for the Christmas season.
brandonv516 wrote: »Video games are tools for our brains so we can be sharper with real life tasks.
And they now want us to be stupider.
Alienoutlaw wrote: »all the self professed "veterans" and "skilled" players that spent half their time noob bashing will now have to L2P all over again without the crutch of A/C, your 90k target dummy dps parse will be a thing of legend in years to come, but for now prove you are the skilled players you claim, rise above the proposed changes.
From a pvp standpoint I think the changes will be interesting. It also feels intuitive to hit hard when you charge up a heavy attack and to hit a small amount of damage when you only tap quickly with your weapon. Opens up some burst combos again.
From a pvp standpoint I think the changes will be interesting. It also feels intuitive to hit hard when you charge up a heavy attack and to hit a small amount of damage when you only tap quickly with your weapon. Opens up some burst combos again.
Light attacks already do less damage than heavy attacks 😒
I don’t see what the hubbub is all about, it’s just another change. There have been a ton lately.
It also makes sense to change the combat system. People who’ve been playing the game for a while like it, but I still go on other forums like the FoH forums (old timer MMO forums dating back to EQ). Number one complaint about the game is people don’t like the combat.