Taleof2Cities wrote: »Any reason you needed a new thread for this, @Arca94?
Any reason you’re using General Discussion instead of the PTS forums?
Overhauling the combat seems entirely unnecessary to me, but I personally could live with the changes. That's not what this discussion is about.
What's much more concerning to me is this quote from Gina's original post:
"There are, however, several drawbacks to this model as well. First, it tends to reward players for pushing buttons as quickly and efficiently as possible."
This comment is so backwards it's scary. Why would rewarding players for playing as 'efficiently as possible' be a "drawback"?
Instead of lowering the ceiling and raising the floor of player skill you should be aiming to effectively teach your players how to use your mechanics to their full potential, with the payoff being better results in endgame PvE/PvP. This should be a rewarding experience. Stating that you don't want to reward players who have invested their personal time and put a lot of effort into understanding the game and its mechanics, seems utterly nonsensical to me.
As someone who's dedicated a lot of time to understanding and constantly improving in this game, I feel completely alienated by this post. We've all seen it coming, ZOS has been dumbing down this game for some time, but to actually come out with this confirmation statement is extremely disheartening to me.
John_Falstaff wrote: »I'm already considering on ditching ESO, because I don't believe a single word about it being just a testing of an idea and yada yada yada, ZOS did everything over time to lose last grains of my trust. The change will go live as is.
Taleof2Cities wrote: »Any reason you needed a new thread for this, @Arca94?
Any reason you’re using General Discussion instead of the PTS forums?
Alienoutlaw wrote: »all the self professed "veterans" and "skilled" players that spent half their time noob bashing will now have to L2P all over again without the crutch of A/C, your 90k target dummy dps parse will be a thing of legend in years to come, but for now prove you are the skilled players you claim, rise above the proposed changes.
Taleof2Cities wrote: »Any reason you needed a new thread for this, @Arca94?
Any reason you’re using General Discussion instead of the PTS forums?
Alienoutlaw wrote: »all the self professed "veterans" and "skilled" players that spent half their time noob bashing will now have to L2P all over again without the crutch of A/C, your 90k target dummy dps parse will be a thing of legend in years to come, but for now prove you are the skilled players you claim, rise above the proposed changes.
PizzaCat82 wrote: »Overhauling the combat seems entirely unnecessary to me, but I personally could live with the changes. That's not what this discussion is about.
What's much more concerning to me is this quote from Gina's original post:
"There are, however, several drawbacks to this model as well. First, it tends to reward players for pushing buttons as quickly and efficiently as possible."
This comment is so backwards it's scary. Why would rewarding players for playing as 'efficiently as possible' be a "drawback"?
Instead of lowering the ceiling and raising the floor of player skill you should be aiming to effectively teach your players how to use your mechanics to their full potential, with the payoff being better results in endgame PvE/PvP. This should be a rewarding experience. Stating that you don't want to reward players who have invested their personal time and put a lot of effort into understanding the game and its mechanics, seems utterly nonsensical to me.
As someone who's dedicated a lot of time to understanding and constantly improving in this game, I feel completely alienated by this post. We've all seen it coming, ZOS has been dumbing down this game for some time, but to actually come out with this confirmation statement is extremely disheartening to me.
As a console player who's gone through 3 or 4 controllers playing this game, I'm all for less button mashing.
Alienoutlaw wrote: »all the self professed "veterans" and "skilled" players that spent half their time noob bashing will now have to L2P all over again without the crutch of A/C, your 90k target dummy dps parse will be a thing of legend in years to come, but for now prove you are the skilled players you claim, rise above the proposed changes.
Alienoutlaw wrote: »all the self professed "veterans" and "skilled" players that spent half their time noob bashing will now have to L2P all over again without the crutch of A/C, your 90k target dummy dps parse will be a thing of legend in years to come, but for now prove you are the skilled players you claim, rise above the proposed changes.
Instead of lowering the ceiling and raising the floor of player skill you should be aiming to effectively teach your players how to use your mechanics to their full potential, with the payoff being better results in endgame PvE/PvP. This should be a rewarding experience.
This the easiest pvp game already. How hard cant it be to press r2 and a skill .The are nerfing the game for ppl who arent willing to get goodInstead of lowering the ceiling and raising the floor of player skill you should be aiming to effectively teach your players how to use your mechanics to their full potential, with the payoff being better results in endgame PvE/PvP. This should be a rewarding experience.
Something to understand about those of us who aren't a fan of button mashing - irrespective of other players finding this a rewarding experience, others don't care about the payoff because the process itself isn't enjoyable or robs enjoyment from other aspects of the game. Back when I started to investigate what it would take to be a "good" damage dealer, that is precisely the wall that I ran into. True, I could have gutted my beloved characters of their creative designs and memorized some really boring repetitive button pushing order to "get good" as the kids these days crudely put it. However, "getting good" in their way was going to come at the cost of "getting bad" at what mattered to me. That wasn't a price I was (or am) willing to pay. I picked up this game because it was an RPG - a landscape I can tell stories in and create characters in. While I tend to strike a balance between creativity and making something effective for content I like doing, "getting good" their way demanded a lack of creative freedom. The developers state as much in that PTS thread, and they're not wrong in that observation. I've directly experienced those observations myself.
All that said, I don't really have a problem with the existence of content that will be forever barred to players (myself included) who don't want to compromise what they enjoy about this game to do certain content. However, I also recognize that these barriers are probably not good for the long term health of the game and would wager that is why this is being looked into. My main concern with all of this is will the changes have the intended effects? I can't PTS, so I can't speak to it one way or another.
What's much more concerning to me is this quote from Gina's original post:
"There are, however, several drawbacks to this model as well. First, it tends to reward players for pushing buttons as quickly and efficiently as possible."
This comment is so backwards it's scary. Why would rewarding players for playing as 'efficiently as possible' be a "drawback"?
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ricklaverd wrote: »Who ever came up with these ideas should get fired. 1ST of ALL WE CANT CAST ABILITIES 75%OF THE TIME HELLLOOOOOOOOOOO. We have infinite sustain already 2nd of all u increased costs not to long ago and now you give us 2.4k resource restore with offbalance? 3rd That will kill templar pve dps and breton race will be useless in most cases.4th ppl wont take part in endgame trials because you nerf light attacks .ppl who weave will still out dps anyone who doesnt in pvp or pve.Simple math really 5th mola kena will reduce costs of youre skills very needed when you buffed are sustain with la when we have INFINITE SUSTAIN. 6th of all stop changing OUR GAME WE DONT ASK FOR CHANGES LIKE THAT WE DONT ASK FOR NERFS . 7TH of all how about you go play the game and see how lame it has become ZOS
Stop changing your game? but it's not your game. You are leasing, i wouldn't even say that, you a taking part of a experience that can be ripped out from under you at any time without and explanation. You have no right to that pixel character or the digital world it lives in, Yet your so demanding.
ricklaverd wrote: »Who ever came up with these ideas should get fired. 1ST of ALL WE CANT CAST ABILITIES 75%OF THE TIME HELLLOOOOOOOOOOO. We have infinite sustain already 2nd of all u increased costs not to long ago and now you give us 2.4k resource restore with offbalance? 3rd That will kill templar pve dps and breton race will be useless in most cases.4th ppl wont take part in endgame trials because you nerf light attacks .ppl who weave will still out dps anyone who doesnt in pvp or pve.Simple math really 5th mola kena will reduce costs of youre skills very needed when you buffed are sustain with la when we have INFINITE SUSTAIN. 6th of all stop changing OUR GAME WE DONT ASK FOR CHANGES LIKE THAT WE DONT ASK FOR NERFS . 7TH of all how about you go play the game and see how lame it has become ZOS
Stop changing your game? but it's not your game. You are leasing, i wouldn't even say that, you a taking part of a experience that can be ripped out from under you at any time without and explanation. You have no right to that pixel character or the digital world it lives in, Yet your so demanding.
100% true. but it's also true for a game company to remain in business, they must meet the demand of their customers.