This isn't surprising.
As someone who has played MMO's since Starwars Galaxies, this has been a trend for nearly 20 years.
Z0$'s goal is Money.
That's it.
Nothing else.
Never has been anything else.
Games aren't produced for their aesthetic or nostalgic value.
They're produced to make a profit.
End of story, move along people, nothing here to see.
If their proposed changes increase potential profitability, then they will be pushed through.
In gaming, as in life, the majority consist of the willfully mediocre.
Mob-rule always wins, unless your are Thanos.
Sigh, and I was really enjoying the run of this game based upon its meritocracy and performance-based consequence design.
Oh well, perhaps it is time to move on to yet another game where skill and effort matter.
redgreensunset wrote: »ricklaverd wrote: »Who ever came up with these ideas should get fired. 1ST of ALL WE CANT CAST ABILITIES 75%OF THE TIME HELLLOOOOOOOOOOO. We have infinite sustain already 2nd of all u increased costs not to long ago and now you give us 2.4k resource restore with offbalance? 3rd That will kill templar pve dps and breton race will be useless in most cases.4th ppl wont take part in endgame trials because you nerf light attacks .ppl who weave will still out dps anyone who doesnt in pvp or pve.Simple math really 5th mola kena will reduce costs of youre skills very needed when you buffed are sustain with la when we have INFINITE SUSTAIN. 6th of all stop changing OUR GAME WE DONT ASK FOR CHANGES LIKE THAT WE DONT ASK FOR NERFS . 7TH of all how about you go play the game and see how lame it has become ZOS
Stop changing your game? but it's not your game. You are leasing, i wouldn't even say that, you a taking part of a experience that can be ripped out from under you at any time without and explanation. You have no right to that pixel character or the digital world it lives in, Yet your so demanding.
100% true. but it's also true for a game company to remain in business, they must meet the demand of their customers.
Which might be what they're trying to do. Meet the demands of their biggest source of income and end game players and pvpers may have to accept that that is not them.
Catering to the lowest common denominator and "the mass" is what has made many MMOs FAIL across the last 20 years.
...while not totally gutting the expert players.
We are merely providing feedback for something that they wanted player feedback on.
Catering to the lowest common denominator and "the mass" is what has made many MMOs FAIL across the last 20 years.
One can say the same thing about studios making the MMO inaccessible to newer players by creating systems that only favor the experts.
What I see here is ZOS walking the line between the two. Make the game more accessible and intuitive for new players, so they can become expert players, while not totally gutting the expert players.
It is only "player stress", probably enhanced by current events, that is making this more dramatic than it needs to be. We are not even talking about a feature they are intending to release. We are merely providing feedback for something that they wanted player feedback on.
OK no problem, veteran players don't pay ESO Plus, and most (not all) of them are bullies and pretend to watch players who have a full social life from top to bottom.
Vahrokh-> Who said veteran players are the only ones capable of reaching 80k dps? Where it is written?
Now you as a veteran player, answer me with sincerity:
1) have you ever left a dungeons/trials group after died only once?
2) do you use the group finder to find players for dlc dungeons? or do you only go to premade?
3) have you ever brought players with 60k dps to your vet trials?
Hello, sincerity i recommend
P.S. I have over 1100 CPs
Vahrokh-> Who said veteran players are the only ones capable of reaching 80k dps? Where it is written?
Now you as a veteran player, answer me with sincerity:
1) have you ever left a dungeons/trials group after died only once?
2) do you use the group finder to find players for dlc dungeons? or do you only go to premade?
3) have you ever brought players with 60k dps to your vet trials?
Hello, sincerity i recommend
P.S. I have over 1100 CPs
John_Falstaff wrote: »
I don’t see what the hubbub is all about, it’s just another change. There have been a ton lately.
It also makes sense to change the combat system. People who’ve been playing the game for a while like it, but I still go on other forums like the FoH forums (old timer MMO forums dating back to EQ). Number one complaint about the game is people don’t like the combat.
Catering to the lowest common denominator and "the mass" is what has made many MMOs FAIL across the last 20 years.
One can say the same thing about studios making the MMO inaccessible to newer players by creating systems that only favor the experts.
What I see here is ZOS walking the line between the two. Make the game more accessible and intuitive for new players, so they can become expert players, while not totally gutting the expert players.
It is only "player stress", probably enhanced by current events, that is making this more dramatic than it needs to be. We are not even talking about a feature they are intending to release. We are merely providing feedback for something that they wanted player feedback on.
...they are experts in the way the game works...
...and the do play their own game...
...clueless as to what they are doing...
...lying whenever they get a chance...
Overhauling the combat seems entirely unnecessary to me, but I personally could live with the changes. That's not what this discussion is about.
What's much more concerning to me is this quote from Gina's original post:
"There are, however, several drawbacks to this model as well. First, it tends to reward players for pushing buttons as quickly and efficiently as possible."
This comment is so backwards it's scary. Why would rewarding players for playing as 'efficiently as possible' be a "drawback"?
Instead of lowering the ceiling and raising the floor of player skill you should be aiming to effectively teach your players how to use your mechanics to their full potential, with the payoff being better results in endgame PvE/PvP. This should be a rewarding experience. Stating that you don't want to reward players who have invested their personal time and put a lot of effort into understanding the game and its mechanics, seems utterly nonsensical to me.
As someone who's dedicated a lot of time to understanding and constantly improving in this game, I feel completely alienated by this post. We've all seen it coming, ZOS has been dumbing down this game for some time, but to actually come out with this confirmation statement is extremely disheartening to me.
Vahrokh-> Who said veteran players are the only ones capable of reaching 80k dps? Where it is written?
Now you as a veteran player, answer me with sincerity:
1) have you ever left a dungeons/trials group after died only once?
2) do you use the group finder to find players for dlc dungeons? or do you only go to premade?
3) have you ever brought players with 60k dps to your vet trials?
Hello, sincerity i recommend
P.S. I have over 1100 CPs
Vahrokh-> Who said veteran players are the only ones capable of reaching 80k dps? Where it is written?
Now you as a veteran player, answer me with sincerity:
1) have you ever left a dungeons/trials group after died only once?
2) do you use the group finder to find players for dlc dungeons? or do you only go to premade?
3) have you ever brought players with 60k dps to your vet trials?
Hello, sincerity i recommend
P.S. I have over 1100 CPs
What's much more concerning to me is this quote from Gina's original post:
"There are, however, several drawbacks to this model as well. First, it tends to reward players for pushing buttons as quickly and efficiently as possible."
This comment is so backwards it's scary. Why would rewarding players for playing as 'efficiently as possible' be a "drawback"?
What's much more concerning to me is this quote from Gina's original post:
"There are, however, several drawbacks to this model as well. First, it tends to reward players for pushing buttons as quickly and efficiently as possible."
This comment is so backwards it's scary. Why would rewarding players for playing as 'efficiently as possible' be a "drawback"?
She didn't say "PLAYING as efficiently as possible"; she said "PUSHING BUTTONS as quickly and efficiently as possible".
It's not the same. "Pushing buttons" efficiently is something you can do in the best way even just using some macro; "playing" is not.
Catering to the lowest common denominator and "the mass" is what has made many MMOs FAIL across the last 20 years.
One can say the same thing about studios making the MMO inaccessible to newer players by creating systems that only favor the experts.
What I see here is ZOS walking the line between the two. Make the game more accessible and intuitive for new players, so they can become expert players, while not totally gutting the expert players.
It is only "player stress", probably enhanced by current events, that is making this more dramatic than it needs to be. We are not even talking about a feature they are intending to release. We are merely providing feedback for something that they wanted player feedback on.
The combat peak in this game is not inaccessible to people. People just need to actually PRACTICE. Novel idea.And they are not the experts, that much was clear with their stream of unhallowed grave.
Rave the Histborn wrote: »
What's much more concerning to me is this quote from Gina's original post:
"There are, however, several drawbacks to this model as well. First, it tends to reward players for pushing buttons as quickly and efficiently as possible."
This comment is so backwards it's scary. Why would rewarding players for playing as 'efficiently as possible' be a "drawback"?
She didn't say "PLAYING as efficiently as possible"; she said "PUSHING BUTTONS as quickly and efficiently as possible".
It's not the same. "Pushing buttons" efficiently is something you can do in the best way even just using some macro; "playing" is not.
What do you think you're doing exactly when you're playing? You're pushing buttons as efficiently as possible
Catering to the lowest common denominator and "the mass" is what has made many MMOs FAIL across the last 20 years.
One can say the same thing about studios making the MMO inaccessible to newer players by creating systems that only favor the experts.
What I see here is ZOS walking the line between the two. Make the game more accessible and intuitive for new players, so they can become expert players, while not totally gutting the expert players.
It is only "player stress", probably enhanced by current events, that is making this more dramatic than it needs to be. We are not even talking about a feature they are intending to release. We are merely providing feedback for something that they wanted player feedback on.
The combat peak in this game is not inaccessible to people. People just need to actually PRACTICE. Novel idea.And they are not the experts, that much was clear with their stream of unhallowed grave.
To the first part... just "NO". You are incorrect.
As to the second part, you might have a case if those were the only four people working at ZOS. Right?
Tanis-Stormbinder wrote: »Coded65536 posted an excellent alternative on the PTS forums. One I believe everyone should read, even Brian Wheeler commented on it. Something similar may go live.
https://forums.elderscrollsonline.com/en/discussion/comment/6671063/#Comment_6671063
Mh, thinking about what you are doing maybe?... Elaborating some strategy, with goals and means? Even a well trained monkey can quickly press buttons...
This isn't surprising.
As someone who has played MMO's since Starwars Galaxies, this has been a trend for nearly 20 years.
Z0$'s goal is Money.
That's it.
Nothing else.
Never has been anything else.
Games aren't produced for their aesthetic or nostalgic value.
They're produced to make a profit.
End of story, move along people, nothing here to see.
If their proposed changes increase potential profitability, then they will be pushed through.
In gaming, as in life, the majority consist of the willfully mediocre.
Mob-rule always wins, unless your are Thanos.
Sigh, and I was really enjoying the run of this game based upon its meritocracy and performance-based consequence design.
Oh well, perhaps it is time to move on to yet another game where skill and effort matter.
It’s an mmo lol. There is no skill. Want skill play dark souls, Witcher 3/2 on highest setting, or even a strategy game like total war or civ 6. Want shooters then tactical games like rising storm. Almost any other game in existence is harder then the most "hardcore" mmo lol. Stop playing to group’s fate and play to your own.
Rave the Histborn wrote: »
What's much more concerning to me is this quote from Gina's original post:
"There are, however, several drawbacks to this model as well. First, it tends to reward players for pushing buttons as quickly and efficiently as possible."
This comment is so backwards it's scary. Why would rewarding players for playing as 'efficiently as possible' be a "drawback"?
She didn't say "PLAYING as efficiently as possible"; she said "PUSHING BUTTONS as quickly and efficiently as possible".
It's not the same. "Pushing buttons" efficiently is something you can do in the best way even just using some macro; "playing" is not.
What do you think you're doing exactly when you're playing? You're pushing buttons as efficiently as possible
Mh, thinking about what you are doing maybe?... Elaborating some strategy, with goals and means? Even a well trained monkey can quickly press buttons...
Sanguinor2 wrote: »
Mh, thinking about what you are doing maybe?... Elaborating some strategy, with goals and means? Even a well trained monkey can quickly press buttons...
And top Players Arent doing that Right now? Who knew that you could get all the trifecta Achievements for vet hm Trials without thinking About what you are doing.
Top PvP Players Arent thinking About what they are doing either? Hard to believe.