ArchangelIsraphel wrote: »VelimOrthic wrote: »The burning first question I would have, is how are these people able to determine what you're doing? Are you using the /say command repeatedly while standing around that dye station? Because that sounds like it would be more annoying to any and everyone in the area than any mudballs. If that's what it is, you have to know all that white colored text is going to draw flies. And I would probably lean towards agreement with the flies.
So people are using /say to communicate with each other- whether it be an RP or a discussion, how does this give anyone the right to stand and repeatedly throw mudballs or use other disruptive emotes, when they don't have to read the text. As others before me have said, if seeing text annoys someone so much, they can implement the simple chat filters to ignore it. Mudballing cannot be mitigated. And if someone is standing near a dye station...you'd think it would be common sense that they're trying to dye an outfit and that you shouldn't stand there attempting to disrupt that.
Do people really need a "no no" sign put up as if we're all children in order to realize that some behavior is simply disrespectful? Do you really require that kind of clarification to apply an understanding of social skills?
Being in a virtual environment doesn't mean respect goes out the window. "It's not real" is not an excuse- real people are sitting behind those characters. You don't stop treating people like people just because you're playing a game.
As much as I love RPG, you can hardly call it stalking. Even if it would be possible to disabled it, someone can still annoy you with hundreds of other things. That's a consequence of lack of open PVP. Besides you have choosen completly wrong game for roleplaying. I suggest looking for single players cRPGs with co-operation option or open world PVP MMOs.
As much as I love RPG, you can hardly call it stalking. Even if it would be possible to disabled it, someone can still annoy you with hundreds of other things. That's a consequence of lack of open PVP. Besides you have choosen completly wrong game for roleplaying. I suggest looking for single players cRPGs with co-operation option or open world PVP MMOs.
VelimOrthic wrote: »ArchangelIsraphel wrote: »VelimOrthic wrote: »The burning first question I would have, is how are these people able to determine what you're doing? Are you using the /say command repeatedly while standing around that dye station? Because that sounds like it would be more annoying to any and everyone in the area than any mudballs. If that's what it is, you have to know all that white colored text is going to draw flies. And I would probably lean towards agreement with the flies.
So people are using /say to communicate with each other- whether it be an RP or a discussion, how does this give anyone the right to stand and repeatedly throw mudballs or use other disruptive emotes, when they don't have to read the text. As others before me have said, if seeing text annoys someone so much, they can implement the simple chat filters to ignore it. Mudballing cannot be mitigated. And if someone is standing near a dye station...you'd think it would be common sense that they're trying to dye an outfit and that you shouldn't stand there attempting to disrupt that.
Do people really need a "no no" sign put up as if we're all children in order to realize that some behavior is simply disrespectful? Do you really require that kind of clarification to apply an understanding of social skills?
Being in a virtual environment doesn't mean respect goes out the window. "It's not real" is not an excuse- real people are sitting behind those characters. You don't stop treating people like people just because you're playing a game.
As the OP mentioned, these are opinions, and as I said, I lean in the direction of the mudballers. I won't be adjusting any filters, cutting off that function of the game. That's silly. If you're in an area it is useful at times to communicate with others in that area, for example to provide or receive tips on a WB's fight mechanics so you can team up and beat it.
I also tend to be of the opinion that claims of multiple hours is an exaggeration (yes, a polite way of saying a lie). I'm of the opinion that a few minutes of breaking up a wall of nonsensical white chat would be quite satisfying and hilarious.
NotaDaedraWorshipper wrote: »As much as I love RPG, you can hardly call it stalking. Even if it would be possible to disabled it, someone can still annoy you with hundreds of other things. That's a consequence of lack of open PVP. Besides you have choosen completly wrong game for roleplaying. I suggest looking for single players cRPGs with co-operation option or open world PVP MMOs.
I'm pretty sure I'm playing Elder Scrolls Online. A MMORPG in a setting that has been built on singeplayer roleplaying games.
NotaDaedraWorshipper wrote: »As much as I love RPG, you can hardly call it stalking. Even if it would be possible to disabled it, someone can still annoy you with hundreds of other things. That's a consequence of lack of open PVP. Besides you have choosen completly wrong game for roleplaying. I suggest looking for single players cRPGs with co-operation option or open world PVP MMOs.
I'm pretty sure I'm playing Elder Scrolls Online. A MMORPG in a setting that has been built on singeplayer roleplaying games.
Oh God, do you really think this game has any RPG aspects? Combat is flat and repeatitive, story is deep like a lake on a desert, dialoges are dumb, every second player is riding on lore breaking mount in a dumb anti-lore skin & armor and throwing a mud balls at you or doing other stupid stuff. Try Divinity 2 in CO-OP then maybe you will see whats real cRPG and how co-op roleplaying should look like lol
CassandraGemini wrote: »Wow... after reading through all of this I am honestly surprised that there even has to be a debate about this. I have never seen harassment like that myself but that's probably because on PS4 EU we don't have such an active RP community (which is a bit sad, since I, for one, would welcome it), but that anyone would doubt that behavior like this can most definitely be considered "harassment" is actually unbelievable to me. Who wouldn't feel harassed, if they just wanted to act out a story they came up with, while some sociopath incessantly kept pounding them with mud balls? And whyever would someone think it could be fun to do just that repeatedly to the same people, clearly ruining their experience in the process? What the hell?
I really don't understand some people.
CassandraGemini wrote: »Wow... after reading through all of this I am honestly surprised that there even has to be a debate about this. I have never seen harassment like that myself but that's probably because on PS4 EU we don't have such an active RP community (which is a bit sad, since I, for one, would welcome it), but that anyone would doubt that behavior like this can most definitely be considered "harassment" is actually unbelievable to me. Who wouldn't feel harassed, if they just wanted to act out a story they came up with, while some sociopath incessantly kept pounding them with mud balls? And whyever would someone think it could be fun to do just that repeatedly to the same people, clearly ruining their experience in the process? What the hell?
I really don't understand some people.
This might be devils advocate a bit but I do find this idea very amusing. What if they are acting out their story about an aggressive mud slinging madman?
CassandraGemini wrote: »NotaDaedraWorshipper wrote: »As much as I love RPG, you can hardly call it stalking. Even if it would be possible to disabled it, someone can still annoy you with hundreds of other things. That's a consequence of lack of open PVP. Besides you have choosen completly wrong game for roleplaying. I suggest looking for single players cRPGs with co-operation option or open world PVP MMOs.
I'm pretty sure I'm playing Elder Scrolls Online. A MMORPG in a setting that has been built on singeplayer roleplaying games.
Oh God, do you really think this game has any RPG aspects? Combat is flat and repeatitive, story is deep like a lake on a desert, dialoges are dumb, every second player is riding on lore breaking mount in a dumb anti-lore skin & armor and throwing a mud balls at you or doing other stupid stuff. Try Divinity 2 in CO-OP then maybe you will see whats real cRPG and how co-op roleplaying should look like lol
I'm not necessarily saying I disagree with you on everything you say (especially the part about Divinity 2, which is absolutely awesome!), but... why exactly are you still playing this game, if you can't find anything good to say about it?
CassandraGemini wrote: »
I actually found that so funny I laughed out loud. Husband was looking at me like I lost it.
You don't have to adjust your chat filters if it's not bothering you, I mentioned it because it's an option available to people to block out RP chat if it honestly bothers them that much, while RPers don't have any means of blocking being hit with snow/mudballs and the crow Memento.VelimOrthic wrote: »As the OP mentioned, these are opinions, and as I said, I lean in the direction of the mudballers. I won't be adjusting any filters, cutting off that function of the game. That's silly. If you're in an area it is useful at times to communicate with others in that area, for example to provide or receive tips on a WB's fight mechanics so you can team up and beat it.
I also tend to be of the opinion that claims of multiple hours is an exaggeration (yes, a polite way of saying a lie). I'm of the opinion that a few minutes of breaking up a wall of nonsensical white chat would be quite satisfying and hilarious.
CassandraGemini wrote: »NotaDaedraWorshipper wrote: »As much as I love RPG, you can hardly call it stalking. Even if it would be possible to disabled it, someone can still annoy you with hundreds of other things. That's a consequence of lack of open PVP. Besides you have choosen completly wrong game for roleplaying. I suggest looking for single players cRPGs with co-operation option or open world PVP MMOs.
I'm pretty sure I'm playing Elder Scrolls Online. A MMORPG in a setting that has been built on singeplayer roleplaying games.
Oh God, do you really think this game has any RPG aspects? Combat is flat and repeatitive, story is deep like a lake on a desert, dialoges are dumb, every second player is riding on lore breaking mount in a dumb anti-lore skin & armor and throwing a mud balls at you or doing other stupid stuff. Try Divinity 2 in CO-OP then maybe you will see whats real cRPG and how co-op roleplaying should look like lol
I'm not necessarily saying I disagree with you on everything you say (especially the part about Divinity 2, which is absolutely awesome!), but... why exactly are you still playing this game, if you can't find anything good to say about it?
I play this game mostly for PVP. The only fun part of roleplaying in this game I have found in the past 2,5 years is actually my dedication to Daggerfall Covenant in Cyrodill & my guildmates there... and which has been destroyed performance/balance wise in the past 6 months. Also housing for awhile, but I've burned out...
For those who are seriously RPers, it can be unbelievably difficult in a game like this. I know some people think the "RP" in a MMORPG is all "ERP". But it's not. A MMORPG like ESO is a replacer for tabletop games - because not all of us have that option IRL any more (for many reasons; but in my case, the last time I met up with some people to set up a tabletop AD&D game - about 20 years ago now - I was 30 years older than anyone else, and a couple of the people were younger than my granddaughters; believe me when I say they weren't interested in welcoming me....)
are people actually defending someone who has spent 1 hour and more harassing someone? sad.
throw a few mudballs around? no problem. stay there for an hour or more harassing the same people? not cool and should be temp banned at least.
is it too hard to not act like a complete ******* to others unprovoked?
Sylvermynx wrote: »CassandraGemini wrote: »
I actually found that so funny I laughed out loud. Husband was looking at me like I lost it.
Oh, I'm SO glad to find out that happens in other's lives! Yeah, I get that "look" a lot.... he's 15 years older than I am, knows nothing (and WANTS to know said nothing) about computers, games, the 'net, forums....
So yeah. I don't even TRY to 'splain!
NotaDaedraWorshipper wrote: »As much as I love RPG, you can hardly call it stalking. Even if it would be possible to disabled it, someone can still annoy you with hundreds of other things. That's a consequence of lack of open PVP. Besides you have choosen completly wrong game for roleplaying. I suggest looking for single players cRPGs with co-operation option or open world PVP MMOs.
I'm pretty sure I'm playing Elder Scrolls Online. A MMORPG in a setting that has been built on singeplayer roleplaying games.
Oh God, do you really think this game has any RPG aspects? Combat is flat and repeatitive, story is deep like a lake on a desert, dialoges are dumb, every second player is riding on lore breaking mount in a dumb anti-lore skin & armor and throwing a mud balls at you or doing other stupid stuff. Try Divinity 2 in CO-OP then maybe you will see whats real cRPG and how co-op roleplaying should look like lol
SofiDesune wrote: »I mean.. Just as I writing this, a player was going at us for a good long while.
Mudballs are fun for about 5 seconds. Whoever came up with the idea that running around targeting random people you don't know with a mudball would be a fun thing, is an idiot. I had one person follow me around for 5 minutes hitting me with mudballs just because I was farming flowers in the same area they were. Generally I just ignore them, but there really should be a way to opt out of being a target of such behavior.
CMDR_Un1k0rn wrote: »Well.
After seeing all the comments here I decided to search through posts from years past.
I have indeed found real evidence from ZOS themselves that they do see the mementos in question as harassment I'm certain circumstances.
Now quite simply I've never thrown a mud ball at anyone "for hours" and I challenge you to find proof otherwise. (It doesn't exist because my entire reason for posting here and making an utter fool of myself was out of genuine misunderstanding, and I've never targeted the same character for "hours" as some examples cite)
I now have seen official statements from ZOS I'm the past. With respect I do not take advice on ToS from normal players as final. I do from ZOS however.
Quite simply I had assumed that "buy snowball for cash = not harassment"
This is indeed incorrect of me to think but I do maintain that there was logic behind why I misunderstood the rules.
Given that in extreme cases however, that the use of these mementos is considered harassment?
I will not be applying them to my quickslots ever again, this meaning I will not be able to use them at all.
That is my involvement with this thread done, and I will consider requesting ZOS to remove the mementos from my collections altogether by way of support ticket. I'm not even seeking a refund.
I am not a legal expert, and this means I will miss out details in a ToS. This is quite natural. But it is also why I wanted to see verified ZOS sources. To make up for my lack of knowledge.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***