Just shorten the range of the execute imo
This would carry the risk of giving far too many kills to AOE spam builds. We might all start having nightmares after every match turned into nothing but Charged Ice Staves, Bombard spam, and all the ground AOE one could muster.Urzigurumash wrote: »As I've said for a long time, I wouldn't be surprised if it's impossible to balance MagSorc for Death Match without over-nerfing them for any other content. I suspect the simplest solution is just to decrease the amount of points Kills earn in DM, and increase the amount of points Assists earn.
That probably would be a simple solution however personally I think the 'best' solution would be to give the kill to the person who did the most damage to the enemy. This would be fairer IMO without changing the sorc class in any way.
They are only “OP” because of solo q. No one bothers targeting them because they’ll streak away from the fight and just range kill the low experience players that the bad matchmaking put in every game regardless of “mmr”. When in group environment you should NEVER chase a sorc. That’s it. Stay with your team(not always easy nowadays) And their single target range combo will be hard to land. When they streak around if you group up you outnumber their team
Having played BGs extensively this patch I would have to change my answer if I could to 'yes'. The healing debuff is being felt big time on different classes which is very noticeable ... however in the meantime, sorcs are just doing what they normally do ... but against weaker opponent's and getting even bigger K/D ratios.
Having played BGs extensively this patch I would have to change my answer if I could to 'yes'. The healing debuff is being felt big time on different classes which is very noticeable ... however in the meantime, sorcs are just doing what they normally do ... but against weaker opponent's and getting even bigger K/D ratios.
Unpopular opinion but therefore shields should have received the same 10% nerf as healing. All it did was make a strong BG class even stronger.
What was funny is I didn’t see a lot of wardens stam or magic.
Magsorc is soo broken it's not even funny...
https://youtube.com/watch?v=Dyx4Tg5Bvto&feature=emb_logo
No one likes doing all the work pressuring someone down, doing all the work and then having the kill stolen by a sorc (either enemy or friendly).
No one likes people who successfully run streak away from almost every 1v1 and return to spam execute on you while you're fighting someone else.
No one likes useless team mates who streak away and leave you outnumbered against opponents.
Magsorc is soo broken it's not even funny...
https://youtube.com/watch?v=Dyx4Tg5Bvto&feature=emb_logo
So OP that the sorc died fast when she was focused by two enemies at 1:56 mark And overall enemy players in that match acted like they were newbies in PvP.No one likes doing all the work pressuring someone down, doing all the work and then having the kill stolen by a sorc (either enemy or friendly).
It can be true for any other class. Eveyone can deliver killing blow, and I'm very surprised that some people care about such things. I only care about the place of my team cause of AP reward in the end. What if somebody other did light attack and secured kill cause of it?
Also, once I was killed by somebody's Shadowrend - it hit me for 300 damage, and it was killing blow I was not even mad, so funny!No one likes people who successfully run streak away from almost every 1v1 and return to spam execute on you while you're fighting someone else.
What about nightblades who cloak away? Or stamina classes running away fast? Or any vampire mistform-ing away? Or any player with decent skills running away/using LoS? And no matter the class you play, finishing enemies who are low health is always good opportunity, cause in BGs there can be no dueling etiquette (like in IC, for example). Eveyone not on your team is enemy and must die.No one likes useless team mates who streak away and leave you outnumbered against opponents.
Again, any class can do it. I really dislike having coward nightblades on my team, for example. It feels like you have team members around, then you face few enemies - and your teammates just cloak away, while you are being focused And it's not always true, of course. Sometimes I have nightblades in my team that are very nice allies - I engage enemy players, they are distracted and focused on me, while my allies quickly pick them off
Every class can be OP, if their opponents are less experienced/not prepared to face certain abilities.
elfman236b14_ESO wrote: »If you have difficulty fightIng a magsorc you’re taking the wrong approach.
MurderMostFoul wrote: »elfman236b14_ESO wrote: »If you have difficulty fightIng a magsorc you’re taking the wrong approach.
What is the "right approach?"
Emma_Overload wrote: »MurderMostFoul wrote: »elfman236b14_ESO wrote: »If you have difficulty fightIng a magsorc you’re taking the wrong approach.
What is the "right approach?"
Gap close + root spam and op stamina burst. If your ult isn't ready, just wiggle back and forth or run around trees, and the Sorc will never be able to hit you. Whatever you do, don't try to fight the Sorc from a distance, get right up in his face!
Magsorc only strong against new/casual players changemymind. At least in cp pvp.