Yesterday in cyrodill I saw an AD banner running up the stairs at Ash gate, but there was no body under the banner.
bellanca6561n wrote: »There are always at least three realities in an online game: yours, your opponents', and the host's. That can't be helped. The trick is to have them seem to make sense to players. ATM they're not.
One player in our group last night, a woman who never complains, was more bewildered than angry. "It feels like I'm healing through water" is how she put it.
Something's not syncing correctly and I hope they'll be able to determine what's causing that. It usually takes two patches after a major update after all.
As the person above said, it's how us Aussies and Kiwis have been playing the game since inception.
Being hit by AOEs outside the red is normal for us.
I don't/can't do dolmens in Alik'r because NPCs are dead before they appear.
I mean, we expect that far from the servers , but if your ping is below 100, your experience should be better.
Sabretusks wrote: »It is especially frustrating that they managed to break this during their double drops event. I mean really? The inability for most of the group to use sigils, gather ghosts, and successfully using the cleansing pads were obvious. Let’s not forget the health bonus to the final boss was in game for a week of the event, or the fact that people were getting DC’d (Or banned) for blocking.
This is really a fun game when it works. I say when it works because it has a long history of one “fix” breaking half the game. I don’t seem to recall any sort of acknowledgement from the devs that there was a health disparity on the last boss, let alone the desync issues that have been plaguing the servers. It’s fine though... they’ll probably blame the boss’s increased health on your addons anyways.
It would be wise of the dev team to firstly acknowledge that there is a problem, and secondly provide some sort of recourse for their actions. Thirdly, because they seem to have a talent to break the game during their updates, maybe they ought to not time major updates in the middle of events.
gatekeeper13 wrote: »
Pvp gameplay last night was terrible. Honestly I think I preferred the crashing. I tried on 3 different classes and found a recurring theme with client-server desyncs.
Starting with targeted skills. The toon starts the animation, waving or raising the arm, but returns to neutral without casting. Both Mages Fury and Purifying Light result in fist pumping when spammed, which is awesomely amusing, but not nearly as satisfying as actually casting the skills would be. What my DK looks like when starting and aborting the Whip animation over and over is just obscene
Then gap closers. Several times I completed the animation only to be teleported back to where I started. I saw this happen to other people as well. They would charge, rush or leap into combat and then *poof* back.
And finally “you can’t do that while dead”. Twice last night I ran into this while in combat, once on top of Warden fighting 3 EP and nobody’s skills were working, I was moving around and could light attack, rolldodge and cause bash damage, but casting or using a potion returned a “you can’t do that while dead” error in the upper-right corner. Maybe 20 seconds later I finally dropped dead and 2 of the EP were gone. The second time was at glade mine I went in with full health, lept on the flag NPCs got stunned, and got the “you can’t do that while dead” message when I tried to break free. Sure enough I dropped dead on the flag. Combat log recorded no incoming damage.
What these have in common is player positioning sync. Skills don’t fire because on the server side the target isnt where your client perceives them to be. Snap backs and rubber banding happens because the server and your game disagree about where your character is.
We’ve seen these symptoms of desync on occasion in high lag situations, but last night it was notable in that it happened all night, in every fight, and seemed to affect everyone more or less the same. Something is preventing the game from receiving or processing combat positioning messages in real time, and it’s too widespread to be caused by our individual systems, internet connections, or even addons.
Yes, it's very noticable and annoying since update 25 recently. Specially in cyrodill. People seem to think it's lag. Makes a good fight nearly impossible.
@ZOS_GinaBruno: is ZOS aware of this?
ZOS_GinaBruno wrote: »Yes, it's very noticable and annoying since update 25 recently. Specially in cyrodill. People seem to think it's lag. Makes a good fight nearly impossible.
@ZOS_GinaBruno: is ZOS aware of this?
Yes, posted in a different thread the other day, but we are aware and have been investigating the root cause. No fix at this time, but it's a priority to fix as quickly as we can.
ZOS_GinaBruno wrote: »Yes, it's very noticable and annoying since update 25 recently. Specially in cyrodill. People seem to think it's lag. Makes a good fight nearly impossible.
@ZOS_GinaBruno: is ZOS aware of this?
Yes, posted in a different thread the other day, but we are aware and have been investigating the root cause. No fix at this time, but it's a priority to fix as quickly as we can.
ZOS_GinaBruno wrote: »Yes, it's very noticable and annoying since update 25 recently. Specially in cyrodill. People seem to think it's lag. Makes a good fight nearly impossible.
@ZOS_GinaBruno: is ZOS aware of this?
Yes, posted in a different thread the other day, but we are aware and have been investigating the root cause. No fix at this time, but it's a priority to fix as quickly as we can.
ZOS_GinaBruno wrote: »Yes, it's very noticable and annoying since update 25 recently. Specially in cyrodill. People seem to think it's lag. Makes a good fight nearly impossible.
@ZOS_GinaBruno: is ZOS aware of this?
Yes, posted in a different thread the other day, but we are aware and have been investigating the root cause. No fix at this time, but it's a priority to fix as quickly as we can.
A simple update like this for console would probably quit all the console performance spam in different threads. I won't hold my breath though
ZOS_GinaBruno wrote: »Yes, it's very noticable and annoying since update 25 recently. Specially in cyrodill. People seem to think it's lag. Makes a good fight nearly impossible.
@ZOS_GinaBruno: is ZOS aware of this?
Yes, posted in a different thread the other day, but we are aware and have been investigating the root cause. No fix at this time, but it's a priority to fix as quickly as we can.
Kingslayer513 wrote: »ZOS_GinaBruno wrote: »Yes, it's very noticable and annoying since update 25 recently. Specially in cyrodill. People seem to think it's lag. Makes a good fight nearly impossible.
@ZOS_GinaBruno: is ZOS aware of this?
Yes, posted in a different thread the other day, but we are aware and have been investigating the root cause. No fix at this time, but it's a priority to fix as quickly as we can.
We just got 100% proof this is a larger scale problem last night, but I didn't see this thread until just now.
Raid team was doing VSS HM, on final boss. During the one-shot mechanic where you hide behind the statue, the ENTIRE raid team got instantly killed despite being perfectly stacked behind the statue. This is an experienced group who runs the trial all the time. This desync issue continued to happen randomly for the rest of the fight. Sometimes the whole group would die, sometimes only half the group. In every case the whole team was perfectly stacked behind the statue.
Additionally, the rest of the fight was profoundly delayed. For example, every head thrash mechanic (where you block and boss knocks you back a little) was very desynced between the animation and the knockback (by up to 4-5 seconds delay). Oh and a very fun one was where group wiped and one player rezzed way outside the map. All of this was happening in a single night on one boss lol.
ZOS_GinaBruno wrote: »Yes, it's very noticable and annoying since update 25 recently. Specially in cyrodill. People seem to think it's lag. Makes a good fight nearly impossible.
@ZOS_GinaBruno: is ZOS aware of this?
Yes, posted in a different thread the other day, but we are aware and have been investigating the root cause. No fix at this time, but it's a priority to fix as quickly as we can.
Kingslayer513 wrote: »ZOS_GinaBruno wrote: »Yes, it's very noticable and annoying since update 25 recently. Specially in cyrodill. People seem to think it's lag. Makes a good fight nearly impossible.
@ZOS_GinaBruno: is ZOS aware of this?
Yes, posted in a different thread the other day, but we are aware and have been investigating the root cause. No fix at this time, but it's a priority to fix as quickly as we can.
We just got 100% proof this is a larger scale problem last night, but I didn't see this thread until just now.
Raid team was doing VSS HM, on final boss. During the one-shot mechanic where you hide behind the statue, the ENTIRE raid team got instantly killed despite being perfectly stacked behind the statue. This is an experienced group who runs the trial all the time. This desync issue continued to happen randomly for the rest of the fight. Sometimes the whole group would die, sometimes only half the group. In every case the whole team was perfectly stacked behind the statue.
Additionally, the rest of the fight was profoundly delayed. For example, every head thrash mechanic (where you block and boss knocks you back a little) was very desynced between the animation and the knockback (by up to 4-5 seconds delay). Oh and a very fun one was where group wiped and one player rezzed way outside the map. All of this was happening in a single night on one boss lol.
Emphatic_Static wrote: »
If you don't feel it, try vBRP. You die outside ground based effects, or die inside mechanics such as the bug bomb from Tames, because the server says you were standing outside the AOE. You fight the last boss and your screen randomly goes blue as if you have been touching the ghosts when you KNOW you weren't even near them. Similarly you walk directly through the center on the golden ghosts players need to pick up during the ghost explosion phase and the server says nope, you didn't walk over that ghost - please try again, maybe the fourth time passing over the center of the ghost we will decide to give credit for doing so.
Kingslayer513 wrote: »Here's one example of the player position desync from last night that I was talking about:
https://clips.twitch.tv/AmazonianFrailTigerSoBayed
There's clearly something broken.
So I decided to avoid cyrodiil and pve a bit. It went like this:
Grabbing a sigil in vma, “ the target is out of range”.
I’m standing right on top of it why are you even showing me the prompt if it’s out of range, you <Obscenities redacted>??!!
Getting knocked back by a Lamia “I rolled like 5 meters away from that, she wasn’t even facing me!!
Keep dying to mechanics telegraphed several seconds before the damage registers. Quit vma and port to Alinor to pick up writs, “The target is out of range“ at the equipment board. “The target is out of range“ at the woodworking station even though I was given the prompt. “The target is out of range“ at the quest turnin even though I was getting the prompt.
Log off, complain in Discord, complain on forums.
Fin