Olupajmibanan wrote: »Kyne's Aegis will be so great experience with these lovely desyncs. Besides leaving the game, the only possibility is to reset the instance like madman until we pull first trash pack and enemies won't spin in place.
Emphatic_Static wrote: »Olupajmibanan wrote: »Kyne's Aegis will be so great experience with these lovely desyncs. Besides leaving the game, the only possibility is to reset the instance like madman until we pull first trash pack and enemies won't spin in place.
So the desyncs aren't fixed?
Hmm maybe we're closer than I thought to the game performance in general just bottoming out completely. Would force them to take a serious look if they want people in for the cash shop if it gets bad enough to push those cows away. That, or they'd just cut bait and say "It was a good run."
Emphatic_Static wrote: »Not suprised. But is it the regular lag or is it also desyncing?
Emphatic_Static wrote: »Hmm maybe we're closer than I thought to the game performance in general just bottoming out completely. Would force them to take a serious look if they want people in for the cash shop if it gets bad enough to push those cows away. That, or they'd just cut bait and say "It was a good run."
I'm worried about them going belly up and all that potential being wasted.
Emphatic_Static wrote: »Hmm maybe we're closer than I thought to the game performance in general just bottoming out completely. Would force them to take a serious look if they want people in for the cash shop if it gets bad enough to push those cows away. That, or they'd just cut bait and say "It was a good run."
I'm worried about them going belly up and all that potential being wasted.
game has been in "beta mode" since it launched. if the potential hasnt been refined in the past 6-7 years i have some doubts that it ever will be
Emphatic_Static wrote: »Here, as you can see, I am having skill delay during the most basic of combat.
https://youtu.be/9AFdfB3Wd1Q
Nothing has changed. With a steady internet connection - I have fiber - You can clearly see the problem is on THEIR end.
Whatever changed with update 25 regarding targeting checks being communicated between the client and server, should be looked at.
Please, let us know as soon as you can that you undestand the severity of these desyncs.
It has been 4 months.
@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_BrianWheeler @ZOS_RichLambert
Q: Are there any plans to adjust combat based on the current performance issues - for example client server location desync's caused by knock back and knock up abilities, and bugs with sprinting and stuns (streak cc bug?)?
A: Do you want us to remove sprint? No.
We know there are Desync Issues, We are knocking them out over time. A lot of them got fixed in Update 25, and some more fixes on 26.
The Team is currently doing an audit, and is looking at these issues.
Emphatic_Static wrote: »Here, as you can see, I am having skill delay during the most basic of combat.
https://youtu.be/9AFdfB3Wd1Q
Nothing has changed. With a steady internet connection - I have fiber - You can clearly see the problem is on THEIR end.
Whatever changed with update 25 regarding targeting checks being communicated between the client and server, should be looked at.
Please, let us know as soon as you can that you undestand the severity of these desyncs.
It has been 4 months.
@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_BrianWheeler @ZOS_RichLambert
They won't understand the severity because they think they're fixing them:
From the Rich Lambert interview with Kyle Dempster:Q: Are there any plans to adjust combat based on the current performance issues - for example client server location desync's caused by knock back and knock up abilities, and bugs with sprinting and stuns (streak cc bug?)?
A: Do you want us to remove sprint? No.
We know there are Desync Issues, We are knocking them out over time. A lot of them got fixed in Update 25, and some more fixes on 26.
The Team is currently doing an audit, and is looking at these issues.
They'll never admit that desyncs are getting worse.
Emphatic_Static wrote: »Emphatic_Static wrote: »Here, as you can see, I am having skill delay during the most basic of combat.
https://youtu.be/9AFdfB3Wd1Q
Nothing has changed. With a steady internet connection - I have fiber - You can clearly see the problem is on THEIR end.
Whatever changed with update 25 regarding targeting checks being communicated between the client and server, should be looked at.
Please, let us know as soon as you can that you undestand the severity of these desyncs.
It has been 4 months.
@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_BrianWheeler @ZOS_RichLambert
They won't understand the severity because they think they're fixing them:
From the Rich Lambert interview with Kyle Dempster:Q: Are there any plans to adjust combat based on the current performance issues - for example client server location desync's caused by knock back and knock up abilities, and bugs with sprinting and stuns (streak cc bug?)?
A: Do you want us to remove sprint? No.
We know there are Desync Issues, We are knocking them out over time. A lot of them got fixed in Update 25, and some more fixes on 26.
The Team is currently doing an audit, and is looking at these issues.
They'll never admit that desyncs are getting worse.
"A lot of them got fixed in update 25."????
THAT CAN'T BE REAL
A lot of the replies from that interview read as a PR assuage... especially that bit about EU servers.