bigdavid11b16_ESO wrote: »yes positioning is desync'd 100%. the character is lagging behind on the server end. the client end is approx .5 to .8 ms ahead of what is actually processed on the server side
Emphatic_Static wrote: »Tonight was the single worst server dysync lag night I have had this patch. Vet trials were unbearable.
Just want it to be known that this is still unacceptable.
MONTHS the game has been this way.
IronWooshu wrote: »FuryOfTyphon wrote: »Update 25 is the worst patch ever released.
If this isn't fixed game is completely finished, and I've stayed through the worst of them.
Played and subbed on and off since day one.
Me and my whole guild are unsubbing, this patch has been the nail in the coffin.
I've spent over US$200 since update 25 was released on other games, because this patch is just so bad.
As have many of my other guildies, and lots more players in general, plus your losing subs like nothing before.
All of which could or would have been spent on crowns.
Unless this is fixed, say goodbye to millions of dollars.
-Uninstalls-
You must be having troubles finding a better game if you're spending $200 on other games
For those who like Cyrodiil at least or even the combat here when it works; alternative options are limited.
I dont believe it or else I would have resubscribed and probably preordered Greymoor again. But even the update sounded like they dont believe it and wont until it's on the live server. Think that's when I will find out.
Ignoring irrelevant game mentions. This is what's frustrating for those who like Cyrodiill and know the difference between it and other games. We've had lag from the first year of the game on and it has gotten progressively worse, but again this is not that. This thread is about location desync and the client and server never catch up even if you have a decent connection speed to the server; and that's what this new ability delay is also like, and I can show you.
I was screwing around today and actually opened up the port forwarding ESO wants. Weird with modern routers but I figured "What the heck" and I was shocked when I had logged in to Cyrodiil just before adding the ports; I was sitting at 200 PR just standing there. after the port forwarding, I was sitting at 90 which is what I was seeing outside of Cyrodiil in Rivenspire. I was stunned to say the least; so I had to go out and just test it (completely ignoring my food buffs as you will see) in excitement like "Oh my god! Maybe my abilities will actually work!"
Well; I noticed things not responding and would look at my ping and my frames. Elevated/dropped respectively slightly but still in a very decent spot. See video below as I went to check the corner. Watch my 1 key hot slot and notice my PR and FPS at the bottom right
https://youtu.be/rXYMDukroKc
I personally think that is a respectable enough level of performance from my network, and PC for that to be not expected to happen
Emphatic_Static wrote: »Ignoring irrelevant game mentions. This is what's frustrating for those who like Cyrodiill and know the difference between it and other games. We've had lag from the first year of the game on and it has gotten progressively worse, but again this is not that. This thread is about location desync and the client and server never catch up even if you have a decent connection speed to the server; and that's what this new ability delay is also like, and I can show you.
I was screwing around today and actually opened up the port forwarding ESO wants. Weird with modern routers but I figured "What the heck" and I was shocked when I had logged in to Cyrodiil just before adding the ports; I was sitting at 200 PR just standing there. after the port forwarding, I was sitting at 90 which is what I was seeing outside of Cyrodiil in Rivenspire. I was stunned to say the least; so I had to go out and just test it (completely ignoring my food buffs as you will see) in excitement like "Oh my god! Maybe my abilities will actually work!"
Well; I noticed things not responding and would look at my ping and my frames. Elevated/dropped respectively slightly but still in a very decent spot. See video below as I went to check the corner. Watch my 1 key hot slot and notice my PR and FPS at the bottom right
https://youtu.be/rXYMDukroKc
I personally think that is a respectable enough level of performance from my network, and PC for that to be not expected to happen
I'm sorry am I supposed to be able to see anything in a 1 second clip? :-P
KoultouraS wrote: »QUIZ:
Pick the correct quarter
and let ZOS pick the way they will ridicule you and your money
Emphatic_Static wrote: »KoultouraS wrote: »QUIZ:
Pick the correct quarter
and let ZOS pick the way they will ridicule you and your money
Yeah that is a meme at this point.
Server optimization and stability. Yeah. That's the opposite of what we got. They completely wrecked the server and have left it that way for months.
Only in ESO is this EVER a thing.
Olupajmibanan wrote: »This is a server fault that haven't happened before.
One quick example, Cloudrest within portals. You jump to not get hit by the explosion, than you must jump immediately back to not get hit by the above explosion. Even you jumped down in time, you'll die simply because game registers you still on the above platform. This can be solved only by roll-dodging down from the platform IMMEDIATELY after the bottom explosion.
Second, even worse example is Nahviintas. Even if you hide behind the statue in time, game sometimes registers you not there and you'll get killed by the explosion. And this doesn't happen to one player but whole trial group. We have solved this by running as many DKs as possible with Magma Shell to ress teammates after the explosion.
We managed but it still ruins whole trial experience to not run it as it supposed to but to search for workarounds to server faults.
Needs to be fixed ASAP. Cyrodiil lagged always, but do we really need this problem in trials as well in order to make Cyro players not feel as bad?
I want to quit calling the issues lag as its clearly more than that. Position and health desync is more than just late. Getting stuck in a slow state is a bug and not lag. Lag kind of infers network or hardware latency and I think that is only a small part of it.
Exactly. Navii can be worked around by spliting your group and using all statues for cover, so those who survived can res. Godslayer is impossible for two months now, ofc.
I have seen it happen every ID now. Those guilds who still do it are probably so pimped, they can farm it or they just were lucky with instances. I was talking about progression.Mumbles_the_Tank wrote: »Exactly. Navii can be worked around by spliting your group and using all statues for cover, so those who survived can res. Godslayer is impossible for two months now, ofc.
Except there have been a few Godslayer groups during this debacle - one on NA just a couple of weeks ago.
The statue issue isn’t something I’ve encountered very often myself - and we’re in there 6-8hrs a week. Not denying it happens but let’s tone down the exaggerating when Godslayer is clearly still possible.
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Emphatic_Static wrote: »The issue isn't that devs don't care about these dysyncs. It's just that resources will never be allowed to be utilized in such a way that server stability gets the attention it deserves. Not necessarily that the devs don't care, but that they aren't ALLOWED to care.
Deadlines and promises to shareholders take precedent. It is what it is. But this time the entire game is critically fundamentally broken and has been for months and virtually NO progress - at least from our perspective - has been made to alleviate the issue. I can't speak on the efforts made, but there haven't been results, at all, for months.
Something changed with how the server checks and communicates with the client. If it was an intentional decision, it should have been immediately reverted. If it was an unintentional decision to change how that communication is handled, then I still feel like it should have been immediately reverted, but that is just my opinion.
I'm pulling 20k less dps this patch just because I can't hold a rotation for more than 15 seconds before something will not fire for about 4 seconds and then unload all at once, taking my resources, but not landing any damage on target. And that's on a dummy in my house, in actual content it's abysmal.
It's pretty unacceptable, and I know many many players are using this chapter as the last chance to win them back. If performance doesn't change by 1 patch after initial release, entire end game progression guilds are leaving the game.
One would think that would be a big deal, but I know profits are the only thing that matters, the game needs to make money to exist. If the revenue from new players outweighs end game player retention revenue, which it always will, then it serves the dev team to cater to where the money is coming from, the new players.
Fortunately for that business model, low skilled players generally notice next to no server performance issues as they typically pull 10k or less dps anyways, so they can technically leave their game broken and unplayable from end game community standards and still profit, therefore not prioritizing it.
This may be tin foil hat static talking, but theres probably some truth is there, which is unfortunate.
I hope, for the longevity of this game, that the dysync fixes that go live with greymoor are successful. If they aren't, it could be catastrophic for the reputation of this beloved title.