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GREYMOOR DESYNCS!

  • technohic
    technohic
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    Its better than "we're still working on it and do not have anything at this time"
  • danthemann5
    danthemann5
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    Let's be honest, we all knew they weren't going to do anything until the next major update.

    Just leave the game broken for 3 months, it will be fine.

    Does anyone really believe that this "fix" will fix anything?
    ZeniMax has no obligation to correct any errors or defects in the Services.

    Greetings! We've closed this thread due to its non-constructive nature.

    "You know you don't have to be here right?" - ZOS_RichLambert
  • technohic
    technohic
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    I dont believe it or else I would have resubscribed and probably preordered Greymoor again. But even the update sounded like they dont believe it and wont until it's on the live server. Think that's when I will find out.
  • bigdavid11b16_ESO
    bigdavid11b16_ESO
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    yes positioning is desync'd 100%. the character is lagging behind on the server end. the client end is approx .5 to .8 ms ahead of what is actually processed on the server side
    Edited by bigdavid11b16_ESO on April 29, 2020 9:59PM
  • technohic
    technohic
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    Hey, they almost made it 2 days without a login issue. Why would I ever doubt them?
  • mav1234
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    yes positioning is desync'd 100%. the character is lagging behind on the server end. the client end is approx .5 to .8 ms ahead of what is actually processed on the server side

    this is happening a ton in pve too, particularly noticable when looting mobs that die while you and they are moving
  • Emphatic_Static
    Emphatic_Static
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    I will translate their proposed fix for everyone.

    "We still don't know what we did. We are going to say that a fix is going in for greymoor to buy more time."

    Im being facetious, of course, but it's only because I have zero hope that dysyncs will be fixed at chapter release.

    I don't understand how a development team is supposed to do their job without having an accurate test space. Their internal test servers are about as useful as a screen door on a submarine.
    Static

    Stamina sORCerer
  • precambria
    precambria
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    Only want skills to work, it seems like a reasonable request.
  • precambria
    precambria
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    The only discussion that should even exist around this game right now is, SKILLS FIRING. everything else kind of doesn't matter when the basic functions of gameplay are not working.
  • technohic
    technohic
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    WTF? Im getting random load screens at southern high rock
  • Emphatic_Static
    Emphatic_Static
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    Tonight was the single worst server dysync lag night I have had this patch. Vet trials were unbearable.

    Just want it to be known that this is still unacceptable.

    MONTHS the game has been this way.
    Static

    Stamina sORCerer
  • redgreensunset
    redgreensunset
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    Tonight was the single worst server dysync lag night I have had this patch. Vet trials were unbearable.

    Just want it to be known that this is still unacceptable.

    MONTHS the game has been this way.

    You know what irks me most here? They claim they have fixes that may fix this but are holding them back until Greymoor. Not to test them mind, it's on record that they can simulate high intensity combat and large number of players properly so these fixes are a gamble really, but because reasons. Because letting players suffer through three more weeks of this utterly gamebreaking bug is a good move or something.
    Edited by redgreensunset on May 9, 2020 11:15AM
  • Alomar
    Alomar
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    technohic wrote: »
    IronWooshu wrote: »
    Update 25 is the worst patch ever released.
    If this isn't fixed game is completely finished, and I've stayed through the worst of them.

    Played and subbed on and off since day one.

    Me and my whole guild are unsubbing, this patch has been the nail in the coffin.

    I've spent over US$200 since update 25 was released on other games, because this patch is just so bad.
    As have many of my other guildies, and lots more players in general, plus your losing subs like nothing before.
    All of which could or would have been spent on crowns.

    Unless this is fixed, say goodbye to millions of dollars.

    -Uninstalls-

    You must be having troubles finding a better game if you're spending $200 on other games

    For those who like Cyrodiil at least or even the combat here when it works; alternative options are limited.

    Eh, still must not value your time as a consumer very much then. There’s a reason the rest of us, the other 99% of the pvp community, left ESO...and the reasons are 10 pages thick. We’re viewed as 4th rate costumer based on ZOS’s own statements and actions. GW2, BDO, a dozen survival games, either Darkfall, Crowfall, etc. are all action combat with keep pvp options.
    Haxus Council Member
    Former Havoc Commander
    Former DiE officer
    Alomar: 5 Stars - Beast: 3 stars - Kurudin: 5th NA emperor
    Awaiting New World, Camelot Unchained, and Crowfall
  • technohic
    technohic
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    Ignoring irrelevant game mentions. This is what's frustrating for those who like Cyrodiill and know the difference between it and other games. We've had lag from the first year of the game on and it has gotten progressively worse, but again this is not that. This thread is about location desync and the client and server never catch up even if you have a decent connection speed to the server; and that's what this new ability delay is also like, and I can show you.

    I was screwing around today and actually opened up the port forwarding ESO wants. Weird with modern routers but I figured "What the heck" and I was shocked when I had logged in to Cyrodiil just before adding the ports; I was sitting at 200 PR just standing there. after the port forwarding, I was sitting at 90 which is what I was seeing outside of Cyrodiil in Rivenspire. I was stunned to say the least; so I had to go out and just test it (completely ignoring my food buffs as you will see) in excitement like "Oh my god! Maybe my abilities will actually work!"

    Well; I noticed things not responding and would look at my ping and my frames. Elevated/dropped respectively slightly but still in a very decent spot. See video below as I went to check the corner. Watch my 1 key hot slot and notice my PR and FPS at the bottom right

    https://youtu.be/rXYMDukroKc

    I personally think that is a respectable enough level of performance from my network, and PC for that to be not expected to happen
  • Letho2469
    Letho2469
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    This product has become so unenjoyable (and I am only doing endgame PvE!) that I am afraid I'll have to quit should this not be fixed after U26, after the new trial has hit the live servers. This is not meant to be a threat but a simple analysis of my current feelings). Please turn this into a win-win-situation so I can continue playing this game that I have been loyal to for more than five years :(
    technohic wrote: »
    I dont believe it or else I would have resubscribed and probably preordered Greymoor again. But even the update sounded like they dont believe it and wont until it's on the live server. Think that's when I will find out.

    That exactly applies to me aswell.
    Trial Progression:
    vAA: Hardmode
    vHRC: Hardmode
    vSO: Hardmode
    vMoL: Hardmode + dro-m'Athra-Destroyer
    vHoF: Hardmode + Tick Tock Tormentor
    vAS: Hardmode + Immortal Redeemer
    vCR: Hardmode + Gryphon Heart
    vSS: Hardmode
  • actosh
    actosh
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    First week it may work again when greymoor gets released. I'll wait till week 4 when everyone has downloaded the game to decide if I stay or just leave. Been doing mainly Primetime raids. Hope they can fix it, but I kinda doubt it.
  • Emphatic_Static
    Emphatic_Static
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    technohic wrote: »
    Ignoring irrelevant game mentions. This is what's frustrating for those who like Cyrodiill and know the difference between it and other games. We've had lag from the first year of the game on and it has gotten progressively worse, but again this is not that. This thread is about location desync and the client and server never catch up even if you have a decent connection speed to the server; and that's what this new ability delay is also like, and I can show you.

    I was screwing around today and actually opened up the port forwarding ESO wants. Weird with modern routers but I figured "What the heck" and I was shocked when I had logged in to Cyrodiil just before adding the ports; I was sitting at 200 PR just standing there. after the port forwarding, I was sitting at 90 which is what I was seeing outside of Cyrodiil in Rivenspire. I was stunned to say the least; so I had to go out and just test it (completely ignoring my food buffs as you will see) in excitement like "Oh my god! Maybe my abilities will actually work!"

    Well; I noticed things not responding and would look at my ping and my frames. Elevated/dropped respectively slightly but still in a very decent spot. See video below as I went to check the corner. Watch my 1 key hot slot and notice my PR and FPS at the bottom right

    https://youtu.be/rXYMDukroKc

    I personally think that is a respectable enough level of performance from my network, and PC for that to be not expected to happen

    I'm sorry am I supposed to be able to see anything in a 1 second clip? :-P
    Static

    Stamina sORCerer
  • Cerbolt
    Cerbolt
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    Even outside of cyrodil the game feels extremely clunky and sluggish. I hope u26 helps but at this point I sincerely doubt it.
    AD - For the Queen!
    PSEU: Relaryn - Altmer Vampblade | Kazhran - Khajiit Stamsorc | Khahan-ra - Khajiit Magplar | Ra'ban - Khajiit MagDK | Gaelhwen - Bosmer Stamden

    PCEU: Kazhran - Khajiit Stamsorc | Khahan-ra - Khajiit Stamplar | Relaryn - Altmer Vampblade
  • technohic
    technohic
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    technohic wrote: »
    Ignoring irrelevant game mentions. This is what's frustrating for those who like Cyrodiill and know the difference between it and other games. We've had lag from the first year of the game on and it has gotten progressively worse, but again this is not that. This thread is about location desync and the client and server never catch up even if you have a decent connection speed to the server; and that's what this new ability delay is also like, and I can show you.

    I was screwing around today and actually opened up the port forwarding ESO wants. Weird with modern routers but I figured "What the heck" and I was shocked when I had logged in to Cyrodiil just before adding the ports; I was sitting at 200 PR just standing there. after the port forwarding, I was sitting at 90 which is what I was seeing outside of Cyrodiil in Rivenspire. I was stunned to say the least; so I had to go out and just test it (completely ignoring my food buffs as you will see) in excitement like "Oh my god! Maybe my abilities will actually work!"

    Well; I noticed things not responding and would look at my ping and my frames. Elevated/dropped respectively slightly but still in a very decent spot. See video below as I went to check the corner. Watch my 1 key hot slot and notice my PR and FPS at the bottom right

    https://youtu.be/rXYMDukroKc

    I personally think that is a respectable enough level of performance from my network, and PC for that to be not expected to happen

    I'm sorry am I supposed to be able to see anything in a 1 second clip? :-P

    Lol I did clip it really close I guess. Everyone's seen it firsthand though. Hit ability. Ability doesn't go off. just showing the ping and FPS were both in a good spot.


    I'd re-edit and slow it down but nobody who can do anything about it cares anyway. They will just throw there attempted fix out as wreckessly and unwittingly as the update 25 performance "improvements" were done.
  • KoultouraS
    KoultouraS
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    QUIZ:

    Pick the correct quarter
    and let ZOS pick the way they will ridicule you and your money


    eso-performance-improvements-timeline-2019-2020.png
  • Emphatic_Static
    Emphatic_Static
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    KoultouraS wrote: »
    QUIZ:

    Pick the correct quarter
    and let ZOS pick the way they will ridicule you and your money


    eso-performance-improvements-timeline-2019-2020.png

    Yeah that is a meme at this point.

    Server optimization and stability. Yeah. That's the opposite of what we got. They completely wrecked the server and have left it that way for months.

    Only in ESO is this EVER a thing.
    Static

    Stamina sORCerer
  • danthemann5
    danthemann5
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    KoultouraS wrote: »
    QUIZ:

    Pick the correct quarter
    and let ZOS pick the way they will ridicule you and your money


    eso-performance-improvements-timeline-2019-2020.png

    Yeah that is a meme at this point.

    Server optimization and stability. Yeah. That's the opposite of what we got. They completely wrecked the server and have left it that way for months.

    Only in ESO is this EVER a thing.

    This whole damn game is a meme at this point.
    ZeniMax has no obligation to correct any errors or defects in the Services.

    Greetings! We've closed this thread due to its non-constructive nature.

    "You know you don't have to be here right?" - ZOS_RichLambert
  • Olupajmibanan
    Olupajmibanan
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    This is a server fault that haven't happened before.

    One quick example, Cloudrest within portals. You jump to not get hit by the explosion, than you must jump immediately back to not get hit by the above explosion. Even you jumped down in time, you'll die simply because game registers you still on the above platform. This can be solved only by roll-dodging down from the platform IMMEDIATELY after the bottom explosion.

    Second, even worse example is Nahviintas. Even if you hide behind the statue in time, game sometimes registers you not there and you'll get killed by the explosion. And this doesn't happen to one player but whole trial group. We have solved this by running as many DKs as possible with Magma Shell to ress teammates after the explosion.

    We managed but it still ruins whole trial experience to not run it as it supposed to but to search for workarounds to server faults.

    Needs to be fixed ASAP. Cyrodiil lagged always, but do we really need this problem in trials as well in order to make Cyro players not feel as bad?
  • Letho2469
    Letho2469
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    This is a server fault that haven't happened before.

    One quick example, Cloudrest within portals. You jump to not get hit by the explosion, than you must jump immediately back to not get hit by the above explosion. Even you jumped down in time, you'll die simply because game registers you still on the above platform. This can be solved only by roll-dodging down from the platform IMMEDIATELY after the bottom explosion.

    Second, even worse example is Nahviintas. Even if you hide behind the statue in time, game sometimes registers you not there and you'll get killed by the explosion. And this doesn't happen to one player but whole trial group. We have solved this by running as many DKs as possible with Magma Shell to ress teammates after the explosion.

    We managed but it still ruins whole trial experience to not run it as it supposed to but to search for workarounds to server faults.

    Needs to be fixed ASAP. Cyrodiil lagged always, but do we really need this problem in trials as well in order to make Cyro players not feel as bad?

    Exactly. Navii can be worked around by spliting your group and using all statues for cover, so those who survived can res. Godslayer is impossible for two months now, ofc.
    Trial Progression:
    vAA: Hardmode
    vHRC: Hardmode
    vSO: Hardmode
    vMoL: Hardmode + dro-m'Athra-Destroyer
    vHoF: Hardmode + Tick Tock Tormentor
    vAS: Hardmode + Immortal Redeemer
    vCR: Hardmode + Gryphon Heart
    vSS: Hardmode
  • Malmai
    Malmai
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    technohic wrote: »
    I want to quit calling the issues lag as its clearly more than that. Position and health desync is more than just late. Getting stuck in a slow state is a bug and not lag. Lag kind of infers network or hardware latency and I think that is only a small part of it.

    Well i guess its called lagbug inside the company.
  • Mumbles_the_Tank
    Mumbles_the_Tank
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    Letho2469 wrote: »
    Exactly. Navii can be worked around by spliting your group and using all statues for cover, so those who survived can res. Godslayer is impossible for two months now, ofc.

    Except there have been a few Godslayer groups during this debacle - one on NA just a couple of weeks ago.

    The statue issue isn’t something I’ve encountered very often myself - and we’re in there 6-8hrs a week. Not denying it happens but let’s tone down the exaggerating when Godslayer is clearly still possible.
  • Letho2469
    Letho2469
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    Letho2469 wrote: »
    Exactly. Navii can be worked around by spliting your group and using all statues for cover, so those who survived can res. Godslayer is impossible for two months now, ofc.

    Except there have been a few Godslayer groups during this debacle - one on NA just a couple of weeks ago.

    The statue issue isn’t something I’ve encountered very often myself - and we’re in there 6-8hrs a week. Not denying it happens but let’s tone down the exaggerating when Godslayer is clearly still possible.
    I have seen it happen every ID now. Those guilds who still do it are probably so pimped, they can farm it or they just were lucky with instances. I was talking about progression.
    Trial Progression:
    vAA: Hardmode
    vHRC: Hardmode
    vSO: Hardmode
    vMoL: Hardmode + dro-m'Athra-Destroyer
    vHoF: Hardmode + Tick Tock Tormentor
    vAS: Hardmode + Immortal Redeemer
    vCR: Hardmode + Gryphon Heart
    vSS: Hardmode
  • ZOS_GregoryV
    Greetings all,

    After removing some posts for being off-topic, as well as Bashing, we would like to remind everyone that all posts should be kept civil, constructive, and within the guidelines of the rules we have in place. Bashing is a violation of our rules, and is stated as follows:
    Bashing and Slanderous Comments: We do not permit the bashing of individuals (including ZeniMax employees), groups, or other companies on our forums. We believe that doing so is neither constructive nor in spirit of our game and community.
    If there may be any questions in regards to the rules, please feel free to review them here.

    Thank you for your understanding,
    -Greg-
    Edited by ZOS_GregoryV on May 12, 2020 8:13PM
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
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    Staff Post
  • Emphatic_Static
    Emphatic_Static
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    The issue isn't that devs don't care about these dysyncs. It's just that resources will never be allowed to be utilized in such a way that server stability gets the attention it deserves. Not necessarily that the devs don't care, but that they aren't ALLOWED to care.

    Deadlines and promises to shareholders take precedent. It is what it is. But this time the entire game is critically fundamentally broken and has been for months and virtually NO progress - at least from our perspective - has been made to alleviate the issue. I can't speak on the efforts made, but there haven't been results, at all, for months.

    Something changed with how the server checks and communicates with the client. If it was an intentional decision, it should have been immediately reverted. If it was an unintentional decision to change how that communication is handled, then I still feel like it should have been immediately reverted, but that is just my opinion.

    I'm pulling 20k less dps this patch just because I can't hold a rotation for more than 15 seconds before something will not fire for about 4 seconds and then unload all at once, taking my resources, but not landing any damage on target. And that's on a dummy in my house, in actual content it's abysmal.

    It's pretty unacceptable, and I know many many players are using this chapter as the last chance to win them back. If performance doesn't change by 1 patch after initial release, entire end game progression guilds are leaving the game.

    One would think that would be a big deal, but I know profits are the only thing that matters, the game needs to make money to exist. If the revenue from new players outweighs end game player retention revenue, which it always will, then it serves the dev team to cater to where the money is coming from, the new players.

    Fortunately for that business model, low skilled players generally notice next to no server performance issues as they typically pull 10k or less dps anyways, so they can technically leave their game broken and unplayable from end game community standards and still profit, therefore not prioritizing it.

    This may be tin foil hat static talking, but theres probably some truth is there, which is unfortunate.

    I hope, for the longevity of this game, that the dysync fixes that go live with greymoor are successful. If they aren't, it could be catastrophic for the reputation of this beloved title.
    Static

    Stamina sORCerer
  • Destai
    Destai
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    The issue isn't that devs don't care about these dysyncs. It's just that resources will never be allowed to be utilized in such a way that server stability gets the attention it deserves. Not necessarily that the devs don't care, but that they aren't ALLOWED to care.

    Deadlines and promises to shareholders take precedent. It is what it is. But this time the entire game is critically fundamentally broken and has been for months and virtually NO progress - at least from our perspective - has been made to alleviate the issue. I can't speak on the efforts made, but there haven't been results, at all, for months.

    Something changed with how the server checks and communicates with the client. If it was an intentional decision, it should have been immediately reverted. If it was an unintentional decision to change how that communication is handled, then I still feel like it should have been immediately reverted, but that is just my opinion.

    I'm pulling 20k less dps this patch just because I can't hold a rotation for more than 15 seconds before something will not fire for about 4 seconds and then unload all at once, taking my resources, but not landing any damage on target. And that's on a dummy in my house, in actual content it's abysmal.

    It's pretty unacceptable, and I know many many players are using this chapter as the last chance to win them back. If performance doesn't change by 1 patch after initial release, entire end game progression guilds are leaving the game.

    One would think that would be a big deal, but I know profits are the only thing that matters, the game needs to make money to exist. If the revenue from new players outweighs end game player retention revenue, which it always will, then it serves the dev team to cater to where the money is coming from, the new players.

    Fortunately for that business model, low skilled players generally notice next to no server performance issues as they typically pull 10k or less dps anyways, so they can technically leave their game broken and unplayable from end game community standards and still profit, therefore not prioritizing it.

    This may be tin foil hat static talking, but theres probably some truth is there, which is unfortunate.

    I hope, for the longevity of this game, that the dysync fixes that go live with greymoor are successful. If they aren't, it could be catastrophic for the reputation of this beloved title.

    Totally agree with all of this. My purchase of Greymoor hinges on update 26. I get enough out of the existing content that I feel this is an appropriate time to put my foot down. I'd love nothing more than to keep investing in this game but this performance - and their handling of it - is atrocious.
    Edited by Destai on May 17, 2020 3:21AM
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