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February 2020 Furnishing Limit Status Update

  • Kashya_Vulano
    Kashya_Vulano
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    Sallymen wrote: »
    Can there be a compromise? Maybe after the performance patch raise the cap by 100 to test the waters. If everything seems fine add 100 more?

    I like this idea, but ZOS wouldn't be partial to it without a considerable compromise. I'd say raise the caps by 50 items and 2 players per housing type, every quarter or so until they hit a point where they know they're pushing the absolute upper ceiling, if they aren't now already. It isn't hard to see, though, that they aren't pushing it.
    Edited by Kashya_Vulano on February 27, 2020 4:22AM
  • Rykiln
    Rykiln
    Soul Shriven
    I'd like to see the following changes to housing furnishings:

    - More Target Buffed 21 mil Dummies in new styles (like the Iron Atro)
    - Functional Wayshrines that can be used for teleporting to other Wayshrines at no cost. Also to be used as a movable entry point for your customized house.
    - Vampire and Werewolf Shrines where players can use their weekly bites.
    - Respec Shrines (Attribute/Skill)
    - Functional Mara Shrine
    - Attunable Crafting Stations changed so that you can use any learned sets on 1 station set instead of having to have an entire house dedicated to 700 crafting tables. Perhaps have a mechanic added where you have to purchase and install an attuned rune to the crafting station instead of buying entirely new crafting stations.
    - When Teleporting to someone's house, being able to select from a list of houses they own and have granted you permissions to visit, instead of ONLY primary.

    And of course, an item increase for traditional furnishings. Even just 100 more for Notables would be great.
  • Brandathorbel
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    Sallymen wrote: »
    Can there be a compromise? Maybe after the performance patch raise the cap by 100 to test the waters. If everything seems fine add 100 more?

    I like this idea, but ZOS wouldn't be partial to it without a considerable compromise. I'd say raise the caps by 50 items and 2 players per housing type, every quarter or so until they hit a point where they know they're pushing the absolute upper ceiling, if they aren't now already. It isn't hard to see, though, that they aren't pushing it.

    [snip]
    [edited to remove bait]

    here is the thing. I can guarantee with certainty they never actually tested the limits and just tossed an arbitrary number out there.
    they have proven time and time again they dont even own and xbox or ps4 to test things on. They put out patches on consoles that do major harm that would be noticeable if they spent one hour testing it on the actual console.

    we need it properly tested, not some random number tossed out there and a lot of BS on why they can't up it. Do the metrics like any respectable company would do. Housing is major money for Zos, it is time they actually start treating it like it is.
  • TheStarfighter
    TheStarfighter
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    Hey,

    Thanks for the update on this subject hope to see more on this and other housing update in the future ;)
  • Kashya_Vulano
    Kashya_Vulano
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    xbobx15 wrote: »
    here is the thing. I can guarantee with certainty they never actually tested the limits and just tossed an arbitrary number out there.
    they have proven time and time again they dont even own and xbox or ps4 to test things on. They put out patches on consoles that do major harm that would be noticeable if they spent one hour testing it on the actual console.

    we need it properly tested, not some random number tossed out there and a lot of BS on why they can't up it. Do the metrics like any respectable company would do. Housing is major money for Zos, it is time they actually start treating it like it is.

    EDIT: Re-added this ENTIRE paragraph. This is getting so frustrating and I'm just going to start making copies of my posts now.

    The consoles are definitely a setback, but at the risk of getting my post snipped for a third time, they need to put additional measures in place to separate them as games, in my opinion. It's not an offending opinion that the performance of consoles are not on par with PCs, and the fact that we're getting the short end of the stick is ridiculous. I completely agree though, they most definitely just tossed a number at it and went "Yep, that'll stick. Now we're just going to keep it there indefinitely."
    Edited by Kashya_Vulano on February 27, 2020 4:52AM
  • Brandathorbel
    Brandathorbel
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    the irony is, they are worried about performance in housing and yet after patch cyrodiil is completely broken and to be honest broken for 4 years but we cant have a couple more plants
    Edited by Brandathorbel on February 25, 2020 2:50PM
  • Thannazzar
    Thannazzar
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    Thanks for the explanation, there is a plethora of feedback and the community would love some feedback from ZOS on:

    1. Understanding the cap is 700;
    A) why can't the limits on smaller homes be raise up to 700 or just increased.
    B ) will ZOS be responding to user feedback and designing more medium homes which can be decorated efectively within the cap.

    2. In terms of mitigating the cap;
    A) when can we expect to see more consolidated housing items, eg filled bookshelves, set tables, etc to compensate for the low individual item limits.
    Edited by Thannazzar on February 28, 2020 1:53PM
  • darthgummibear_ESO
    darthgummibear_ESO
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    the upper-most furnishing limits are in place to avoid serious performance issues

    This is complete crap and it's frankly insulting that you keep pushing this angle. The fact that I'm able to put most of the 700 limit in ONE ROOM with no issues for myself or any of my visitors throws that excuse right out the window.
  • Scion_of_Yggdrasil
    Scion_of_Yggdrasil
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    The things I would like to see to make housing feel complete:
    1. Option to place consumables (potions, food, and ingredients) in the home. I would rather place a potion than fake decorative grapes...
    2. A Master Switch for lights. Like a special candle that, when activated, gives the option to turn all lights on, off, or to save lights as they are for easy preset activation.
    3. Ingredient specific containers that sync with your craft bag. Non eso members can manually place ingredients in their respective containers (apple basket).

    Not sure if any of these would be possible though.
  • MornaBaine
    MornaBaine
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    I am starting to feel like the biggest trolls on this forum is the developers. (sarcasm not bashing)

    They put up a comment then disapper from the forums.

    What i would love if they would regularly come back and actually have a meaningful and informative conversation but we always get the hit and run.

    Days later and this is still true.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Ravensilver
    Ravensilver
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    Standing in the new Thieves' Oasis right now.

    I like the layout and the idea of it.

    BUT...

    It's basically *two* huge house spaces, with an even larger outdoor space. And a 700 item cap.

    If at least each house were its own instance, with 700 items *each* and the outdoors a third instance, also with 700, then we could actually *do* something with spaces this large. But by the time I place two chairs, a table and a rug, it's full. Especially since all the stuff that's *already* inside (trees, lighting, rocks etc.) *also* counts towards the cap. I keep emptying out the places that I buy, just to be able to put my own stuff inside. And by now all my storage crates, my bank and various smaller houses are *full* of stuff! I'm seriously starting to consider destroying items that come with the houses, just to free up space.

    If you want us to spend real life money on houses, think about splitting the part up and giving each the 700 item cap.

    I can't see how developing all these huge houses to sell is making you money, if no one buys them.
  • Tezzaa
    Tezzaa
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    Tezzaa wrote: »
    MornaBaine wrote: »
    xbobx15 wrote: »
    the irony is, they are worried about performance in housing and yet after patch cyrodiil is completely broken and to be honest broken for 4 years but we cant have a couple more plants

    Well I mean if they can't fix a major part of the game that has always been in and a large chunk of development was put towards from the very beginning I suppose we should not be surprised they "can't" improve what was essentially an afterthought that they suddenly realized they could make a lot of money off of.

    Honestly I feel like the bulk of the problem is twofold.
    1. The megaserver. HUGE mistake. This was a new engine to them and a new concept (the megaserver) and they just threw everyone together regardless of preferred playstyle and ended up pleasing no one completely. They just didn't have the know how to make this work properly from the very beginning. And the game has suffered for it ever since.
    2. Adding consoles. The OTHER absolutely HUGE mistake. I'm not wanting to start another PC Master Race/Console Peasants war but the fact remains that the platforms are and should be kept MUTUALLY EXCLUSIVE. If they really wanted to make ESO for consoles, great. But it should have been developed absolutely independently from the PC game and it should have been explicitly stated up front that there WOULD BE variations between the two games. Because absolutely console implementation limits what can be done for PC. And this is just really not acceptable.

    100% on all of this! Consoles are and should be kept separate. They are for most other games for both styles. [Snip]

    [Edited for baiting]

    WOW way to snip a comment and remove all context!

    Cabal Member for Black Market Wares.
  • Ravensilver
    Ravensilver
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    Tezzaa wrote: »

    [Edited for baiting]

    What does "edited for baiting" mean? I don't understand the context here... (not sarcasm... I'm honestly curious and English is my second language, so maybe I'm misunderstanding something here...).
  • driosketch
    driosketch
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    Tezzaa wrote: »

    [Edited for baiting]

    What does "edited for baiting" mean? I don't understand the context here... (not sarcasm... I'm honestly curious and English is my second language, so maybe I'm misunderstanding something here...).

    @Ravensilver
    It means a moderator for this message board removed part of Tezzaa's message because it was against the rules.

    Baiting means posting such words to start an argument.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • Ravensilver
    Ravensilver
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    @Ravensilver
    It means a moderator for this message board removed part of Tezzaa's message because it was against the rules.

    Baiting means posting such words to start an argument.

    Ah... thank you for clearing that up. ^^;;
    Edited by Ravensilver on March 26, 2020 5:31PM
  • ob1ken0bi
    ob1ken0bi
    If the cap can not be raised, can there be a way to acquire more homes without coming from the store? Maybe through achievements. At least a couple....
  • MornaBaine
    MornaBaine
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    @ZOS_Racheal it's so nice that you're reading this thread. Think we might get some actual official responses that AREN'T just moderating posts?
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Olauron
    Olauron
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    Why is ZOS incapable of upgrading their servers? Why does it not invest in the infrastructure needed to keep their customers happy?
    Let's face it, ESO is not in the investment phase of its life cycle. ESO is in the return of investment phase. I don't expect ZOS to invest something into systems that will not give an equivalent return in the nearest future. Since ZOS has stated that increasing furniture limits is not an option then it is not expected to give considerable enough return.

    ZOS can do other things though. For example, ZOS can change sizes of the new and maybe even existing houses: rename small houses to medium, medium houses to large houses, large houses to manors with appropriate changes of limits.

    Another change can be done only with new houses, but I will explain it taking Thieves' Oasis as an example. This change is dividing houses into different instances with independent limits. Thieves' Oasis has outdoors and two interiors. Such layout can be done as three different instances with three different limits. The is likely a drawback that the these three parts should be bought one by one as three different houses. So, instead of 13 000 for the current whole big house there will be 5 000 for exterior, 4 000 for one interior and 4 000 for another (I am keeping the resulting cost but there is no way to know is it the same or not for the new house that is sold separately and not as a whole).
    The Three Storm Sharks, episode 7 released on september the 20th.
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