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February 2020 Furnishing Limit Status Update

  • Jaraal
    Jaraal
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    I have decided *not* to buy the Thieves' Oasis.

    Which is a pity, because I really like the fact that it's one of the newer houses that a) isn't moldy, b) isn't falling down and c) isn't so dark as to give anyone using it instant depressions. Yes, the constant sandstorms, which go *through* walls and other items (including items that you place, once you own the thing) are also a factor. They get on my nerves, but they do that in Twin Arches, too.

    That's exactly why I won't buy it. Shame they can't make a toggle for the blowing sand, especially when trying to place items.
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • Ravensilver
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    Olauron wrote: »
    Why is ZOS incapable of upgrading their servers? Why does it not invest in the infrastructure needed to keep their customers happy?
    Let's face it, ESO is not in the investment phase of its life cycle. ESO is in the return of investment phase. I don't expect ZOS to invest something into systems that will not give an equivalent return in the nearest future. Since ZOS has stated that increasing furniture limits is not an option then it is not expected to give considerable enough return.

    Yes, I can see that. However, just how much ROI is ESO going to bring, if people start dropping out or no longer investing in expensive houses (which can only be bought with crowns...)? I'd think it would be in ZOS's interest to keep their customers happy (happier?), just to make sure that ESO *continues* to bring in money... no?
    Olauron wrote: »
    ZOS can do other things though. For example, ZOS can change sizes of the new and maybe even existing houses: rename small houses to medium, medium houses to large houses, large houses to manors with appropriate changes of limits.

    Another change can be done only with new houses, but I will explain it taking Thieves' Oasis as an example. This change is dividing houses into different instances with independent limits. Thieves' Oasis has outdoors and two interiors. Such layout can be done as three different instances with three different limits. The is likely a drawback that the these three parts should be bought one by one as three different houses. So, instead of 13 000 for the current whole big house there will be 5 000 for exterior, 4 000 for one interior and 4 000 for another (I am keeping the resulting cost but there is no way to know is it the same or not for the new house that is sold separately and not as a whole).

    Gods... I don't know *how* often these changes, especially the variant with the different instances, have been suggested to ZOS. In this thread alone there must be several posts (I know they're there, because one of them is mine... ^^;;) that suggested that. The Lunar Hall would have been the *perfect* house for a trial run of exactly that - three, or rather four, parts of a house, three of which are *only* accessable through a glorified wayshrine. Divide them up, give each part a 700 slot limit and people would have been *ecstatic*!

    My biggest beef with ZOS is the fact that they are not in communication with us. There is no dialogue. Devs like Cullen Lee simply drop a 'we don't have the capacity and we don't feel like doing anything about it, but keep posting meaningless feedback so that you feel like you're being listened to' posts in the forum and then disappear. *This* really gets me angry, because that's *not* the way to treat customers. Perhaps it's because I *do* work in a field where good customer relations are essential to success, so it bothers me more than others. So... there it is...
  • Olauron
    Olauron
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    Yes, I can see that. However, just how much ROI is ESO going to bring, if people start dropping out or no longer investing in expensive houses (which can only be bought with crowns...)? I'd think it would be in ZOS's interest to keep their customers happy (happier?), just to make sure that ESO *continues* to bring in money... no?
    I think they are trying to keep customers happy when they can do it without new investments. I guess there is no point now to expect something more than new houses and maybe a little tweak to the existing system that doesn't require a lot of work.
    Gods... I don't know *how* often these changes, especially the variant with the different instances, have been suggested to ZOS. In this thread alone there must be several posts (I know they're there, because one of them is mine... ^^;;) that suggested that. The Lunar Hall would have been the *perfect* house for a trial run of exactly that - three, or rather four, parts of a house, three of which are *only* accessable through a glorified wayshrine. Divide them up, give each part a 700 slot limit and people would have been *ecstatic*!
    And that is the thing we can realistically get if we continue to ask or a the very least we'll get an answer why not.
    My biggest beef with ZOS is the fact that they are not in communication with us. There is no dialogue. Devs like Cullen Lee simply drop a 'we don't have the capacity and we don't feel like doing anything about it, but keep posting meaningless feedback so that you feel like you're being listened to' posts in the forum and then disappear. *This* really gets me angry, because that's *not* the way to treat customers. Perhaps it's because I *do* work in a field where good customer relations are essential to success, so it bothers me more than others. So... there it is...
    Yes, communication is struggling,I can agree on that. There is a chance they are working on some suggestions that will be implemented on Greymoor chapter or autumn zone DLC.
    The Three Storm Sharks, episode 8 released on january the 8th.
    One mer to rule them all,
    one mer to find them,
    One mer to bring them all
    and in the darkness bind them.
  • wolfbone
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    people need to stop blaming consoles for furnishing limits. if your house glitched to high wrothgar on account of how many furnishings you have, you'd moan about that. so just because there's a limit to stop problems, doesnt mean it's console's fault.
  • MornaBaine
    MornaBaine
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    wolfbone wrote: »
    people need to stop blaming consoles for furnishing limits. if your house glitched to high wrothgar on account of how many furnishings you have, you'd moan about that. so just because there's a limit to stop problems, doesnt mean it's console's fault.

    But it actually PROBABLY is. Consoles have a LOT more limitations than PCs. And this game has steadily gone downhill ever since they decided they ALSO needed Console players' money.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • AdamBourke
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    Hi @ZOS_CullenLee, I have a suggestion for how to improve this - although it would potentially be a semi-major change:

    1) Remove furnishing types and their limits as a concept.

    2) Give each item a "cost" for memory, cpu, lighting, particles, etc. Anything that can be made into separate performance limitations. Like, maybe a book doesn't have any particles or lighting, but the anniversary cakes have a cost for all of those things. And then allow players to max out limits on those things. You could try to give them better names though.

    3) Anything that is used more than once should theoretically have a lower cost - so people can build a huge castle with a repeated stone block, at almost 0 memory use after the first block - although particle, lighting, and cpu should still be taken up as normal.

    4) Make "Player Slots" a Collectible furnishing (subtype: Technical), with similar costs. You should be able to place as many as these as you want until it reaches the cost limits. Each one increments the number of people who can visit the player home by one. (All homes would have a preset number of non-removable slots, and a preset number of removable slots that match the current population sizes).


    The main thing that this does is allows players to choose which type of furnishings they want. Step 3 would probably help to increase the total number of items by a LOT if it was possible, and I think that people would be very happy with it as it would make constructions a lot easier.

    As someone who doesn't really invite friends over very often, the opportunity to reduce population to gain furnishing space would be great for me, whereas for guilds, I imagine they would be fine hanging out in a 50% less furnished Earthtear Cavern if 5 more people could be there...

    Also, if you have settings where people can't change their equipment while in the home, would that allow for more furnishings?
    PS4 - EU

    Please put the Eyevea/EarthForge wayshrines back on the map?
  • volkeswagon
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    There is no reason why lucky cat landing shouldn't have 600 limit instead of 400. Noone buy notable homes then they may stop releasing 15k crown homes that require 1500 slots to fill properly.
  • deleted008293
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    You might take into consideration splitting houses from gardens into separate instances!

    - For example in Gorinir Estate... we got those 2 Pods. If you could separate them BOTH from the main garden, and make them stand alone, then you might add lets say 100-200 spots per each of them.
    - Then one of the best example is this Hall of Lunar Champion. You could also split this house into 4 and increase the furnishing limit by a very large margin.
    - And so on...

    It can be hard especially trying to introduce changes that will not affect or destroy current user creations but it is a good start into the right direction. Maybe you could give us a second instance for our houses with this feature included.

    Have you maybe considered to give us several instances of (at least some) our houses? So we can build different versions of our houses without having to tear down our previous ones? On same note we can have two versions, current ones and then expanded ones with increased item cap? "Warning: Porting to this player house might affect your loading screen time and performances. Do you want to continue?" "Yes" / "No" +Do not ask me again option.

    Have you considered to allow players to buy additional instances of same house, by paying an increased amount of gold for the first 3 and then crowns only for anything past that?

    With performance updates you might also consider to update the minimum and recommended specs to allow expansion of the game into the right direction. It doesn't have to be done overnight but for example announcing it one year in advance your plans to expand the game and I'm sure by then most people could adapt if they haven't already. At least on PC you have that maneuvering space. Have you maybe considered to increase the item limit for PC only players or for next gen console users only?

    Have you also considered server performances in such case?

    Have you considered adding an option toggle in graphics menu specially for housing? In which players can select the level of detail manually depending on their performances? Such as draw distance, texture levels, animation details etc etc... up to the item visibility, making small items invisible and so on.
    Edited by deleted008293 on April 18, 2020 7:25PM
  • mergadeth
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    If you can’t increase the furnishing item caps...then maybe could you design houses to better fit with those hard caps?

    For example, Thieves Oasis, it’s beautiful. Feels like it’s own overworld city. Buuuut is 700 items realistic? Probably not. Just one interior space of the two we get could probably use up most of the 700 slots on its own.

    Maybe just reign In the size of these homes a little bit if you absolutely can’t increase the item cap.

    Who buys a mansion and furnishes only part of it?

  • AdamBourke
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    mergadeth wrote: »
    Maybe just reign In the size of these homes a little bit if you absolutely can’t increase the item cap.

    I agree with this - I used 100 of my slots in the grand psijiic villa just hiding off areas that I wouldn't be able to furnish. I have a much smaller garden area now, and honestly I don't miss the big empty spaces at all.

    PS4 - EU

    Please put the Eyevea/EarthForge wayshrines back on the map?
  • Demnvath
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    Books.

    Placing all books in a house, even a 700 items house is not possible (In a good looking house with some furnitures, not an empty space with only shelves and books)

    I made a beautiful library in Tel Galen, but I can't furnish all my shelves since I reach very quick the limit.

    Books are nothing. There shouldn't be a limit at all on books.
    Contributeur à la conception de la langue Dunmeri.
  • volkeswagon
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    I haven't bought a notable home in awhile due to the caps being unworkable with such a huge space
  • RedReign
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    Why are you guys still pretending the limit is for performance issues? This has been proven to be untrue over and over again.
  • Jaraal
    Jaraal
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    RedReign wrote: »
    Why are you guys still pretending the limit is for performance issues? This has been proven to be untrue over and over again.

    The proof is in the fact that the 700 item limit doesn't apply to all houses, only manors.

    If I can place 700 bookcases in one place in a manor, why can't I do it in any house?
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • VanIliriagon
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    In my opinion, the housing system should include the following ideas (some are mine, some aren't but none of those exist at the moment) :

    - Ultimate attunable stations (like the ones someone described it in this thread) ;

    - The possibility for each house owner to decide if he/she prefers having a high furniture limit with a low person capacity or the opposite (and set it manually by choosing one amongst several proposed limits of person/furniture) ;

    - A guildhouse system (which would mean the possibility for certain guilds [regarding their players' number] to buy one from different house sizes [medium to gargantuan sizes] with higher limits of furnitures/persons than for normal houses and the possibility to upgrade it by purchasing some size extensions) ;

    - The possibility to create your own house (with the ability to choose amongst a big list of propositions of what you want to build on your left/right/rear wing, if you want several floors etc...) ;

    - A better customization system, which would mean fully modular houses (the possibility to unlock size extensions [therefore adding more rooms and upgrading the furniture limit], the possibility to choose if you want a specific room on the right or left side, etc...) ;

    - Adding already programmed setups like potion rooms (which would contain empty cabinets, vials, flower/mushroom pots that you could fill), torture rooms (darker ambiance, blood on the floor/walls, cages...), bedding rooms (colourful ambience, more windows...), etc... ;

    - Adding some housing quests which would give you the opportunity to find some praxis, blueprints, etc... and upgrading the drop rates (which are kinda really low for epic blueprints/patterns/diagrams...) ;

    - The possibility to alter the crafting stations appearance by unlocking (quests/buying) different styles ;

    - Improving the overall lighting (too many chandeliers/sconces produce a crappy and weak light and it's annoying to be forced to add lots of lights just to be able to see a little in your house) ;

    - Adding some furnitures as ponds, pools, aquariums, wayshrines and the possibility to exhibit mannequins in armour/costumes could boost the players' motivation for the housing system ;

    - Adding the "merging items" functionality (therefore reducing the number of used furnitures to a single one for all the items merged together)

    I know it takes a loooooong time to program those ideas and make them come true but it would add a lot to the actual housing system and would probably motivate a lot of persons if they were added in the game.
    Edited by VanIliriagon on May 7, 2020 7:52PM
  • GeorgeYung
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    In my opinion, the housing system should include the following ideas (some are mine, some aren't but none of those exist at the moment) :

    - Ultimate attunable stations (like the ones someone described it in this thread) ;

    - The possibility for each house owner to decide if he/she prefers having a high furniture limit with a low person capacity or the opposite (and set it manually by choosing one amongst several proposed limits of person/furniture) ;

    - A guildhouse system (which would mean the possibility for certain guilds [regarding their players' number] to buy one from different house sizes [medium to gargantuan sizes] with higher limits of furnitures/persons than for normal houses and the possibility to upgrade it by purchasing some size extensions) ;

    - The possibility to create your own house (with the ability to choose amongst a big list of propositions of what you want to build on your left/right/rear wing, if you want several floors etc...) ;

    - A better customization system, which would mean fully modular houses (the possibility to unlock size extensions [therefore adding more rooms and upgrading the furniture limit], the possibility to choose if you want a specific room on the right or left side, etc...) ;

    - Adding already programmed setups like potion rooms (which would contain empty cabinets, vials, flower/mushroom pots that you could fill), torture rooms (darker ambiance, blood on the floor/walls, cages...), bedding rooms (colourful ambience, more windows...), etc... ;

    - Adding some housing quests which would give you the opportunity to find some praxis, blueprints, etc... and upgrading the drop rates (which are kinda really low for epic blueprints/patterns/diagrams...) ;

    - The possibility to alter the crafting stations appearance by unlocking (quests/buying) different styles ;

    - Improving the overall lighting (too many chandeliers/sconces produce a crappy and weak light and it's annoying to be forced to add lots of lights just to be able to see a little in your house) ;

    - Adding some furnitures as ponds, pools, aquariums, wayshrines and the possibility to exhibit mannequins in armour/costumes could boost the players' motivation for the housing system ;

    - Adding the "merging items" functionality (therefore reducing the number of used furnitures to a single one for all the items merged together)

    I know it takes a loooooong time to program those ideas and make them come true but it would add a lot to the actual housing system and would probably motivate a lot of persons if they were added in the game.

    These are really cool ideas. +1

    Other than that, I just found this thread and kinda feel outraged... Maybe I am wrong, but in 2017 when the housing system landed, ZOS promised to increase the furniture caps. Honestly most of the Notable homes are too big to properly furnish it.
    I have an Observatory, I love that place. I think it's one of the nicer ones to furnish, but it's still easy to run out of the cap.

    Plus the limit on special collectibles is also nonsense...

    I am working in software and I'm very familiar with limitations. However if a notable home is currently capable to house 700 furniture, then nothing stops any other house to do so except ZOS.

    I understand business as well, so there is nothing wrong giving more value to Notable homes by increasing the furniture caps, however 700 should be available from medium homes and double it to Notable ones.

    Maybe I was overly optimistic back in `17, because that is what I expected from ZOS to do so. Now I have a bitter taste in my mouth... so I just say what I say:
    CrownStore is greedy as a Skuma driven Khajiit, so stop screwing around and allow players to play with their schockingly overpriced digital toys as they want/as it is and was expected for Akatosh sake!
  • Hallothiel
    Hallothiel
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    Thread full of excellent ideas but there is one above all else that could potentially make a lot of people happy - and that is the separate instances one.

    If these big houses (or even medium one) have different areas that have to be accessed through a loading screen, what is the reason they cannot be considered separate instances & have their own limit?

    And they are separate - if I place a tree so some branches look like they are poking through the wall into the interior, if I then go inside via a loading screen, there is no tree visible!

    So have they said why this is not an option?
  • LadyLethalla
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    One thing I've always lamented the lack of is the ability to decorate sans gravity. Eg I want to put a light on the centre roof beam of my house. Now, I can use something like that long Dark Bro thing on a chain (forget the name) and put a Culanda stone in it... but attaching the end to the beam ends up being an exercise in frustration. You think it's anchored, you move, there it is floating in midair when you look at it from another perspective. Same as placing the actual stone into the receptacle. Pain in the butt.
    Of course, increasing the available light would most definitely make a difference for this particular example, but what about if you want to get to something that's way in the air? Eg Dawnlight Palace I wanted to put Varla stones into each of the minaret towers. The only option you have is to have something that you can make a temporary ramp out of, and hope you don't fall off on the way up. Also a pain in the butt.
    And let's not forget the whole alignment issue, where you have something you need to straighten but when you select it your field of view is somehow weirdly skewed - eg trying to put large drapes into the windows at Alinor Townhouse. Very difficult to do. Or even trying to put a carpet onto the floor with Surface Drag On, only to have it disappear under the floor!!!

    I haven't read all the posts but I definitely agree that if the limit caps aren't going to be raised for the foreseeable future we do need "clutter" decorations, eg vegetable rows, or filled pantries, set tables, etc, like the bookshelves (and whose idea was it to give us empty bookshelves? Honestly...)
    Or is there a way to maybe make several items part of a whole? Eg a grouped table, chairs and sundry items on top could count as one single item. Probably not, I'm guessing.

    And one small aside for population caps... I don't care how many people I'm limited to, in my housing - most of the time it's just me and maybe one or two friends. How about a toggle for Guildhouse which maybe has an increased pop cap but a reduced furnishing limit? (yes, I know, crafting tables, training dummies, etc...)

    Edit: I totally agree with the suggestion to let us get rid of the damn grass. Nothing annoys me more than putting something onto the ground and having the grass sticking though it. And it's far worse if there's something placed by the designers with grass through it. Grrrr!
    Edited by LadyLethalla on May 20, 2020 3:57AM
    x-TallyCat-x // PC EU DC - For the Covenant! // ESO Platinum trophy - 16th May 2017.
    Melbourne Australia - the land of Potato Internet.WTB ESO OCEANIC SERVER
  • Scion_of_Yggdrasil
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    Oh, no... no.. NOOOOOOOO! I am finally getting my Alinor Townhouse where I want it and am approaching the item cap (just 50 more items before capacity, and have already began removing here and there to compensate for here and there...).

    I definitely want to see exterior and interior "zones" separated (like others are suggesting), to have their own limits. Is it nice to be able to seamlessly go between the two areas (inside and outside)? Yah! But at the same time, we are having to wait extra long anyhow for BOTH instances to load from the start (upon fast traveling/entering the home), so why not shorten the first loading screen (loading only the interior/exterior, wherever it is that you spawn), and then let us sit through another short load screen to switch between the areas, if and when we do. We might need to arrange things more conveniently as a result, but thats not a big deal imo (i.e. having to go in/out to get to craft tables/banker/etc.).

    ESO has implemented housing amazingly, better than other games I have played (especially compared to [edit: previous single player] ES titles). Nothing compares (that I've experienced at least). I would love to see more time devoted to improving this aspect of the game. The variety of furniture, and the UI to place said furniture... they got it right. Now lets just fix the item caps.

    Well.... I suppose lighting could improve, but thats a whole thing... I'm happily overlooking it. And the fact that it rains under platforms... but again, its own whole other thing.

    Recap: I would gladly wait an extra 30 sec. transitioning between interior/exterior areas, if it meant the item caps would be separated and substantial for each. I don't even care if I won't be able to "retrieve" an item that is realistically just a few steps away through a door.

    [edit:] Further, I would even be okay with rooms within the interior to be made as separate instances, using a door for entry (instead of just archways). Nothing dramatic like making all rooms this way, but having a separate instance for a dungeon, or master suite, that could be "locked" so you can still allow players into the home, while allowing, for example, guildies only, into these other areas.
    Edited by Scion_of_Yggdrasil on May 26, 2020 9:37PM
  • Jaraal
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    Oh, no... no.. NOOOOOOOO! I am finally getting my Alinor Townhouse where I want it and am approaching the item cap (just 50 more items before capacity, and have already began removing here and there to compensate for here and there...).

    Wait until you get 700 items in your garden and haven't even touched the inside of your house (or vice versa). Happens all the time. And so pointless since you are zoning into a completely new instance. They should give you a 700 item limit per instance in your house, since they do not overlap or affect the data in the other instance.

    I could understand a 700 item limit for each "mini zone" in your home, but 700 items for all the instances in your house (some have 1, some 2, some 3, some more) is just an arbitrary number they came up with and are not budging on, for whatever reason. And it's strange, because they are leaving so much profit on the table if people would be able to buy triple the crown store items so they can populate each zone in their home with furnishings. But I guess all we get is the "Oh no, it's bad for performance to have more than 200 items in a small home zone, but ok to have 700 in a similar sized instance in your manor home...."

    Yeah, I don't get it either.

    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • Scion_of_Yggdrasil
    Scion_of_Yggdrasil
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    Jaraal wrote: »
    Oh, no... no.. NOOOOOOOO! I am finally getting my Alinor Townhouse where I want it and am approaching the item cap (just 50 more items before capacity, and have already began removing here and there to compensate for here and there...).

    Wait until you get 700 items in your garden and haven't even touched the inside of your house (or vice versa). Happens all the time. And so pointless since you are zoning into a completely new instance. They should give you a 700 item limit per instance in your house, since they do not overlap or affect the data in the other instance.

    I could understand a 700 item limit for each "mini zone" in your home, but 700 items for all the instances in your house (some have 1, some 2, some 3, some more) is just an arbitrary number they came up with and are not budging on, for whatever reason. And it's strange, because they are leaving so much profit on the table if people would be able to buy triple the crown store items so they can populate each zone in their home with furnishings. But I guess all we get is the "Oh no, it's bad for performance to have more than 200 items in a small home zone, but ok to have 700 in a similar sized instance in your manor home...."

    Yeah, I don't get it either.

    That's the reason I didnt buy a huge home :( only 100 more items than what I can put in my townhouse? The extra 100 isnt even enough for the amount of trees and flowers, etc. I'd want to put outside daggerfall overlook, not to mention how many vines and such I'd put in that throne room... lol In fact, I think I have just about 200-300 "conservatory" items placed right now in alinor crest. This small section is already 8 trees... not counting the vines:brn619kyb7fa.jpg
  • Scion_of_Yggdrasil
    Scion_of_Yggdrasil
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    What if we just got a separate housing DLC? Entirely separate from the other zone expansions (i.e. new houses). Skyrim had the hearthfire dlc, and I would be excited to see something similar done for housing. Of course, we always want more houses, but I think its time to put more into housing itself, that would translate across all homes.

    Maybe add a skill line or two that add to the domestic/roleplay element of the game, and some different "furnishing" types:
    • gardening skill line: allows you plant harvest able nodes
    • agriculture furnishing type and limit: Each individual material would have its associated node furnishing, that refreshes ever so often (like twice a day, so it can't be abused).
    • NPC actors: can be programmed to say one of many pre-selected options (to avoid abuse) when interacted with. Stationary only (since programming them to appropriately interact with furnishings might be too difficult/finicky) but have various poses, and can sit in chairs, etc.
    • Doors and keys: there are already dungeons that have doors that dont trigger a new instance, and I would love to put "lockable" doors in some of my archways (im sure some more coding would be needed, but thats what the dlc price would help fund!). Keys could be items you craft and "attune" to doors like crafting stations and crafting sets, and then you can give keys to players!
    • I would love to see some houses have "renovation" or "upgrade" options. Different "wallpaper" and "flooring" options. Maybe even the option to purchase add ons (new rooms, floors, etc.). One example being Alinor Crest getting a new door (for X gold/crowns) on the terrace that leads to a master suite. Most of the existing homes already have areas where more could be added.

    Fingers crossed we get a Tamriel Housing DLC at some point!
  • JJBoomer
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    I have to agree with instancing the housing. Make interior and exterior separate instances, each with their own furnishing limits. I would be 10000% okay with a loading screen moving from inside/outside when i'm doing my housing.
  • MornaBaine
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    Let's not forget that this is the thread where ZOS tells us, "We're really not planning on doing any improvements to housing, you've gotten all you're going to get," and then turned around and offered us MORE giant and expensive properties we can never hope to furnish appropriately with the current caps. Obviously THEY are satisfied with their current model even if we are not. So much for, " As always, we continue to strive to improve the housing experience."

    They've given us a new expansion with no new building components in the styles of the 2 houses offered. With the only "prefilled" items being bookcases, and while I'm grateful for those let's not forget the thread after thread describing in rich detail for them the other types of items we'd like to see prefilled, not even a filled wine rack this time around.

    And when it comes to things they CAN do...

    Still no day/night toggle.
    Still no separate instance with separate item count for properties with both indoor and outdoor spaces.
    Still no improvement for existing lighting.
    Still no new NPCs (unless we count the upcoming thrall for vampires to feed on but not a single normal looking placeable "person" outside of the banker and merchant) to give our homes a bit more life.
    Still a huge lack of building pieces.

    Now I know it is tempting to say, "But pandemic..." And trust me, I am not without sympathy over the challenges of suddenly having the majority of your staff working from home. I know it's not as easy as it sounds and all that aside from the disruption to everyone's lives. However, ZOS still expected us to pay full price for this latest expansion. And there's been no talk at all of offering any sort of customer appreciation for the fact that we've continued to support them through all of this.

    So come on ZOS. Impress me.

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • goddess2015
    goddess2015
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    Thank you for that very informative post. I will watch for further updates on this topic. I could certainly use more items slots. However, I have ESO+ so I am able to do very well with a little creative use of the limited slots. My friends all remark on my usage of the "little details", and nobody would ever think my homes were lacking in items or unfinished. Some look pretty cluttered...others simple and elegant. Please don't do away with the large homes....I can manage them well. (this does no mean I would not be thrilled to have more slots - I would) I just don't want see the larger homes done away with...I love them! I have homes in all sizes and have enjoyed every minute of my housing adventures. I love to craft as much furnishings as I can, and I also buy from traders and crown store for patterns I don't have or crown only items. Please continue to offer various sizes as you have been doing. It's great! I love them all...from my Snugpod to my Psijic Villa! Looking forward to the new vampire castle that is coming out for Skyrim. I have the Proudspire Manor already! It's lovely & so is the new chapter!
    I own: Snugpod, Earthtear Cavern, Hundings Palatial Hall, Mathiisen Manor, Alinor Crest Townhouse, Grand Psijic Villa, Champion of the Lunar Hall, Linchal Grand Manor, Forgemaster Falls, Theives' Oasis, Proudspire Manor, Amaya Lake Lodge, Lucky Cat Landing, Enchanted Snow Globe. Looking for Princely Dawnlight Palace and Colassal Aldmeri Grotto to come available again! Love love love to decorate! That being said...it is difficult to furnish guild halls with all the crafting stations...and they just keep coming out with new ones. I hope something can be done about all the separate stations to reduce the item count and space needed for all of them. Not to mention, most have mundus stones to find a place for as well...so guild halls can get a bit crowded.
    ~Be who you are and say what you feel because those who mind don't matter and those who matter don't mind.~
  • goddess2015
    goddess2015
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    Jaraal wrote: »
    I have decided *not* to buy the Thieves' Oasis.

    Which is a pity, because I really like the fact that it's one of the newer houses that a) isn't moldy, b) isn't falling down and c) isn't so dark as to give anyone using it instant depressions. Yes, the constant sandstorms, which go *through* walls and other items (including items that you place, once you own the thing) are also a factor. They get on my nerves, but they do that in Twin Arches, too.

    That's exactly why I won't buy it. Shame they can't make a toggle for the blowing sand, especially when trying to place items.

    I went ahead and bought it...the sandstorms are not constant, they come and go just like rain and snow in my other houses. Also, I have never noticed them affecting the inside of my buildings. Maybe they have changed it some? Or maybe since I spend hours there, I just get to see it when it's not storming. Anyway, this is kindly intended, I just thought if you really liked the home, you might want to visit it again to see it if really is any better. And it really would be nice to be able to toggle it off like you said, especially when decorating! That was a really good idea and I hope ZOS will take notice of ideas like that!
    ~Be who you are and say what you feel because those who mind don't matter and those who matter don't mind.~
  • Jaraal
    Jaraal
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    I went ahead and bought it...the sandstorms are not constant, they come and go just like rain and snow in my other houses. Also, I have never noticed them affecting the inside of my buildings. Maybe they have changed it some?

    Yes, they do come and go, but if you are sitting at your computer or console waiting for 15 minutes until the storm stops to take a clear screenshot or line up something perfectly without the vision obscuring sand, it's quite annoying and totally unnecessary (if we could turn it off.)

    And yes, the sand doesn't blow inside the buildings that come with the house and are a different instance, but many of us like to add and decorate our own buildings as well. And the sandstorms blow right through our custom homes and structures as if they weren't even there. Very disheartening, considering that they don't care enough about our creations or immersion to modify the circumstances. Imagine inviting your friends or guildmates over to sit down and have a meal with you in your temple you spent many hours building, only to have sand come blowing through the solid walls and all over your food, yet somehow the candle flames remain still..... yes, a little RPing going on there, but just imagine a similar scenario, if you will.

    It doesn't have to be that way, and would not take much to fix. Just add a /sandoff /sandon toggle, and it's never a problem again.



    Edited by Jaraal on June 20, 2020 6:46PM
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • neosky5k
    neosky5k
    Soul Shriven
    I understand after reading that there are limits because of, performance.

    That being said, I have a question about this.

    If I purchased the largest home in the game, you'd think I'd be able to place what I'd like, no limits. Why? It's an instance.

    The only person it will effect, is who is in that instance, that being said, it should be up to the home owner to judge.
    Performance, over wants, or Wants over performance.

    Maybe some people are solo never have people over, so then I could have as many pets out as I want, doesn't effect performance at all. Running around town there are more people, and pets, and mounts and objects out at a time, than could EVER be in a home at one time, with one account.

    I shouldn't have to purchase many different homes just to place the trophies I've earned. I should be able to purchase the largest, like I did, and display it all in there?

    That's my put in.
  • goddess2015
    goddess2015
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    Jaraal wrote: »
    I went ahead and bought it...the sandstorms are not constant, they come and go just like rain and snow in my other houses. Also, I have never noticed them affecting the inside of my buildings. Maybe they have changed it some?

    Yes, they do come and go, but if you are sitting at your computer or console waiting for 15 minutes until the storm stops to take a clear screenshot or line up something perfectly without the vision obscuring sand, it's quite annoying and totally unnecessary (if we could turn it off.)

    And yes, the sand doesn't blow inside the buildings that come with the house and are a different instance, but many of us like to add and decorate our own buildings as well. And the sandstorms blow right through our custom homes and structures as if they weren't even there. Very disheartening, considering that they don't care enough about our creations or immersion to modify the circumstances. Imagine inviting your friends or guildmates over to sit down and have a meal with you in your temple you spent many hours building, only to have sand come blowing through the solid walls and all over your food, yet somehow the candle flames remain still..... yes, a little RPing going on there, but just imagine a similar scenario, if you will.

    It doesn't have to be that way, and would not take much to fix. Just add a /sandoff /sandon toggle, and it's never a problem again.



    Oh! I see! That's aggravating! They should give an option to turn it off! How hard can that be?! I like to build as well, but this time, I only built a huge patio over the lake and a bridge across the water to the other side and another bridge on the second floor outside between the buildings instead of the 3 boards they had to walk across. Since I didn't build actual rooms this time, I didn't realize that walls you built were allowing the sand to blow through. That is crazy! I'm glad I didn't try to build rooms. Rather expensive undertaking only to find out the walls have no substance. It would not take much to fix, you are right...they need to listen and fix this!!
    ~Be who you are and say what you feel because those who mind don't matter and those who matter don't mind.~
  • Asdara
    Asdara
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    Or simply allow us to RESIZE ITEM
    That resolve so much trouble, imagine for building my tower i used more than 200 blocks, but with resizing i bet i could do it with less than 50, plus that would allow so much creativity.
    Imagine a game with stackable maps, furniture bag, decon furniture
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