ZOS_CullenLee wrote: »while Collectible Furnishings tend to have less impact than many Traditional Furnishings.
What about using doors as separators between loaded and unloaded areas? So each portion gets max furnishing slots?
Example 1: Autumn's Gate becomes 2 homes (exterior, interior)
Example 2: Hakkvild's High Hall becomes 3 homes (crypt, exterior, interior)
Example 3: Hall of the Lunar Champion becomes 4 homes (main and 3 wings)
Also, I second the request for an "all attunable sets in one station" menu as something that would be a game-changing improvement.
ZOS_CullenLee wrote: »Right now, setups that hit the minimum specifications can still struggle with homes that are fully decorated with relatively high impact furnishings.
SantieClaws wrote: »Thoughts of this one.
She accepts for now you cannot increase the limits, though of course she wishes it were otherwise.
This one is patient and has plans for all her properties when that day arrives.
In the meantime though there are some things you could help us with yes as regards the design of furnishings.
For example:
A sizeable patch of mixed flowers
A sizeable patch of mushrooms
A sizeable patch of wheat crops
A group of marsh reeds
A cabbage patch
A carrot tree
A bunch of bananas
A group of apples
A tray of drinks
A collection of assorted wine bottles - both in a group and in a line for on shelves
A large pile of colourful balls of yarn
A big pile of fish
A mixed fruit platter
A mixed cooked meats platter
A big bowl of salad
There are many things that presently we almost always use in multiples that could be provided also as one larger furnishing in addition to their solo counterparts. This one could probably take a look around her property empire and find a few more examples. This one is sure travellers here also have their own ideas. The bowl of bread is a good start but was the flour milled from solid gold? These things need to be affordable and available easily in order to practically help the situation.
Another thing mentioned earlier is lighting - have light specific furnishings that are, in the normal sense, invisible but add light to an area. Like a white light varla stone but you don't see it perhaps. Call it a crystal of some kind. How many hundreds of candles and lanterns could this one remove if this were possible? Of course we want still to have the ability to light in subtle and interesting ways but we should not need 150 candles to do this.
Additionally please generally make interiors less dark if you can - this one admits she is mostly an exterior decorator but this is largely because she has found she has to use so many furnishing slots just to see what she is doing indoors - the big Snooty Elf villa is a fine example of this.
Yours with paws
Santie Claws
Anotherone773 wrote: »SantieClaws wrote: »Thoughts of this one.
She accepts for now you cannot increase the limits, though of course she wishes it were otherwise.
This one is patient and has plans for all her properties when that day arrives.
In the meantime though there are some things you could help us with yes as regards the design of furnishings.
For example:
A sizeable patch of mixed flowers
A sizeable patch of mushrooms
A sizeable patch of wheat crops
A group of marsh reeds
A cabbage patch
A carrot tree
A bunch of bananas
A group of apples
A tray of drinks
A collection of assorted wine bottles - both in a group and in a line for on shelves
A large pile of colourful balls of yarn
A big pile of fish
A mixed fruit platter
A mixed cooked meats platter
A big bowl of salad
There are many things that presently we almost always use in multiples that could be provided also as one larger furnishing in addition to their solo counterparts. This one could probably take a look around her property empire and find a few more examples. This one is sure travellers here also have their own ideas. The bowl of bread is a good start but was the flour milled from solid gold? These things need to be affordable and available easily in order to practically help the situation.
Another thing mentioned earlier is lighting - have light specific furnishings that are, in the normal sense, invisible but add light to an area. Like a white light varla stone but you don't see it perhaps. Call it a crystal of some kind. How many hundreds of candles and lanterns could this one remove if this were possible? Of course we want still to have the ability to light in subtle and interesting ways but we should not need 150 candles to do this.
Additionally please generally make interiors less dark if you can - this one admits she is mostly an exterior decorator but this is largely because she has found she has to use so many furnishing slots just to see what she is doing indoors - the big Snooty Elf villa is a fine example of this.
Yours with paws
Santie Claws
A carrot tree? Do Tamriel Carrots grow on trees?
What about about different size gardens with lettuce, corn, tomatoes, etc in them? Trees and lighting both kill me on item limits. Grand Topal Hideaway is nearly 20% of its limit before you even start adding your own stuff. Maybe we could have two settings on our lighting: " Realistic" and "Bright" Sometimes i use lighting for an effect and other times just to light up an area.
Oh what about groups of storage crates, barrels, and sacks so you can give a storeroom feel without using a large number of items.
ZOS_CullenLee wrote: »
To address some specific questions and concerns:
- Different categories of furnishings generally have different performance impacts. Special Collectibles are more impactful than Traditional Furnishings, while Collectible Furnishings tend to have less impact than many Traditional Furnishings.
- We know not everyone is satisfied with the ratio between these furnishing types—these are set to strike a balance between the various needs people have. We could change this ratio, but any improvement to one group would negatively impact another group. We have no plans to adjust the balance between the different caps at this time.
MyNameIsElias wrote: »Thanks for this post. Can you look into adding a "Ultimate Attunable station" possibly? My house is filled with crafting stations for all the crafted sets in the game, and if i could infuse all the attunable sets into a single station, that would leave me with a whole lot more decorating room for my house.
Could possibly help with performance too.
Papa bless
EDIT: made this professional illustration to help explain my solution.
MyNameIsElias wrote: »Thanks for this post. Can you look into adding a "Ultimate Attunable station" possibly? My house is filled with crafting stations for all the crafted sets in the game, and if i could infuse all the attunable sets into a single station, that would leave me with a whole lot more decorating room for my house.
Could possibly help with performance too.
Papa bless
EDIT: made this professional illustration to help explain my solution.
SantieClaws wrote: »Thoughts of this one.
She accepts for now you cannot increase the limits, though of course she wishes it were otherwise.
This one is patient and has plans for all her properties when that day arrives.
In the meantime though there are some things you could help us with yes as regards the design of furnishings.
For example:
A sizeable patch of mixed flowers
A sizeable patch of mushrooms
A sizeable patch of wheat crops
A group of marsh reeds
A cabbage patch
A carrot tree
A bunch of bananas
A group of apples
A tray of drinks
A collection of assorted wine bottles - both in a group and in a line for on shelves
A large pile of colourful balls of yarn
A big pile of fish
A mixed fruit platter
A mixed cooked meats platter
A big bowl of salad
There are many things that presently we almost always use in multiples that could be provided also as one larger furnishing in addition to their solo counterparts. This one could probably take a look around her property empire and find a few more examples. This one is sure travellers here also have their own ideas. The bowl of bread is a good start but was the flour milled from solid gold? These things need to be affordable and available easily in order to practically help the situation.
Another thing mentioned earlier is lighting - have light specific furnishings that are, in the normal sense, invisible but add light to an area. Like a white light varla stone but you don't see it perhaps. Call it a crystal of some kind. How many hundreds of candles and lanterns could this one remove if this were possible? Of course we want still to have the ability to light in subtle and interesting ways but we should not need 150 candles to do this.
Additionally please generally make interiors less dark if you can - this one admits she is mostly an exterior decorator but this is largely because she has found she has to use so many furnishing slots just to see what she is doing indoors - the big Snooty Elf villa is a fine example of this.
Yours with paws
Santie Claws
ZOS_CullenLee wrote: »To address some specific questions and concerns:
- Different categories of furnishings generally have different performance impacts. Special Collectibles are more impactful than Traditional Furnishings, while Collectible Furnishings tend to have less impact than many Traditional Furnishings.
- We know not everyone is satisfied with the ratio between these furnishing types—these are set to strike a balance between the various needs people have. We could change this ratio, but any improvement to one group would negatively impact another group. We have no plans to adjust the balance between the different caps at this time.
- The number of guests in a home also impacts performance. At the moment, increasing the population limit would require reducing furnishing limits.
I wanted to make a library, so I bought the Daggerfall Overlook. Now I have a gorgeous room filled elegantly with books, and an essentially empty manor. I just gated off the basement entirely. The house consists of two instanced spaces, why are they not capped at 350 each? The limit is arbitrary and nonsensical.
At the very least go the EQ2 route and sell/craft housing expanders that boost the limit by 100 or so.
I will not buy housing with crowns until the limit is upped. Then I will buy lots of housing with crowns.
Ok, so the item/guest limit is not something that can be increased - fair enough.
So how about the housing team look at some of the amazing ideas this community has had to resolve this without doing either of those things?
To list them would just be more repetition, but if you claim to listen to the housing community then address those ideas. This post is such a good start - keep it going. Don't make us wait another 3 years. I so looked forward to Homestead, and its neglect makes me sad.