RisenEclipse wrote: »I doubt it. The reason furnishings are so low isnt because of THEIR server performance, but the lowest possible performance of systems that use eso. Basically the older consoles that can use ESO. So long as they can't handle double the furnishings without lagging out or risking people being trapped in their homes, the furnishing limit will not go up.
I believe the above video is the most recent update there is. It was likely recorded in January of this year as in it the Studio Director freely mentions High Isle and Bretons.HumbleThaumaturge wrote: »I just wanted an official update, since it's been 2 years since the last one.
NettleCarrier wrote: »It's not unreasonable that PC could/should have higher limits than consoles though... in many other games you can do a lot more with PCs (even in this game with the ability of addons). We shouldn't be hampering the development of the game because of a select portion of the player base. I know I for one will not be buying any more houses because of this limit. I've passed on many the past two years because I don't see a point. I already give up half my furniture slots (or more) just to have the stupid amount of crafting tables. If I didn't have ESO+ I'd have to put them all in a coldharbor house and call it a day like some folks do. I just need like... 100 slots for decorating...too much to ask?
https://youtu.be/jqU7KjfGNswI believe the above video is the most recent update there is. It was likely recorded in January of this year as in it the Studio Director freely mentions High Isle and Bretons.HumbleThaumaturge wrote: »I just wanted an official update, since it's been 2 years since the last one.
At 1:56 the Studio Director has this to say:
"When it comes to questions about housing items, the number of them and the quality of them,
I just need to remind everyone that ESO runs on an extraordinarily wide variety of devices and right now we still support the xb1 and ps4. Which in 2013 were fantastic consoles but now they are ofcourse approaching 9 or 10 yrs old, so everything that we add to ESO you need to understand that we need to add it on ALL platforms.
So sometimes that limits us and housing is one of those areas just where... how the game works, we need to make sure we don't overpower those devices.
So that's why we are making those decisions.... and some other decisions in game too are because we need to make sure that players have a good experience on ALL supported platforms." - Studio Director.
katanagirl1 wrote: »Well, aren’t you players with brand new, shiny high end PC also hampered by lower end PCs as well? Same thing.
https://youtu.be/jqU7KjfGNswI believe the above video is the most recent update there is. It was likely recorded in January of this year as in it the Studio Director freely mentions High Isle and Bretons.HumbleThaumaturge wrote: »I just wanted an official update, since it's been 2 years since the last one.
At 1:56 the Studio Director has this to say:
"When it comes to questions about housing items, the number of them and the quality of them,
I just need to remind everyone that ESO runs on an extraordinarily wide variety of devices and right now we still support the xb1 and ps4. Which in 2013 were fantastic consoles but now they are ofcourse approaching 9 or 10 yrs old, so everything that we add to ESO you need to understand that we need to add it on ALL platforms.
So sometimes that limits us and housing is one of those areas just where... how the game works, we need to make sure we don't overpower those devices.
So that's why we are making those decisions.... and some other decisions in game too are because we need to make sure that players have a good experience on ALL supported platforms." - Studio Director.
My problem with this statement is that dungeons, trials and delves are ALL instanced like housing is. Those consoles perform well in those other instances yet they hide behind this same excuse year over year.
My problem with this statement is that dungeons, trials and delves are ALL instanced like housing is. Those consoles perform well in those other instances yet they hide behind this same excuse year over year.
VaranisArano wrote: »https://youtu.be/jqU7KjfGNswI believe the above video is the most recent update there is. It was likely recorded in January of this year as in it the Studio Director freely mentions High Isle and Bretons.HumbleThaumaturge wrote: »I just wanted an official update, since it's been 2 years since the last one.
At 1:56 the Studio Director has this to say:
"When it comes to questions about housing items, the number of them and the quality of them,
I just need to remind everyone that ESO runs on an extraordinarily wide variety of devices and right now we still support the xb1 and ps4. Which in 2013 were fantastic consoles but now they are ofcourse approaching 9 or 10 yrs old, so everything that we add to ESO you need to understand that we need to add it on ALL platforms.
So sometimes that limits us and housing is one of those areas just where... how the game works, we need to make sure we don't overpower those devices.
So that's why we are making those decisions.... and some other decisions in game too are because we need to make sure that players have a good experience on ALL supported platforms." - Studio Director.
My problem with this statement is that dungeons, trials and delves are ALL instanced like housing is. Those consoles perform well in those other instances yet they hide behind this same excuse year over year.
I think one of the quirks of housing comes into play here: you can't control what players do in those instances.
Let's say I'm a troll and decide to stack seven hundred of the most graphically intense lighting effects I can right on the front door of my house when someone comes in, with the goal of overloading someone's system.
It sounds stupid, but that's the sort of edge cases that ZOS has to consider. They don't want people overloading their housing instance and getting stuck in there, such that Support has to move their character out of the house or the house effectively becomes inaccessible to the player on their system.
HumbleThaumaturge wrote: »There have been discussions among the gamers in my home about building a new super-whammer-jammer gaming computer in time to play "Starfield." I do not know for sure, but I'm now guessing that all new Microsoft games (including those by ZOS and Bethesda) will be designed (limited) to run on the X-box Series X. If that is true, then it makes no sense to build a super-whammer-jammer gaming computer (which may cost five times more than the X-box).
Anyway, back to my original point: After visiting all of the Furnishings I have in my warehouse-house (where I store them because they won't fit in the main house), I surely would love to see the Furnishing limit raised from 350/700 to something like 500/1000. But, of course, I wouldn't want to see things crash for anyone if the limits were raised.
Limits are double for ESO sub's so different limits can be applied so why not allow the game to test the machine its on and if its PS5, XB or a good PC they can take advantage of higher limits. It wouldn't be difficult, a simple benchmark test at the login screen would set the limit based on the current as a base.
Surely that would be the best of both worlds allowing older console players the same stuff but the current limits and not penalising those that have chosen to upgrade to latest gen hardware.
NettleCarrier wrote: »It's not unreasonable that PC could/should have higher limits than consoles though... in many other games you can do a lot more with PCs (even in this game with the ability of addons). We shouldn't be hampering the development of the game because of a select portion of the player base. I know I for one will not be buying any more houses because of this limit. I've passed on many the past two years because I don't see a point. I already give up half my furniture slots (or more) just to have the stupid amount of crafting tables. If I didn't have ESO+ I'd have to put them all in a coldharbor house and call it a day like some folks do. I just need like... 100 slots for decorating...too much to ask?
My problem with this statement is that dungeons, trials and delves are ALL instanced like housing is. Those consoles perform well in those other instances yet they hide behind this same excuse year over year.
Why go with a monster rig for Starfield?HumbleThaumaturge wrote: »There have been discussions among the gamers in my home about building a new super-whammer-jammer gaming computer in time to play "Starfield." I do not know for sure, but I'm now guessing that all new Microsoft games (including those by ZOS and Bethesda) will be designed (limited) to run on the X-box Series X. If that is true, then it makes no sense to build a super-whammer-jammer gaming computer (which may cost five times more than the X-box.
ClevaTreva wrote: »At 1:56 the Studio Director has this to say:
"When it comes to questions about housing items, the number of them and the quality of them,
I just need to remind everyone that... we need to make sure we don't overpower those devices. - Studio Director.
Then how do they cope with The Bazaar in Fargrave?
Furnishing count in the stratosphere...
ClevaTreva wrote: »At 1:56 the Studio Director has this to say:
"When it comes to questions about housing items, the number of them and the quality of them,
I just need to remind everyone that... we need to make sure we don't overpower those devices. - Studio Director.
Then how do they cope with The Bazaar in Fargrave?
Furnishing count in the stratosphere...