Seraphayel wrote: »OtarTheMad wrote: »Seraphayel wrote: »Can someone give me a short summary or a TLDR for this thread?
Very intriguing stuff!
@Seraphayel
Well in terms of where we are all guessing, some say Reach, some say Whiterun hold, some say Winterhold hold.
Daedric tect have been translated tho:
One pic says: Death is naught but a fitful sleep
Another: Like All Urns it bears the dead
Another: Led them from boughs both gnarled and black. (underneath that): May they reap a grea(t) harvest. (This last one is odd, "Great" does not fit really, only 4 letters but then it'd say Grea… which isn't a word. So we REACHed )
IMO The Reach area might be not where we are going based on lore. During this time apparently Skyrim is (STILL) broken up into two Kingdoms. Eastern (run currently by Jorunn in game) and Western and has been this way since 2E 431 and apparently goes until Tiber Septim is crowned. But during this time Markarth (and I assume the Reach area) is run by the Despot of Markarth and was considered an independent city-state... so... not part of Skyrim at the moment. So therefore you can't be in Markarth for the Dark Heart of Skyrim if Markarth isn't apart of Skyrim. Also, worth noting, in lore Whiterun IS called the Heart of Skyrim.
The pics do seem to give some sort of Reach/nature vibe with the Urn from one pic probably being opened by those boomerang looking things in another. (similar to how the tablet worked this year, one piece of it in each Q1 dungeon.) I am assuming those "boomerang" things, as I called it like a champ, are keys that open the urn and release some sort of powerful being(s).
Hope that helps you.
Thank you very much! Very insightful! Curious to see what’s the next Chapter, sounds quite promising.
Seraphayel wrote: »LukosCreyden wrote: »I wonder why the team decided to go with this sort of teaser for the next chapter? Could just be for fun, but maybe they have a special reason for hyping people up a little sooner?
They did similar things last year with Elsweyr though.
Seraphayel wrote: »LukosCreyden wrote: »I wonder why the team decided to go with this sort of teaser for the next chapter? Could just be for fun, but maybe they have a special reason for hyping people up a little sooner?
They did similar things last year with Elsweyr though.
No, they didnt
Seraphayel wrote: »Seraphayel wrote: »LukosCreyden wrote: »I wonder why the team decided to go with this sort of teaser for the next chapter? Could just be for fun, but maybe they have a special reason for hyping people up a little sooner?
They did similar things last year with Elsweyr though.
No, they didnt
Not the whole riddle solving thing but they sent out Abnur‘s letter and the Wrathstone tablet to streamers and popular ESO players.
Seraphayel wrote: »Seraphayel wrote: »LukosCreyden wrote: »I wonder why the team decided to go with this sort of teaser for the next chapter? Could just be for fun, but maybe they have a special reason for hyping people up a little sooner?
They did similar things last year with Elsweyr though.
No, they didnt
Not the whole riddle solving thing but they sent out Abnur‘s letter and the Wrathstone tablet to streamers and popular ESO players.
Yea but it was in this year :P
At the beginning of January
philips666_18b16_ESO wrote: »There is a very curious book with Azura and a dark heart maybe Namira is involved in the next chapter
The red marks possibly they have something to do with the red eagle a character with no heart literally maybe namira want to use him for his profit?
https://en.uesp.net/wiki/Lore:The_Favored_Daughter_of_Fadomai
https://en.uesp.net/wiki/Lore:Namira
https://en.uesp.net/wiki/Lore:Red_Eagle
philips666_18b16_ESO wrote: »There is a very curious book with Azura and a dark heart maybe Namira is involved in the next chapter
The red marks possibly they have something to do with the red eagle a character with no heart literally maybe namira want to use him for his profit?
https://en.uesp.net/wiki/Lore:The_Favored_Daughter_of_Fadomai
https://en.uesp.net/wiki/Lore:Namira
https://en.uesp.net/wiki/Lore:Red_Eagle
ToniWinter wrote: »I think the Reach awakening a Vampir Lord.
The Year of Vampir.
MornaBaine wrote: »ToniWinter wrote: »I think the Reach awakening a Vampir Lord.
The Year of Vampir.
Werewolves have gotten some stuff
YandereGirlfriend wrote: »MornaBaine wrote: »ToniWinter wrote: »I think the Reach awakening a Vampir Lord.
The Year of Vampir.
Werewolves have gotten some stuff
Stuff like mega-nerfs.
I don't have a Werewolf character but I still feel bad seeing them lose power every patch.
Giving Vampires more active abilities would definitely be cool but are we sure we want them doing a "balance pass" over the Vampire line?
MornaBaine wrote: »ToniWinter wrote: »I think the Reach awakening a Vampir Lord.
The Year of Vampir.
Werewolves have gotten some stuff
YandereGirlfriend wrote: »MornaBaine wrote: »ToniWinter wrote: »I think the Reach awakening a Vampir Lord.
The Year of Vampir.
Werewolves have gotten some stuff
Stuff like mega-nerfs.
I don't have a Werewolf character but I still feel bad seeing them lose power every patch.
Giving Vampires more active abilities would definitely be cool but are we sure we want them doing a "balance pass" over the Vampire line?
Yes.
I believe many players, myself included, are tired of seeing countless people take vampire simply for it's passives just because it's "that good" and not to, you know, be a vampire. It's supposed to be a curse, after all. So, I feel like the perfect balance for this would be to make it more ability-focused, so that only people that **want** to use those abilities and that play style will take it. Instead of every magic user ever taking it because "muh stats"
YandereGirlfriend wrote: »MornaBaine wrote: »ToniWinter wrote: »I think the Reach awakening a Vampir Lord.
The Year of Vampir.
Werewolves have gotten some stuff
Stuff like mega-nerfs.
I don't have a Werewolf character but I still feel bad seeing them lose power every patch.
Giving Vampires more active abilities would definitely be cool but are we sure we want them doing a "balance pass" over the Vampire line?YandereGirlfriend wrote: »MornaBaine wrote: »ToniWinter wrote: »I think the Reach awakening a Vampir Lord.
The Year of Vampir.
Werewolves have gotten some stuff
Stuff like mega-nerfs.
I don't have a Werewolf character but I still feel bad seeing them lose power every patch.
Giving Vampires more active abilities would definitely be cool but are we sure we want them doing a "balance pass" over the Vampire line?
Yes.
I believe many players, myself included, are tired of seeing countless people take vampire simply for it's passives just because it's "that good" and not to, you know, be a vampire. It's supposed to be a curse, after all. So, I feel like the perfect balance for this would be to make it more ability-focused, so that only people that **want** to use those abilities and that play style will take it. Instead of every magic user ever taking it because "muh stats"
Then those active abilities had better be amazing because stripping the passives otherwise would relegate Vampire into a strictly Roleplaying choice, which would be absurd.
YandereGirlfriend wrote: »MornaBaine wrote: »ToniWinter wrote: »I think the Reach awakening a Vampir Lord.
The Year of Vampir.
Werewolves have gotten some stuff
Stuff like mega-nerfs.
I don't have a Werewolf character but I still feel bad seeing them lose power every patch.
Giving Vampires more active abilities would definitely be cool but are we sure we want them doing a "balance pass" over the Vampire line?YandereGirlfriend wrote: »MornaBaine wrote: »ToniWinter wrote: »I think the Reach awakening a Vampir Lord.
The Year of Vampir.
Werewolves have gotten some stuff
Stuff like mega-nerfs.
I don't have a Werewolf character but I still feel bad seeing them lose power every patch.
Giving Vampires more active abilities would definitely be cool but are we sure we want them doing a "balance pass" over the Vampire line?
Yes.
I believe many players, myself included, are tired of seeing countless people take vampire simply for it's passives just because it's "that good" and not to, you know, be a vampire. It's supposed to be a curse, after all. So, I feel like the perfect balance for this would be to make it more ability-focused, so that only people that **want** to use those abilities and that play style will take it. Instead of every magic user ever taking it because "muh stats"
Then those active abilities had better be amazing because stripping the passives otherwise would relegate Vampire into a strictly Roleplaying choice, which would be absurd.
YandereGirlfriend wrote: »MornaBaine wrote: »ToniWinter wrote: »I think the Reach awakening a Vampir Lord.
The Year of Vampir.
Werewolves have gotten some stuff
Stuff like mega-nerfs.
I don't have a Werewolf character but I still feel bad seeing them lose power every patch.
Giving Vampires more active abilities would definitely be cool but are we sure we want them doing a "balance pass" over the Vampire line?YandereGirlfriend wrote: »MornaBaine wrote: »ToniWinter wrote: »I think the Reach awakening a Vampir Lord.
The Year of Vampir.
Werewolves have gotten some stuff
Stuff like mega-nerfs.
I don't have a Werewolf character but I still feel bad seeing them lose power every patch.
Giving Vampires more active abilities would definitely be cool but are we sure we want them doing a "balance pass" over the Vampire line?
Yes.
I believe many players, myself included, are tired of seeing countless people take vampire simply for it's passives just because it's "that good" and not to, you know, be a vampire. It's supposed to be a curse, after all. So, I feel like the perfect balance for this would be to make it more ability-focused, so that only people that **want** to use those abilities and that play style will take it. Instead of every magic user ever taking it because "muh stats"
Then those active abilities had better be amazing because stripping the passives otherwise would relegate Vampire into a strictly Roleplaying choice, which would be absurd.
One week left :-)
After @Alcast also puts the maps over each other
https://alcasthq.com/eso-skyrim-map-clues-for-elder-scrolls-online/
For me the red signs looks like the four entrances locations to blackreachTower of Mzark, Mzinchaleft, Raldbthar and Alftand
The black mark which is on the same position on each map maybe could be the location (whiterun) for something like a key for using the entrances...
Alienoutlaw wrote: »
Seraphayel wrote: »Alienoutlaw wrote: »
Is this new?