MotokoHutt wrote: »T3hasiangod wrote: »At the end of the day anyone can show stats on a screen, but if you want to prove you did them without aid of any kind you need to record yourself doing it with a camera that shows everything.
The keyboard and mouse or (controller if that's your thing) with the screen also in the same view.
Once you can do this then maybe people like myself will believe it can be done.
Like I said, I will be doing this, just to shut people up. I doubt it'll actually do anything, but at least everyone else can just point to that video and tell the naysayers "see, I told you so."
Please go ahead and do, but if I see some split screen separate cam BS and you not even shpwing the game load, you having addons, not showing what programs are in the background or you not using a default £5 keyboard and mouse. Then even I will call BS and I personally will tell everyone I know and any new players, and any guild member that your a faker lol. So you better do it right or don't do it at all. Lol
You need some other player to do the same tests under the same circumstances to show difference in player skill. It would help a lot to test on a dummy, as that offers a form of standardization and you don't have to count in that while killing a world boss you might get occasionally buffed or the world boss debuffed by other players just walking by...Morgha_Kul wrote: »Actually, player skill is part of what is being tested. When we eliminate the effect of gear AND eliminate the effect of CP, all that's left is player skill. If a player can zero his CP and use generic white gear and STILL get massive dps, then that indicates it's his (or her) SKILL that's producing the dps.
A dummy just teaches repetition , not how to play So spending 9 million hours a month in front of a dummy isn’t my (Anyone’s) idea of fun. Ultimately it teaches you very little - certainly not how to fight.
There isn’t a vet trial in the game where you stand still the entire fight. In addition you’d never use the same gear anyway - hence it’s ultimately pointless and just turns the numbers into a w***y waving contest . Even ppl that hit 95k on a dummy are probably closer to 50 in a trial so you Might as well Just put on trial gear and have fun And learn doing the real thing IMO
vesselwiththepestle wrote: »You need some other player to do the same tests under the same circumstances to show difference in player skill. It would help a lot to test on a dummy, as that offers a form of standardization and you don't have to count in that while killing a world boss you might get occasionally buffed or the world boss debuffed by other players just walking by...Morgha_Kul wrote: »Actually, player skill is part of what is being tested. When we eliminate the effect of gear AND eliminate the effect of CP, all that's left is player skill. If a player can zero his CP and use generic white gear and STILL get massive dps, then that indicates it's his (or her) SKILL that's producing the dps.
Also you don't need to eliminiate CP and Gear, you just need to ensure the same Gear and CP on both players.
Additionally you need to factor in choice of skills, to do that both players should test different rotations, for example one like you use on your builds and another rotation based on meta builds.
SidraWillowsky wrote: »Yeahhhh I didn't mean for this to be a "gear carries you!!!11" thread.
tl;dr the biggest gear-related jump comes from having decent gear. BiS gear adds 19% to that, but if you're not trying to do the hardest content in the game, you don't need that anyway. So if you take numbers from using easily-obtainable sets and compare to BiS, you see a 19% increase in DPS.
A dummy just teaches repetition , not how to play So spending 9 million hours a month in front of a dummy isn’t my (Anyone’s) idea of fun. Ultimately it teaches you very little - certainly not how to fight.
There isn’t a vet trial in the game where you stand still the entire fight. In addition you’d never use the same gear anyway - hence it’s ultimately pointless and just turns the numbers into a w***y waving contest . Even ppl that hit 95k on a dummy are probably closer to 50 in a trial so you Might as well Just put on trial gear and have fun And learn doing the real thing IMO
Lady_Linux wrote: »the bottom line is people with high dps think its them. The reality is it isn't them, it's the gear, cp, and pots and what you bring to the table is really not nearly so much as you think it is.
these epeen posts are funny to me.
A dummy just teaches repetition , not how to play So spending 9 million hours a month in front of a dummy isn’t my (Anyone’s) idea of fun. Ultimately it teaches you very little - certainly not how to fight.
There isn’t a vet trial in the game where you stand still the entire fight. In addition you’d never use the same gear anyway - hence it’s ultimately pointless and just turns the numbers into a w***y waving contest . Even ppl that hit 95k on a dummy are probably closer to 50 in a trial so you Might as well Just put on trial gear and have fun And learn doing the real thing IMO
No one tell this man about the 80k+ Mantikora/Zhjassa parses
A dummy just teaches repetition , not how to play So spending 9 million hours a month in front of a dummy isn’t my (Anyone’s) idea of fun. Ultimately it teaches you very little - certainly not how to fight.
There isn’t a vet trial in the game where you stand still the entire fight. In addition you’d never use the same gear anyway - hence it’s ultimately pointless and just turns the numbers into a w***y waving contest . Even ppl that hit 95k on a dummy are probably closer to 50 in a trial so you Might as well Just put on trial gear and have fun And learn doing the real thing IMO
No one tell this man about the 80k+ Mantikora/Zhjassa parses
Both T3hasiangod and I already did. Even found some 100k esologs for him. He just kinda disappeared after that...
T3hasiangod wrote: »A dummy just teaches repetition , not how to play So spending 9 million hours a month in front of a dummy isn’t my (Anyone’s) idea of fun. Ultimately it teaches you very little - certainly not how to fight.
There isn’t a vet trial in the game where you stand still the entire fight. In addition you’d never use the same gear anyway - hence it’s ultimately pointless and just turns the numbers into a w***y waving contest . Even ppl that hit 95k on a dummy are probably closer to 50 in a trial so you Might as well Just put on trial gear and have fun And learn doing the real thing IMO
No one tell this man about the 80k+ Mantikora/Zhjassa parses
Both T3hasiangod and I already did. Even found some 100k esologs for him. He just kinda disappeared after that...
I didn't see a reason to continue responding to this thread, considering how people just keep shifting goalposts and denying evidence that's laid in front of them.
But no matter, I'm planning on releasing videos that effectively clears up any misinformation and misconceptions in this thread.
Lady_Linux wrote: »the bottom line is people with high dps think its them. The reality is it isn't them, it's the gear, cp, and pots and what you bring to the table is really not nearly so much as you think it is.
these epeen posts are funny to me.
MasterSpatula wrote: »While a lot of people have been like, "I can't believe how high the percentage of damage gear/CP/pots are," I'm like, "I can't believe how low they are."
Speaking as someone who's had physical therapy for poor coordination, as someone who can't even hit the intended buttons consistently much less hit them in a precise order in precise timing, it's pretty discouraging to me how much the player's manual dexterity matters in what's theoretically an RPG.
With the same gear and abilities used in the same order, one player might hit double or triple the DPS of the other based entirely on precise timing. I get that a lot of players think that's a positive. I just find it disheartening.
barney2525 wrote: »the only thing I truly do not understand - and this is coming from a guy who is retired and has no commitments, and thus makes his own hours for sleeping, eating and playing games, any time, day or night - WHY??????
I would not spend Half the time people here are, worrying that their DPS is "too low" (what does that even mean? If you can beat the monster your DPS should be considered just fine )and therefore spend hours on end, - using white bland gear, then using no CPs, then using CPs, then fighting left handed, then with one hand tied behind their back....
What ever happened to playing the game because it is FUN to play? When did the game become just a convoluted algebra problem?
Wait until you decide to play social content (what MMOs are really about). If you decide to stop PUGging in normal trials, you are immediately asked to pass a "DPS check" test with a guild officer checking how well you perform.
In one of my guilds, if you parse less than 70k DPS (magicka and stamina alike) you are simply booted.
And no, it's not an hard core guild at all, just one of many. Even if you find a vet guild "only" demanding 50k DPS, you still have to deliver those 50k DPS or you are out.
MasterSpatula wrote: »While a lot of people have been like, "I can't believe how high the percentage of damage gear/CP/pots are," I'm like, "I can't believe how low they are."
Speaking as someone who's had physical therapy for poor coordination, as someone who can't even hit the intended buttons consistently much less hit them in a precise order in precise timing, it's pretty discouraging to me how much the player's manual dexterity matters in what's theoretically an RPG.
With the same gear and abilities used in the same order, one player might hit double or triple the DPS of the other based entirely on precise timing. I get that a lot of players think that's a positive. I just find it disheartening.
ApostateHobo wrote: »vesselwiththepestle wrote: »Yes, you actually have to learn to do it and it works different for the different types of weapons. If you want some rotations to really work as good, you need to understand how light attack weaving works with each individual skill and you need to test, when there is the best moment in the animation, to start the next attack. For example Uppercut, there is a point in the animation where the sword is high above the head. You can THEN start a light attack and next skill - but if you don't, the animation completes and you lose time, resulting finally in less skills per minute than some other player.ApostateHobo wrote: »Even using a build pretty similar (often just using different sets) to someone that pulls dps in the 60-100k range, I still fall into the 10-40k range no matter how much I try to raise it. Part of this problem with the gap between average and top tier players I think is animation canceling because it just doesn't work for me, or a lot of other players.
Elemental Weapon from Psijic order is a good skill to practice basic weaving.
Also it needs basic dexterity to be physically able to let the mouse button go and instantly hit a skill button after, and then keep the rhythm while respecting those skills which "fall out of rhythm".
In my opinion there definitely are differences in individual human abilities to "light attack weave", practice and increasing your knowledge on the game can bring you only to your own personal skill cap. Also some classes and rotations might be more to your advantage than others - for example I am doing more DPS on my Stamina DK main (75k) than on Stamina Sorcerer (72k) or Stamina Necromancer (71k), although according to meta knowledge I should do most dps on my Necro...
Also there are different techniques how to light attack weave:
- the button smasher who throws in the skill
- the player who put light attacks on his mouse wheel
- the player who makes a single light attack + skill use in a steady rhythm
It seems those different techniques work differently well for different players. For example, I can't hit the light attack mouse button repeatedly fast AND weave in the skills in between. It doesn't work for me. So I play in a steady rhythm - light attack - skill - break - light attack - skill - break. da-da- --- da-da- --- da-da- --- and so on.
Something tells me you didn't read the part where I said animation cancelling does not work for me aside from bar swapping which often locks up my bars to where I can't attack or use skills. I can weave light attacks between skills no problem, unless the game decides my light attack won't go off. Also I'm on console not pc no mouse to let go of here. I've watched a lot of people parsing on dummies, I know HOW they do it, but the game just doesn't behave well enough for me to be able to perform similarly. Not sure why since I have great internet and I'm not in the middle of nowhere, but it just doesn't. All the people I've seen are also on pc, so there might be some kind of input delay difference between the two or ps4 just has crap performance in general.
I know you're trying to help, but it's kinda lame when people don't pay attention to what you wrote and treat you like you don't know anything. I'm not some noob player that just started. I've been playing the game for a little over 2 years, max cp, gone through vma, and I can solo every normal dungeon that doesn't require others for a group mechanic no problem. I just can't manage to hit super high numbers on target dummies. Trust me I've tried. Practiced many times on the iron atro recently, and the highest I managed was 33k on my petsorc. Might be able to hit higher numbers on some of my other characters, but who knows.
My whole point is though that just because you and others can reach these numbers, doesn't mean everyone else can. Which really sucks for the people that would like to get into endgame or vet content, but can't because the bar is set so high. It's awesome that your particular guild is welcoming of beginners and others that don't pull top tier damage, but it seems guilds like that are few and far between. Kinda makes me want to start a guild for more casual/average players to do trials and vet dungeons, but I tend to play at pretty bizarre hours so I don't think that'd go very well lol
T3hasiangod wrote: »Morgha_Kul wrote: »A lot of people not getting the point, even though it's been reiterated a couple of times.
We're not really interested in WHAT your dps is. We're trying to tease apart where it's coming from. How much of your damage is coming from gear? How much from CP? Is it the buffs or debuffs that contribute the most to dps?
This is meant to help inform players who are trying to improve their dps by giving them some idea where to focus their efforts. If gear is the lion's share of the dps, then improving gear should be the focus. If it's CP, then getting that up should be the focus. If it's more about buffs or debuffs, then we would be better off KNOWING that.
I'll run the tests myself so everyone can have a laugh, and so we can see where MY minimal damage is coming from.
See here. It's already been explained: a large majority comes from player skill.
Grianasteri wrote: »T3hasiangod wrote: »Morgha_Kul wrote: »A lot of people not getting the point, even though it's been reiterated a couple of times.
We're not really interested in WHAT your dps is. We're trying to tease apart where it's coming from. How much of your damage is coming from gear? How much from CP? Is it the buffs or debuffs that contribute the most to dps?
This is meant to help inform players who are trying to improve their dps by giving them some idea where to focus their efforts. If gear is the lion's share of the dps, then improving gear should be the focus. If it's CP, then getting that up should be the focus. If it's more about buffs or debuffs, then we would be better off KNOWING that.
I'll run the tests myself so everyone can have a laugh, and so we can see where MY minimal damage is coming from.
See here. It's already been explained: a large majority comes from player skill.
I think most people, bar complete fruit loops, are going to agree with and understand the importance of player skill.
What I find frustrating is people glossing over the fact around 30% of dps can come from gear alone. THAT. IS. MASSIVE. Especially when the vast majority of players are not running around in bis or optimised gear, or using efficient rotations with LA weaving.
So often people who parse among the top 10 - 15%, can be found screaming at the average player to "git gud" and "l2p", because they only do 15 - 20k dps. Low and behold, turns out just by getting bis gear and golding it, there could be a 30% uplift in dps.
When I got into optimising my play some time ago now, I moved my gear from blue/purple up to gold, my dps increased by thousands. Fact.
For average players, i.e the vast majority of the player base, this matter is significant. For end gamers, they are likely to do "good" dps (in the context of the average player) regardless of what gear they are in or what colour it is.
ApostateHobo wrote: »vesselwiththepestle wrote: »Yes, you actually have to learn to do it and it works different for the different types of weapons. If you want some rotations to really work as good, you need to understand how light attack weaving works with each individual skill and you need to test, when there is the best moment in the animation, to start the next attack. For example Uppercut, there is a point in the animation where the sword is high above the head. You can THEN start a light attack and next skill - but if you don't, the animation completes and you lose time, resulting finally in less skills per minute than some other player.ApostateHobo wrote: »Even using a build pretty similar (often just using different sets) to someone that pulls dps in the 60-100k range, I still fall into the 10-40k range no matter how much I try to raise it. Part of this problem with the gap between average and top tier players I think is animation canceling because it just doesn't work for me, or a lot of other players.
Elemental Weapon from Psijic order is a good skill to practice basic weaving.
Also it needs basic dexterity to be physically able to let the mouse button go and instantly hit a skill button after, and then keep the rhythm while respecting those skills which "fall out of rhythm".
In my opinion there definitely are differences in individual human abilities to "light attack weave", practice and increasing your knowledge on the game can bring you only to your own personal skill cap. Also some classes and rotations might be more to your advantage than others - for example I am doing more DPS on my Stamina DK main (75k) than on Stamina Sorcerer (72k) or Stamina Necromancer (71k), although according to meta knowledge I should do most dps on my Necro...
Also there are different techniques how to light attack weave:
- the button smasher who throws in the skill
- the player who put light attacks on his mouse wheel
- the player who makes a single light attack + skill use in a steady rhythm
It seems those different techniques work differently well for different players. For example, I can't hit the light attack mouse button repeatedly fast AND weave in the skills in between. It doesn't work for me. So I play in a steady rhythm - light attack - skill - break - light attack - skill - break. da-da- --- da-da- --- da-da- --- and so on.
Something tells me you didn't read the part where I said animation cancelling does not work for me aside from bar swapping which often locks up my bars to where I can't attack or use skills. I can weave light attacks between skills no problem, unless the game decides my light attack won't go off. Also I'm on console not pc no mouse to let go of here. I've watched a lot of people parsing on dummies, I know HOW they do it, but the game just doesn't behave well enough for me to be able to perform similarly. Not sure why since I have great internet and I'm not in the middle of nowhere, but it just doesn't. All the people I've seen are also on pc, so there might be some kind of input delay difference between the two or ps4 just has crap performance in general.
I know you're trying to help, but it's kinda lame when people don't pay attention to what you wrote and treat you like you don't know anything. I'm not some noob player that just started. I've been playing the game for a little over 2 years, max cp, gone through vma, and I can solo every normal dungeon that doesn't require others for a group mechanic no problem. I just can't manage to hit super high numbers on target dummies. Trust me I've tried. Practiced many times on the iron atro recently, and the highest I managed was 33k on my petsorc. Might be able to hit higher numbers on some of my other characters, but who knows.
My whole point is though that just because you and others can reach these numbers, doesn't mean everyone else can. Which really sucks for the people that would like to get into endgame or vet content, but can't because the bar is set so high. It's awesome that your particular guild is welcoming of beginners and others that don't pull top tier damage, but it seems guilds like that are few and far between. Kinda makes me want to start a guild for more casual/average players to do trials and vet dungeons, but I tend to play at pretty bizarre hours so I don't think that'd go very well lol
The stuff you describe is the main reason that I went tank / healer on my characters. I only switch to dps when I solo stuff.
https://youtu.be/NQEflmqh9VUTheGreatBlackBear wrote: »Asian posted his video.https://youtu.be/NQEflmqh9VU
Over to you low dps having people.
TheGreatBlackBear wrote: »Asian posted his video.https://youtu.be/NQEflmqh9VU
Over to you low dps having people.
Is everyone forgetting this is a dam video game . Wow. Who cares honestly. People treat this like a job, its comical. A game is to release yourself from the stresses of the work day. At least that's what I use it for because I work and work long hours. As soon as a game turns into a job its trash time. Seems like a lot of you folks take this crap way to seriously.
