Morgha_Kul wrote: »Again, I think the main concern the devs should have is that the upper levels of dps are such that most of the game becomes trivial. That's not good for the game.
Upper level dps should be difficult to achieve. However, it can't be so high that it makes the game trivial, because it requires content be made that CAN challenge that level of dps... which most players will never be able to participate in (which is what we see now).
I think there needs to be a curve, where it would be theoretically possible to increase dps to infinity, but where it would become increasingly difficult to do so. From my perspective, at 10k damage, I can pretty well clear out anything in the general world with little difficulty. That should be the "top" end of dps. It should be possible to get past that point, but it should get more and more difficult to get even a small amount of dps after that point.
So, instead of bragging about getting 100k dps, players would still be able to brag, but it would be about getting 11k or 12k, since not many people would be able to achieve that much... but it would still mean they could be challenged by more basic content, and it would not require developers to make content SO difficult that people at 5k or 8k simply can't participate.
I don't know if I'm explaining this well. I hope people understand what I mean.
I would like to see evidence of people using macros, if possible.
kringled_1 wrote: »Morgha_Kul wrote: »Again, I think the main concern the devs should have is that the upper levels of dps are such that most of the game becomes trivial. That's not good for the game.
Upper level dps should be difficult to achieve. However, it can't be so high that it makes the game trivial, because it requires content be made that CAN challenge that level of dps... which most players will never be able to participate in (which is what we see now).
I think there needs to be a curve, where it would be theoretically possible to increase dps to infinity, but where it would become increasingly difficult to do so. From my perspective, at 10k damage, I can pretty well clear out anything in the general world with little difficulty. That should be the "top" end of dps. It should be possible to get past that point, but it should get more and more difficult to get even a small amount of dps after that point.
So, instead of bragging about getting 100k dps, players would still be able to brag, but it would be about getting 11k or 12k, since not many people would be able to achieve that much... but it would still mean they could be challenged by more basic content, and it would not require developers to make content SO difficult that people at 5k or 8k simply can't participate.
I don't know if I'm explaining this well. I hope people understand what I mean.
Your idea seems clear, but also seems like a very self centered way to address issues that would in practice require an enormous amount of work by the devs to achieve, and would also destroy any real sense of improvement in personal skill.
To start, I'll agree that a) most overland content presents no challenge for those regularly clearing vet group content, and that it is not ideal for the gap between top performers and beginners to be quite as large as it is. But addressing this has to be done carefully.
Your proposal would require that all old group content be massively adjusted to accommodate your not quite capped dps levels. In contrast, the devs have clearly tried to make different kinds of content that require different levels of skill to complete. Furthermore, you are suggesting that skill and gear should make almost no impact on potential dps, removing any real incentive to do anything other than slap any old gear and skills on and call it a day. That's not a game that offers challenge, that's a point and click story adventure.
I'll also add that your 10k threshold is remarkably low and is easily exceeded by someone with beginner gear and the most basic of rotations. Based on your past posts, your low dps is the result of many choices you made, from gear not suited to dps, to skill choices, and likely many other things. If you are enjoying parts of the game playing like that, be my guest. But don't ask to strip all challenge out of other parts of the game because you are unwilling to change what you are doing.
Elwendryll wrote: »Stamina sorcerer, Khajiit, Lava Foot, Shadow Mundus, damage poison front, weapon damage enchant back (for all the parses)
I'd say I'm average for a progression trial player. (I cleared vSS HM)
On 21MRelequen/Perfected Lokkestiiz + 1 Kra'gh + 1 Grundwulf + Maelstrom bow
With CP
No CP
On 3MRelequen/Tzogvin + 2 Grundwulf + Maelstrom bowWith CP
No CP
White CP150 gear (no enchant) and weapons, 7 divine body, 3 robust jewelry, precise front, infused back (white quality enchant)With CP
No CP
Interesting results.
Grianasteri wrote: »I don't know if I'm explaining this well. I hope people understand what I mean.
WTB raid dummy parse of 10K. Should probably get someone to hold your beer first though.
From what I've been seeing, it's not about excuses. It's showing data that suggests there are several variables that all contribute to the dps on a given parse, and each variable can have a larger impact than many of us knew .
And from that, the suggestion is not simply to say to low dps, "L2P."
More accurately, it would be, "Learn to play, get better gear, have CP, have a decent Internet connection, and have the right traits and buffs. Oh, and race. That too."
It's everything put together, and so any complaints about low dps have to take into account all these factors, not just one.
Morgha_Kul wrote: »
The numbers I chose were less about accomodating ME, than recognizing that overland content is already pretty trivial to ME, even with my very low dps. If content is already being trivialized at 5k dps, then need to make the top end... somewhere not too far beyond that, or it's no different than if it's 80k dps.
Grianasteri wrote: »
Very interesting and frankly not surprising in any way shape or form.
I am so fed up of elitist players pretending that gear and CPs dont make a difference. These people seem to live in an alternate reality. YES, player skill and experience are vital - gear and CPs also make a big difference, simple.
ps, I would say that pulling 80k dps, you are far from average. The average ESO player is doing around perhaps 15 - 25k dps.
Grianasteri wrote: »ps, I would say that pulling 80k dps, you are far from average. The average ESO player is doing around perhaps 15 - 25k dps.
kringled_1 wrote: »The white gear, no CP tests grossly exaggerate how much impact CP and gear have on performance in a practical way. They are interesting as a theoretical test. In practice, if those tests had been run at 300cp with say Hundings rage and Spriggans, the results would have been quite a bit closer. It's also quite well accepted that the relequen set is incredibly strong in a single target situation. Also, the average player numbers you have there are not really comparable to target iron atronach numbers.
kringled_1 wrote: »Morgha_Kul wrote: »
The numbers I chose were less about accomodating ME, than recognizing that overland content is already pretty trivial to ME, even with my very low dps. If content is already being trivialized at 5k dps, then need to make the top end... somewhere not too far beyond that, or it's no different than if it's 80k dps.
It's still a very self centered point of view. You have chosen overland content and felt that this should be where all content is aimed at difficulty wise. Do you even try group content? (normal group dungeons/ trials). Most overland content is intended to be completed by new players in mismatched gear (after all, you need there to be enough of a game for them to start and get their feet wet).
I would like to see evidence of people using macros, if possible.
Since dragonhold there is something wrong with dps on a 3mil and 21mil test dummy. Iam a day 1 player and i have everything BIS and optimized.Dps is so bad i brought a new router and cat7 cables thinking that might be the issue but its not problem persist. I couldnt get over 26k on 3mil with a magplar iam used to getting 45k The issue iam seeing must be from something technical, attacks may not be registering, animation cancelling seems slower now, input lag is worse. I cant get respectable dps numbers on a test dummy. I dont know if test dummy is the issue, or its a class issue, a specific type of damage not registering but something with the game is wrong. Ive heard players during gameplay are having dps issues also. @ZOS_GinaBruno pls look into possible game issues as it relates to dps.
Iam on PS4 NA. Thanks.
Since dragonhold there is something wrong with dps on a 3mil and 21mil test dummy. Iam a day 1 player and i have everything BIS and optimized.Dps is so bad i brought a new router and cat7 cables thinking that might be the issue but its not problem persist. I couldnt get over 26k on 3mil with a magplar iam used to getting 45k The issue iam seeing must be from something technical, attacks may not be registering, animation cancelling seems slower now, input lag is worse. I cant get respectable dps numbers on a test dummy. I dont know if test dummy is the issue, or its a class issue, a specific type of damage not registering but something with the game is wrong. Ive heard players during gameplay are having dps issues also. @ZOS_GinaBruno pls look into possible game issues as it relates to dps.
Iam on PS4 NA. Thanks.
Glad you said you are PS4 NA, but you left off what type of DPS you are, which skills you are using. As you state it could be quite a bit of things, but if it is a bug, it might be skill specific.
TheGreatBlackBear wrote: »This thread just won't die. Kind of like adds/bosses being attacked by some of the posters in this there.
Iam on a magplar front bar iam using degeneration, elemental weapon, purifying light, blazing spear and radiant oppression. Backbar: unstable wall, solar barrage, vamp bane, barbwd trap, channeled focus. Sets are false god and mothers sorrow and zaans. Ive noticed same issue with magcro. I hope that helps. Thanks for replying.
TheGreatBlackBear wrote: »This thread just won't die. Kind of like adds/bosses being attacked by some of the posters in this there.