SidraWillowsky wrote: »Urgh - again these parses are what "disinform" the devs. Your 50k parse, while its great for bragging rights and all, its perfectly clear that you wouldn't be able to maintain those numbers unless in a perfectly organised group. The gap between your magic regen and drains is so huge that you couldn't hit those numbers on a +3m target.
Cheesed Parses are Chessed Parses and should NOT be used EVER as an indicator for where DPS is and whether DPS is in a healthy enough place to allow the average player to progress....
Except I can and do. I have access to my own major breach and minor berserk as a magden, and on top of that I've got minor vulnerability. As a result, my DPS doesn't increase as much as other classes in groups, but I can regularly hit 45ishk in dungeons and trials.
There's not a whole lot in the parse that I don't do/use in actual game play- I always use the false gods and spell strategist, and I'll use Zaan for fights that are generally single-target and fairly stationary. I use Iceheart otherwise. The only thing that changes in my bar setup is that I use Channeled Acceleration instead of Barbed Trap; if a healer's not running Ele Drain I may swap Trap out for it. For trash fights I may use Force Pulse instead of Dive; I've tested both and they're very close in terms of DPS output. Lastly, I run either Witchmother's or Clockwork Citrus vs. Ghastly Eye Bowl.
Like I said Cheese is cheese and those parses are cheese. Swap out the skills you are swapping out and your dps will drop, attack a target that has more than 3 mill health (aka Vet DLC +, Trials etc) and you're going to be hitting like a wet noodle at the end because your resource drain is sooooo much higher than your recovery, your gap is huge, theres no way you can sustain those numbers based on the stats you have posted......
That all suggests another cheesed dummy parse, and its these cheesed parses that need to stop being published because its them the devs look at and think, geez maybe DPS is too high when they're completely irrelevant to what the average output is when doing the harder content
DaNnYtHePcFrEaK wrote: »
witchdoctor wrote: »A 100 WB kills on a tank?
Props to you, mate.
SidraWillowsky wrote: »Since the original thread got locked due to outdated information, I'm starting a new one. Particularly because I was intrigued by what @Morgha_Kul was wondering:Morgha_Kul wrote: »I wonder if someone with higher dps might try something and report back.
First, tell us what kind of dps you're getting as you are, kitted out normally.
Next, tell us what your dps is with GENERIC gear. No sets, nothing green, blue, purple or better... just plain white gear.
Finally tell us what dps you get in both prior conditions if you take away ALL Champion Points.
In each case, use the same skills and weapons (eg. if you're using a 2H sword in one test, use a 2H sword in all tests).
This will give us four data points.
Normal, advanced and set gear with full CP.
Generic, white gear with full CP.
Normal, advanced and set gear with NO CP.
Generic, white gear with NO CP.
Just curious to know what kind of numbers we will see. It might help us determine where the damage is coming from. Is it the gear? Is it the CP? Is it the skill of the player?
I can provide the first two data points.
I am max CP and my main is a magden. I have my CP allocated more or less the way that Alcast recommends, and my parse gear is (all Legendary) Spell Strat jewels, Bloodthirsty + spell dmg enchants + front bar inferno staff that's precise with a flame enchant; perfected False God's body, all Divines; Zaan head and shoulders, Divines; vMA inferno back bar, infused + weapon damage enchant.
Shadow mundus, all attributes into magicka, Ghastly eye bowl parse food, spell power potions
Front bar: Fissure, Dive, Fetcher, Degeneration, Bird of Prey
Back bar: Unstable Wall, Winter's Revenge, Elemental Drain, Barbed Trap, Bird of Prey.
Eternal Guardian ulti
My best 3 mil parse with the full setup described above is around 50k:
In general, my LA/second ratio is between .87 and .91
I then went into the PTS and made all-white gear with the same traits/enchants as I described above. Bar setup/mundus/etc stayed the same
I was pretty shocked. My DPS was halved:
LA/second ratio is about .87. Perhaps a bit lower, but it's within what I expect to be normal for me. I say that to highlight the fact that I'm LA weaving fairly consistently across parses.
I don't know what I expected, but it sure wasn't as drastic of a drop as this turned out to be. I tried over and over and couldn't get above 25k. I incrementally improved the gear to green, then blue, and finally purple. Each improvement netted about a 1.5k DPS increase- I was hitting about 28.5k with all purple gear. I parse consistent numbers, so there's little variance in terms of numbers within each gear setup.
For funsies, I used the generic purple gear but swapped in the vMA inferno staff on the back bar:
THEN, I made white sets of Julianos, Innate Axiom, and 2 pieces of Assassin's Guile (adds spell crit). Same traits/enchants as above. Easy 32k. I got distracted for a few seconds and missed a few light attacks, so my LA/second ratio is low, so it could be even higher with a better parse:
Removing CP from the equation next is going to be catastrophic to my sustain- I'm pushing it as-is. I'll try that later, but I forsee a LOT of heavy attacks and general struggle bus-iness in my future. Not looking forward to that,
Grianasteri wrote: »SidraWillowsky wrote: »Since the original thread got locked due to outdated information, I'm starting a new one. Particularly because I was intrigued by what @Morgha_Kul was wondering:Morgha_Kul wrote: »I wonder if someone with higher dps might try something and report back.
First, tell us what kind of dps you're getting as you are, kitted out normally.
Next, tell us what your dps is with GENERIC gear. No sets, nothing green, blue, purple or better... just plain white gear.
Finally tell us what dps you get in both prior conditions if you take away ALL Champion Points.
In each case, use the same skills and weapons (eg. if you're using a 2H sword in one test, use a 2H sword in all tests).
This will give us four data points.
Normal, advanced and set gear with full CP.
Generic, white gear with full CP.
Normal, advanced and set gear with NO CP.
Generic, white gear with NO CP.
Just curious to know what kind of numbers we will see. It might help us determine where the damage is coming from. Is it the gear? Is it the CP? Is it the skill of the player?
I can provide the first two data points.
I am max CP and my main is a magden. I have my CP allocated more or less the way that Alcast recommends, and my parse gear is (all Legendary) Spell Strat jewels, Bloodthirsty + spell dmg enchants + front bar inferno staff that's precise with a flame enchant; perfected False God's body, all Divines; Zaan head and shoulders, Divines; vMA inferno back bar, infused + weapon damage enchant.
Shadow mundus, all attributes into magicka, Ghastly eye bowl parse food, spell power potions
Front bar: Fissure, Dive, Fetcher, Degeneration, Bird of Prey
Back bar: Unstable Wall, Winter's Revenge, Elemental Drain, Barbed Trap, Bird of Prey.
Eternal Guardian ulti
My best 3 mil parse with the full setup described above is around 50k:
In general, my LA/second ratio is between .87 and .91
I then went into the PTS and made all-white gear with the same traits/enchants as I described above. Bar setup/mundus/etc stayed the same
I was pretty shocked. My DPS was halved:
LA/second ratio is about .87. Perhaps a bit lower, but it's within what I expect to be normal for me. I say that to highlight the fact that I'm LA weaving fairly consistently across parses.
I don't know what I expected, but it sure wasn't as drastic of a drop as this turned out to be. I tried over and over and couldn't get above 25k. I incrementally improved the gear to green, then blue, and finally purple. Each improvement netted about a 1.5k DPS increase- I was hitting about 28.5k with all purple gear. I parse consistent numbers, so there's little variance in terms of numbers within each gear setup.
For funsies, I used the generic purple gear but swapped in the vMA inferno staff on the back bar:
THEN, I made white sets of Julianos, Innate Axiom, and 2 pieces of Assassin's Guile (adds spell crit). Same traits/enchants as above. Easy 32k. I got distracted for a few seconds and missed a few light attacks, so my LA/second ratio is low, so it could be even higher with a better parse:
Removing CP from the equation next is going to be catastrophic to my sustain- I'm pushing it as-is. I'll try that later, but I forsee a LOT of heavy attacks and general struggle bus-iness in my future. Not looking forward to that,
All of this proves what I and other have been saying for a very long time, the gear level/set up/build are massively important for dps. While skill is of course extremely important, it is certainly not the only factor.
This is important to understand because of the way the vast majority of average, casual players play ESO. They are very often not running around in gold or even purple gear, they often do not have traits optimised, or enchants, they often do not have monster sets active, they often do not even have full 5 piece sets active and they certainly very often do not have master or maelstrom weapons. Nor, importantly, do they spend their free time trawling through forums or online guides. These factors account for thousands and thousands of dps.
The reason I mention all this, is to encourage the elitist end gamer (top 10 - 15% dps) to stop looking down on the vast majority of the player base and screaming "learn to play", "stop being lazy" etc. I am sorry to say that you completely fail to understand how a great many people, the majority in fact, play ESO.
I met a CP650 player over the weekend. They were articulate, intelligent and willing to learn. Their dps was around 10k. Yep, thats right. They had no monster set on. They had only 1 full 5 piece active and it was a set that was not appropriate for dungeon content. They didnt get to CP650 by being lazy or not caring, clearly it takes time and effort to get to CP650. This person is the perfect example of the average ESO player.
Its the type of person that overland/questing/normal dungeon content is designed for, and rightly so. Bare that in mind next time you scream about how easy something is or how awful/lazy someone is.
That is all, you may go about your business.
TheGreatBlackBear wrote: »Somehow this thread is spicier than part one. Lol. I love it when lazy low dps potatoes demand ish like if we have nothing better to do. "Go parse for me, please. While I'm there. In your ESO house. And in your real-world house" Like gtfo. The time you spent obsessing on other people's numbers could be spent improving your rotations or it could be time spent coming to terms with your mediocrity.
Morgha_Kul wrote: »TheGreatBlackBear wrote: »Somehow this thread is spicier than part one. Lol. I love it when lazy low dps potatoes demand ish like if we have nothing better to do. "Go parse for me, please. While I'm there. In your ESO house. And in your real-world house" Like gtfo. The time you spent obsessing on other people's numbers could be spent improving your rotations or it could be time spent coming to terms with your mediocrity.
No one is demanding anything. I made a request, you're free to decline. Also, can we stop with this nonsense of looking down your nose at people that choose to play in a manner different than you?
Part of the point of this, and what we've seen here, is that improving rotations is only a small portion of the damage puzzle. Gear has a substantial impact. CP has a substantial impact. Sure, rotation and skill is important too, but it's not ALL about that.
I think you are under-estamitating rotation and skill by calling it a small portion. Just get on PTS, where you have all gear available and do your tests there.Morgha_Kul wrote: »Part of the point of this, and what we've seen here, is that improving rotations is only a small portion of the damage puzzle. Gear has a substantial impact. CP has a substantial impact. Sure, rotation and skill is important too, but it's not ALL about that.
Morgha_Kul wrote: »TheGreatBlackBear wrote: »Somehow this thread is spicier than part one. Lol. I love it when lazy low dps potatoes demand ish like if we have nothing better to do. "Go parse for me, please. While I'm there. In your ESO house. And in your real-world house" Like gtfo. The time you spent obsessing on other people's numbers could be spent improving your rotations or it could be time spent coming to terms with your mediocrity.
No one is demanding anything. I made a request, you're free to decline. Also, can we stop with this nonsense of looking down your nose at people that choose to play in a manner different than you?
Part of the point of this, and what we've seen here, is that improving rotations is only a small portion of the damage puzzle. Gear has a substantial impact. CP has a substantial impact. Sure, rotation and skill is important too, but it's not ALL about that.
SidraWillowsky wrote: »It's not letting me edit, but just to clarify, these are all 3 mil parses because I'm too lazy to sit in front of the 6 or 21 mil for this testing. My 3 and 6 mil parses are the same; I'm sitting at about 76k on the 21 mil with my full (Zaan/Spell Strat/FGD) setup
Morgha_Kul wrote: »TheGreatBlackBear wrote: »Somehow this thread is spicier than part one. Lol. I love it when lazy low dps potatoes demand ish like if we have nothing better to do. "Go parse for me, please. While I'm there. In your ESO house. And in your real-world house" Like gtfo. The time you spent obsessing on other people's numbers could be spent improving your rotations or it could be time spent coming to terms with your mediocrity.
No one is demanding anything. I made a request, you're free to decline. Also, can we stop with this nonsense of looking down your nose at people that choose to play in a manner different than you?
Part of the point of this, and what we've seen here, is that improving rotations is only a small portion of the damage puzzle. Gear has a substantial impact. CP has a substantial impact. Sure, rotation and skill is important too, but it's not ALL about that.
kylewwefan wrote: »SidraWillowsky wrote: »It's not letting me edit, but just to clarify, these are all 3 mil parses because I'm too lazy to sit in front of the 6 or 21 mil for this testing. My 3 and 6 mil parses are the same; I'm sitting at about 76k on the 21 mil with my full (Zaan/Spell Strat/FGD) setup
I wouldn’t call it too lazy. You’ve spent a good chunk of time trying out non optimal gear setups even with a coveted vMA staff to see how much difference it makes.
SunSpire bosses with 130 mil health; fights broken up into 4 quarters/ flights; divided by 8 DPS; each DD is only looking at having to dish out ~4 mil damage between flights. It doesn’t make sense for everyone to run around beating on a 21 mil health dummy
What I saw this patch is all dots got their nuts clipped and won’t carry to a higher damage anymore.
For this class, light attack and deep fissures make up roughly %40 + of total damage no matter what gear you have on. That’s interesting, don’t ya think? Obviously the bread and butter of your rotation, I one time tried simplifying my stamden rotation to few key skills and still came within %10 of my max DPS probably because I was able to perform an easier rotation cleaner.
If only every class were that easy to figure out.
SidraWillowsky wrote: »I just want to say, that since the last update (or two, havent done a parse in a while), using the same rotation and, in my eyes, a better build (crit kitty StamNB) from last time, my parse dropped from 36k to 25k.
I was a little upset.
I mained a stamblade for about a year. I actually only made the magden with the intent of trying her out in vMA, but the class was so fun to me that I switched full-time.
I might be doing something wrong, but my stamblade is now in utter shambles too. My DPS dropped about as much as yours did, and she now hits like a wet noodle and is super squishy to boot. Apparently Stamblades are doing well this patch but I'm feeling weaker than ever. I feel you there.
Well, some people caught one of those uber Youtube elites cheating a DPS mannequin with a block cast macro.
This is what happens when you have a broken gameplay engine and promote glitches to game features.
TriangularChicken wrote: »Well, some people caught one of those uber Youtube elites cheating a DPS mannequin with a block cast macro.
This is what happens when you have a broken gameplay engine and promote glitches to game features.
@Vahrokh
dude there is a discord (TRE) where ppl upload pictures of 80k+ parses every day. they have to be cheating (bash macro) for sure. and on top of that i think they are animation canceling as well. its mostly EU guys tho which makes me believe that they are cheating more over there..looks like EU > NA to me
MasterSpatula wrote: »While a lot of people have been like, "I can't believe how high the percentage of damage gear/CP/pots are," I'm like, "I can't believe how low they are."
Speaking as someone who's had physical therapy for poor coordination, as someone who can't even hit the intended buttons consistently much less hit them in a precise order in precise timing, it's pretty discouraging to me how much the player's manual dexterity matters in what's theoretically an RPG.
With the same gear and abilities used in the same order, one player might hit double or triple the DPS of the other based entirely on precise timing. I get that a lot of players think that's a positive. I just find it disheartening.
A dummy just teaches repetition , not how to play So spending 9 million hours a month in front of a dummy isn’t my (Anyone’s) idea of fun. Ultimately it teaches you very little - certainly not how to fight.
There isn’t a vet trial in the game where you stand still the entire fight. In addition you’d never use the same gear anyway - hence it’s ultimately pointless and just turns the numbers into a w***y waving contest . Even ppl that hit 95k on a dummy are probably closer to 50 in a trial so you Might as well Just put on trial gear and have fun And learn doing the real thing IMO
Here we go again... You know why people spend hours on a dummy? Because wether you like it or not, repetition is a way to mastery. On a dummy you can practice your rotation in a controlled environment to the point where it becomes muscle memory. And when you move to content you can focus all of your attention on movement, mechanics and all those things while still maintaining your rotation. People who spend time on a dummy can do both, its the "f*ck the dummy" guys who are either mopping the floor or are doing mighty 10k DPS for most of the fight
It's not a hard concept. It actually applies to a lot of things in life. From the most intense things like marksmanship basics which are learned at the range, with zero movement, but are stilll pretty darn valuable in a war zone. To the mundane skills like playing on a guitar or typing on a keyboard. The actual process might not be fun. But the feeling that you are getting closer to mastering something is a very enjoyable thing for many people.
You are also quite misinformed. There is little reason to use some other gear than your trial gear when you are practicing on a dummy. 70-80k DPS is also pretty common in trials. Even in places like vSS hardmodes. Check esologs, you'll be surprised. And really good players are hitting 90-100k in trials as well. You might be surprised how many of the trial fights can actuallly be transformed into a big dummy parse.
A dummy just teaches repetition , not how to play So spending 9 million hours a month in front of a dummy isn’t my (Anyone’s) idea of fun. Ultimately it teaches you very little - certainly not how to fight.
There isn’t a vet trial in the game where you stand still the entire fight. In addition you’d never use the same gear anyway - hence it’s ultimately pointless and just turns the numbers into a w***y waving contest . Even ppl that hit 95k on a dummy are probably closer to 50 in a trial so you Might as well Just put on trial gear and have fun And learn doing the real thing IMO
Here we go again... You know why people spend hours on a dummy? Because wether you like it or not, repetition is a way to mastery. On a dummy you can practice your rotation in a controlled environment to the point where it becomes muscle memory. And when you move to content you can focus all of your attention on movement, mechanics and all those things while still maintaining your rotation. People who spend time on a dummy can do both, its the "f*ck the dummy" guys who are either mopping the floor or are doing mighty 10k DPS for most of the fight
It's not a hard concept. It actually applies to a lot of things in life. From the most intense things like marksmanship basics which are learned at the range, with zero movement, but are stilll pretty darn valuable in a war zone. To the mundane skills like playing on a guitar or typing on a keyboard. The actual process might not be fun. But the feeling that you are getting closer to mastering something is a very enjoyable thing for many people.
You are also quite misinformed. There is little reason to use some other gear than your trial gear when you are practicing on a dummy. 70-80k DPS is also pretty common in trials. Even in places like vSS hardmodes. Check esologs, you'll be surprised. And really good players are hitting 90-100k in trials as well. You might be surprised how many of the trial fights can actuallly be transformed into a big dummy parse.
A dummy just teaches repetition , not how to play So spending 9 million hours a month in front of a dummy isn’t my (Anyone’s) idea of fun. Ultimately it teaches you very little - certainly not how to fight.
There isn’t a vet trial in the game where you stand still the entire fight. In addition you’d never use the same gear anyway - hence it’s ultimately pointless and just turns the numbers into a w***y waving contest . Even ppl that hit 95k on a dummy are probably closer to 50 in a trial so you Might as well Just put on trial gear and have fun And learn doing the real thing IMO
Here we go again... You know why people spend hours on a dummy? Because wether you like it or not, repetition is a way to mastery. On a dummy you can practice your rotation in a controlled environment to the point where it becomes muscle memory. And when you move to content you can focus all of your attention on movement, mechanics and all those things while still maintaining your rotation. People who spend time on a dummy can do both, its the "f*ck the dummy" guys who are either mopping the floor or are doing mighty 10k DPS for most of the fight
It's not a hard concept. It actually applies to a lot of things in life. From the most intense things like marksmanship basics which are learned at the range, with zero movement, but are stilll pretty darn valuable in a war zone. To the mundane skills like playing on a guitar or typing on a keyboard. The actual process might not be fun. But the feeling that you are getting closer to mastering something is a very enjoyable thing for many people.
You are also quite misinformed. There is little reason to use some other gear than your trial gear when you are practicing on a dummy. 70-80k DPS is also pretty common in trials. Even in places like vSS hardmodes. Check esologs, you'll be surprised. And really good players are hitting 90-100k in trials as well. You might be surprised how many of the trial fights can actuallly be transformed into a big dummy parse.
but this simply isnt true is it?
very few people who post DPS tests use anything other than cheese gear, blue food and 0 shields and self heals. id have an ounce of respect if those people are getting 100k on this patch with that on - but the fact is, they are not - not even on the last patch. everyone i know that was getting 100k was cheesing it - and thats full end game players.
if you can post an 100k parse on this patch showing a character using yellow or purple food, with a sheild and self heal slotted - and trial gear - which is what most people would run in a trial - then i will apologise to you until then.. i maintain - cheese parses on dummys are useless - because whilst you may learn "mussle memory" for your rotation - it becomes completely useless when you have to break rotation to block, sheild or move.
A dummy just teaches repetition , not how to play So spending 9 million hours a month in front of a dummy isn’t my (Anyone’s) idea of fun. Ultimately it teaches you very little - certainly not how to fight.
There isn’t a vet trial in the game where you stand still the entire fight. In addition you’d never use the same gear anyway - hence it’s ultimately pointless and just turns the numbers into a w***y waving contest . Even ppl that hit 95k on a dummy are probably closer to 50 in a trial so you Might as well Just put on trial gear and have fun And learn doing the real thing IMO
Here we go again... You know why people spend hours on a dummy? Because wether you like it or not, repetition is a way to mastery. On a dummy you can practice your rotation in a controlled environment to the point where it becomes muscle memory. And when you move to content you can focus all of your attention on movement, mechanics and all those things while still maintaining your rotation. People who spend time on a dummy can do both, its the "f*ck the dummy" guys who are either mopping the floor or are doing mighty 10k DPS for most of the fight
It's not a hard concept. It actually applies to a lot of things in life. From the most intense things like marksmanship basics which are learned at the range, with zero movement, but are stilll pretty darn valuable in a war zone. To the mundane skills like playing on a guitar or typing on a keyboard. The actual process might not be fun. But the feeling that you are getting closer to mastering something is a very enjoyable thing for many people.
You are also quite misinformed. There is little reason to use some other gear than your trial gear when you are practicing on a dummy. 70-80k DPS is also pretty common in trials. Even in places like vSS hardmodes. Check esologs, you'll be surprised. And really good players are hitting 90-100k in trials as well. You might be surprised how many of the trial fights can actuallly be transformed into a big dummy parse.
but this simply isnt true is it?
very few people who post DPS tests use anything other than cheese gear, blue food and 0 shields and self heals. id have an ounce of respect if those people are getting 100k on this patch with that on - but the fact is, they are not - not even on the last patch. everyone i know that was getting 100k was cheesing it - and thats full end game players.
if you can post an 100k parse on this patch showing a character using yellow or purple food, with a sheild and self heal slotted - and trial gear - which is what most people would run in a trial - then i will apologise to you until then.. i maintain - cheese parses on dummys are useless - because whilst you may learn "mussle memory" for your rotation - it becomes completely useless when you have to break rotation to block, sheild or move.
very few people who post DPS tests use anything other than cheese gear, blue food and 0 shields and self heals. id have an ounce of respect if those people are getting 100k on this patch with that on - but the fact is, they are not - not even on the last patch. everyone i know that was getting 100k was cheesing it - and thats full end game players.
if you can post an 100k parse on this patch showing a character using yellow or purple food, with a sheild and self heal slotted - and trial gear - which is what most people would run in a trial - then i will apologise to you until then.. i maintain - cheese parses on dummys are useless - because whilst you may learn "mussle memory" for your rotation - it becomes completely useless when you have to break rotation to block, sheild or move.
RogueShark wrote: »The purpose of parsing is to build up muscle memory and to show what you can do with your class under specific circumstances. It doesn't always equate to being good in a raid environment, but parsing does serve a great purpose. That learning and muscle memory certainly DOES serve a purpose, even in non-static environments.
I feel like the combat team is just balancing around organized teams rather than the entire player base as a whole. I heard some elitist say that the new 23m trial dummy is the new gold standard for parses, yea ok but not everyone is going to have those buffs that the trial dummy provides running 24/7 during a trial it's just unrealistic and the ones that can are just a handful of guilds.
You've entirely missed the point why iron atro is the gold standard. It is not about hitting the numbers you hit on dummy in a dungeon/trial. But about the dummy providing everyone with the exact same playing field. Everyone on the dummy has all the buffs. So everyone can do their absolute best on it. And then you can compare between those absolute best results without questions about fracture/breach, ele drain, class buffs and so on interfering with your tests.
I feel like the combat team is just balancing around organized teams rather than the entire player base as a whole. I heard some elitist say that the new 23m trial dummy is the new gold standard for parses, yea ok but not everyone is going to have those buffs that the trial dummy provides running 24/7 during a trial it's just unrealistic and the ones that can are just a handful of guilds.
You've entirely missed the point why iron atro is the gold standard. It is not about hitting the numbers you hit on dummy in a dungeon/trial. But about the dummy providing everyone with the exact same playing field. Everyone on the dummy has all the buffs. So everyone can do their absolute best on it. And then you can compare between those absolute best results without questions about fracture/breach, ele drain, class buffs and so on interfering with your tests.
Then go to a real trial and wonder why their dps is not anywhere near their target dummy dps. DPS'ing the dummy with all the buffs in the world is not the same as a real fight with random players. How does that help the player base? Not everyone is going to be hitting the numbers that they are hitting on the 23m trial dummy. That's just a handful of guilds.