Many average players already have decent gear, sets like Spriggan's, Mother's sorrow but lightning instead of inferno staff, Hunding's Rage, Julianos, etc.Grianasteri wrote: »An average player can have trash sets on, or incomplete, un-optimised sets etc, as I described earlier, then switch to bis optimised gear and see an uplift of thousands in dps. This is just a fact and I have no idea why so many high dps players have an issue with it being a fact.
TheGreatBlackBear wrote: »Asian posted his video.https://youtu.be/NQEflmqh9VU
Over to you low dps having people.
Wonderful and ty for trying to get rid of some of the doubters asain, this was never a question for me. for me and people i play with its the difference between live and pts. Could you please do one on Live in a house lol? i only parse on live and depending on the time of day i may not be able to get injections to proc(i have to rehit the key with a 300mb DL, 8 ping internet speed) or half my light attacks to go off. Live is a completely different animal these days from PTS. so much so we don't even use the trials dummy as a reflection of our DPS because, our numbers are often 20k less then yours and we too have spent hours a day for years practicing. When we use 3/6 mill dummies we are at the top of the food chain but with trials dummies we just don't know where the extra deeps comes from. thanks either way!
vesselwiththepestle wrote: »Many average players already have decent gear, sets like Spriggan's, Mother's sorrow but lightning instead of inferno staff, Hunding's Rage, Julianos, etc.Grianasteri wrote: »An average player can have trash sets on, or incomplete, un-optimised sets etc, as I described earlier, then switch to bis optimised gear and see an uplift of thousands in dps. This is just a fact and I have no idea why so many high dps players have an issue with it being a fact.
Instead of investing a small amount of time into l2p and getting huge increases in damage, they often focus on getting slightly better damage by farming better gear in a huge amount of time.
Most endgame content creators offer beginner setups etc. for their builds, some even CP setups if you are well below the cap. If an average player doesn't even have gear similar to that, then of course, they should get some valid gear first.
Some gear choices are also tricky. Relequen gives a lot on dummy parses and average players might be tricked into thinking that Relequen would be a good choice for running dungeons.
Similar skill choices. Just recently I was playing with someone, who used Elemental Weapon as spammable because his build said so. I checked Eso Logs and told him, that 2 out of 3 Elemental Weapon casts didn't deal any damage, because his Light Attack Weaving was bad. He switched to another spammable and his dps went up a few k instantly, although "in theory" Elemental Weapon would be the stronger skill...
If you only focus on gear, you are limiting yourself a lot.
Grianasteri wrote: »TheGreatBlackBear wrote: »Asian posted his video.https://youtu.be/NQEflmqh9VU
Over to you low dps having people.
Wonderful and ty for trying to get rid of some of the doubters asain, this was never a question for me. for me and people i play with its the difference between live and pts. Could you please do one on Live in a house lol? i only parse on live and depending on the time of day i may not be able to get injections to proc(i have to rehit the key with a 300mb DL, 8 ping internet speed) or half my light attacks to go off. Live is a completely different animal these days from PTS. so much so we don't even use the trials dummy as a reflection of our DPS because, our numbers are often 20k less then yours and we too have spent hours a day for years practicing. When we use 3/6 mill dummies we are at the top of the food chain but with trials dummies we just don't know where the extra deeps comes from. thanks either way!
Absolutely, any parse not on live in a normal house seems sub optimal in terms of accuracy. Although I imagine for high skill players it will make less difference and not be so much of an issue.
Personally the lag I experience in my houses, depending on the time of day and/or the location it is in, can be really quite variable and can impact my parses by thousands. When the lag is poor I experience skills and LA not firing and that messes with the rotation hugely, potions not firing either. It all makes a difference.
PS, I cannot quite believe the number of add ons PC players benefit from, its incredible. Console players get a really rough deal.
PPS, I have never thought good content creators like th3asiangod used macros.
.
T3hasiangod wrote: »kylewwefan wrote: »The PC guys might not get this. On console, the game has not felt right for a long time. There’s a noticeable delay with every action you do. Light attacks refuse to go off. Skills spit spat and stutter. The game doesn’t feel fluid, or reactive. It’s slow, clunky and predictably unpredictable or just plain bad.
Players have tried using a house with nothing in it to minimize all the lag and performance shortcomings of the game.
Then when you get into content, it all goes out the window. Light attack rotations don’t reflect your character animations and that is not necessarily animation cancelling, but I’d blame it more so on bad game performance. It just feels “off” Many times if that makes any sense.
You tap a button on a your controller and don’t see anything happen on screen til a second or two later it throws things off. And then only gets worse when you keep hammering more commands in. Could you imagine this kind of issue in guitar hero or rockband. It’s catastrophic and would completely wreck that type of game.
When I wrote the first “DPS is Through the roof” we were in DOT Meta. Dots were wildly over performing and I believe this made it much easier for many to reach higher damage then they had before; because you would set out dots working your way through both bars and by the time you came back to the first bar you just start over again. The timing didn't seem to matter so much. Just keep working a rotation front to back and anyone could do good damage.
That all went away with Dragonhold when Dots and AOE’s were massively nerffed. They’re still a component to good damage, but there needs to be a good bit of direct damage. And there’s significantly more sustain issues to deal with as well.
If your light attacks aren’t going off right, You’re gonna have An exceptionally bad time with NightBlade and other classes are gonna suffer as well. I get this all the time. Whether it’s me being bad or the game being a steaming pile of doo is debatable. But the game’s responsiveness is definitely something the devs should be looking into imo.
And yet there are console DPS that are outparsing or matching some PC players...
TheGreatBlackBear wrote: »@Aurielle please don't speak for all console players. I dunno about you guys but I'm on xbox na and we're just fine 9 raids out of 10. Groups at the highest level can and do progress titles like GH IR and TTT. I myself expect to have a third toon with TTT by mid-December. And I have a standard Xbox controller, I live outside of the United States and I use Wi-Fi. So please shut up and stop making excuses.
TheGreatBlackBear wrote: »So you actually believe that poor performance is a main factor stops people from achieving reasonable DPS? Not even even DPS needs for big trifecta achievement. Just the average person in a trial or dungeon. Lag makes them hit 20k to 25k? Is that what you're telling me? I
You can go over to Eso Logs and have a look what players on PC are wearing in trials. Many post their trial logs for the public. Also there aren't many 100k parses around. Most of the one I have seen are below 90k. Could you link some of those 100k parses, maybe I can learn something from them.My point was that a dummy does not realistically represent a trial boss, and that you wouldn’t necessarily run the same gear in a trial as a dummy and get the same 100k result - And definitely not this patch.
I stand 100% behind this statement, so to the poster who was awaiting “an apology “ you’ll still be waiting I’m afraid






Elwendryll wrote: »Stamina sorcerer, Khajiit, Lava Foot, Shadow Mundus, damage poison front, weapon damage enchant back (for all the parses)
I'd say I'm average for a progression trial player. (I cleared vSS HM)
On 21MRelequen/Perfected Lokkestiiz + 1 Kra'gh + 1 Grundwulf + Maelstrom bow
With CP
No CP
On 3MRelequen/Tzogvin + 2 Grundwulf + Maelstrom bowWith CP
No CP
White CP150 gear (no enchant) and weapons, 7 divine body, 3 robust jewelry, precise front, infused back (white quality enchant)With CP
No CP
Interesting results.
Elwendryll wrote: »Interesting results.
Elwendryll wrote: »Interesting results.
Very much so, thanks for posting that. I guess a rational conclusion would be to ~halve the damage in the various tets for less experienced players?
SidraWillowsky wrote: »Elwendryll wrote: »Stamina sorcerer, Khajiit, Lava Foot, Shadow Mundus, damage poison front, weapon damage enchant back (for all the parses)
I'd say I'm average for a progression trial player. (I cleared vSS HM)
On 21MRelequen/Perfected Lokkestiiz + 1 Kra'gh + 1 Grundwulf + Maelstrom bow
With CP
No CP
On 3MRelequen/Tzogvin + 2 Grundwulf + Maelstrom bowWith CP
No CP
White CP150 gear (no enchant) and weapons, 7 divine body, 3 robust jewelry, precise front, infused back (white quality enchant)With CP
No CP
Interesting results.
DAAAAAAAAAMN. Thanks for doing this. I suspected that I'd be hovering at 10-12k DPS with no CP and white gear.
TheGreatBlackBear wrote: »Note how the narrative of this thread has changed. First people couldn't do good dps because of their CP. Next, it was because they didn't have golded out perfected gear next there was the story that certain people only have good dps because they cheat/ use macros/modded controllers and after that, it was due to having a poor connection or the game crashing. Who wants to take wagers for the next excuse to pop up?
TheGreatBlackBear wrote: »Note how the narrative of this thread has changed. First people couldn't do good dps because of their CP. Next, it was because they didn't have golded out perfected gear next there was the story that certain people only have good dps because they cheat/ use macros/modded controllers and after that, it was due to having a poor connection or the game crashing. Who wants to take wagers for the next excuse to pop up?
All players who can break 30k DPS are actually aliens from a faraway planet. They have three extra fingers and can hack their brain directly into the game and alter the speed of electrons running through their interface (they don't actually play on an normal PC or console, that's why no lag) to make their numbers bigger. Although at the same time they are completely incapable of reacting and that's why they only post dummy parses and spend all the time in a trial on the floor while little Timmy valiantly defends the pride of humanity with his 10k snipe spam.
typo
TheGreatBlackBear wrote: »Note how the narrative of this thread has changed. First people couldn't do good dps because of their CP. Next, it was because they didn't have golded out perfected gear next there was the story that certain people only have good dps because they cheat/ use macros/modded controllers and after that, it was due to having a poor connection or the game crashing. Who wants to take wagers for the next excuse to pop up?
TheGreatBlackBear wrote: »Note how the narrative of this thread has changed. First people couldn't do good dps because of their CP. Next, it was because they didn't have golded out perfected gear next there was the story that certain people only have good dps because they cheat/ use macros/modded controllers and after that, it was due to having a poor connection or the game crashing. Who wants to take wagers for the next excuse to pop up?
vesselwiththepestle wrote: »You can go over to Eso Logs and have a look what players on PC are wearing in trials. Many post their trial logs for the public. Also there aren't many 100k parses around. Most of the one I have seen are below 90k. Could you link some of those 100k parses, maybe I can learn something from them.My point was that a dummy does not realistically represent a trial boss, and that you wouldn’t necessarily run the same gear in a trial as a dummy and get the same 100k result - And definitely not this patch.
I stand 100% behind this statement, so to the poster who was awaiting “an apology “ you’ll still be waiting I’m afraid
DPS nerfs affect players trying to rise up the most and are by far the most frustrating things about ZOS. They keep trying to knee cap the top 1% which can steam roll content but it truly cripples those on the rise not the top of the top. It's been my biggest complaint of this game since getting serious since ZOS keeps missing the mark of bringing down the ceiling.
Exactly what I stated so many times, not just in this thread.
A dude flashing his 100k on Youtube gets nerfed to 85k?
A 15k DPS loss, but... who cares! He will still steamroll the whole content, he will still skip every and each game mechanic, he will still post his guild downing #eliteboss333 before it ends its "first phase" (hm vMOL comes to mind).
A new player or a guy who poured in so much effort and finally achieved 35k DPS, in the same patch gets nerfed to 25k.
Less of a loss than the 100k guy, but now his progress has just been devastated, he's back to the minor league.
He won't even have 50k fans on a Youtube channel he never opened, to side for and support him. He'll just be "just another nameless sucker who wasted all his money to gold a set" and now all of this has been made useless. And will be again in 3 months. And again in 6 months. And so on.
T3hasiangod wrote: »ITT: People telling other people how to have fun.
What if my version of fun is sweaty, carpal tunnel inducing, rapidly clicking my keys, combat?
You sum it up very well, add that ESO under the hood mechanics is not very intuitive.Toc de Malsvi wrote: »DPS nerfs affect players trying to rise up the most and are by far the most frustrating things about ZOS. They keep trying to knee cap the top 1% which can steam roll content but it truly cripples those on the rise not the top of the top. It's been my biggest complaint of this game since getting serious since ZOS keeps missing the mark of bringing down the ceiling.
Exactly what I stated so many times, not just in this thread.
A dude flashing his 100k on Youtube gets nerfed to 85k?
A 15k DPS loss, but... who cares! He will still steamroll the whole content, he will still skip every and each game mechanic, he will still post his guild downing #eliteboss333 before it ends its "first phase" (hm vMOL comes to mind).
A new player or a guy who poured in so much effort and finally achieved 35k DPS, in the same patch gets nerfed to 25k.
Less of a loss than the 100k guy, but now his progress has just been devastated, he's back to the minor league.
He won't even have 50k fans on a Youtube channel he never opened, to side for and support him. He'll just be "just another nameless sucker who wasted all his money to gold a set" and now all of this has been made useless. And will be again in 3 months. And again in 6 months. And so on.
As far as wasting gold sets, well this has been answered before in other threads. But “golding” a set is very much not worthwhile for the majority of players. Golding a weapon is worthwhile but gold on armor pieces offers a very minimal gain, one that is insignificant for the vast majority of players.
This thread has not and did not show the effect of going from purple to gold on set pieces. Purple pieces are easily attainable and many sets drop primarily in purple. Worrying about golding a set is a side issue not directly related.
As far as change in MMO’s that is an unavoidable consequence of being an MMO. Games that don’t change die. The rate of change may be comfortable for some and uncomfortable for others.
As far as targeted nerfs, sure ZOS has done a poor job lowering the ceiling and raising the floor. However, it’s important to remember that any changes are going to be amplified positively for the elite and negatively for the casual. The elite became elite through exposure and practice and are better equipped to handle changes. While the casuals literally just don’t know enough to handle anything but a boost.
So the elite will take a boost and maximize the benefits, while the casual wastes it. Equally the casual will be destroyed by a nerf, while the elite minimizes it.
If they truly want to target the ceiling they likely need to trivialize sustain and light attack damage. If sustain is in any way a factor of performance the elite will maximize the benefit and thereby increase the gap between the floor and ceiling. Light attack weaving and/or “animation cancelling” also works to increase the gap. Casuals spamming light attacks get little benefit while elite players who have good execution get immense benefit.
If we include the sustain changes the casuals would have no need to spam light attacks. A large portion of why casuals spam light/heavy attacks currently has to do with their inherent poor resource management. Trivializing sustain and light attacks however will not be supported by most of the elite as they would see it as trivializing the game in general. Which is part of the problem of designing the game with the input of only elite players.
Grianasteri wrote: »I don't know if I'm explaining this well. I hope people understand what I mean.
TheGreatBlackBear wrote: »Note how the narrative of this thread has changed. First people couldn't do good dps because of their CP. Next, it was because they didn't have golded out perfected gear next there was the story that certain people only have good dps because they cheat/ use macros/modded controllers and after that, it was due to having a poor connection or the game crashing. Who wants to take wagers for the next excuse to pop up?
Goregrinder wrote: »CP vs No-CP is almost a 30k difference in some cases. That's a big difference.