The Gold Road Chapter – which includes the Scribing system – and Update 42 is now available to test on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/656454/

"DPS is through the roof" thread part 2

SidraWillowsky
SidraWillowsky
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Since the original thread got locked due to outdated information, I'm starting a new one. Particularly because I was intrigued by what @Morgha_Kul was wondering:
Morgha_Kul wrote: »
I wonder if someone with higher dps might try something and report back.

First, tell us what kind of dps you're getting as you are, kitted out normally.

Next, tell us what your dps is with GENERIC gear. No sets, nothing green, blue, purple or better... just plain white gear.

Finally tell us what dps you get in both prior conditions if you take away ALL Champion Points.

In each case, use the same skills and weapons (eg. if you're using a 2H sword in one test, use a 2H sword in all tests).

This will give us four data points.

Normal, advanced and set gear with full CP.
Generic, white gear with full CP.
Normal, advanced and set gear with NO CP.
Generic, white gear with NO CP.

Just curious to know what kind of numbers we will see. It might help us determine where the damage is coming from. Is it the gear? Is it the CP? Is it the skill of the player?

I can provide the first two data points.

I am max CP and my main is a magden. I have my CP allocated more or less the way that Alcast recommends, and my parse gear is (all Legendary) Spell Strat jewels, Bloodthirsty + spell dmg enchants + front bar inferno staff that's precise with a flame enchant; perfected False God's body, all Divines; Zaan head and shoulders, Divines; vMA inferno back bar, infused + weapon damage enchant.

Shadow mundus, all attributes into magicka, Ghastly eye bowl parse food, spell power potions

Front bar: Fissure, Dive, Fetcher, Degeneration, Bird of Prey
Back bar: Unstable Wall, Winter's Revenge, Elemental Drain, Barbed Trap, Bird of Prey.
Eternal Guardian ulti

My best 3 mil parse with the full setup described above is around 50k:

dSW0L6T.png

In general, my LA/second ratio is between .87 and .91

I then went into the PTS and made all-white gear with the same traits/enchants as I described above. Bar setup/mundus/etc stayed the same

I was pretty shocked. My DPS was halved:

aInjuS6.png

LA/second ratio is about .87. Perhaps a bit lower, but it's within what I expect to be normal for me. I say that to highlight the fact that I'm LA weaving fairly consistently across parses.

I don't know what I expected, but it sure wasn't as drastic of a drop as this turned out to be. I tried over and over and couldn't get above 25k. I incrementally improved the gear to green, then blue, and finally purple. Each improvement netted about a 1.5k DPS increase- I was hitting about 28.5k with all purple gear. I parse consistent numbers, so there's little variance in terms of numbers within each gear setup.

For funsies, I used the generic purple gear but swapped in the vMA inferno staff on the back bar:

9pFpyVd.png

THEN, I made white sets of Julianos, Innate Axiom, and 2 pieces of Assassin's Guile (adds spell crit). Same traits/enchants as above. Easy 32k. I got distracted for a few seconds and missed a few light attacks, so my LA/second ratio is low, so it could be even higher with a better parse:

tzj5ECA.png

Removing CP from the equation next is going to be catastrophic to my sustain- I'm pushing it as-is. I'll try that later, but I forsee a LOT of heavy attacks and general struggle bus-iness in my future. Not looking forward to that,
  • SidraWillowsky
    SidraWillowsky
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    It's not letting me edit, but just to clarify, these are all 3 mil parses because I'm too lazy to sit in front of the 6 or 21 mil for this testing. My 3 and 6 mil parses are the same; I'm sitting at about 76k on the 21 mil with my full (Zaan/Spell Strat/FGD) setup
  • FierceSam
    FierceSam
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    As I am levelling a new character I have been struggling to get good numbers, and wondered why this is the case. How much is down to my playstyle and how much is down to lack of specific skills, gear, enchants, traits and CP.

    So I’m really curious how far this experiment takes you.

    My guess is that equipment (both the set and the quality), effective CP distribution, enchants (type and quality), passives and potions will do way more for your DPS than refining your parse, although the effectiveness of your parse compared to mine will determine which of us can get better numbers.

    This is sort of obvious, otherwise how can my mag Templar pull down double the dps of my stam sorc.

    Please keep up the experimentation and let us know how it goes.
  • azjuwelz
    azjuwelz
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    First, I look at all that lovely data with envy. Really hard to improve on console when you don't even know what you're already doing.

    Second, I feel better now about my current dps especially at my cp level, and this just highlights that I need to make more gold to buy the wax and upgrade the other 4 pieces of Relenq body that I now have. Curious to see the effect on my parse afterwards.

    I am NOT great at weaving yet, but manage 30k.

    (Last, my warden healer is quite happy that her spamming shalks/fetcher in between heals and buffs can apparently make quite an impact on damage)
    Xbox-NA
    Guildmaster of Nightmothers Deadly Deals

    PVE/PVP Stamblade: Ylandra Silverthorn
    PVE Magwarden healer: Raw'zl Dah Zel
    PVE DK Tank: Greta Feuerwerk
    PVP StamDK: Helga Feuerwerk
    PVP Necro Healer: Dratha Helbain
    PVE Magcro: Dorian Fey
    PVE Magblade: Arivssa Thaoral
    PVE Magsorc: Eldara Birchwood
  • Rungar
    Rungar
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    do it with and without light attacks and report back so we can see what the difference is. Dont use sets that rely on light attacks.

    we can compare the dmg (minus of dmg light attacks does as per metrics) and compare that to the what we get with no light attacks used. See how close they are percentage wise.

    It's 0.0666 of a second to midnight.

    Rungar's Mystical Emporium
  • Fur_like_snow
    Fur_like_snow
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    What’s the point of a parse without la damage? Or are you one of those misguided players who want to see LA/weaving and/or AC removed? You guys are like the flat earthers of ESO.
    Edited by Fur_like_snow on November 9, 2019 6:12PM
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    Cm7Myyz.png
  • BloodSkull_ESO
    BloodSkull_ESO
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    oh look this thread again
  • Lady_Linux
    Lady_Linux
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    the bottom line is people with high dps think its them. The reality is it isn't them, it's the gear, cp, and pots and what you bring to the table is really not nearly so much as you think it is.

    these epeen posts are funny to me.
    I simply must protest. There are no Penguin avatars for me to use in the forums.

    BTW, I use arch too
  • Kalik_Gold
    Kalik_Gold
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    In all MMOs it’s about gear. Which is why some people enjoy theory crafting odd sets together. Myself included.
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden

    PvE:
    Cinan Tharn an Imperial Dragonknight
    Bates Vesuius of Dawnstar an Imperial Dragonknight
    Herzog Zwei the Genesis an Akavari* Templar
    Tav'i at-Shinji a Redguard** Warden
    Lucky Hunch the Gambler - a Redguard Nightblade

    Leveling...
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    Voa a Priest of Sep a Redguard* Necromancer
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion

  • MorganaLaVey
    MorganaLaVey
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    the bottom line is you realy dont need to be a professional e-sport- adicated-neckbeard to do some decent dps,
    like this low bobs allways say.
    Just do some normal dungeons/ raids to get gear and gold it up. but most can not even do that much :smile:
  • Fur_like_snow
    Fur_like_snow
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    Gear CP and pots can’t make a player avoid one shot mechanics which is more of less the thing that wipes groups in vet content. I’m seeing less epeen more kool aid drinking in this thread but go on keep thinking that low DPS RP no LA build is bringing more to the table.
    Edited by Fur_like_snow on November 9, 2019 7:08PM
  • Parrot1986
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    Lady_Linux wrote: »
    the bottom line is people with high dps think its them. The reality is it isn't them, it's the gear, cp, and pots and what you bring to the table is really not nearly so much as you think it is.

    these epeen posts are funny to me.

    Gear, pots and CP definitely contribute but the difference between being executed in the right and wrong hands is massive. Player skill impacts performance more than sets.

    A good player can do much better with non-meta gear and trash pots than a bad player with BiS gear and pots.
  • T3hasiangod
    T3hasiangod
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    Lady_Linux wrote: »
    the bottom line is people with high dps think its them. The reality is it isn't them, it's the gear, cp, and pots and what you bring to the table is really not nearly so much as you think it is.

    these epeen posts are funny to me.

    If it really was just gear, CP, and potions, then we'd be seeing a lot more people pulling high levels of DPS. But we don't see that. Even when people take the gear and CP from an end-game PvE build, many of them aren't able to reproduce the results because they can't execute the rotation well enough.

    High DPS is due in large part to player skill. There's no getting around it.
    PC/NA - Mayflower, Hellfire Dominion

    Dro-m'Athra Destroyer - Divayth Fyr's Coadjutor - Voice of Reason - Gryphon Heart - The Unchained - Extinguisher of Flames

    Tank - Healer - DPS (all classes, all specs)

    Youtube - Twitch
  • Sergykid
    Sergykid
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    i don't understand how you guys hit so high with light attacks. My light attack parses are placed 2nd or 3rd always, and i weave properly. I am also using vma staff for it in the blockade. Am i missing something here?
    -PC EU- / battlegrounds on my youtube
  • SidraWillowsky
    SidraWillowsky
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    Sergykid wrote: »
    i don't understand how you guys hit so high with light attacks. My light attack parses are placed 2nd or 3rd always, and i weave properly. I am also using vma staff for it in the blockade. Am i missing something here?

    Can you calculate your LA per second ratio for us? If you look at the LA damage percent and check the Crits/Hits column, the Hits will give you that. Then just divide by the parse time (or use the LA Helper addon).

    Are you consistently getting LAs in before and after every bar swap? From my experience not getting those in will decrease your LA damage by quite a lot.

    How about CP allocation? I think I have 20 in Staff Expert, and others affect it as well.

    Lastly, what does your spell damage/max magicka look like? Light attacks using staves scale off of your magicka and spell damage.

    Oh, and what sources of damage are ABOVE LAs for you?
  • Inklings
    Inklings
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    Way to much emphasis on numbers leaves the fun aspect found wanting. The best thing about Elsweyr was the high dps lead to a 5 year old game for the first time actually having massive amounts of build diversity for being able to complete vet content out side the hardest of hard modes. What we got over the last 2 dlcs has killed that and pigeonholed us into the worst copy and paste meta we have ever had in this game.

    Almost as important is a very small % of players even attempt vet content let alone complete any of it and for some reason ZOS is perfectly fine with that and i cant for the life of me understand why they think that's ok. They keep balancing this game in a vacuum around the .01% of us that can put out the top dps and constantly miss the mark to lower the dps gap between players of different skill levels.

    Their overall thought process on how ground dots should be viewed and how they behave has had a cascading effect that has now sucked in dirrect dots as well leaving so many skills off the table for builds. Running more then one ground dot is borderline impossible to sustain out of perfect conditions. With how powerful vma staff and bow are this leaves those as our go to single ground dot. This leaves every single class ground dot useless unless it has some passive dps increase tied to it for just having it on your bar. It's the number one thing that has killed class identity so much.

    Combat and class identity is gonna suffer until they realize this. There should be an immediate revert of ground dots and new game plan to lower dps that brings the top down without effecting those just under it. The best way to to do that is focus on light attacks being the in the top 3 spots on top dps parses and near the bottom on lower ones. Weaving cant be taken out of the game but we can marginalize its damage to make it not so important. Light attacks are a means to regen ult and that should be their main focus, not super high dps like they are.

    Edited by Inklings on November 9, 2019 11:50PM
  • ArchMikem
    ArchMikem
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    I just want to say, that since the last update (or two, havent done a parse in a while), using the same rotation and, in my eyes, a better build (crit kitty StamNB) from last time, my parse dropped from 36k to 25k.

    I was a little upset.
    CP1,900+ Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • SidraWillowsky
    SidraWillowsky
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    ArchMikem wrote: »
    I just want to say, that since the last update (or two, havent done a parse in a while), using the same rotation and, in my eyes, a better build (crit kitty StamNB) from last time, my parse dropped from 36k to 25k.

    I was a little upset.

    I mained a stamblade for about a year. I actually only made the magden with the intent of trying her out in vMA, but the class was so fun to me that I switched full-time.

    I might be doing something wrong, but my stamblade is now in utter shambles too. My DPS dropped about as much as yours did, and she now hits like a wet noodle and is super squishy to boot. Apparently Stamblades are doing well this patch but I'm feeling weaker than ever. I feel you there.
  • Rungar
    Rungar
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    maybe you wouldnt have to be nerfed constantly if they fixed the problem.....
    It's 0.0666 of a second to midnight.

    Rungar's Mystical Emporium
  • ApostateHobo
    ApostateHobo
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    Inklings wrote: »
    Way to much emphasis on numbers leaves the fun aspect found wanting. The best thing about Elsweyr was the high dps lead to a 5 year old game for the first time actually having massive amounts of build diversity for being able to complete vet content out side the hardest of hard modes. What we got over the last 2 dlcs has killed that and pigeonholed us into the worst copy and paste meta we have ever had in this game.

    Almost as important is a very small % of players even attempt vet content let alone complete any of it and for some reason ZOS is perfectly fine with that and i cant for the life of me understand why they think that's ok. They keep balancing this game in a vacuum around the .01% of us that can put out the top dps and constantly miss the mark to lower the dps gap between players of different skill levels.

    Their overall thought process on how ground dots should be viewed and how they behave has had a cascading effect that has now sucked in dirrect dots as well leaving so many skills off the table for builds. Running more then one ground dot is borderline impossible to sustain out of perfect conditions. With how powerful vma staff and bow are this leaves those as our go to single ground dot. This leaves every single class ground dot useless unless it has some passive dps increase tied to it for just having it on your bar. It's the number one thing that has killed class identity so much.

    Combat and class identity is gonna suffer until they realize this. There should be an immediate revert of ground dots and new game plan to lower dps that brings the top down without effecting those just under it. The best way to to do that is focus on light attacks being the in the top 3 spots on top dps parses and near the bottom on lower ones. Weaving cant be taken out of the game but we can marginalize its damage to make it not so important. Light attacks are a means to regen ult and that should be their main focus, not super high dps like they are.

    This all of this!
  • ForzaRammer
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    so can you at least remind us what the original post was about again?
  • SidraWillowsky
    SidraWillowsky
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    so can you at least remind us what the original post was about again?

    Yeah, I realized earlier that I'm a dum dum and forgot to link it. Minor details...

    https://forums.elderscrollsonline.com/en/discussion/495752/dps-is-through-the-roof-right-now-why-are-so-many-people-still-terribad-at-it
  • AbysmalGhul
    AbysmalGhul
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    My dps! :'(
  • Ysbriel
    Ysbriel
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    Since the original thread got locked due to outdated information, I'm starting a new one. Particularly because I was intrigued by what @Morgha_Kul was wondering:
    Morgha_Kul wrote: »
    I wonder if someone with higher dps might try something and report back.

    First, tell us what kind of dps you're getting as you are, kitted out normally.

    Next, tell us what your dps is with GENERIC gear. No sets, nothing green, blue, purple or better... just plain white gear.

    Finally tell us what dps you get in both prior conditions if you take away ALL Champion Points.

    In each case, use the same skills and weapons (eg. if you're using a 2H sword in one test, use a 2H sword in all tests).

    This will give us four data points.

    Normal, advanced and set gear with full CP.
    Generic, white gear with full CP.
    Normal, advanced and set gear with NO CP.
    Generic, white gear with NO CP.

    Just curious to know what kind of numbers we will see. It might help us determine where the damage is coming from. Is it the gear? Is it the CP? Is it the skill of the player?

    I can provide the first two data points.

    I am max CP and my main is a magden. I have my CP allocated more or less the way that Alcast recommends, and my parse gear is (all Legendary) Spell Strat jewels, Bloodthirsty + spell dmg enchants + front bar inferno staff that's precise with a flame enchant; perfected False God's body, all Divines; Zaan head and shoulders, Divines; vMA inferno back bar, infused + weapon damage enchant.

    Shadow mundus, all attributes into magicka, Ghastly eye bowl parse food, spell power potions

    Front bar: Fissure, Dive, Fetcher, Degeneration, Bird of Prey
    Back bar: Unstable Wall, Winter's Revenge, Elemental Drain, Barbed Trap, Bird of Prey.
    Eternal Guardian ulti

    My best 3 mil parse with the full setup described above is around 50k:

    dSW0L6T.png

    In general, my LA/second ratio is between .87 and .91

    I then went into the PTS and made all-white gear with the same traits/enchants as I described above. Bar setup/mundus/etc stayed the same

    I was pretty shocked. My DPS was halved:

    aInjuS6.png

    LA/second ratio is about .87. Perhaps a bit lower, but it's within what I expect to be normal for me. I say that to highlight the fact that I'm LA weaving fairly consistently across parses.

    I don't know what I expected, but it sure wasn't as drastic of a drop as this turned out to be. I tried over and over and couldn't get above 25k. I incrementally improved the gear to green, then blue, and finally purple. Each improvement netted about a 1.5k DPS increase- I was hitting about 28.5k with all purple gear. I parse consistent numbers, so there's little variance in terms of numbers within each gear setup.

    For funsies, I used the generic purple gear but swapped in the vMA inferno staff on the back bar:

    9pFpyVd.png

    THEN, I made white sets of Julianos, Innate Axiom, and 2 pieces of Assassin's Guile (adds spell crit). Same traits/enchants as above. Easy 32k. I got distracted for a few seconds and missed a few light attacks, so my LA/second ratio is low, so it could be even higher with a better parse:

    tzj5ECA.png

    Removing CP from the equation next is going to be catastrophic to my sustain- I'm pushing it as-is. I'll try that later, but I forsee a LOT of heavy attacks and general struggle bus-iness in my future. Not looking forward to that,

    Did you get that 50k all the time or that was the final 25% due to the bloodthirsty?

    you wouldn’t mind sharing you cp allocations?
  • Morgha_Kul
    Morgha_Kul
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    First, let me say THANKS! I appreciate the time taken to run these tests, I'd just come to ask the question again, and lo and behold it was already being done!

    Now, there are a few antagonistic posts, and I'd like to ask that people refrain from that sort of thing. We're trying to be objective here, to gain some information. No one is drawing any conclusions or making any suggestions at this point.


    I'll admit part of my interest is in trying to figure out where my dps deficits are originating. As I mentioned in other threads, my dps on my Templar is usually sitting around 4-5k. Yes, that's right. Now, the character is based on a concept that limits how I play him and what skills he takes, so he's not going to have anywhere near optimal damage output. He's really built for survivability, but I would like to get his dps up a BIT, because killing world bosses with 4k dps can get tedious.

    So, I thought I'd shift my armour focus, and went to medium armour (shacklebreaker, because he's hybrid), and took the relevant passive skills. To my surprise, my dps barely changed at all (though survivability dropped considerably). I didn't expect a big gain, but I expected SOMETHING. This led me to wonder if gear IS the main source of dps, which lead to my asking the question presented in the first post.

    So, while I have a personal interest in this, I also find it interesting from a more holistic perspective. Clearly, gear is a large part of dps, if it was cut in half by losing the gear bonuses. What then would be the effect of CP? If that is insignificant or leaves substantial dps intact, we will have some sense of how much the skill of the player contributes.

    In any case, it's an interesting analysis, and I thank everyone participating.
    Exploring Tamriel since 1994.
  • spartaxoxo
    spartaxoxo
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    Lady_Linux wrote: »
    the bottom line is people with high dps think its them. The reality is it isn't them, it's the gear, cp, and pots and what you bring to the table is really not nearly so much as you think it is.

    these epeen posts are funny to me.

    If it really was just gear, CP, and potions, then we'd be seeing a lot more people pulling high levels of DPS. But we don't see that. Even when people take the gear and CP from an end-game PvE build, many of them aren't able to reproduce the results because they can't execute the rotation well enough.

    High DPS is due in large part to player skill. There's no getting around it.

    Yup. I could pass the controller over to a young family member and tell them what buttons push. They won't hit the same numbers as me. I started hitting better numbers in the same gear when I practiced my rotations.

    Gear is certainly a big part of it too as it can make dramatic difference in your dps. But player skill plays a large part too.
    Edited by spartaxoxo on November 10, 2019 9:32AM
  • FierceSam
    FierceSam
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    Parrot1986 wrote: »
    Lady_Linux wrote: »
    the bottom line is people with high dps think its them. The reality is it isn't them, it's the gear, cp, and pots and what you bring to the table is really not nearly so much as you think it is.

    these epeen posts are funny to me.

    Gear, pots and CP definitely contribute but the difference between being executed in the right and wrong hands is massive. Player skill impacts performance more than sets.

    A good player can do much better with non-meta gear and trash pots than a bad player with BiS gear and pots.

    Totally true, but what this thread is suggesting is that a large chunk of DPS is not down to player ability. Thus rating a player on DPS is not an accurate reflection of their ability or whether they are ‘good’.

    I would much rather take a low DPS player who was good through vSCP than a higher DPS player who was incompetent. The vast majority of content can be done with relatively low DPS.
  • frozzzen101
    frozzzen101
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    FierceSam wrote: »
    Totally true, but what this thread is suggesting is that a large chunk of DPS is not down to player ability. Thus rating a player on DPS is not an accurate reflection of their ability or whether they are ‘good’.

    I would much rather take a low DPS player who was good through vSCP than a higher DPS player who was incompetent. The vast majority of content can be done with relatively low DPS.

    Thing is, can you suggest other objectively quantifiable metric to rate player on? Yes, dummy dps isn't end all be all, but there is strong correlation between it and actual player performance.

    As for second part, again, player dps and player skill correlate quite a lot. Yes, higher dps player can have bad day when he dies to stupid here and there, but if you average their performance in same repeated scenario, for vast majority of the cases higher dps player will also outperform low dps players in terms of survivability, positioning and any other metric.
    As small anecdotal experience, just now I've scanned some of my guildmates that are posting parses, and when I remember their performance in content, higher dps perfectly correlates to all other metrics mentioned above. If I were to make table where I'd rank their survivability and positioning and separate table with only their parses, they'd overlap almost perfectly.
  • spartaxoxo
    spartaxoxo
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    FierceSam wrote: »
    Totally true, but what this thread is suggesting is that a large chunk of DPS is not down to player ability. Thus rating a player on DPS is not an accurate reflection of their ability or whether they are ‘good’.

    I would much rather take a low DPS player who was good through vSCP than a higher DPS player who was incompetent. The vast majority of content can be done with relatively low DPS.

    Thing is, can you suggest other objectively quantifiable metric to rate player on? Yes, dummy dps isn't end all be all, but there is strong correlation between it and actual player performance.

    As for second part, again, player dps and player skill correlate quite a lot. Yes, higher dps player can have bad day when he dies to stupid here and there, but if you average their performance in same repeated scenario, for vast majority of the cases higher dps player will also outperform low dps players in terms of survivability, positioning and any other metric.
    As small anecdotal experience, just now I've scanned some of my guildmates that are posting parses, and when I remember their performance in content, higher dps perfectly correlates to all other metrics mentioned above. If I were to make table where I'd rank their survivability and positioning and separate table with only their parses, they'd overlap almost perfectly.

    To be honest I don't really see dummy parses to be a good indicator of things like positioning. I do think you have to be skilled at the raw mechanics to get those parses but they don't necessarily transfer to other skills.

    A lot of the reason that learning hard content often takes so long is because those people aren't any better at that stuff and will continue making dumb mistakes until it finally sinks into their head.

    Also a lot of content is easier to complete with higher parses and thus less effort. A lot of content just flat out skips mechanics if you're hitting hard enough, which results in people not needing to know the skipped mechanics that well. They will then fail when running with a group that can't skip the mechanics, call their group trash because they can't actually do the mechanics, and get more high dps in to skip them. It's that behavior that leads to people having the impression that high dps =/= skilled and why people will claim to want a low dps that knows what he or she is doing than a high one that doesn't.

    The best dps are good at both, and are obviously superior to either of those choices.
    Edited by spartaxoxo on November 10, 2019 10:29AM
  • Fur_like_snow
    Fur_like_snow
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    Some of you are being out DPSed by a toaster lmao 😂
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