Nemesis7884 wrote: »stop praising them for doing the absolute bar minimum
Schattenfluegel wrote: »Schattenfluegel wrote: »DrOuttaSight wrote: »Does this mean that ESO is a more popular game in the EU, than the US of A?
Short answer - yes
We have a bigger population, a larger landmass and more ESO players
If PC EU falls.. we’re coming to PC NA
And we are legion
Its not only EU, Russians, China, Japan and some other Non-EU Countrys are on our server, too..
Dude ... have some geography
Russia is a part of the European landmass (although because it’s really rather large, parts of Russia are in Asia)
We welcome players from all over the world, cos that’s how we roll.
Yeah but they are not a part from the European Union...EU means normally the Union not the Landmass. In the last case your going to say Europa.
KyraCROgnon wrote: »I'm feeling sorry for Gina, she's the one taking the direct heat while she can't do a thing about the problems. Like the receptionist at a plumbing company getting the angry call from people angry because of the plumber butchered the job or didn't show up , she not responsible for them not having hot water or a working toilet, but she still gets all the yelling..
Isn't that like... her job?
Ofc they're putting a nice person up front. For us she's still *the face of ZoS*.
What else are we going to do? Shout at some infra engineer who's name we don't know? His boss, who's name we don't know? His boss's boss?
Schattenfluegel wrote: »p_tsakirisb16_ESO wrote: »Schattenfluegel wrote: »These are the playernumbers from two recommend WoW-Servers (New Classic WoW). US has less than an half active players then EU. Yeah its not ZOS i know, but i think its similar to it. The most EU Players are on PC, not on consoles, like in US.
One thing to add the EU server doesn't have people from EU only.
Has quite a few from South America which have better connection to EU than NA. Has Asian players due to the peak time zone is closer to them also and of course African players.
Also the even base European population, is twice as big than USA - AUS - CAN put together which is the base population demographic for NA server. And that applies to all games.
You forget Russian, Asia for EU..
Schattenfluegel wrote: »p_tsakirisb16_ESO wrote: »Schattenfluegel wrote: »These are the playernumbers from two recommend WoW-Servers (New Classic WoW). US has less than an half active players then EU. Yeah its not ZOS i know, but i think its similar to it. The most EU Players are on PC, not on consoles, like in US.
One thing to add the EU server doesn't have people from EU only.
Has quite a few from South America which have better connection to EU than NA. Has Asian players due to the peak time zone is closer to them also and of course African players.
Also the even base European population, is twice as big than USA - AUS - CAN put together which is the base population demographic for NA server. And that applies to all games.
You forget Russian, Asia for EU..
I have zero interest in discussing how many players or time zones are involved in PC-EU. That is immaterial at best, and at worst a distraction from the thing we need to discuss: why is PC-EU permanently operating near or past its stable capacity, so that every time more players want to play - whether because of new content, or an event, or simply at prime time - the server gives up the ghost?
This is what has been happening for years, this is what we've complained about for years, this is what ZOS promised it has addressed several times before, yet it keeps happening. Every. Single. Time.
ZOS_GinaBruno wrote: »Update: To ensure that the game can run as smoothly as possible, we are going to disable the Activity Finder until we determine the root cause of the issues that are impacting game performance. As stated before, we’ll look into extending the Witches Festival, but first we need to identify and fix the problems that are impacting player experience.
For this change to take place, we'll need to reboot both PC NA and EU to stabilize everything, then turn off the Activity Finder; maintenance for this will begin around 3:30am EDT and should take an hour or two. Note that you'll still be able to form a group manually, but you will not be able to queue for Battlegrounds while the system is disabled.
We'll have another update for everyone on the situation later today (Sunday). Thanks again for your patience as we get to the bottom of this.
Isn't that like... her job?
Ofc they're putting a nice person up front. For us she's still *the face of ZoS*.
What else are we going to do? Shout at some infra engineer who's name we don't know? His boss, who's name we don't know? His boss's boss?
tonne.backlinderb16_ESO wrote: »Well I work within IT and since we've had this problem for so long and they reboot server and turn of this and turn on that but still we have these problems I'm pretty shure they have no clue how to solve this
ZOS_GinaBruno wrote: »
We thought we had fixed the problems that have plagued the last few big in-game events by introducing an updated LFG system, some server optimizations, etc., but obviously it wasn't enough. The updated LFG system appears to be working as it should, but it has exposed another underlying issue that is causing certain parts of our servers - especially our database clusters - to become overloaded and eventually unresponsive. This is why we put a cap on the number of concurrent players that can log in last Friday, and then published the patch this morning trying to alleviate that issue.
@ZOS_GinaBruno
i think there is a time mistake. Banner and ingame message are correct with german time. but server doesnt go offline half an hour ago. this night we have -1 hour here. so server goes offline for maintenance in ~30min or?'
Daylight savings time ended at 0400, so clocks "went back an hour" already. The server is offline, went offline about 30 minutes ago.
Nemesis7884 wrote: »stop praising them for doing the absolute bar minimum
dagrdagaz_5912 wrote: »After Gina's post about saturday evening/night's maintenance i seem to understand the main/root problem is somewhere in patch 24, not server capacity.
And increasing server capacity this time will not solve the problems.
The above does not mean they should not increase server capacity in general, or with events/festivals.
DakhathKilrathi wrote: »Okay, you do understand that they can't test something like activity finder until it's live, right? Sure, they can test if it works and they can even test a moderate load, but it's difficult to accurately replicate real world conditions.
This is part of software development. It happens. This is the first heavy activity weekend since this launched. They are at leas trying to make it better. I'm willing to give them the time to do that. Six days after launch isn't enough time.
ZOS_GinaBruno wrote: »Thanks for being patient, everyone. We're going to be deploying a hotfix later today (no downtime required) that should fix the issue where server instability occurs when the Activity Finder gets overloaded. We will deploy this on PC NA around 6:00pm EDT, and will also turn the Activity Finder back on at that time. Note the exact time could shift depending on internal testing this afternoon, but will update everyone with the exact time when we know it. We will then plan to deploy the hotfix to PC EU once we have validated the hotfix on NA. Stay tuned for further details, and thanks again.