PaintsOfDust wrote: »Also, please stop with the never-ending "some players experienced" stuff... its ALL PLAYERS during ALL peak-times.
PaintsOfDust wrote: »its like you purposely try to hide, that the servers were designed for lower player-numbers. which is okay... every server needs to be updated or re-stocked at some point, especially for a growing game like ESO. there is no shame in admitting, that you need to add more server capacity, and that you are not up to the job at the moment.
PaintsOfDust wrote: »I appreciate the communication, but i dislike that no official member of the Tech-Staff replied and no specific plan is given for improvements, etc. This is beyond a community-communication-issue now...
for the last week people have tried to meet up with their friends, do in-game stuff, be social, etc. for an event you hosted. To play this game with friends is part of the game. It's how you advertise this game, it's how you wish to be represented officially.
Despite that, i have tried literally every day for the past 3-5 days to get something going with friends or to play this game together with them... all attempts failed, cause your server has no uptime that could be recorded the last 3 days for the 6pm-9pm CEST timeslot as far as i know. And that is simply not acceptable. The Statement now is too late and too little with almost no direct consequences, yet you still take money from people happily every day. Maybe or maybe not people should pay for their eso+ subscriptions, lets "consider these options" for a bit... how about you re-gift a month worth of eso+ subs ? Also, please stop with the never-ending "some players experienced" stuff... its ALL PLAYERS during ALL peak-times. if you want to play you were restricted to the 1-3am-timeslot or the 11am-3pm timeslot. this is not normal.
its like you purposely try to hide, that the servers were designed for lower player-numbers. which is okay... every server needs to be updated or re-stocked at some point, especially for a growing game like ESO. there is no shame in admitting, that you need to add more server capacity, and that you are not up to the job at the moment. but you need to say so ! .... i know GINA is not responsible for the tech-departments short-comings, and maybe even the tech-people are horribly understaffed, but change needs to happen. please dont pretend, as if only "some players" experience an "issue". its ALL the players at ALL peak-times for several MONTHS now. you havent been able to host a single event without issues in the last year and you still pretend as if it was an issue on the optimization-side. it is simply not true. and its unfair to do so to your biggest player base.
i have given up to convince my friends to play this game, it is pointless and frankly, i dont want them to stare at another loading screen for several hours while i try to explain to them, why it is, that neither your social media nor your official website isnt able to post an official statement for atleast 40 minutes before the eventual "some players experience...." comes up. you will loose your "new" playerbase that way, and to be honest, i think you already did... over a few puny investment into some server tech... well played, good game!
kyle.wilson wrote: »the issue is moving to PC/NA right now.
kyle.wilson wrote: »the issue is moving to PC/NA right now.
They're just making it "fair". Can't have NA working if EU is broken. Share the misery.
kyle.wilson wrote: »the issue is moving to PC/NA right now.
kyle.wilson wrote: »the issue is moving to PC/NA right now.
kyle.wilson wrote: »kyle.wilson wrote: »the issue is moving to PC/NA right now.
They're just making it "fair". Can't have NA working if EU is broken. Share the misery.
Maybe its time zos fires their entire programming team and replaces them with actual engineers from India, instead of D students willing to live in Maryland.
let me rephrase... i "assume" its all players, because >95% of the sample size (aka me and my friends) can't login. This is how every empirical study works, this is how the industry works. Generally, i was able to re-produce the non-functionality of the servers amongst different platforms at different times. so yes. maybe im right, "maybe" im not. the probability im not is about alpha <= 5%. thats usually scientific standard and its enough for me. if you could stop trolling serious comments with serious implications now, id appreciate itHow do you know it was all players? Maybe you're right, maybe you are not.
Well absolutely 100% of the ppl I met in game those days met those issues ; all my friend list (100/ 100 ppl) ; all my guilds ; all the friends of my friends ; all the random people I met by doing MMO thingies -or should I tell, trying to do them (random normal, pledges, hunting dragons, sharing dailies, trading motifs... ) ; all the people in zone chat ; all the raiding groups I know had to cancel / delay their events ; etc, etc ; all the Discords I am in were dealing about the issues ; etc, etc ; so yes, that's quite A BIG amount of people at this point.How do you know it was all players? Maybe you're right, maybe you are not.
ZOS_GinaBruno wrote: »Hi everyone,
We'd like to give you an update about the instability some of you are seeing, particularly on the PC EU megaserver, which includes issues such as long loading times, inability to log in, and other "servers are overloaded" experiences. As you likely have surmised, this is related to the Update 24 launch, and has been exacerbated by the Witches Festival event currently live which is resulting in a lot of players logging on to participate.
We thought we had fixed the problems that have plagued the last few big in-game events by introducing an updated LFG system, some server optimizations, etc., but obviously it wasn't enough. The updated LFG system appears to be working as it should, but it has exposed another underlying issue that is causing certain parts of our servers - especially our database clusters - to become overloaded and eventually unresponsive. This is why we put a cap on the number of concurrent players that can log in last Friday, and then published the patch this morning trying to alleviate that issue.
At this time, we have another hotfix that we plan to deploy tonight (around 10:00pm EDT) that we believe will allow everything to run as normal, but frankly, we'll wait to see what it does before making any more promises. This hotfix will require a small amount of downtime for PC EU.
We totally understand it's not fair that PC EU is hit by these types of problems far more often than any of the other realms. This is because there are more concurrent users there during peak times than on any other realm. The problem you all have been experiencing only shows up at levels of concurrency seen on PC EU.
We are already discussing additional options - besides directing all of our resources to identify and fix this issue, of course - which include extending the Witches Festival for a couple days. We'll keep you posted on that as soon as we get a handle on the underlying cause of the instability.
As always, thank you for your patience. We don't like this any more than you do, and are doing everything we can to get everything back to normal as quickly as possible.
ZOS_GinaBruno wrote: »This is why we put a cap on the number of concurrent players that can log in last Friday, and then published the patch this morning trying to alleviate that issue.
At this time, we have another hotfix that we plan to deploy tonight (around 10:00pm EDT) that we believe will allow everything to run as normal, but frankly, we'll wait to see what it does before making any more promises.
We are already discussing additional options - besides directing all of our resources to identify and fix this issue, of course - which include extending the Witches Festival for a couple days.
ZOS_GinaBruno wrote: »We totally understand it's not fair that PC EU is hit by these types of problems far more often than any of the other realms. This is because there are more concurrent users there during peak times than on any other realm. The problem you all have been experiencing only shows up at levels of concurrency seen on PC EU
Besides extending the witches festival, as to which you shouldn't but you MUST, you MUST also extend ESO+ subscribers for the period the servers started to behave like this. It started on Saturday around 1am GMT+1
ZOS_GinaBruno wrote: »Update: To ensure that the game can run as smoothly as possible, we are going to disable the Activity Finder until we determine the root cause of the issues that are impacting game performance. As stated before, we’ll look into extending the Witches Festival, but first we need to identify and fix the problems that are impacting player experience.
For this change to take place, we'll need to reboot both PC NA and EU to stabilize everything, then turn off the Activity Finder; maintenance for this will begin around 3:30am EDT and should take an hour or two. Note that you'll still be able to form a group manually, but you will not be able to queue for Battlegrounds while the system is disabled.
We'll have another update for everyone on the situation later today (Sunday). Thanks again for your patience as we get to the bottom of this.