Except that the list itself is a biased opinion.That's why you have plenty of other good players disputing it. Please don't think that your list is the end all be all of rankings or accuse people of "spreading false information" because their opinion of a class's strength doesn't match your own.
PS: Since you keep repeatedly using it as some kind of justification,being able to beat someone at a duel just means your good at dueling, doesn't make you an expert on PvP class rankings
Nerftheforums wrote: »
Incaps 20% damage amplification is a vulnerability effect, which means it's getting directly subtracted from CP mitigation, which makes it so much more potent in PvP than flat penetration for example from onslaught.
The 20% damage amplification makes up for around 15-16k flat pen, and considering you'd want to stack penetration on a stamnb anyway because its the best stat to increase your damage, you'd prefer to use incap in such scenario.
With only Spriggan, a maul and about 20 points into the penetration star you end up penetrating a 24k resistance target for a whole 12554
If you were to use onslaught now, you'd only get a pen boost of about 11,4k.
Incap out damages that.
Now someone would probably argue "but but but why use spriggan's with 2h ult?"
You wouldn't. Even if you wouldn't use spriggan, onslaught would give you 15k pen then, still less damage than incap.
On top of that Incap is a kit enabler for Nightblades, without a damage amplifier, a NB hardly does any damage
Having the enabler being so cheap is very important for the classes pace in PvP for soloing. Incap and bow proc is basically like a bolt action gun. You shoot and have to back off to reload. Onslaught makes that reloading alot alot alot slower.
The only thing that's better about onslaught is the initial damage, but considering running incap allows you to stack penetration sets, the gap closes a bit there too. Of course onslaught still hits a *** of harder, but like, do you really want it if you have other skills that hit just as hard after an incap? And don't forget that literally everybody runs pen cp star, which becomes useless, together with the maul, when onslaught is used.
-Sniker
Royalthought wrote: »
Saying that, “they are” isn’t really accomplishing anything. Examples and details are best.
They have shade, cloak and single target attacks. None of which lends itself well to defeating groups which is why it’s one of the weaker classes for high end bg/group play; just escaping them. That’s in addition to the fact that coordinated groups utilize tons of AoE resulting in cloak being of little use. They're forced into solo situations due to lacking in groups. (Plus all classes can invis pot and undo to similar effect)
And if we are basing, solo off of 1 facing groups than it really is a red flag to the list. Kiting groups and fighting 1 at a time is 1vX’ing bad groups that separate and overextend. Which would be a different standard tbh. Nightblades are not “S” vs coordinated groups. Meanwhile there are classes that can kill multiple targets simultaneously. The solo category seems to be mostly about exiting fight.
nosecookie wrote: »He even told you the math behind it. Math doesn't lie. It always works.
I don’t understand what you mean by this. It’s devolving into a NB vs Sorc thread, but I have never seen a StamNB take out multiple opponents.
Are you saying StamNB is S tier because they’re the best 1vX class? That would be one of the most questionable statements I’ve ever heard.
Or do you mean they can do well by choosing opponents and finding new players?
nosecookie wrote: »Yet, you fail to talk numbers and just explain everything by just how it feels. Your years of experience also didn't tell you that a build isn't a montage of killclips. And on top of that your also using dawnbreaker.
I should have never tried to explain to anything and just started with zero. Idk if even that would've helped since if you really play for years now, you might be a lost cause.
Let's leave it at that. This doesn't lead anywhere as long as you don't give proof of what you are talking about.
So long, have a great day.
I said solo open world, not group play. Stick to the topic. They are not top tier in group play. You can literally see that in the rankings. Please read before you respond.
And yes NBs are not S tier vs coordinated groups. No class can handle coordinated groups. The criteria for solo play are prety clear. Ability to self sustain, stay alive, kiting and fighting multiple people of lower skill level than you because you are not going to 1vX people of equal skill level no matter which class you are playing. The two classes which have always stood on top in solo play despite the nerfs, are stamblades and mag sorcs because of how well they are designed for solo play. They just fit those criteria perfectly.
Saying that stamblades are not S tier in solo play because they are not good in groups and because they cant kill coordinated groups is just a strawman argument. You are literally putting ur own criteria with the sole purpose of saying that stamblades arent good.
I said solo open world, not group play. Stick to the topic. They are not top tier in group play. You can literally see that in the rankings. Please read before you respond.
And yes NBs are not S tier vs coordinated groups. No class can handle coordinated groups. The criteria for solo play are prety clear. Ability to self sustain, stay alive, kiting and fighting multiple people of lower skill level than you because you are not going to 1vX people of equal skill level no matter which class you are playing. The two classes which have always stood on top in solo play despite the nerfs, are stamblades and mag sorcs because of how well they are designed for solo play. They just fit those criteria perfectly.
Saying that stamblades are not S tier in solo play because they are not good in groups and because they cant kill coordinated groups is just a strawman argument. You are literally putting ur own criteria with the sole purpose of saying that stamblades arent good.
DBoS has a tooltip just as high as Incap but with a Stun and deadly DOT to follow which can be timed with spectral bow much better than it can with Incap due to the stun and Onslaught gives you insane resistances on top of max Pen as well as being AOE no matter what set you Spec into. The silence on Incap is garbage and doesn't serve much purpose at all and this slight damage increase you speak of lasts for 6 seconds by which time good players either stun the NB, out heal it, block it roll it or even Cloak away from it. Also most NBs I see in game have also dropped Incap for one of the 2 Ults I listed above. Also I'd love to see all the non NB players who seem to comment on Incap actually try the Ult for themselves and see how garbage it truly is in practice instead of reading numbers in comments.
JumpmanLane wrote: »
Or these fools could catch me in Cyro and get MOPPED!
Royalthought wrote: »
What did you say that you feel changes the originally point?
What does more damage:
A nightblades onslaught, with whatever sets you prefer?
Or
Onslaught and backlash/sub assault, etc combined?
You’re focusing on nightblades achieving a high tooltip value on a single ability. But the point is, that ability can be combined with other abilities on other classes in a single gcd. That results in combined abilities having higher “burst potential.”
The extra damage a nightblade can achieve on a single ability will not outweigh the extra damage an ability like backlash or sub assault will add.
Nerftheforums wrote: »
Maybe you should try the skills you think are so much better than our class ultimate. Read them before trying, you never know, maybe they don't do exactly what you think they do.
StaticWave wrote: »
The tooltip was just a demonstration. My point was the 16k onslaught was possible because of the extra passives and buffs that a stamblade has but other classes don't. These extra advantages complement other skills as well, not just Onslaught.
If you want to compare combinations of skills, then a NB following an ultimate with a spectral bow will still deal considerably more damage than ultimate + sub assault or ultimate + backlash, or ultimate + haunting curse + frag for that matter. This is because Spectral Bow's tooltip is significantly higher than most burst skills in the game, and can be even further amplified by Incap's 20% extra damage, Onslaught's 85% penetration, and 10% more critical damage from a NB passive. Furthermore, a spectral bow or onslaught/incap from stealth is a guaranteed critical strike, which is a huge advantage compared to other classes that have to stack a lot of critical chance in order to reliably crit their attacks.
My point is if Stamblades were good against multiple opponents you’d see it in BGs. Every NB I’ve seen or spoken with chooses targets based off their health and tankiness and gives up if they think it’ll be a challenge or a fight they won’t win.
There’s a huge difference between multiple people being in the vacinity and picking off one soft target and taking on multiple targets 1vX. If Stamblades were truly good against multiple opponents it would come across in BGs, but they aren’t, so it doesn’t. Saying they’re good at their niche is one thing. Saying they’re good in general against multiple people is nonsense.
You also assume I’m a stamblade, I am not, and have no clue where I play on PC-NA. You’re just guessing and assuming arrogance will deter people from dissenting, because you think you’re talking from a position of knowledge of being in the know, when actually you’re just parroting others and demonstrating the inability to reframe the strengths of classes with changes to the game.
I’ve seen the type a lot before, until someone tells you things have changed who’s a better player than you and you probably kiss their butt you won’t believe it.
As for BGs, well I’m PC-NA so have no idea who those names are or their skill levels. On PC-NA you would never see a stamblade do that well in higher MMR, only low or beginner tiers including the best Stamblades on PC-NA.
Royalthought wrote: »
You’re making a claim that nightblades achieve a higher onslaught than any other class.
Of course we aren’t about making baseless claims, so what is the highest onslaught possible by each class?
(I’m assuming you know, otherwise you wouldn’t claim nightblades have the highest)
NBs can be good in BGs the following screenshots come from high MMR BGs on PC EU.
The matches were played to support NBs strength in solo play by separating people and killing them one by one
StaticWave wrote: »
Yes, I'm making a claim that Nightblades achieve a higher Onslaught than any other class. I'd figured you'd want the numbers, so here's a more detailed post. It's going to be long, so if you skip any part then it's on you.
First, let's look at all the class passives and skills that maximizes damage of each stamina class, while ignoring CP passives that could potentially boost damage, such as Exploiter, and skills that increase penetration since Onslaught ignores resistance. Also ignore Minor Berserk, because it is accessible by all classes. We only want passives/buffs that only a few classes can have.
Nightblade:
1/ Master Assassin - Increases your weapon damage by 10% while in stealth
2/ Ambush - Afflicts Minor Vulnerability on your target, increasing their damage taken by 8%
3/ Hemorrhage - Increases your critical damage by 10%
Sorcerer:
1/ Energized - Increases your physical damage by 5%
2/ Amplitude - Increases your damage done against enemies by 1% for every 10% current health they have, up to 10% at 100% health
3/ Expert Mage - Increases your weapon damage by 2% per Sorcerer ability slotted
4/ Bound Armaments - Increases your max stamina by 8% while slotted
Templar:
1/ Piercing Spear - Increases your critical damage by 10%
2/ Balanced Warrior - Increases your weapon damage by 6%
Warden:
1/ Growing Swarm - Afflicts Minor Vulnerability on your target, increasing their damage taken by 8%
2/ Advanced Species - Increases your damage done by 2% for each Animal Companion ability slotted
Necromancer:
1/ Agony Totem - Afflicts Minor Vulnerability on your target, increasing their damage taken by 8%
2/ Detonating Siphon - Increases your damage done by 3% while slotted
Dragonknight:
1/ Mountain's Blessing - Gain Major Brutality, increasing your weapon damage by 10%
2/ Stone Giant - Increases damage taken by 45 for each stack of Stagger, up to 135 damage
Now that we've listed every single damage amplifier for each class, let's calculate how the tooltip would look. For demonstration purposes, let's assume we are using Fury + Briarheart, 5 medium 2 heavy, all impenetrable, all max stam glyphs, all infused jewelries, nirnhoned 2 handed weapon front bar, infused weapon damage glyph back bar, warrior mundus, orc race, and lava foot soup food on each class. Also assume that classes that have passives amplifying weapon damage by slotting a class skill will be slotting 5 class skills on their bar. Thus, the maximum WD and stamina for each of these classes will be:
Nightblade:
6910 WD and 34965 stamina
Sorcerer:
6910 WD and 37221 stamina
Templar:
6720 WD and 34965 stamina
Warden:
6434 WD and 34965 stamina
Necromancer:
6434 WD and 34965 stamina
Dragonknight:
6910 WD and 34695 stamina
To keep things simpler, let's ignore CPs that boost tooltip value such as Mighty and Master At Arms. Factor in every passive and skills that increases damage done, the Onslaught tooltip for each class will be:
Nightblade:
19570 damage
Sorcerer:
22818 damage
Templar:
19074 damage
Warden:
20384 damage
Necromancer:
19087 damage
Dragonknight:
19570 damage
From this list, we can see that at base damage, Sorcerer has the highest tooltip. However, we must also factor in critical damage tooltip. The base critical damage multiplier is 50%, and Nightblade and Templar get an extra 10%. Assuming that our target has zero critical resistance, then our new tooltip values will be:
Nightblade:
31312 damage
Sorcerer:
34227 damage
Templar:
30518.4 damage
Warden:
30576 damage
Necromancer:
28630.5 damage
Dragonknight:
29355 damage
Sorcerer still has the highest tooltip, but we have not taken into account of Minor Vulnerability, which increases damage taken by your target. This requires using this formula:
DamageTaken = (1 + CP.DamageTaken)*(1 + Skill.DamageTaken)*(1 + Buff.DamageTaken)*(1 + Item.DamageTaken)*(1 + Set.DamageTaken) + Buff.Vulnerability - 1
Since Battle Spirit reduces a target''s damage taken by 50%, the actual Onslaught tooltip will be halved. Factor in Minor Vulnerability however, a target affected by this debuff will take 42% less damage instead of 50%. In other words, Minor Vulnerability makes an affected target take 58% of the base damage instead of 50%.
DamageTaken = (1 + 0)*(1 + 0)*(1 - 0.5)*(1 + 0)*(1 + 0) + 0.08 - 1 = -0.42 or -42% damage taken
Thus, our new tooltip will be:
Nightblade:
18160.96 damage
Sorcerer:
17113.5 damage
Templar:
15259.2 damage
Warden:
17734.08 damage
Necromancer:
16605.69 damage
Dragonknight:
14677.5 damage
What do we take from these calculations? Well, against a full Health target, Sorcerer's onslaught does the most critical damage, but when you factor in Minor Vulnerability, Nightblade comes out on top. Keep in mind, we're using an unrealistic skill setup by having Sorcerer and Warden slot 5 class skills on their bar to maximize their damage. If we use a practical setup for both classes, which involves using 2 weapon skills for Sorcerer and Warden, then their Onslaught tooltip would be 16803 and 17089.41, respectively. Hence, the ranking for these tooltips should be:
Without Minor Vulnerability:
Sorcerer > Nightblade > Templar > Warden > Dragonknight > Necromancer
With Minor Vulnerability:
Nightblade > Warden > Sorcerer > Necromancer > Templar > Dragonknight
If you've made it this far, then I expect you to not have anymore questions about why NB does so much damage.
Cheers
Royalthought wrote: »
I truly applaud the effort. I really do. I almost giggled when I saw the length that you went to. Bravo.
But the irony is that it actually makes the same point this quote chain is based on.
My post from many quotes ago:
“The misconception that nightblades have higher burst potential often comes from comparing tooltips and ignoring delayed effects that add to other abilities.
They just have a high tooltip value.”
Again, you did a great comparison. But as I stated from the outset, nightblades have high tooltips. So we agree there. Never argued otherwise. But when they land that ability that’s all they’re landing in a gcd. That’s it. Other classes can stack other abilities on top of those tooltips.
StaticWave wrote: »
Well you wanted the numbers lol. I edited the post a few times, including an explanation for why a NB's ultimate + spectral bow combo still does more dmg than subassault + ultimate. I current do not know the highest damage setup for a magsorc, so I don't know the tooltip for it, but I assume it's comparable in burst damage.
Minor vulnerability is incredibly strong, and when combined with a Nightblade's passives, you can slot any ultimate in the game and have your Nightblade deal unparalleled damage. We haven't even take into account of Spectral Bow and Surprise Attack, which also benefit tremendously from this debuff. That's why NB currently has the best burst in the game. If we use the WD and stamina stats above, a Warden using Sub Assault + Onslaught will only do a total of 30707.52 damage, compared to 36632.35 damage of a Nightblade's Onslaught from stealth + Spectral Bow (Spectral Bow loses the 10% weapon damage after using Onslaught because the player is no longer in stealth).
Mojomonkeyman wrote: »
Neither stam nb nor sniker is doing good in bgs... Play more bgs if you dont believe me. I don't know the guy personally, have nothing against him - but I do remember him doing not very well the majority of matches I saw him. Those cherrypicked screenshots with you telling some second hand "assassin separating people" story made me seriously laugh and selling it as the standard sniker nb (speshul tactics, ugh ugh) bg experience is pure comedy to anyone who actually plays bgs.
Apart from that, your tier list is solid work. Might disagree here and there a tiny bit - but overall pretty spot on.
JumpmanLane wrote: »
Man, I want to awesome this TWICE! Lol