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Fire world boss in Pellitine is completely nuts

  • Grega
    Grega
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    There is a mechanic with that boss that if followed it makes it super easy.

    The adds only fire fireballs and summon aoe if they take damage. So if there is a tank in the group, then have him hold the adds away from damage.

    The main boss is only 1.8mil, so with good 2-3 dps you can kill that boss within 45 seconds easy. He does some attacks, but they are not one shots.

  • FierceSam
    FierceSam
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    stelegrega wrote: »
    There is a mechanic with that boss that if followed it makes it super easy.

    The adds only fire fireballs and summon aoe if they take damage. So if there is a tank in the group, then have him hold the adds away from damage.

    The main boss is only 1.8mil, so with good 2-3 dps you can kill that boss within 45 seconds easy. He does some attacks, but they are not one shots.

    Hmmm the ads don’t seem to have got the message as they attack when anyone light attacks the boss....

    I think you’ll be lucky to find 2-3 players whatever their dps bothering to do this guy most of the time. What you will get is players dumping his quest like jewellery writs and a load of unanswered pleas in chat for ‘help with WB’

    I’m all for making World Bosses hard, but I want decent, well thought out, well executed and well indicated mechanics. Unsignalled 26k instakills don’t make me want to spend much time with this one.
  • WilliamESO
    WilliamESO
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    Roll dodge and use tri stats potions if you are magicka
  • redlink1979
    redlink1979
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    Learning mechs is essential: don't attack the enraged adds.


    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
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  • Alinhbo_Tyaka
    Alinhbo_Tyaka
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    If the adds can be kept away from the boss, if no one uses AoE's, if no one attacks the adds, if ....

    Yes it can be done but that is a lot of ifs for a random, non-coordinated, open world group to meet. It is just a bad mechanic for use outside of instanced content and it wouldn't hurt if it was adjusted to account for the environment. Whether they telegraph the firebombs better or just slow down the fire rate something needs to be done as you can be far from the action and still be killed before you can react. I've reached the point I just drop any daily quest for the boss. Part of it has to do with other players no longer showing up and the other is I'm tired of the repair bills because someone missed an "If".
  • Starlock
    Starlock
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    If the adds can be kept away from the boss, if no one uses AoE's, if no one attacks the adds, if ....

    Yes it can be done but that is a lot of ifs for a random, non-coordinated, open world group to meet. It is just a bad mechanic for use outside of instanced content and it wouldn't hurt if it was adjusted to account for the environment. Whether they telegraph the firebombs better or just slow down the fire rate something needs to be done as you can be far from the action and still be killed before you can react. I've reached the point I just drop any daily quest for the boss. Part of it has to do with other players no longer showing up and the other is I'm tired of the repair bills because someone missed an "If".

    Yup, this is my impression as well. It is a really stupid idea to put such complex mechanics into an overland world boss where, generally speaking, there is going to be no communication and no coordination. It's a recipe for disaster, and that's exactly what this boss is. The mechanics aren't intuitive to figure out with an uncoordinated group either. The only reason I have any idea about it at all is from reading forums, and that level of investigation should never be necessary for something like an overland world boss. Trials? Sure, fine. Four-person dungeons? Okay, I'll even give that a pass. But overland content like a world boss? Just no. All kinds of no.
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