stelegrega wrote: »There is a mechanic with that boss that if followed it makes it super easy.
The adds only fire fireballs and summon aoe if they take damage. So if there is a tank in the group, then have him hold the adds away from damage.
The main boss is only 1.8mil, so with good 2-3 dps you can kill that boss within 45 seconds easy. He does some attacks, but they are not one shots.
Alinhbo_Tyaka wrote: »If the adds can be kept away from the boss, if no one uses AoE's, if no one attacks the adds, if ....
Yes it can be done but that is a lot of ifs for a random, non-coordinated, open world group to meet. It is just a bad mechanic for use outside of instanced content and it wouldn't hurt if it was adjusted to account for the environment. Whether they telegraph the firebombs better or just slow down the fire rate something needs to be done as you can be far from the action and still be killed before you can react. I've reached the point I just drop any daily quest for the boss. Part of it has to do with other players no longer showing up and the other is I'm tired of the repair bills because someone missed an "If".