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Fire world boss in Pellitine is completely nuts

  • RogueShark
    RogueShark
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    I'm pretty sure this boss has a damage reflect mechanic on the adds.
    After dying REALLY quick a couple of times when I had a ton of damage up on the adds during their fire shield, the next pull I made sure nothing was ticking on them at all. Had almost no damage. A few fireballs, not sure if that was from other people attacking them or not. If you get reflected not only your own attacks, but other people's, then that's why you'll see even tanks getting burned down super quick, if all their DPS is on the adds?

    That's my theory. It was very reminiscent of Kujo Kethba in Moongrave Fane. I killed myself a few times on that fight last patch before I started just not even using dots on him so they wouldn't keep ticking during his "stop damage" phase.
    PC NA
    Will heal DPS for memes.
  • Lady_Linux
    Lady_Linux
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    Working as intended. Nothing to see here. Range attack and it's no problem
    I simply must protest. There are no Penguin avatars for me to use in the forums.

    BTW, I use arch too
  • FierceSam
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    They do seem to have taken some of the dungeon bosses and plonked them into Southern Elsweyr, which isn’t necessarily a bad thing.

    This one seems like a Moongrave Fane boss, while the other WB here is the final boss from Depths of Malatar.

    I do think it would be nicer if they were actually implemented well. The challenge for designers is how to develop a boss that is hard to fight yet complies with the accepted practices, like how attacks are indicated. Too often we’re seeing half-finished, ill-tested bosses being released, which isn’t a good look. The Elsweyr dragons appeared without any AoE indicators, Elsweyr WBs were buggy and didn’t perform as expected. And this lack of attention to basic detail has been going on for a while and is continued with these WBs.

    I don’t recall the two Murkmire WBs being this dysfunctional. They were examples of good WB design, challenging to play, but with clear, obvious mechanics that allowed players to determine the best ways to overcome them. Similarly, Orsinium WBs can be hard, but all of them have clear, working mechanics. This guy’s add pool just flames everyone, instantly, with no warning for instakill levels of damage.

    I think the WBs here are going to end up like some of the WBs in Summerset, barely played at all once numbers drop in a couple of weeks when the die hard achievement chasers have done their thing and there aren’t masses of people doing this all the time. And that’s not a good look for a DLC.
  • FierceSam
    FierceSam
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    And here we area couple on months later and there's no one doing this World Boss as he's still stupidly overpowered. Unindicated 26k one shots aren't what I expect from a World Boss.

    So much for the "why isn't overland a bit harder" brigade.
  • Czekoludek
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    FierceSam wrote: »
    And here we area couple on months later and there's no one doing this World Boss as he's still stupidly overpowered. Unindicated 26k one shots aren't what I expect from a World Boss.

    So much for the "why isn't overland a bit harder" brigade.

    I saw yesterday at least 6 players doing it when I was close so don't think your statement is true
  • RefLiberty
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    I haven't experienced this boss but it sounds like you aren't supposed to stand in the aoe.

    I don't think that 10 star forum member is a noob to throw "don't stand in AOE" remark :#
  • shalalaA7X
    shalalaA7X
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    Is it soloable? Never seen it done. Do you need a large group? Nope. Smallest group I have done it with is 3 so far. Friend on a tank. Me on healer with some damage skills and a random player we ran into at the boss waiting patiently for people to help them. It definitely isn’t as bad as I thought it was the first few times I did the boss once you figure out good strategies.
  • Prrasha
    Prrasha
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    Difficult bosses are a fine idea.

    But this is not the right way to do it. If I understand the mechanic, it's "don't attack the adds when they're doing the fire thing, otherwise they start one-shotting everyone with a randomly-targeted damage reflect."

    You know what that is?

    Completely griefable.

    One "just-wants-to-watch-the-world-burn" can show up and drop an AE DoT on the adds, and wipe out a whole group that knows what they're doing.

    That's just poor design for a world boss. For a Dungeon or Trial boss, where rando's can't show up and force the one-shot mechanic? It's fine. For a world boss? Terrible design.

    Unless I'm misunderstanding the mechanic.

    (Also, the "try to use only single-target DD" is not exactly friendly to the general population. What do you do with an AE-DoT-build DK? Off-meta builds should survive overland, at least, even if nobody would run them in a trial.)
  • ImSoPro
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    I remember there being a thread about overland content being too easy. Welp here you go. Step right SSTEP RIGHT UP! :D
  • FierceSam
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    I have to say I have no idea of the mechanic.

    I never hit the adds. I just hit the boss with direct damage. And I get instakilled with massive, untelegraphed damage. Can't block it, can't dodge it.

    It's like the dragons in N Elsweyr. This guy will just sit there like a ZOS polished T**d as people just can't be arsed dealing with rubbish bosses like this.

    Plus it's not like the quest drops anything remotely good or useable anyway.
  • RavenSworn
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    Dusk_Coven wrote: »
    Brought to you by the people who repeatedly posted they wanted harder overland content.
    Don't blame ZOS for listening to the minority community.

    Too many cooks spoil the soup.

    Lol seriously? Like... are the delve bosses or the quest boss even hard? Are the mobs overland kill the players? We have players who can solo vet dungeons let alone world bosses.

    I mean... it's a world boss. Its suppose to take more than just a 'couple' of players to take them on. The base game world bosses need an update me thinks.
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  • Rave the Histborn
    Rave the Histborn
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    Dusk_Coven wrote: »
    Carbonised wrote: »
    I know you're trying to be funny, but on top of being a full tank, I'm also a Dunmer, with pretty nice fire resistances and not a vampire, and even still it's toast in less than 2 seconds. But sure, guess everything is working fine here, move along, nothing to see after all.

    IRONY ALERT!
    When a PvE boss kills you in 2 seconds people say it's broken.
    When a PvP player kills you in 1 second people say it's L2P.
    ZOS official response to fire monk: "Git gud! L2P! Are you running Defending Trait? No? Everyone should! Nubs... SMH." ?

    Having a boss with 6 NPCs that are all spamming attacks at you is broken

    Having a player kill you because they're set up for pvp and you're not isnt broken

    Sorry
  • Contaminate
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    ImSoPro wrote: »
    I remember there being a thread about overland content being too easy. Welp here you go. Step right SSTEP RIGHT UP! :D

    Remember all the threads where it was made exceedingly obvious that it’s the difficulty of quest bosses that’s a complete fail? Build up an enemy throughout an entire zone, and it should take more than random light attacks to slaughter it. (IE, that really, really pathetic Betrayer fight, where I killed the most impressive swordsman of his day in quite literally five light attacks. I’m still not over that massive letdown)
  • Bekkael
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    Funny to see this thread up again, but my update is that I went to kill the boss right away after console release, and it was just as silly as OP described. There were lots of people there, and we all died. And died and died a couple more times, until some other players came and drew the boss off long enough for those of us rezzing to come back and wail away again until the boss and his fiery minions finally died.

    It was not a fun or enjoyable fight in any way. I was relieved it was over, and I hated it. I got the achievement and completed all of Southern Elsweyr, and I can tell you I will NEVER go back and fight that boss again. I feel bad for anyone who wants to do the WB dailies there, because I think there will just mostly be crickets in a few months.

    So, for the folks that want a more challenging WB, there you go! Have fun! I plan to stay far, far away, and hope ZOS does not make any more like this. In fact, I didn't buy the Southern Elsweyr DLC and now I have no plans to since I've finished it and don't enjoy it enough to go back. Pretty much how I felt about Mirkmire, but they gave that one away for free...
    ~~ Lady Gamer ~~ ♥ ~~ Xbox NA ~~
  • Rave the Histborn
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    ImSoPro wrote: »
    I remember there being a thread about overland content being too easy. Welp here you go. Step right SSTEP RIGHT UP! :D

    I wish I could up vote this again
  • thegreatme
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    Oh, good to know it wasn't just me having difficulties with this. I've started more regularly solo'ing WBs. Most regular zones I can solo the WB's without even using a food buff. Recently started solo'ing WBs in DLC zones that had multiple bosses/adds, so far haven't died yet even running NB DPS.

    Decided I'd try to solo the WBs in Southern Elsweyr. Took on this dude. Its... absolutely insane. The adds don't just all attack you, they attack you in a coordinated fashion at the same time, so you're getting lambasted with massive fire damage that basically 1-shots you. Managed to dodge for a while and get in some minor damage... until Stam ran out. Ran a tankier build to try and survive the damage. Only bought a few extra seconds, same result.

    I thought I was just bad. So I abandoned it and went to try my luck with the other WB in southern elsweyr. Cleared it solo on a first try, no problem, not a single death in the attempt.

    So yeah, the fire monk WB is insanely tough. Even with a group I could see this one being a major challenge for a lot of people.
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  • FierceSam
    FierceSam
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    thegreatme wrote: »
    Oh, good to know it wasn't just me having difficulties with this. I've started more regularly solo'ing WBs. Most regular zones I can solo the WB's without even using a food buff. Recently started solo'ing WBs in DLC zones that had multiple bosses/adds, so far haven't died yet even running NB DPS.

    Decided I'd try to solo the WBs in Southern Elsweyr. Took on this dude. Its... absolutely insane. The adds don't just all attack you, they attack you in a coordinated fashion at the same time, so you're getting lambasted with massive fire damage that basically 1-shots you. Managed to dodge for a while and get in some minor damage... until Stam ran out. Ran a tankier build to try and survive the damage. Only bought a few extra seconds, same result.

    I thought I was just bad. So I abandoned it and went to try my luck with the other WB in southern elsweyr. Cleared it solo on a first try, no problem, not a single death in the attempt.

    So yeah, the fire monk WB is insanely tough. Even with a group I could see this one being a major challenge for a lot of people.

    He is not only insanely tough. He is very badly designed. He’s like v1 dragons, which were an arsepit of bad decisions, poorly implemented mechanics and incorrectly applied indicators. The result is that barely a month after release there are fewer people doing him than there are doing the WBs in Murkmire.

    I’m all for WBs being challenging. It’s fun to try and solo them, but the best of them have good mechanics. This one is like many of the Summerset ones, which just spray out damage with no particular rhyme or reason and are just dull to play. And right now, no one is bothering to play this crappy guy.

    The other world boss is a challenge, has clear, understandable mechanics that are indicated appropriately. It’s pretty easy to see where the design time went and where the corners were cut.
  • BoraxFlux
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    For those that want some insight in the mechanics, in this thread are some good tips:
    https://forums.elderscrollsonline.com/en/discussion/comment/6482321#Comment_6482321

    Imho it's nice having a very challenging World Boss, personally it gives me a feel of achievement when finally getting it done.
    It definitely isn't impossible ( Did it together with a few others, got the luck one of the group knew the mechanics a bit).

    Does bring me back memories of Seaside Scarp Camp in Auridon when I tried soloing it as a newbe (played tank at the time).
    Died - a lot- of times, tweeked a bit on my build, got more insight in the mechanics and got it done, allthough it took quite some time with mediocre damage. (The initial goal I had was to survive as long as I could to practice as a tank)

    Edit for typo.
    Edited by BoraxFlux on December 15, 2019 11:30AM
  • LadySinflower
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    With this world boss you look at him and he doesn't look any different than another world boss. Then the fight begins and you use all the techniques you've previously used successfully against other world bosses, and they aren't working! You watch his AOE and avoid it easily - and then you die! As previous posters said, he launches his AOE and at the same time something else seems to target the edges of the AOE. The AOE misses but the other attacks land, killing you easily. I'm not a good enough player to have analysed exactly what's going on. But yeah, if you fight this world boss, bring a lot of soul gems. You'll need them.
  • daemonios
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    Focus boss. Ignore students. /say to others fighting the boss to do the same. Win.
  • llande
    llande
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    Carbonised wrote: »
    Vildebill wrote: »
    All these people in here that make fun of OP yet haven't even tried the boss out... At least you know the incompetence in these forums is real.

    And OP, you are completely right, something is very off with this boss. The adds are wiping groups of ten in seconds with their rapid fire attack, interrupt and AoE thing. This boss has equivalent damage output as the harder trials in the game.

    I can solo most world bosses in the game, but this is something completely different than any world boss I've ever seen.

    Word. What goes over the head of most of these forum warriors is that I'm not just talking about "oh this guy deals a bit mroe damage than usual, I better go the forums and cry", the way his adds deal huge amounts of damage in the timeframe of 1-2 seconds to anyone and everyone present, no matter if you're fully decked out as a tank or not, just seems extremely glitchy, and not at all as if "working as intended". And with the huge amount of bugs and glitches we have seen make it into the game from the last couple PTS cycles, it isn't at all far fetched to think that ZOS overlooked something here.

    There is no glitch there just a mechanics you need to figure out. It's not new, some boss from one of vet DLC dungeons have the same.
  • Starlock
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    Bekkael wrote: »
    Funny to see this thread up again, but my update is that I went to kill the boss right away after console release, and it was just as silly as OP described. There were lots of people there, and we all died. And died and died a couple more times, until some other players came and drew the boss off long enough for those of us rezzing to come back and wail away again until the boss and his fiery minions finally died.

    It was not a fun or enjoyable fight in any way. I was relieved it was over, and I hated it. I got the achievement and completed all of Southern Elsweyr, and I can tell you I will NEVER go back and fight that boss again. I feel bad for anyone who wants to do the WB dailies there, because I think there will just mostly be crickets in a few months.

    So, for the folks that want a more challenging WB, there you go! Have fun! I plan to stay far, far away, and hope ZOS does not make any more like this. In fact, I didn't buy the Southern Elsweyr DLC and now I have no plans to since I've finished it and don't enjoy it enough to go back. Pretty much how I felt about Mirkmire, but they gave that one away for free...

    I usually answer calls for help on world bosses because I like doing them?

    I don’t touch this one. You would need to pay me to deal with it’s level of $&#*.
  • L_Nici
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    I actually feel like this boss has no mechanic at all. It doesn't matter how well you know his patterns, he will oneshot you by random chance.
    Of course you could try to kill the adds around him, but if you are the only one doing that you are dead.
    Edited by L_Nici on December 15, 2019 3:01PM
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  • FierceSam
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    daemonios wrote: »
    Focus boss. Ignore students. /say to others fighting the boss to do the same. Win.

    Does not work.
  • daemonios
    daemonios
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    FierceSam wrote: »
    daemonios wrote: »
    Focus boss. Ignore students. /say to others fighting the boss to do the same. Win.

    Does not work.

    Yes, it does. I've done it multiple times, and others have offered the same advice here and in other threads.
  • Gravord
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    Karate cats are totally nuts.
  • Mr_Walker
    Mr_Walker
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    daemonios wrote: »
    Focus boss. Ignore students. /say to others fighting the boss to do the same. Win.

    And hope that no one is wearing any aoe sets.

    Great design decision, when it's randoms in overland. I'd often like to help when I see the call in zone, but my little lightning tank would blow everyone up I fear.

    If you can coordinate it, best tactic is to negate adds, kill all bar one whilst they are negated, then burn the boss.
    Edited by Mr_Walker on December 16, 2019 1:15AM
  • ThisOnePosts
    ThisOnePosts
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    I didn't read through all of the pages, but this boss can be solo'd with patience (if you aren't going to melt 'em fast).

    You need good timing, patience, & kiting skills as well as a good set-up (have also done this on a Vamp fyi).

    Don't nerf content just because you can't steamroll it. There are mechanics for a reason.
    Edited by ThisOnePosts on December 16, 2019 2:25AM
  • PizzaCat82
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    as long as we have 3-4 people to give adds people to target, I can light attack the boss down pretty fast.
  • notyuu
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    The issue isn't the boss, it's the mobs which only do 2K a hit...
    the problem is they do 2K 40 times a second....
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