Carbonised wrote: »All these people in here that make fun of OP yet haven't even tried the boss out... At least you know the incompetence in these forums is real.
And OP, you are completely right, something is very off with this boss. The adds are wiping groups of ten in seconds with their rapid fire attack, interrupt and AoE thing. This boss has equivalent damage output as the harder trials in the game.
I can solo most world bosses in the game, but this is something completely different than any world boss I've ever seen.
Word. What goes over the head of most of these forum warriors is that I'm not just talking about "oh this guy deals a bit mroe damage than usual, I better go the forums and cry", the way his adds deal huge amounts of damage in the timeframe of 1-2 seconds to anyone and everyone present, no matter if you're fully decked out as a tank or not, just seems extremely glitchy, and not at all as if "working as intended". And with the huge amount of bugs and glitches we have seen make it into the game from the last couple PTS cycles, it isn't at all far fetched to think that ZOS overlooked something here.
Yeah, I saw multiple tanks that got killed in like a second, while blocking. That can't be intended, a world boss shouldn't have mechanics like an intense trial boss fight. Especially not when all other world bosses aren't like this. But I'm preaching to the choir now
And you know how it is, most people around are never going to come up with something new and constructive, yet they go behind those who do and complain.
You were not here when Orsinium came out, were you? I went there on the first day with some guildies and we walked up to the Accursed Nursery thinking we'd knock the world boss off our list and got our butts handed to us before we knew what was happening.
This was before the One Tamriel, so the world bosses in the rest of the game were pretty wimpy.
It was fun.
Ran him 4 times 2 on dps 1 on tank 1 in healer NO issues. Hell I have more issues with the dragons soul tare shout. Just learn the mechanics, I'm not one for hard content but this was achievable if you watch what you're doing. Let me add my stamblade dps is a vampire...so fire hurts.
Carbonised wrote: »
ShadowKyuubi wrote: »
This, ladies an gentleman is how you do mechanics. Now for people who are not sorcs and don't have access to negate.
Templars: good luck
Ryath_Waylander wrote: »Haha, so much salt and jumping to conclusions. I can solo all the world bosses on my alt now, although that hunger in Vvardenfell is a chore, and although I may not melt them as fast as some others, being a templar healer with a damage component means I have the ability to keep myself alive long enough to win the fight.
I must admit, I burst out laughing when I found myself suddenly dead with this boss. It was so unexpected but I realised the other bosses had made me tame. Next attempt I kited more and was much more observant as to when jabs would imperil me near the boss... Dead again, this time 4 simultaneous hits from the adds.
I've now found what works for me is that I have to focus the adds down before they go into their fireball phase. If too many are tossing them at the same time you're dead.
Afrer this event, when the crowds have melted, I am seriously going to revisit this Boss to see if I can solo him. I don't thinks so. So, thanks ZOS, one bright point in my sea of login fails and 350 ping misery. Challenge accepted.
Carbonised wrote: »Lots of overland content in Pellitine is over the top. The new dragons are hard to fight, not only are half their attacks not even telegraphed so you have no idea what is going to hit you, they also place huge AoEs all over the place, as well as giving major defile and a powerful DoT on everyone present many a times.
However, dragons are peanuts compared to the fire monk world boss. It's not as much the boss itself, but his 4-6 monk adds that all use a very powerful AoE that not only one shots everyone inside, but also throws fireballs at everyone outside them.
As a tank, with 36k+ health and full tank gear and full tank buffs with high resistances and blocking, these adds one shot me no matter what. Inside the large AoE ring it's a oneshot, outside it, the fireballs hitting you from 3-4 adds is also a one shot. Technically it's not a one shot, it's more like 10+ attacks hitting you rapidly in the frame of 1 second, while you're also being knocked back.
And clearly it's not just me who's a noob, whenever these adds fire up their fire attack, people fall like flies left and right. I've seen this boss decimate groups of 6+ people within a minute, so you repeatedly have to go at him until you get him down just by sheer force of always having at least 1 person alive while people revive, so he doesn't reset.
Something seems glitched or bugged out with this boss, it can't be intentional that he's several magnitudes harder to fight than dragons or the other world boss. And again, even as a full tank you still go down as easily as a light armor squishy dd.
Carbonised wrote: »Carbonised wrote: »
I give up. People replying are so ignorant. First person hasn't even fought the boss but pretends to be a desk general with useless advice. Second person says "bring a tank" even though I WAS a tank, in full tank gear and skills etc.
Understandable. I've been reading your thread and shaking my head, over and over. Personally, I'm glad you posted, as it's nice to have a heads-up before we get the release on console.
You're warned now. The point of the thread was mostly to put some light on this issue, and figure out whether the boss (or his adds) are in fact working as intended, or if he's bugged out. I've fought lots of world bosses over the last 4 years, and I would like to think I have some idea of what is "normal" damage behaviour of world bosses, especially when you go in as a tank. And this one doesn't seem at all "normal" to me.
Agreed, it sounds bugged. Either that or it's a giant middle finger to everyone demanding "harder" overland content.
Grianasteri wrote: »Carbonised wrote: »Lots of overland content in Pellitine is over the top. The new dragons are hard to fight, not only are half their attacks not even telegraphed so you have no idea what is going to hit you, they also place huge AoEs all over the place, as well as giving major defile and a powerful DoT on everyone present many a times.
However, dragons are peanuts compared to the fire monk world boss. It's not as much the boss itself, but his 4-6 monk adds that all use a very powerful AoE that not only one shots everyone inside, but also throws fireballs at everyone outside them.
As a tank, with 36k+ health and full tank gear and full tank buffs with high resistances and blocking, these adds one shot me no matter what. Inside the large AoE ring it's a oneshot, outside it, the fireballs hitting you from 3-4 adds is also a one shot. Technically it's not a one shot, it's more like 10+ attacks hitting you rapidly in the frame of 1 second, while you're also being knocked back.
And clearly it's not just me who's a noob, whenever these adds fire up their fire attack, people fall like flies left and right. I've seen this boss decimate groups of 6+ people within a minute, so you repeatedly have to go at him until you get him down just by sheer force of always having at least 1 person alive while people revive, so he doesn't reset.
Something seems glitched or bugged out with this boss, it can't be intentional that he's several magnitudes harder to fight than dragons or the other world boss. And again, even as a full tank you still go down as easily as a light armor squishy dd.
If this is an overland world boss, I cannot help feeling - good, because we do need more difficult overland content. However I will reserve judgement until I try it out myself first!
Carbonised wrote: »
I give up. People replying are so ignorant. First person hasn't even fought the boss but pretends to be a desk general with useless advice. Second person says "bring a tank" even though I WAS a tank, in full tank gear and skills etc.
Carbonised wrote: »Lazarus_Rising wrote: »Yeah people need to kill the servants as soon as possible otherwise it will be a massacre which i find funny tbh^^
I don't find it particularly good game design to require overland zone bosses to have the same coordination as a vet trial team in order to take it down. World bosses is for small/medium sized pug groups to take down, not voice coordinated tactics in order to not get wiped repeatedly.
And I think @Dusk_Coven is right, if this isn't a bug or glitch, it's pretty much a bone to all the people who yell for harder overland content. Pity that ZOS doesn't know how to make "hard" content without making it vet trial oneshot hard.
maddiniiLuna wrote: »For me and many others, when said mechanics happen I have 1 fps and die without being able to react - regardless of where I stand. The first time I did this 19 people died and everybody had the same issues. Mechanic start, 1 fps, all dead. Boss resets, same thing happened again. Eventually a few were able to hide away and attack only after the mechanic keeping him in combat long enough for the people to respawn.
Dusk_Coven wrote: »Brought to you by the people who repeatedly posted they wanted harder overland content.
Don't blame ZOS for listening to the minority community.
Too many cooks spoil the soup.
victory.immortalb16_ESO wrote: »Let's see how popular it is in a couple months time. One of the issues with hard overland content in other games is there is usually quite a bit of interest to start with which quickly wanes and then casuals will find it difficult to find a group to get it done so will end up ignoring it whilst a few small groups will end up doing it a few times a week.
Jayman1000 wrote: »But as usual there's a ton of people waiting to kill it, so it's pretty much over in no time, just stand far away from it and pelt it with a bit of this and that and hurrah victory.