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Fire world boss in Pellitine is completely nuts

  • Vildebill
    Vildebill
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    AlnilamE wrote: »
    Vildebill wrote: »
    Carbonised wrote: »
    Vildebill wrote: »
    All these people in here that make fun of OP yet haven't even tried the boss out... At least you know the incompetence in these forums is real.

    And OP, you are completely right, something is very off with this boss. The adds are wiping groups of ten in seconds with their rapid fire attack, interrupt and AoE thing. This boss has equivalent damage output as the harder trials in the game.

    I can solo most world bosses in the game, but this is something completely different than any world boss I've ever seen.

    Word. What goes over the head of most of these forum warriors is that I'm not just talking about "oh this guy deals a bit mroe damage than usual, I better go the forums and cry", the way his adds deal huge amounts of damage in the timeframe of 1-2 seconds to anyone and everyone present, no matter if you're fully decked out as a tank or not, just seems extremely glitchy, and not at all as if "working as intended". And with the huge amount of bugs and glitches we have seen make it into the game from the last couple PTS cycles, it isn't at all far fetched to think that ZOS overlooked something here.

    Yeah, I saw multiple tanks that got killed in like a second, while blocking. That can't be intended, a world boss shouldn't have mechanics like an intense trial boss fight. Especially not when all other world bosses aren't like this. But I'm preaching to the choir now :)

    And you know how it is, most people around are never going to come up with something new and constructive, yet they go behind those who do and complain.

    You were not here when Orsinium came out, were you? I went there on the first day with some guildies and we walked up to the Accursed Nursery thinking we'd knock the world boss off our list and got our butts handed to us before we knew what was happening.

    This was before the One Tamriel, so the world bosses in the rest of the game were pretty wimpy.

    It was fun.

    I've been here since beta, but nice try. And I actually remember a video Deltia made when he soloed a world boss in Orsinium when it launched or on PTS. So it was perfectly possible back then as well.
    EU PC
  • svartorn
    svartorn
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    ESO Forums: Overland content is too easy
    ESO Devs: Okay we made the world bosses hard now
    ESO Forums:

    Screen_Shot_2018-10-25_at_11.02.15_AM.png
  • Aptonoth
    Aptonoth
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    Honestly I find the new dragons are way too easy lol. They are getting deleted in like 30 seconds and Im never getting hit. I can't tell if its the sheer amount of farmers out right now or not. The dragons are also not flying and summoning as much minions as they used to making getting the achievement impossible. I find dragons are simply too slow and easy to dodge. I feel Summerset's geyser bosses are still the hardest around but still not really.

    I do like the new crazy fire explosion world boss. That one is the first challenging thing other than sort of Kallgrontiid I've played since getting Southern Elsewyr.

    Magwarden so not like my dps is all that stellar compared to some people.
  • max_only
    max_only
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    jircris11 wrote: »
    Ran him 4 times 2 on dps 1 on tank 1 in healer NO issues. Hell I have more issues with the dragons soul tare shout. Just learn the mechanics, I'm not one for hard content but this was achievable if you watch what you're doing. Let me add my stamblade dps is a vampire...so fire hurts.

    Just learn the mechanics?

    What are the mechanics?

    The only mechanic I notice with that boss was dps race mechanic and rez after being one shot.

    If you read the op, he is a tank who is actually trying to “learn the mechanics”.

    No one in this thread has said what the mechanics are yet.

    There’s been a suggestion to fight the adds far away from the boss — that is a mechanic. What other strategies do you know of on this boss. “Just learn them” smh
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • RouDeR
    RouDeR
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    Carbonised wrote: »
    Sarousse wrote: »
    That's why I said : bring a tank. Not a fake one.

    YOU'RE a fake tank.

    /Trump

    Balls Shooting at you ... OH no if only there was a ROLL DODGE, Wanna stay Like a patato in the AoE than bring a healer or two. So this is a Git Gut thread...
  • Razzledazzle_dar
    Razzledazzle_dar
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    So, the devs make something hard in response to all the whining that the game is too easy and then tons of people say they want it easy again?
    AD PC/NA
  • kind_hero
    kind_hero
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    I did this boss yesterday, so I can confirm what the OP said. There were like 20 people, boss spawned, and I wasn't close, but when the adds spawned, I had a "wtf lol" moment, because I died instantly without being able to do anything at all. I knew from this post, the boss is hard, so I wasn't clueless.

    In my opinion, there is little you can do about the aoe the adds do. 3/4 of the people fighting the boss died instantly to their attack. So, for a world boss that probably is part of daily quests, I think these abilities are ridiculous. Like people said above, the mechanics right now are die, respawn, dps race, before everyone is dead so the boss does not reset.

    Don't get me wrong here.. I like the fact they added a hard boss, but I am not sure this was intended. This is not a boss for casual people who usually do dailies.

    In WoW there were world bosses that needed 40 people or more to kill, and back in the day they could wipe entire cities if kited properly (just search Kazzak does Stormwind on youtube :) ). But those bosses had special rewards, had a long respawn timer and they were part of an other type of pve. They were not daily quest targets for casuals.
    [PC/EU] Tamriel Hero, Stormproof, Grand Master Crafter
  • Ryath_Waylander
    Ryath_Waylander
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    Haha, so much salt and jumping to conclusions. I can solo all the world bosses on my alt now, although that hunger in Vvardenfell is a chore, and although I may not melt them as fast as some others, being a templar healer with a damage component means I have the ability to keep myself alive long enough to win the fight.

    I must admit, I burst out laughing when I found myself suddenly dead with this boss. It was so unexpected but I realised the other bosses had made me tame. Next attempt I kited more and was much more observant as to when jabs would imperil me near the boss... Dead again, this time 4 simultaneous hits from the adds.

    I've now found what works for me is that I have to focus the adds down before they go into their fireball phase. If too many are tossing them at the same time you're dead.

    Afrer this event, when the crowds have melted, I am seriously going to revisit this Boss to see if I can solo him. I don't thinks so. So, thanks ZOS, one bright point in my sea of login fails and 350 ping misery. Challenge accepted.
  • Ryath_Waylander
    Ryath_Waylander
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    This, ladies an gentleman is how you do mechanics. Now for people who are not sorcs and don't have access to negate.

    Templars: good luck <3

    :D
  • Aznarb
    Aznarb
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    Haha, so much salt and jumping to conclusions. I can solo all the world bosses on my alt now, although that hunger in Vvardenfell is a chore, and although I may not melt them as fast as some others, being a templar healer with a damage component means I have the ability to keep myself alive long enough to win the fight.

    I must admit, I burst out laughing when I found myself suddenly dead with this boss. It was so unexpected but I realised the other bosses had made me tame. Next attempt I kited more and was much more observant as to when jabs would imperil me near the boss... Dead again, this time 4 simultaneous hits from the adds.

    I've now found what works for me is that I have to focus the adds down before they go into their fireball phase. If too many are tossing them at the same time you're dead.

    Afrer this event, when the crowds have melted, I am seriously going to revisit this Boss to see if I can solo him. I don't thinks so. So, thanks ZOS, one bright point in my sea of login fails and 350 ping misery. Challenge accepted.

    Like I said, you can if you take care.
    I'm a nb healer, I use only healing ward in overland and a line of dmg skill + soul harvest (MA set) + chudan as monster set.
    Add phantasm to be more tanky to aoe and there we go.
    It's a long run to solo cuz healer don't have lot of dmg (I'm lazy so I kept olo and ma :x)

    I've solo kill it in 3 try, was fun.
    Just go for it, doesn't matter to die a bit the time to figure out how it work, but totaly doable solo, especialy as templar.
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • Grianasteri
    Grianasteri
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    Carbonised wrote: »
    Lots of overland content in Pellitine is over the top. The new dragons are hard to fight, not only are half their attacks not even telegraphed so you have no idea what is going to hit you, they also place huge AoEs all over the place, as well as giving major defile and a powerful DoT on everyone present many a times.
    However, dragons are peanuts compared to the fire monk world boss. It's not as much the boss itself, but his 4-6 monk adds that all use a very powerful AoE that not only one shots everyone inside, but also throws fireballs at everyone outside them.
    As a tank, with 36k+ health and full tank gear and full tank buffs with high resistances and blocking, these adds one shot me no matter what. Inside the large AoE ring it's a oneshot, outside it, the fireballs hitting you from 3-4 adds is also a one shot. Technically it's not a one shot, it's more like 10+ attacks hitting you rapidly in the frame of 1 second, while you're also being knocked back.
    And clearly it's not just me who's a noob, whenever these adds fire up their fire attack, people fall like flies left and right. I've seen this boss decimate groups of 6+ people within a minute, so you repeatedly have to go at him until you get him down just by sheer force of always having at least 1 person alive while people revive, so he doesn't reset.
    Something seems glitched or bugged out with this boss, it can't be intentional that he's several magnitudes harder to fight than dragons or the other world boss. And again, even as a full tank you still go down as easily as a light armor squishy dd.

    If this is an overland world boss, I cannot help feeling - good, because we do need more difficult overland content. However I will reserve judgement until I try it out myself first!

  • Mr_Walker
    Mr_Walker
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    Bekkael wrote: »
    Carbonised wrote: »
    Bekkael wrote: »
    Carbonised wrote: »
    Bekkael wrote: »
    Sarousse wrote: »
    Hint : bring a tank.

    Hint: Read the OP. :lol: The OP literally says he/she is a tank!

    I give up. People replying are so ignorant. First person hasn't even fought the boss but pretends to be a desk general with useless advice. Second person says "bring a tank" even though I WAS a tank, in full tank gear and skills etc.

    Understandable. I've been reading your thread and shaking my head, over and over. Personally, I'm glad you posted, as it's nice to have a heads-up before we get the release on console. :kissing_heart:

    You're warned now. The point of the thread was mostly to put some light on this issue, and figure out whether the boss (or his adds) are in fact working as intended, or if he's bugged out. I've fought lots of world bosses over the last 4 years, and I would like to think I have some idea of what is "normal" damage behaviour of world bosses, especially when you go in as a tank. And this one doesn't seem at all "normal" to me.

    Agreed, it sounds bugged. Either that or it's a giant middle finger to everyone demanding "harder" overland content. :smirk:

    An even bigger finger in 3 months time for anyone who wants to try them.

    Always thought the whole "we needs harder overland" was kind of dumb tbh. There's specific endgame content for that.
  • Aznarb
    Aznarb
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    Carbonised wrote: »
    Lots of overland content in Pellitine is over the top. The new dragons are hard to fight, not only are half their attacks not even telegraphed so you have no idea what is going to hit you, they also place huge AoEs all over the place, as well as giving major defile and a powerful DoT on everyone present many a times.
    However, dragons are peanuts compared to the fire monk world boss. It's not as much the boss itself, but his 4-6 monk adds that all use a very powerful AoE that not only one shots everyone inside, but also throws fireballs at everyone outside them.
    As a tank, with 36k+ health and full tank gear and full tank buffs with high resistances and blocking, these adds one shot me no matter what. Inside the large AoE ring it's a oneshot, outside it, the fireballs hitting you from 3-4 adds is also a one shot. Technically it's not a one shot, it's more like 10+ attacks hitting you rapidly in the frame of 1 second, while you're also being knocked back.
    And clearly it's not just me who's a noob, whenever these adds fire up their fire attack, people fall like flies left and right. I've seen this boss decimate groups of 6+ people within a minute, so you repeatedly have to go at him until you get him down just by sheer force of always having at least 1 person alive while people revive, so he doesn't reset.
    Something seems glitched or bugged out with this boss, it can't be intentional that he's several magnitudes harder to fight than dragons or the other world boss. And again, even as a full tank you still go down as easily as a light armor squishy dd.

    If this is an overland world boss, I cannot help feeling - good, because we do need more difficult overland content. However I will reserve judgement until I try it out myself first!

    Spoiler : dragon and other boss are soloable and all ability they use have pattern.
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • kargen27
    kargen27
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    Finally did this boss. First time I got in late and died once. Paid better attention and so far haven't died again. Attacks seem to be telegraphed to me? Maybe I am getting lucky with where I stand/move.
    and then the parrot said, "must be the water mines green too."
  • Lady_Linux
    Lady_Linux
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    We killed that boss. All the DD'd died and my lone healer was left standing and withstood the onslaught while the DD's revived. You need just one player to survive those attacks and a healer can do it.

    PS. Barrier helps but since they made it apply to group members only instead of allies and because no one would group with my lowly healer, i'm the only one who survive the fireballs. :)
    I simply must protest. There are no Penguin avatars for me to use in the forums.

    BTW, I use arch too
  • Spartabunny08
    Spartabunny08
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    Carbonised wrote: »
    Bekkael wrote: »
    Sarousse wrote: »
    Hint : bring a tank.

    Hint: Read the OP. :lol: The OP literally says he/she is a tank!

    I give up. People replying are so ignorant. First person hasn't even fought the boss but pretends to be a desk general with useless advice. Second person says "bring a tank" even though I WAS a tank, in full tank gear and skills etc.

    Another tank here. Don't give up, intelligence of the highest order is in short supply. The latest study of the average American attention span said we're at 8 secs. 10 sec Tom is beating the average American. Sad but true lol. I've tanked every world boss and wow this seems different. Was curious, do you think warden shimmering shields could handle the fireballs? And also I hate 1 shot mechanics, lazy design for not wanting to help make us earn our ability to survive. Tanks are in much need of love from these developers and I greatly appreciate your post, I read every tanks comment in here.
    Edited by Spartabunny08 on October 25, 2019 10:44AM
  • Jack-0
    Jack-0
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    I’ve only done it once, as a tank with a few randoms around and I did get blown up rather quickly, so when I ressed I re-taunted and stood well back out of the aoe range, and then it died quite soon after that. I need to do it a few more times to see more of the add mechanics but it’s nice to have a bit more challenge I say! I’m sure there’ll be an appropriate strategy to wipe it out with only a couple of players. I also really like the much more dangerous new dragons. Dragons ought to be pretty challenging!
  • Cirantille
    Cirantille
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    I did this boss yesterday.

    On my main it drained half my health suddenly and you can not see it pretty good tbh, like all the fireballs coming out of somewhere but it is not that clear so you can not avoid. Luckily I was able to pull self-heals quick and streak away.

    On my alts however - sudden death...
    With another 10+ people

    I confirm, this is crazy.
  • karthrag_inak
    karthrag_inak
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    Carbonised wrote: »
    Yeah people need to kill the servants as soon as possible otherwise it will be a massacre which i find funny tbh^^

    I don't find it particularly good game design to require overland zone bosses to have the same coordination as a vet trial team in order to take it down. World bosses is for small/medium sized pug groups to take down, not voice coordinated tactics in order to not get wiped repeatedly.

    And I think @Dusk_Coven is right, if this isn't a bug or glitch, it's pretty much a bone to all the people who yell for harder overland content. Pity that ZOS doesn't know how to make "hard" content without making it vet trial oneshot hard.

    It was a little tricky, and funny watching 15 folks wipe, but vet trial boss? come on. have you done veteran trials? getting rid of his little toadies first had him go poof in 10 seconds.
    PC-NA : 19 Khajiit and 1 Fishy-cat with fluffy delusions. cp3600
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  • Skeme
    Skeme
    Soul Shriven
    My experience of this boss so far is that anyone who damages the adds gets fried.
    Maybe one of those mechanics where it's no AoE and ST skills on the boss only 🤷🏻‍♂️
  • Ufretin
    Ufretin
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    I for one am glad to finally have a WB that's actually challenging.
    However I agree with OP that he's not in line with usual WB difficulty so it's probably a bug (the other Pellitine WB is as easily soloable as usual).
  • maddiniiLuna
    maddiniiLuna
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    For me and many others, when said mechanics happen I have 1 fps and die without being able to react - regardless of where I stand. The first time I did this 19 people died and everybody had the same issues. Mechanic start, 1 fps, all dead. Boss resets, same thing happened again. Eventually a few were able to hide away and attack only after the mechanic keeping him in combat long enough for the people to respawn.
  • Aznarb
    Aznarb
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    For me and many others, when said mechanics happen I have 1 fps and die without being able to react - regardless of where I stand. The first time I did this 19 people died and everybody had the same issues. Mechanic start, 1 fps, all dead. Boss resets, same thing happened again. Eventually a few were able to hide away and attack only after the mechanic keeping him in combat long enough for the people to respawn.

    That weird, are you sur all your add-on are up to date ?
    I'm at constant 100 fps with everything full since the improvement in patch (was at 35 view range before the update, if higher, fps drop hard, but now it seem fixed !)
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • Jayman1000
    Jayman1000
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    Dusk_Coven wrote: »
    Brought to you by the people who repeatedly posted they wanted harder overland content.
    Don't blame ZOS for listening to the minority community.

    Too many cooks spoil the soup.

    yeah but.. you know the saying, give the devil a littlefinger and he will take the whole hand? Well this is something up the same alley "ask the zos to lend you a hand and they'll bludgeon you to a pulp with their oversized fists."
  • Minnesinger
    Minnesinger
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    Having died a few times I accidentally was in the middle of the huge AoE blast. I was able to make a couple of jumps there and hit my heals like my life literally was depending on that. Survived but it just best to target them afar and kill them as quickly as possible. No matter how hard it is it looks really (really really) amazing fight. Great work on graphics. Anyways, I don´t even try to be a seasoned pver but basicly did the same as when a zerg tries to kill me.
    The wind is cold where I live,
    The blizzard is my home,
    Snow and ice and loaded dice, the Wizard lives alone.
  • Sirflower
    Sirflower
    Soul Shriven
    Great Job ZOS, we need more hard world Bosses and content :)
  • victory.immortalb16_ESO
    Let's see how popular it is in a couple months time. One of the issues with hard overland content in other games is there is usually quite a bit of interest to start with which quickly wanes and then casuals will find it difficult to find a group to get it done so will end up ignoring it whilst a few small groups will end up doing it a few times a week.
  • Sirflower
    Sirflower
    Soul Shriven
    Let's see how popular it is in a couple months time. One of the issues with hard overland content in other games is there is usually quite a bit of interest to start with which quickly wanes and then casuals will find it difficult to find a group to get it done so will end up ignoring it whilst a few small groups will end up doing it a few times a week.

    so you mean no hard world boss should exist on such a big map ? i completly disagree, there should be very hard world bosses and atleast some of them should be challanging and killing them must be big achivements imho. i remember what i felt when i killed first time lord kazzak and azuregos (wow classic world bosses) back in the day... i want to feel something like that here in ESO too.

    p.s sorry for my bad english, it is my 3rd language :expressionless:
  • Jayman1000
    Jayman1000
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    Seriously guys, there is something wrong with that fight. You just die BLAM, no indication whatsoever. Nothing seemed to hit you, not standing in aoe... No other world boss, or even boss anywhere is behaving so randomly murdering everyone like this one does. But as usual there's a ton of people waiting to kill it, so it's pretty much over in no time, just stand far away from it and pelt it with a bit of this and that and hurrah victory.

    Edited by Jayman1000 on October 26, 2019 1:19AM
  • Dusk_Coven
    Dusk_Coven
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    Jayman1000 wrote: »
    But as usual there's a ton of people waiting to kill it, so it's pretty much over in no time, just stand far away from it and pelt it with a bit of this and that and hurrah victory.

    If any WB is to be challenging overland instance maximum population must be controlled.
    The Witches Festival in Southern Elsweyr -- if you don't have a fast horse you might as well camp one dragon site or you won't get there before it dies.

    With population control, they can have less overwhelming bosses while retaining the challenge. And with multiple bosses per zone they can tweak them for different party sizes.
    SWL had really tight population control in their zones so that their lairs and bosses were still challenging.

    And it would be interesting if you had to use siege engines to burn the boss.
    Edited by Dusk_Coven on October 26, 2019 1:32AM
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