Carbonised wrote: »Seems like you were,,,, carbonised
I know you're trying to be funny, but on top of being a full tank, I'm also a Dunmer, with pretty nice fire resistances and not a vampire, and even still it's toast in less than 2 seconds. But sure, guess everything is working fine here, move along, nothing to see after all.
Carbonised wrote: »I know you're trying to be funny, but on top of being a full tank, I'm also a Dunmer, with pretty nice fire resistances and not a vampire, and even still it's toast in less than 2 seconds. But sure, guess everything is working fine here, move along, nothing to see after all.
I believe ZoS inspired from Dragon Age Inquisition's Energy Barrage spell while designing the adds. That boss is very annoying and no, tank does not help. We had many good laughs yesterday while CP 1200+ dominators made fun of us and tried to solo that WB.
HappyLittleTree wrote: »Wasn't everyone complaining that overworld content is too easy the last time I checked?
I knew I wasn't the only one that thought that boss(his minions) was slightly overtuned lol. I tried many strategies but in the end I was able to solo him using negate to stun the first wave of minions to safely kill them and then kiting using the wall on the left side until I had enough ulti to negate again, scamp also helped quite a bit when it managed to draw aggro for a few seconds before being obliterated by fireballs.
I guess if you had a few people coordinate negates or time stops on adds to kill them before they use that fire shield thingie it should be easy.
Dusk_Coven wrote: »Brought to you by the people who repeatedly posted they wanted harder overland content.
Don't blame ZOS for listening to the minority community.
Too many cooks spoil the soup.
ShadowKyuubi wrote: »Dragon Knights: Talons and Inhale, aoe root and heal/interrupt respectively, throw a standard down while you're at it.
Carbonised wrote: »ShadowKyuubi wrote: »Dragon Knights: Talons and Inhale, aoe root and heal/interrupt respectively, throw a standard down while you're at it.
They're uninterruptable and the damage hits you from several meters away, but thanks for more useless desktop general advice!
ShadowKyuubi wrote: »Carbonised wrote: »ShadowKyuubi wrote: »Dragon Knights: Talons and Inhale, aoe root and heal/interrupt respectively, throw a standard down while you're at it.
They're uninterruptable and the damage hits you from several meters away, but thanks for more useless desktop general advice!
Oops, made one mistake and you chew me out? Thanks mate. So...how about git gewd, don't die, and dps? Dat work for you?
Carbonised wrote: »ShadowKyuubi wrote: »Carbonised wrote: »ShadowKyuubi wrote: »Dragon Knights: Talons and Inhale, aoe root and heal/interrupt respectively, throw a standard down while you're at it.
They're uninterruptable and the damage hits you from several meters away, but thanks for more useless desktop general advice!
Oops, made one mistake and you chew me out? Thanks mate. So...how about git gewd, don't die, and dps? Dat work for you?
Would be nice if people who commented on the mechanics actually bothered fighting him first, before coming here with their "good advice"
All these people in here that make fun of OP yet haven't even tried the boss out... At least you know the incompetence in these forums is real.
And OP, you are completely right, something is very off with this boss. The adds are wiping groups of ten in seconds with their rapid fire attack, interrupt and AoE thing. This boss has equivalent damage output as the harder trials in the game.
I can solo most world bosses in the game, but this is something completely different than any world boss I've ever seen.
They didn't even read the OP post properly <.<Carbonised wrote: »Word. What goes over the head of most of these forum warriors is that I'm not just talking about "oh this guy deals a bit mroe damage than usual, I better go the forums and cry", the way his adds deal huge amounts of damage in the timeframe of 1-2 seconds to anyone and everyone present, no matter if you're fully decked out as a tank or not, just seems extremely glitchy, and not at all as if "working as intended". And with the huge amount of bugs and glitches we have seen make it into the game from the last couple PTS cycles, it isn't at all far fetched to think that ZOS overlooked something here.
Archers and mages can do that too. I think it has to do with them targeting and firing BEFORE you moved to cover. The combat system doesn't calculate you getting into cover. Probably has to do with people then ducking in and out to completely avoid ranged attacks and you just know PvE would become too easy and PvP would die because of that. The overall design of the game doesn't really take account of cover except whether something has LOS at the time they are targeted.GlassHalfFull wrote: »I found the dragons can shoot fireballs through obstacles (ie, building ruins or terrain) and also hit those who are down hill out of sight from the dragon, neither of which seem correct to me.
LukosCreyden wrote: »I am super curious about this boss now. I will attempt to solo it. That'll probably go well for a couple seconds!
Sounds like something that they'll probably adress for console release, though.
Dusk_Coven wrote: »Brought to you by the people who repeatedly posted they wanted harder overland content.
Don't blame ZOS for listening to the minority community.
Too many cooks spoil the soup.