Roll dodging through the fight is what kept me alive. I don't think it's bugged. Maybe a bit overtuned. I personally don't think so, but I can definitely see it becoming a problem to gather enough people for this boss in a few weeks time.
Dusk_Coven wrote: »Roll dodging through the fight is what kept me alive. I don't think it's bugged. Maybe a bit overtuned. I personally don't think so, but I can definitely see it becoming a problem to gather enough people for this boss in a few weeks time.
And that's why I hope they don't fix it any time soon. Keep it around for a bit to see how the community reacts to a world boss that needs more than 1 person, or possibly more than a single trial group.
Carbonised wrote: »Lots of overland content in Pellitine is over the top. The new dragons are hard to fight, not only are half their attacks not even telegraphed so you have no idea what is going to hit you, they also place huge AoEs all over the place, as well as giving major defile and a powerful DoT on everyone present many a times.
However, dragons are peanuts compared to the fire monk world boss. It's not as much the boss itself, but his 4-6 monk adds that all use a very powerful AoE that not only one shots everyone inside, but also throws fireballs at everyone outside them.
As a tank, with 36k+ health and full tank gear and full tank buffs with high resistances and blocking, these adds one shot me no matter what. Inside the large AoE ring it's a oneshot, outside it, the fireballs hitting you from 3-4 adds is also a one shot. Technically it's not a one shot, it's more like 10+ attacks hitting you rapidly in the frame of 1 second, while you're also being knocked back.
And clearly it's not just me who's a noob, whenever these adds fire up their fire attack, people fall like flies left and right. I've seen this boss decimate groups of 6+ people within a minute, so you repeatedly have to go at him until you get him down just by sheer force of always having at least 1 person alive while people revive, so he doesn't reset.
Something seems glitched or bugged out with this boss, it can't be intentional that he's several magnitudes harder to fight than dragons or the other world boss. And again, even as a full tank you still go down as easily as a light armor squishy dd.
russelmmendoza wrote: »Carbonised wrote: »Lots of overland content in Pellitine is over the top. The new dragons are hard to fight, not only are half their attacks not even telegraphed so you have no idea what is going to hit you, they also place huge AoEs all over the place, as well as giving major defile and a powerful DoT on everyone present many a times.
However, dragons are peanuts compared to the fire monk world boss. It's not as much the boss itself, but his 4-6 monk adds that all use a very powerful AoE that not only one shots everyone inside, but also throws fireballs at everyone outside them.
As a tank, with 36k+ health and full tank gear and full tank buffs with high resistances and blocking, these adds one shot me no matter what. Inside the large AoE ring it's a oneshot, outside it, the fireballs hitting you from 3-4 adds is also a one shot. Technically it's not a one shot, it's more like 10+ attacks hitting you rapidly in the frame of 1 second, while you're also being knocked back.
And clearly it's not just me who's a noob, whenever these adds fire up their fire attack, people fall like flies left and right. I've seen this boss decimate groups of 6+ people within a minute, so you repeatedly have to go at him until you get him down just by sheer force of always having at least 1 person alive while people revive, so he doesn't reset.
Something seems glitched or bugged out with this boss, it can't be intentional that he's several magnitudes harder to fight than dragons or the other world boss. And again, even as a full tank you still go down as easily as a light armor squishy dd.
People, the elitists, in eso was crying rivers, nay, they were crying oceans saying eso is too easy.
They got what they were asking for, now go have fun.
I hope central elsweyr will be triple as hard as southern elsweyr, so the elitists players will have stuff to do, so they would not be so bored.
You know what, lets just make eso as hard as that fire boss in southerm elsweyr, and every mob be as tough as his adds.
Carbonised wrote: »
I give up. People replying are so ignorant. First person hasn't even fought the boss but pretends to be a desk general with useless advice. Second person says "bring a tank" even though I WAS a tank, in full tank gear and skills etc.
Czekoludek wrote: »russelmmendoza wrote: »Carbonised wrote: »Lots of overland content in Pellitine is over the top. The new dragons are hard to fight, not only are half their attacks not even telegraphed so you have no idea what is going to hit you, they also place huge AoEs all over the place, as well as giving major defile and a powerful DoT on everyone present many a times.
However, dragons are peanuts compared to the fire monk world boss. It's not as much the boss itself, but his 4-6 monk adds that all use a very powerful AoE that not only one shots everyone inside, but also throws fireballs at everyone outside them.
As a tank, with 36k+ health and full tank gear and full tank buffs with high resistances and blocking, these adds one shot me no matter what. Inside the large AoE ring it's a oneshot, outside it, the fireballs hitting you from 3-4 adds is also a one shot. Technically it's not a one shot, it's more like 10+ attacks hitting you rapidly in the frame of 1 second, while you're also being knocked back.
And clearly it's not just me who's a noob, whenever these adds fire up their fire attack, people fall like flies left and right. I've seen this boss decimate groups of 6+ people within a minute, so you repeatedly have to go at him until you get him down just by sheer force of always having at least 1 person alive while people revive, so he doesn't reset.
Something seems glitched or bugged out with this boss, it can't be intentional that he's several magnitudes harder to fight than dragons or the other world boss. And again, even as a full tank you still go down as easily as a light armor squishy dd.
People, the elitists, in eso was crying rivers, nay, they were crying oceans saying eso is too easy.
They got what they were asking for, now go have fun.
I hope central elsweyr will be triple as hard as southern elsweyr, so the elitists players will have stuff to do, so they would not be so bored.
You know what, lets just make eso as hard as that fire boss in southerm elsweyr, and every mob be as tough as his adds.
99% of content for this dlc is easy af and this boss is the only challenge for end game players want to do him solo (I admit it is quite fun) and you blame high end-game community that 1% is hard? I mean, your post, the way you call ppl who wants harder content "elitist" etc shows me that you are the real toxic here, not "the elitists". Have fun gathering flowers and questing, let other ppl have fun too
Dragonredux wrote: »Yeah something is definitely wrong with that boss
Just tried it with my tank got melted through magma armor, tried to do interrupts and everything. Looks like the adds just stack like 12+ dots on because my buff/debuff bars was nothing but that aside from my usual buffs.
That’s not how you spell troll.Hint : bring a tank.
HappyLittleTree wrote: »Wasn't everyone complaining that overworld content is too easy the last time I checked?
Carbonised wrote: »Lazarus_Rising wrote: »Yeah people need to kill the servants as soon as possible otherwise it will be a massacre which i find funny tbh^^
I don't find it particularly good game design to require overland zone bosses to have the same coordination as a vet trial team in order to take it down. World bosses is for small/medium sized pug groups to take down, not voice coordinated tactics in order to not get wiped repeatedly.
And I think @Dusk_Coven is right, if this isn't a bug or glitch, it's pretty much a bone to all the people who yell for harder overland content. Pity that ZOS doesn't know how to make "hard" content without making it vet trial oneshot hard.
Carbonised wrote: »
Word. What goes over the head of most of these forum warriors is that I'm not just talking about "oh this guy deals a bit mroe damage than usual, I better go the forums and cry"
I actually want a lot more of bosses like this. Something interestin to fight that could actually challange players. Made me giggle first time a saw his mechanic.
Carbonised wrote: »All these people in here that make fun of OP yet haven't even tried the boss out... At least you know the incompetence in these forums is real.
And OP, you are completely right, something is very off with this boss. The adds are wiping groups of ten in seconds with their rapid fire attack, interrupt and AoE thing. This boss has equivalent damage output as the harder trials in the game.
I can solo most world bosses in the game, but this is something completely different than any world boss I've ever seen.
Word. What goes over the head of most of these forum warriors is that I'm not just talking about "oh this guy deals a bit mroe damage than usual, I better go the forums and cry", the way his adds deal huge amounts of damage in the timeframe of 1-2 seconds to anyone and everyone present, no matter if you're fully decked out as a tank or not, just seems extremely glitchy, and not at all as if "working as intended". And with the huge amount of bugs and glitches we have seen make it into the game from the last couple PTS cycles, it isn't at all far fetched to think that ZOS overlooked something here.