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Fire world boss in Pellitine is completely nuts

  • Dusk_Coven
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    czar wrote: »
    Roll dodging through the fight is what kept me alive. I don't think it's bugged. Maybe a bit overtuned. I personally don't think so, but I can definitely see it becoming a problem to gather enough people for this boss in a few weeks time.

    And that's why I hope they don't fix it any time soon. Keep it around for a bit to see how the community reacts to a world boss that needs more than 1 person, or possibly more than a single trial group.
    Edited by Dusk_Coven on October 22, 2019 10:36PM
  • hregrin
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    Dusk_Coven wrote: »
    czar wrote: »
    Roll dodging through the fight is what kept me alive. I don't think it's bugged. Maybe a bit overtuned. I personally don't think so, but I can definitely see it becoming a problem to gather enough people for this boss in a few weeks time.

    And that's why I hope they don't fix it any time soon. Keep it around for a bit to see how the community reacts to a world boss that needs more than 1 person, or possibly more than a single trial group.

    Easy. People will drop the quest when they get that boss, trying to get a share for the other one, which is ludicrously easy. People who haven't done it in the first few weeks will have a hard time gathering a group to do it and will complain they can't get the achievement (and rightly so). Don't expect people to team up for overland content when it literally gives you nothing more than the easier content a couple miles away.
  • russelmmendoza
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    Carbonised wrote: »
    Lots of overland content in Pellitine is over the top. The new dragons are hard to fight, not only are half their attacks not even telegraphed so you have no idea what is going to hit you, they also place huge AoEs all over the place, as well as giving major defile and a powerful DoT on everyone present many a times.
    However, dragons are peanuts compared to the fire monk world boss. It's not as much the boss itself, but his 4-6 monk adds that all use a very powerful AoE that not only one shots everyone inside, but also throws fireballs at everyone outside them.
    As a tank, with 36k+ health and full tank gear and full tank buffs with high resistances and blocking, these adds one shot me no matter what. Inside the large AoE ring it's a oneshot, outside it, the fireballs hitting you from 3-4 adds is also a one shot. Technically it's not a one shot, it's more like 10+ attacks hitting you rapidly in the frame of 1 second, while you're also being knocked back.
    And clearly it's not just me who's a noob, whenever these adds fire up their fire attack, people fall like flies left and right. I've seen this boss decimate groups of 6+ people within a minute, so you repeatedly have to go at him until you get him down just by sheer force of always having at least 1 person alive while people revive, so he doesn't reset.
    Something seems glitched or bugged out with this boss, it can't be intentional that he's several magnitudes harder to fight than dragons or the other world boss. And again, even as a full tank you still go down as easily as a light armor squishy dd.

    People, the elitists, in eso was crying rivers, nay, they were crying oceans saying eso is too easy.

    They got what they were asking for, now go have fun.

    I hope central elsweyr will be triple as hard as southern elsweyr, so the elitists players will have stuff to do, so they would not be so bored.

    You know what, lets just make eso as hard as that fire boss in southerm elsweyr, and every mob be as tough as his adds.
  • Czekoludek
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    Carbonised wrote: »
    Lots of overland content in Pellitine is over the top. The new dragons are hard to fight, not only are half their attacks not even telegraphed so you have no idea what is going to hit you, they also place huge AoEs all over the place, as well as giving major defile and a powerful DoT on everyone present many a times.
    However, dragons are peanuts compared to the fire monk world boss. It's not as much the boss itself, but his 4-6 monk adds that all use a very powerful AoE that not only one shots everyone inside, but also throws fireballs at everyone outside them.
    As a tank, with 36k+ health and full tank gear and full tank buffs with high resistances and blocking, these adds one shot me no matter what. Inside the large AoE ring it's a oneshot, outside it, the fireballs hitting you from 3-4 adds is also a one shot. Technically it's not a one shot, it's more like 10+ attacks hitting you rapidly in the frame of 1 second, while you're also being knocked back.
    And clearly it's not just me who's a noob, whenever these adds fire up their fire attack, people fall like flies left and right. I've seen this boss decimate groups of 6+ people within a minute, so you repeatedly have to go at him until you get him down just by sheer force of always having at least 1 person alive while people revive, so he doesn't reset.
    Something seems glitched or bugged out with this boss, it can't be intentional that he's several magnitudes harder to fight than dragons or the other world boss. And again, even as a full tank you still go down as easily as a light armor squishy dd.

    People, the elitists, in eso was crying rivers, nay, they were crying oceans saying eso is too easy.

    They got what they were asking for, now go have fun.

    I hope central elsweyr will be triple as hard as southern elsweyr, so the elitists players will have stuff to do, so they would not be so bored.

    You know what, lets just make eso as hard as that fire boss in southerm elsweyr, and every mob be as tough as his adds.

    99% of content for this dlc is easy af and this boss is the only challenge for end game players want to do him solo (I admit it is quite fun) and you blame high end-game community that 1% is hard? I mean, your post, the way you call ppl who wants harder content "elitist" etc shows me that you are the real toxic here, not "the elitists". Have fun gathering flowers and questing, let other ppl have fun too
  • Katahdin
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    Carbonised wrote: »
    Bekkael wrote: »
    Sarousse wrote: »
    Hint : bring a tank.

    Hint: Read the OP. :lol: The OP literally says he/she is a tank!

    I give up. People replying are so ignorant. First person hasn't even fought the boss but pretends to be a desk general with useless advice. Second person says "bring a tank" even though I WAS a tank, in full tank gear and skills etc.

    I fought this boss yesterday a few times on different characters. It wiped a group of 8-9 people repeatedly. Switched to my tank with 46K health, 30K+ resistances and still got one shot through block and with hardened armor up. No time to dodge or move, just dead. Boss is rediculous.
    Beta tester November 2013
  • russelmmendoza
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    Czekoludek wrote: »
    Carbonised wrote: »
    Lots of overland content in Pellitine is over the top. The new dragons are hard to fight, not only are half their attacks not even telegraphed so you have no idea what is going to hit you, they also place huge AoEs all over the place, as well as giving major defile and a powerful DoT on everyone present many a times.
    However, dragons are peanuts compared to the fire monk world boss. It's not as much the boss itself, but his 4-6 monk adds that all use a very powerful AoE that not only one shots everyone inside, but also throws fireballs at everyone outside them.
    As a tank, with 36k+ health and full tank gear and full tank buffs with high resistances and blocking, these adds one shot me no matter what. Inside the large AoE ring it's a oneshot, outside it, the fireballs hitting you from 3-4 adds is also a one shot. Technically it's not a one shot, it's more like 10+ attacks hitting you rapidly in the frame of 1 second, while you're also being knocked back.
    And clearly it's not just me who's a noob, whenever these adds fire up their fire attack, people fall like flies left and right. I've seen this boss decimate groups of 6+ people within a minute, so you repeatedly have to go at him until you get him down just by sheer force of always having at least 1 person alive while people revive, so he doesn't reset.
    Something seems glitched or bugged out with this boss, it can't be intentional that he's several magnitudes harder to fight than dragons or the other world boss. And again, even as a full tank you still go down as easily as a light armor squishy dd.

    People, the elitists, in eso was crying rivers, nay, they were crying oceans saying eso is too easy.

    They got what they were asking for, now go have fun.

    I hope central elsweyr will be triple as hard as southern elsweyr, so the elitists players will have stuff to do, so they would not be so bored.

    You know what, lets just make eso as hard as that fire boss in southerm elsweyr, and every mob be as tough as his adds.

    99% of content for this dlc is easy af and this boss is the only challenge for end game players want to do him solo (I admit it is quite fun) and you blame high end-game community that 1% is hard? I mean, your post, the way you call ppl who wants harder content "elitist" etc shows me that you are the real toxic here, not "the elitists". Have fun gathering flowers and questing, let other ppl have fun too

    Already finish all alliance story and dlc and chapter.

    It was fun, It was easy, I didnt go the forums announcing it was too easy.

    [snip]

    [Edit for bait.]
    Edited by ZOS_GregoryV on October 22, 2019 11:53PM
  • Raideen
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    I was heading to a wayshrine yesterday, saw the boss icon on the map so I rode up there on my templar. I had my tanking/resist set on. He is an altmer (5% less damage when channeling) and runs Cyrodiils light (15% less damage when channeling).

    As I neared the boss location, I saw about 15 dead people and the boss was not being attacked (reset). I knew then there were issues.

    So I engaged the boss, and then everyone else started in on him. The adds started up their fire bombs, dead dead dead dead dead dead dead dead dead...I was like "HOLY POO!". I rezzed, thankfully boss was still in combat. So I engated the adds to kill them asap, dead. Others around me....dead.

    Rezzed again. Thankfully people were still on boss. Went for adds, with ranged...dead.

    At this point I am thinking of my BS repair bill. Rez up and say "*** it" and just dps boss from as far from adds as I could. Thankfully more showed up and we killed him.

    My impression. The mechanic to this fight is to bring a lot of friends so the RNG deaths have a less change to wipe everyone.

    Can't wait to see this guy being solo'd when the next content patch comes out and there is no one in this zone. LOL
  • kargen27
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    Sounds like I better go play with that boss some before they nerf it and take away all that fun.
    and then the parrot said, "must be the water mines green too."
  • JanTanhide
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    Finally a challenge in overland content. Love it!
  • Dragonredux
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    Yeah something is definitely wrong with that boss

    Just tried it with my tank got melted through magma armor, tried to do interrupts and everything. Looks like the adds just stack like 12+ dots on because my buff/debuff bars was nothing but that aside from my usual buffs.
  • D0PAMINE
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    I just ran both of them and didn't find an issue.
  • D0PAMINE
    D0PAMINE
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    Yeah something is definitely wrong with that boss

    Just tried it with my tank got melted through magma armor, tried to do interrupts and everything. Looks like the adds just stack like 12+ dots on because my buff/debuff bars was nothing but that aside from my usual buffs.

    If you're getting melted through Magma Armor then it's bugged.
  • max_only
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    Sarousse wrote: »
    Hint : bring a tank.
    That’s not how you spell troll.
    Wasn't everyone complaining that overworld content is too easy the last time I checked?

    “Everyone” doesn’t mean 20 people on the forums.

    If Zos is seriously catering to the minority of masocore gamers then they have no excuse not to add “dumb roleplay details hyukhyukhyuk” (Bosmer stealth, Argonian poison resistance) back to their game that hundreds of people want.

    Op, sounds terrible that a boss is worse than a dragon. Nothing in the overland should be worse than a dragon imho.
    Edited by max_only on October 25, 2019 11:24PM
    #FiteForYourRite Bosmer = Stealth
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  • Dusk_Coven
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    DAMMIT did they hotfix it?

    I just took my crafter stamden with no passives and CP to have a look. People were fighting it at the time. Getting hit by adds and sometimes I didn't see anything actually fly at me. Maybe there's a limit to the number of fireballs? I was surviving with Draining Shot heals until I ran out of Stamina (doh!).
    Edited by Dusk_Coven on October 23, 2019 2:02AM
  • Aliyavana
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    this boss is overtuned tbh. I don't mind a challenge but it should be nerfed slightly.
    Edited by Aliyavana on October 23, 2019 2:12AM
  • Ysbriel
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    That WB sounds great.
  • Ysbriel
    Ysbriel
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    That WB sounds great.
  • Matthew_Galvanus
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    i think they are like dragon wings now and they lob fireballs at you if you attack them while that aoe field is up
  • Korah_Eaglecry
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    Carbonised wrote: »
    Yeah people need to kill the servants as soon as possible otherwise it will be a massacre which i find funny tbh^^

    I don't find it particularly good game design to require overland zone bosses to have the same coordination as a vet trial team in order to take it down. World bosses is for small/medium sized pug groups to take down, not voice coordinated tactics in order to not get wiped repeatedly.

    And I think @Dusk_Coven is right, if this isn't a bug or glitch, it's pretty much a bone to all the people who yell for harder overland content. Pity that ZOS doesn't know how to make "hard" content without making it vet trial oneshot hard.

    Oneshot mechanics aren't even hard content. Theyre just terribad content design. When a company leans on it so heavily as ZOS has with recent content its an indicator that theyre just being lazy.

    This boss sounds like someone didn't thoroughly internally test it.
    Penniless Sellsword Company
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    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • Witar
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    I actually want a lot more of bosses like this. Something interestin to fight that could actually challange players. Made me giggle first time a saw his mechanic.
    It cannot be seen, cannot be felt,
    Cannot be heard, cannot be smelt,
    It lies behind stars and under hills,
    And empty holes it fills,
    It comes first and follows after,
    Ends life, kills laughter.
  • Banana
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    Yep. A had a few wipes with 3 other people before i moved on. Im quessing their was some mechanics i was to thick to see. One shots suck.
  • RebornV3x
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    damn to bad I don't have ESO+ on PC with this much whining this will get nerfed before console release...
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • Taleof2Cities
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    Carbonised wrote: »

    Word. What goes over the head of most of these forum warriors is that I'm not just talking about "oh this guy deals a bit mroe damage than usual, I better go the forums and cry"

    10-star forum-goer calls other players "forum warriors" ... oh the irony ...
  • Korah_Eaglecry
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    Witar wrote: »
    I actually want a lot more of bosses like this. Something interestin to fight that could actually challange players. Made me giggle first time a saw his mechanic.

    There is nothing challenging about one shot mechanics. You get hit, you die. There is no puzzle or strategy here. Just getting lucky when one of your friends survives and can revive everyone so the boss doesn't reset.
    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • Canned_Apples
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    Really? I think the Dragons and world boss are too easy.
    All overland content is...
  • Banana
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    Ill wait for the guide :*
  • AlnilamE
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    We did that boss in my guild this evening, along with some other players, so we had about 10-12 people.

    We wiped and he reset 2 or 3 times before we killed him.

    What worked for us was keeping the adds on one side while DPSing the boss on the other. the fire attack from the adds doesn't cover the entire area.

    But it will take a couple more rounds to figure out the actual mechanics.

    Fortunately, our event was a fundraiser for Extra Life and the event leader way making a donation based on the number of deaths. :-)
    The Moot Councillor
  • Vildebill
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    Carbonised wrote: »
    Vildebill wrote: »
    All these people in here that make fun of OP yet haven't even tried the boss out... At least you know the incompetence in these forums is real.

    And OP, you are completely right, something is very off with this boss. The adds are wiping groups of ten in seconds with their rapid fire attack, interrupt and AoE thing. This boss has equivalent damage output as the harder trials in the game.

    I can solo most world bosses in the game, but this is something completely different than any world boss I've ever seen.

    Word. What goes over the head of most of these forum warriors is that I'm not just talking about "oh this guy deals a bit mroe damage than usual, I better go the forums and cry", the way his adds deal huge amounts of damage in the timeframe of 1-2 seconds to anyone and everyone present, no matter if you're fully decked out as a tank or not, just seems extremely glitchy, and not at all as if "working as intended". And with the huge amount of bugs and glitches we have seen make it into the game from the last couple PTS cycles, it isn't at all far fetched to think that ZOS overlooked something here.

    Yeah, I saw multiple tanks that got killed in like a second, while blocking. That can't be intended, a world boss shouldn't have mechanics like an intense trial boss fight. Especially not when all other world bosses aren't like this. But I'm preaching to the choir now :)

    And you know how it is, most people around are never going to come up with something new and constructive, yet they go behind those who do and complain.
    EU PC
  • UrbanMonk
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    Urban.Monk

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  • rpa
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    Sounds an interesting boss. Too bad I likely will not get change to get squished by it before it will be nerfed.
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